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Searched refs:pMesh (Results 1 – 25 of 715) sorted by relevance

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/dports/math/freefem++/FreeFem-sources-4.6/src/medit/
H A Dsproto.h64 GLuint capTetra(pMesh);
94 int loadGIS(pMesh);
97 int hashTria(pMesh);
98 int hashTetra(pMesh);
99 int hashHexa(pMesh);
112 int inmsh2(pMesh mesh);
113 int bbfile(pMesh);
114 int loadMesh(pMesh);
195 void meshInfo(pMesh);
196 int meshSurf(pMesh);
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/dports/science/medit/medit-2012.02.05_5/sources/
H A Dsproto.h28 GLuint capTetra(pMesh );
29 GLuint capTetraMap(pMesh );
30 GLuint capTetraIso(pMesh );
48 int loadGIS(pMesh );
51 int hashTria(pMesh );
52 int hashTetra(pMesh );
64 int inmsh2(pMesh mesh);
65 int bbfile(pMesh );
66 int loadMesh(pMesh );
137 void meshInfo(pMesh );
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/PostProcessing/
H A DJoinVerticesProcess.cpp174 if (pMesh->mVertices) in updateXMeshVertices()
177 pMesh->mVertices = new aiVector3D[pMesh->mNumVertices]; in updateXMeshVertices()
184 if (pMesh->mNormals) in updateXMeshVertices()
187 pMesh->mNormals = new aiVector3D[pMesh->mNumVertices]; in updateXMeshVertices()
193 if (pMesh->mTangents) in updateXMeshVertices()
196 pMesh->mTangents = new aiVector3D[pMesh->mNumVertices]; in updateXMeshVertices()
205 pMesh->mBitangents = new aiVector3D[pMesh->mNumVertices]; in updateXMeshVertices()
214 pMesh->mColors[a] = new aiColor4D[pMesh->mNumVertices]; in updateXMeshVertices()
223 pMesh->mTextureCoords[a] = new aiVector3D[pMesh->mNumVertices]; in updateXMeshVertices()
239 if (!pMesh->HasPositions() || !pMesh->HasFaces()) { in ProcessMesh()
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H A DSplitLargeMeshes.cpp142 aiMesh* pMesh, in SplitMesh() argument
161 pcMesh->mName = pMesh->mName; in SplitMesh()
184 if (pMesh->HasNormals()) { in SplitMesh()
208 if (pMesh->HasBones()) { in SplitMesh()
323 delete pMesh; in SplitMesh()
396 aiMesh* pMesh, in SplitMesh() argument
431 if (pMesh->HasBones()) { in SplitMesh()
448 if (pMesh->HasPositions()) { in SplitMesh()
451 if (pMesh->HasNormals()) { in SplitMesh()
573 if (pMesh->HasBones()) { in SplitMesh()
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/dports/multimedia/assimp/assimp-5.1.3/code/PostProcessing/
H A DJoinVerticesProcess.cpp174 if (pMesh->mVertices) in updateXMeshVertices()
177 pMesh->mVertices = new aiVector3D[pMesh->mNumVertices]; in updateXMeshVertices()
184 if (pMesh->mNormals) in updateXMeshVertices()
187 pMesh->mNormals = new aiVector3D[pMesh->mNumVertices]; in updateXMeshVertices()
193 if (pMesh->mTangents) in updateXMeshVertices()
196 pMesh->mTangents = new aiVector3D[pMesh->mNumVertices]; in updateXMeshVertices()
205 pMesh->mBitangents = new aiVector3D[pMesh->mNumVertices]; in updateXMeshVertices()
214 pMesh->mColors[a] = new aiColor4D[pMesh->mNumVertices]; in updateXMeshVertices()
223 pMesh->mTextureCoords[a] = new aiVector3D[pMesh->mNumVertices]; in updateXMeshVertices()
239 if (!pMesh->HasPositions() || !pMesh->HasFaces()) { in ProcessMesh()
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H A DSplitLargeMeshes.cpp142 aiMesh* pMesh, in SplitMesh() argument
161 pcMesh->mName = pMesh->mName; in SplitMesh()
184 if (pMesh->HasNormals()) { in SplitMesh()
208 if (pMesh->HasBones()) { in SplitMesh()
323 delete pMesh; in SplitMesh()
396 aiMesh* pMesh, in SplitMesh() argument
