/dports/math/freefem++/FreeFem-sources-4.6/src/medit/ |
H A D | sproto.h | 64 GLuint capTetra(pMesh); 94 int loadGIS(pMesh); 97 int hashTria(pMesh); 98 int hashTetra(pMesh); 99 int hashHexa(pMesh); 112 int inmsh2(pMesh mesh); 113 int bbfile(pMesh); 114 int loadMesh(pMesh); 195 void meshInfo(pMesh); 196 int meshSurf(pMesh); [all …]
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/dports/science/medit/medit-2012.02.05_5/sources/ |
H A D | sproto.h | 28 GLuint capTetra(pMesh ); 29 GLuint capTetraMap(pMesh ); 30 GLuint capTetraIso(pMesh ); 48 int loadGIS(pMesh ); 51 int hashTria(pMesh ); 52 int hashTetra(pMesh ); 64 int inmsh2(pMesh mesh); 65 int bbfile(pMesh ); 66 int loadMesh(pMesh ); 137 void meshInfo(pMesh ); [all …]
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/PostProcessing/ |
H A D | JoinVerticesProcess.cpp | 174 if (pMesh->mVertices) in updateXMeshVertices() 177 pMesh->mVertices = new aiVector3D[pMesh->mNumVertices]; in updateXMeshVertices() 184 if (pMesh->mNormals) in updateXMeshVertices() 187 pMesh->mNormals = new aiVector3D[pMesh->mNumVertices]; in updateXMeshVertices() 193 if (pMesh->mTangents) in updateXMeshVertices() 196 pMesh->mTangents = new aiVector3D[pMesh->mNumVertices]; in updateXMeshVertices() 205 pMesh->mBitangents = new aiVector3D[pMesh->mNumVertices]; in updateXMeshVertices() 214 pMesh->mColors[a] = new aiColor4D[pMesh->mNumVertices]; in updateXMeshVertices() 223 pMesh->mTextureCoords[a] = new aiVector3D[pMesh->mNumVertices]; in updateXMeshVertices() 239 if (!pMesh->HasPositions() || !pMesh->HasFaces()) { in ProcessMesh() [all …]
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H A D | SplitLargeMeshes.cpp | 142 aiMesh* pMesh, in SplitMesh() argument 161 pcMesh->mName = pMesh->mName; in SplitMesh() 184 if (pMesh->HasNormals()) { in SplitMesh() 208 if (pMesh->HasBones()) { in SplitMesh() 323 delete pMesh; in SplitMesh() 396 aiMesh* pMesh, in SplitMesh() argument 431 if (pMesh->HasBones()) { in SplitMesh() 448 if (pMesh->HasPositions()) { in SplitMesh() 451 if (pMesh->HasNormals()) { in SplitMesh() 573 if (pMesh->HasBones()) { in SplitMesh() [all …]
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/dports/multimedia/assimp/assimp-5.1.3/code/PostProcessing/ |
H A D | JoinVerticesProcess.cpp | 174 if (pMesh->mVertices) in updateXMeshVertices() 177 pMesh->mVertices = new aiVector3D[pMesh->mNumVertices]; in updateXMeshVertices() 184 if (pMesh->mNormals) in updateXMeshVertices() 187 pMesh->mNormals = new aiVector3D[pMesh->mNumVertices]; in updateXMeshVertices() 193 if (pMesh->mTangents) in updateXMeshVertices() 196 pMesh->mTangents = new aiVector3D[pMesh->mNumVertices]; in updateXMeshVertices() 205 pMesh->mBitangents = new aiVector3D[pMesh->mNumVertices]; in updateXMeshVertices() 214 pMesh->mColors[a] = new aiColor4D[pMesh->mNumVertices]; in updateXMeshVertices() 223 pMesh->mTextureCoords[a] = new aiVector3D[pMesh->mNumVertices]; in updateXMeshVertices() 239 if (!pMesh->HasPositions() || !pMesh->HasFaces()) { in ProcessMesh() [all …]
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H A D | SplitLargeMeshes.cpp | 142 aiMesh* pMesh, in SplitMesh() argument 161 pcMesh->mName = pMesh->mName; in SplitMesh() 184 if (pMesh->HasNormals()) { in SplitMesh() 208 if (pMesh->HasBones()) { in SplitMesh() 323 delete pMesh; in SplitMesh() 396 aiMesh* pMesh, in SplitMesh() argument 431 if (pMesh->HasBones()) { in SplitMesh() 448 if (pMesh->HasPositions()) { in SplitMesh() 451 if (pMesh->HasNormals()) { in SplitMesh() 573 if (pMesh->HasBones()) { in SplitMesh() [all …]
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/ |
