Searched refs:osdcmd_map (Results 1 – 5 of 5) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | osdcmd.cpp | 104 static int osdcmd_map(osdcmdptr_t parm) in osdcmd_map() function 1123 OSD_RegisterFunction("map","map <mapfile>: loads the given user map", osdcmd_map); in registerosdcommands()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | osdcmds.cpp | 163 static int osdcmd_map(osdcmdptr_t parm) in osdcmd_map() function 1549 OSD_RegisterFunction("map","map <mapfile>: loads the given user map", osdcmd_map); in registerosdcommands()
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | osdcmds.cpp | 151 static int osdcmd_map(osdcmdptr_t parm) in osdcmd_map() function 1705 OSD_RegisterFunction("map","map <mapfile>: loads the given user map", osdcmd_map); in registerosdcommands()
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/dports/games/NBlood/NBlood-a1689a4/source/kenbuild/src/ |
H A D | game.cpp | 404 static int osdcmd_map(const osdfuncparm_t *parm) in osdcmd_map() function 476 OSD_RegisterFunction("map", "map [filename]: load a map", osdcmd_map); in app_main()
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/dports/games/jfsw/jfsw-c434002/jfbuild/kenbuild/ |
H A D | game.c | 371 static int osdcmd_map(const osdfuncparm_t *parm) { in osdcmd_map() function 474 OSD_RegisterFunction("map", "map [filename]: load a map", osdcmd_map);
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