431 if (pMesh->HasBones()) { in SplitMesh()
448 if (pMesh->HasPositions()) { in SplitMesh()
451 if (pMesh->HasNormals()) { in SplitMesh()
573 if (pMesh->HasBones()) { in SplitMesh()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/
H A DJoinVerticesProcess.cpp174 if (pMesh->mVertices) in updateXMeshVertices()
177 pMesh->mVertices = new aiVector3D[pMesh->mNumVertices]; in updateXMeshVertices()
184 if (pMesh->mNormals) in updateXMeshVertices()
187 pMesh->mNormals = new aiVector3D[pMesh->mNumVertices]; in updateXMeshVertices()
193 if (pMesh->mTangents) in updateXMeshVertices()
196 pMesh->mTangents = new aiVector3D[pMesh->mNumVertices]; in updateXMeshVertices()
205 pMesh->mBitangents = new aiVector3D[pMesh->mNumVertices]; in updateXMeshVertices()
214 pMesh->mColors[a] = new aiColor4D[pMesh->mNumVertices]; in updateXMeshVertices()
223 pMesh->mTextureCoords[a] = new aiVector3D[pMesh->mNumVertices]; in updateXMeshVertices()
239 if (!pMesh->HasPositions() || !pMesh->HasFaces()) { in ProcessMesh()
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H A DSplitLargeMeshes.cpp142 aiMesh* pMesh, in SplitMesh() argument
161 pcMesh->mName = pMesh->mName; in SplitMesh()
184 if (pMesh->HasNormals()) { in SplitMesh()
208 if (pMesh->HasBones()) { in SplitMesh()
323 delete pMesh; in SplitMesh()
396 aiMesh* pMesh, in SplitMesh() argument
431 if (pMesh->HasBones()) { in SplitMesh()
448 if (pMesh->HasPositions()) { in SplitMesh()
451 if (pMesh->HasNormals()) { in SplitMesh()
573 if (pMesh->HasBones()) { in SplitMesh()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/
H A DJoinVerticesProcess.cpp174 if (pMesh->mVertices) in updateXMeshVertices()
177 pMesh->mVertices = new aiVector3D[pMesh->mNumVertices]; in updateXMeshVertices()
184 if (pMesh->mNormals) in updateXMeshVertices()
187 pMesh->mNormals = new aiVector3D[pMesh->mNumVertices]; in updateXMeshVertices()
193 if (pMesh->mTangents) in updateXMeshVertices()
196 pMesh->mTangents = new aiVector3D[pMesh->mNumVertices]; in updateXMeshVertices()
205 pMesh->mBitangents = new aiVector3D[pMesh->mNumVertices]; in updateXMeshVertices()
214 pMesh->mColors[a] = new aiColor4D[pMesh->mNumVertices]; in updateXMeshVertices()
223 pMesh->mTextureCoords[a] = new aiVector3D[pMesh->mNumVertices]; in updateXMeshVertices()
239 if (!pMesh->HasPositions() || !pMesh->HasFaces()) { in ProcessMesh()
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H A DSplitLargeMeshes.cpp142 aiMesh* pMesh, in SplitMesh() argument
161 pcMesh->mName = pMesh->mName; in SplitMesh()
184 if (pMesh->HasNormals()) { in SplitMesh()
208 if (pMesh->HasBones()) { in SplitMesh()
323 delete pMesh; in SplitMesh()
396 aiMesh* pMesh, in SplitMesh() argument
431 if (pMesh->HasBones()) { in SplitMesh()
448 if (pMesh->HasPositions()) { in SplitMesh()
451 if (pMesh->HasNormals()) { in SplitMesh()
573 if (pMesh->HasBones()) { in SplitMesh()
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/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DJoinVerticesProcess.cpp122 if (!pMesh->HasPositions() || !pMesh->HasFaces()) { in ProcessMesh()
176 Vertex v(pMesh,a); in ProcessMesh()
277 (pMesh->mName.length ? pMesh->mName.data : "unnamed"), in ProcessMesh()
298 pMesh->mVertices = new aiVector3D[pMesh->mNumVertices]; in ProcessMesh()
303 if( pMesh->mNormals) in ProcessMesh()
306 pMesh->mNormals = new aiVector3D[pMesh->mNumVertices]; in ProcessMesh()
315 pMesh->mTangents = new aiVector3D[pMesh->mNumVertices]; in ProcessMesh()
