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Searched refs:osdcmd_map (Results 1 – 5 of 5) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dosdcmd.cpp104 static int osdcmd_map(osdcmdptr_t parm) in osdcmd_map() function
1123 OSD_RegisterFunction("map","map <mapfile>: loads the given user map", osdcmd_map); in registerosdcommands()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dosdcmds.cpp163 static int osdcmd_map(osdcmdptr_t parm) in osdcmd_map() function
1549 OSD_RegisterFunction("map","map <mapfile>: loads the given user map", osdcmd_map); in registerosdcommands()
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dosdcmds.cpp151 static int osdcmd_map(osdcmdptr_t parm) in osdcmd_map() function
1705 OSD_RegisterFunction("map","map <mapfile>: loads the given user map", osdcmd_map); in registerosdcommands()
/dports/games/NBlood/NBlood-a1689a4/source/kenbuild/src/
H A Dgame.cpp404 static int osdcmd_map(const osdfuncparm_t *parm) in osdcmd_map() function
476 OSD_RegisterFunction("map", "map [filename]: load a map", osdcmd_map); in app_main()
/dports/games/jfsw/jfsw-c434002/jfbuild/kenbuild/
H A Dgame.c371 static int osdcmd_map(const osdfuncparm_t *parm) { in osdcmd_map() function
474 OSD_RegisterFunction("map", "map [filename]: load a map", osdcmd_map);