324 pMesh->mBitangents = new aiVector3D[pMesh->mNumVertices]; in ProcessMesh()
333 pMesh->mColors[a] = new aiColor4D[pMesh->mNumVertices]; in ProcessMesh()
342 pMesh->mTextureCoords[a] = new aiVector3D[pMesh->mNumVertices]; in ProcessMesh()
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H A DSTLLoader.cpp135 pMesh->mFaces = new aiFace[pMesh->mNumFaces]; in InternReadFile()
190 pMesh->mVertices = new aiVector3D[pMesh->mNumVertices]; in LoadASCIIFile()
191 pMesh->mNormals = new aiVector3D[pMesh->mNumVertices]; in LoadASCIIFile()
219 memcpy(pv,pMesh->mVertices,pMesh->mNumVertices*sizeof(aiVector3D)); in LoadASCIIFile()
223 memcpy(pv,pMesh->mNormals,pMesh->mNumVertices*sizeof(aiVector3D)); in LoadASCIIFile()
333 pMesh->mNumVertices = pMesh->mNumFaces*3; in LoadBinaryFile()
336 vp = pMesh->mVertices = new aiVector3D[pMesh->mNumVertices]; in LoadBinaryFile()
337 vn = pMesh->mNormals = new aiVector3D[pMesh->mNumVertices]; in LoadBinaryFile()
366 pMesh->mColors[0] = new aiColor4D[pMesh->mNumVertices]; in LoadBinaryFile()
369 pMesh->mColors[0] -= pMesh->mNumVertices; in LoadBinaryFile()
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H A DSplitLargeMeshes.cpp150 aiMesh* pMesh, in SplitMesh() argument
196 if (pMesh->HasNormals()) in SplitMesh()
224 if (pMesh->HasBones()) in SplitMesh()
316 if (pMesh->HasNormals()) in SplitMesh()
346 delete pMesh; in SplitMesh()
412 aiMesh* pMesh, in SplitMesh() argument
452 if (pMesh->HasBones()) in SplitMesh()
474 if (pMesh->HasPositions()) in SplitMesh()
478 if (pMesh->HasNormals()) in SplitMesh()
623 if (pMesh->HasBones()) in SplitMesh()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DJoinVerticesProcess.cpp124 if (!pMesh->HasPositions() || !pMesh->HasFaces()) { in ProcessMesh()
178 Vertex v(pMesh,a); in ProcessMesh()
279 (pMesh->mName.length ? pMesh->mName.data : "unnamed"), in ProcessMesh()
300 pMesh->mVertices = new aiVector3D[pMesh->mNumVertices]; in ProcessMesh()
305 if( pMesh->mNormals) in ProcessMesh()
308 pMesh->mNormals = new aiVector3D[pMesh->mNumVertices]; in ProcessMesh()
317 pMesh->mTangents = new aiVector3D[pMesh->mNumVertices]; in ProcessMesh()
326 pMesh->mBitangents = new aiVector3D[pMesh->mNumVertices]; in ProcessMesh()
335 pMesh->mColors[a] = new aiColor4D[pMesh->mNumVertices]; in ProcessMesh()
344 pMesh->mTextureCoords[a] = new aiVector3D[pMesh->mNumVertices]; in ProcessMesh()
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H A DSplitLargeMeshes.cpp150 aiMesh* pMesh, in SplitMesh() argument
172 pcMesh->mName = pMesh->mName; in SplitMesh()
196 if (pMesh->HasNormals()) in SplitMesh()
224 if (pMesh->HasBones()) in SplitMesh()
346 delete pMesh; in SplitMesh()
412 aiMesh* pMesh, in SplitMesh() argument
452 if (pMesh->HasBones()) in SplitMesh()
474 if (pMesh->HasPositions()) in SplitMesh()
478 if (pMesh->HasNormals()) in SplitMesh()
623 if (pMesh->HasBones()) in SplitMesh()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DJoinVerticesProcess.cpp123 if (!pMesh->HasPositions() || !pMesh->HasFaces()) { in ProcessMesh()
278 (pMesh->mName.length ? pMesh->mName.data : "unnamed"), in ProcessMesh()
299 pMesh->mVertices = new aiVector3D[pMesh->mNumVertices]; in ProcessMesh()
304 if( pMesh->mNormals) in ProcessMesh()
307 pMesh->mNormals = new aiVector3D[pMesh->mNumVertices]; in ProcessMesh()
313 if( pMesh->mTangents) in ProcessMesh()
316 pMesh->mTangents = new aiVector3D[pMesh->mNumVertices]; in ProcessMesh()
325 pMesh->mBitangents = new aiVector3D[pMesh->mNumVertices]; in ProcessMesh()
334 pMesh->mColors[a] = new aiColor4D[pMesh->mNumVertices]; in ProcessMesh()
343 pMesh->mTextureCoords[a] = new aiVector3D[pMesh->mNumVertices]; in ProcessMesh()
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H A DSplitLargeMeshes.cpp150 aiMesh* pMesh, in SplitMesh() argument
172 pcMesh->mName = pMesh->mName; in SplitMesh()
196 if (pMesh->HasNormals()) in SplitMesh()
224 if (pMesh->HasBones()) in SplitMesh()
346 delete pMesh; in SplitMesh()
412 aiMesh* pMesh, in SplitMesh() argument
452 if (pMesh->HasBones()) in SplitMesh()
472 if (pMesh->HasPositions()) in SplitMesh()
476 if (pMesh->HasNormals()) in SplitMesh()
621 if (pMesh->HasBones()) in SplitMesh()
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DJoinVerticesProcess.cpp124 if (!pMesh->HasPositions() || !pMesh->HasFaces()) { in ProcessMesh()
279 (pMesh->mName.length ? pMesh->mName.data : "unnamed"), in ProcessMesh()
300 pMesh->mVertices = new aiVector3D[pMesh->mNumVertices]; in ProcessMesh()
305 if( pMesh->mNormals) in ProcessMesh()
308 pMesh->mNormals = new aiVector3D[pMesh->mNumVertices]; in ProcessMesh()
314 if( pMesh->mTangents) in ProcessMesh()
317 pMesh->mTangents = new aiVector3D[pMesh->mNumVertices]; in ProcessMesh()
326 pMesh->mBitangents = new aiVector3D[pMesh->mNumVertices]; in ProcessMesh()
335 pMesh->mColors[a] = new aiColor4D[pMesh->mNumVertices]; in ProcessMesh()
344 pMesh->mTextureCoords[a] = new aiVector3D[pMesh->mNumVertices]; in ProcessMesh()
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H A DSplitLargeMeshes.cpp151 aiMesh* pMesh, in SplitMesh() argument
173 pcMesh->mName = pMesh->mName; in SplitMesh()
197 if (pMesh->HasNormals()) in SplitMesh()
225 if (pMesh->HasBones()) in SplitMesh()
347 delete pMesh; in SplitMesh()
413 aiMesh* pMesh, in SplitMesh() argument
453 if (pMesh->HasBones()) in SplitMesh()
473 if (pMesh->HasPositions()) in SplitMesh()
477 if (pMesh->HasNormals()) in SplitMesh()
622 if (pMesh->HasBones()) in SplitMesh()
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/dports/graphics/ogre3d/ogre-1.11.6/OgreMain/src/
H A DOgreMeshSerializerImpl.h89 virtual void writeMesh(const Mesh* pMesh);
98 virtual void writeLodLevel(const Mesh* pMesh);
104 virtual void writeEdgeList(const Mesh* pMesh);
107 virtual void writePoses(const Mesh* pMesh);
113 virtual void writeExtremes(const Mesh *pMesh);
116 virtual size_t calcMeshSize(const Mesh* pMesh);
172 Mesh* pMesh);
205 virtual bool isLodMixed(const Mesh* pMesh);
291 Mesh* pMesh, VertexData* dest);
293 Mesh* pMesh, VertexData* dest);
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/dports/games/gltron/gltron-0.70/src/video/
H A Dmodel.c130 pMesh->pnFaces = malloc( sizeof(int) * pMesh->nMaterials ); in readMeshFromFile()
132 pMesh->pnFaces[ i ] = 0; in readMeshFromFile()
211 pMesh->ppIndices = malloc( sizeof(GLshort*) * pMesh->nMaterials ); in readMeshFromFile()
213 pMesh->ppIndices[i] = in readMeshFromFile()
259 computeBBox(pMesh); in readMeshFromFile()
261 return pMesh; in readMeshFromFile()
336 normal = pMesh->pNormals + 3 * pMesh->ppIndices[i][3 * j]; in drawModelExplosion()
344 normal = pMesh->pNormals + 3 * pMesh->ppIndices[i][3 * j + k]; in drawModelExplosion()
345 vertex = pMesh->pVertices + 3 * pMesh->ppIndices[i][3 * j + k]; in drawModelExplosion()
357 void computeBBox(Mesh *pMesh) { in computeBBox() argument
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/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/
H A DModel_ma.cpp271 pMesh->vertTransforms[pMesh->nextVertTransformIndex].w = i; in MA_ParseVertexTransforms()
285 if(!pMesh->edges) { in MA_ParseEdge()
529 …if(pMesh->edges[edge].z == 1 && (pMesh->edges[edge].x == vertNum || pMesh->edges[edge].y == vertNu… in MA_QuickIsVertShared()
552 …if(pMesh->edges[edge].z == 1 && (pMesh->edges[edge].x == vertNum || pMesh->edges[edge].y == vertNu… in MA_GetSharedFace()
637 pMesh->faces[i].vertexNum[j] = pMesh->edges[edge].y; in MA_ParseMesh()
639 pMesh->faces[i].vertexNum[j] = pMesh->edges[edge].x; in MA_ParseMesh()
663 if(pMesh->nextNormal >= pMesh->numNormals) { in MA_ParseMesh()
667 pMesh->faces[i].vertexNormals[j] = pMesh->normals[pMesh->nextNormal]; in MA_ParseMesh()
677 pMesh->faces[i].vertexNum[1] = pMesh->faces[i].vertexNum[2]; in MA_ParseMesh()
685 pMesh->faces[i].tVertexNum[1] = pMesh->faces[i].tVertexNum[2]; in MA_ParseMesh()
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H A DModel_ase.cpp516 …f->faceNormal[0] = n[0] * pMesh->transform[0][0] + n[1] * pMesh->transform[1][0] + n[2] * pMesh->t… in ASE_KeyMESH_NORMALS()
517 …f->faceNormal[1] = n[0] * pMesh->transform[0][1] + n[1] * pMesh->transform[1][1] + n[2] * pMesh->t… in ASE_KeyMESH_NORMALS()
518 …f->faceNormal[2] = n[0] * pMesh->transform[0][2] + n[1] * pMesh->transform[1][2] + n[2] * pMesh->t… in ASE_KeyMESH_NORMALS()
555 …f->vertexNormals[ v ][0] = n[0] * pMesh->transform[0][0] + n[1] * pMesh->transform[1][0] + n[2] * in ASE_KeyMESH_NORMALS()
556 …f->vertexNormals[ v ][1] = n[0] * pMesh->transform[0][1] + n[1] * pMesh->transform[1][1] + n[2] * in ASE_KeyMESH_NORMALS()
557 …f->vertexNormals[ v ][2] = n[0] * pMesh->transform[0][2] + n[1] * pMesh->transform[1][2] + n[2] * in ASE_KeyMESH_NORMALS()
609 if ( pMesh->numTVFaces != pMesh->numFaces ) in ASE_KeyMESH()
621 if ( pMesh->numTVFaces != pMesh->numFaces ) in ASE_KeyMESH()
656 if ( !pMesh->faces ) { in ASE_KeyMESH()
665 if ( !pMesh->faces ) { in ASE_KeyMESH()
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/X3D/
H A DX3DGeoHelper.cpp212 pMesh.mColors[0] = new aiColor4D[pMesh.mNumVertices]; in add_color()
223 pMesh.mColors[0] = new aiColor4D[pMesh.mNumVertices]; in add_color()
227 pMesh.mColors[0][pMesh.mFaces[fi].mIndices[vi]] = *col_it; in add_color()
362 pMesh.mNormals = new aiVector3D[pMesh.mNumVertices]; in add_normal()
374 pMesh.mNormals = new aiVector3D[pMesh.mNumVertices]; in add_normal()
397 pMesh.mNormals = new aiVector3D[pMesh.mNumVertices]; in add_normal()
403 pMesh.mNormals[pMesh.mFaces[fi].mIndices[vi]] = tnorm; in add_normal()
415 pMesh.mNormals = new aiVector3D[pMesh.mNumVertices]; in add_normal()
423 pMesh.mNormals = new aiVector3D[pMesh.mNumVertices]; in add_normal()
458 pMesh.mTextureCoords[0] = new aiVector3D[pMesh.mNumVertices]; in add_tex_coord()
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/OgreMain/include/
H A DOgreMeshSerializerImpl.h90 virtual void writeMesh(const Mesh* pMesh);
98 virtual void writeLodInfo(const Mesh* pMesh);
104 virtual void writeAnimations(const Mesh* pMesh);
106 virtual void writePoses(const Mesh* pMesh);
125 virtual size_t calcPosesSize(const Mesh* pMesh);
165 Mesh* pMesh);
195 void readPose(DataStreamPtr& stream, Mesh* pMesh);
232 virtual void writeEdgeList(const Mesh* pMesh);
247 Mesh* pMesh, VertexData* dest);
249 Mesh* pMesh, VertexData* dest);
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