H A D | JoinVerticesProcess.cpp | 174 if (pMesh->mVertices) in updateXMeshVertices() 177 pMesh->mVertices = new aiVector3D[pMesh->mNumVertices]; in updateXMeshVertices() 184 if (pMesh->mNormals) in updateXMeshVertices() 187 pMesh->mNormals = new aiVector3D[pMesh->mNumVertices]; in updateXMeshVertices() 193 if (pMesh->mTangents) in updateXMeshVertices() 196 pMesh->mTangents = new aiVector3D[pMesh->mNumVertices]; in updateXMeshVertices() 205 pMesh->mBitangents = new aiVector3D[pMesh->mNumVertices]; in updateXMeshVertices() 214 pMesh->mColors[a] = new aiColor4D[pMesh->mNumVertices]; in updateXMeshVertices() 223 pMesh->mTextureCoords[a] = new aiVector3D[pMesh->mNumVertices]; in updateXMeshVertices() 239 if (!pMesh->HasPositions() || !pMesh->HasFaces()) { in ProcessMesh() [all …]
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H A D | SplitLargeMeshes.cpp | 142 aiMesh* pMesh, in SplitMesh() argument 161 pcMesh->mName = pMesh->mName; in SplitMesh() 184 if (pMesh->HasNormals()) { in SplitMesh() 208 if (pMesh->HasBones()) { in SplitMesh() 323 delete pMesh; in SplitMesh() 396 aiMesh* pMesh, in SplitMesh() argument 431 if (pMesh->HasBones()) { in SplitMesh() 448 if (pMesh->HasPositions()) { in SplitMesh() 451 if (pMesh->HasNormals()) { in SplitMesh() 573 if (pMesh->HasBones()) { in SplitMesh() [all …]
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/ |
H A D | JoinVerticesProcess.cpp | 174 if (pMesh->mVertices) in updateXMeshVertices() 177 pMesh->mVertices = new aiVector3D[pMesh->mNumVertices]; in updateXMeshVertices() 184 if (pMesh->mNormals) in updateXMeshVertices() 187 pMesh->mNormals = new aiVector3D[pMesh->mNumVertices]; in updateXMeshVertices() 193 if (pMesh->mTangents) in updateXMeshVertices() 196 pMesh->mTangents = new aiVector3D[pMesh->mNumVertices]; in updateXMeshVertices() 205 pMesh->mBitangents = new aiVector3D[pMesh->mNumVertices]; in updateXMeshVertices() 214 pMesh->mColors[a] = new aiColor4D[pMesh->mNumVertices]; in updateXMeshVertices() 223 pMesh->mTextureCoords[a] = new aiVector3D[pMesh->mNumVertices]; in updateXMeshVertices() 239 if (!pMesh->HasPositions() || !pMesh->HasFaces()) { in ProcessMesh() [all …]
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H A D | SplitLargeMeshes.cpp | 142 aiMesh* pMesh, in SplitMesh() argument 161 pcMesh->mName = pMesh->mName; in SplitMesh() 184 if (pMesh->HasNormals()) { in SplitMesh() 208 if (pMesh->HasBones()) { in SplitMesh() 323 delete pMesh; in SplitMesh() 396 aiMesh* pMesh, in SplitMesh() argument 431 if (pMesh->HasBones()) { in SplitMesh() 448 if (pMesh->HasPositions()) { in SplitMesh() 451 if (pMesh->HasNormals()) { in SplitMesh() 573 if (pMesh->HasBones()) { in SplitMesh() [all …]
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/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | JoinVerticesProcess.cpp | 122 if (!pMesh->HasPositions() || !pMesh->HasFaces()) { in ProcessMesh() 176 Vertex v(pMesh,a); in ProcessMesh() 277 (pMesh->mName.length ? pMesh->mName.data : "unnamed"), in ProcessMesh() 298 pMesh->mVertices = new aiVector3D[pMesh->mNumVertices]; in ProcessMesh() 303 if( pMesh->mNormals) in ProcessMesh() 306 pMesh->mNormals = new aiVector3D[pMesh->mNumVertices]; in ProcessMesh() 315 pMesh->mTangents = new aiVector3D[pMesh->mNumVertices]; in ProcessMesh() 324 pMesh->mBitangents = new aiVector3D[pMesh->mNumVertices]; in ProcessMesh() 333 pMesh->mColors[a] = new aiColor4D[pMesh->mNumVertices]; in ProcessMesh() 342 pMesh->mTextureCoords[a] = new aiVector3D[pMesh->mNumVertices]; in ProcessMesh() [all …]
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H A D | STLLoader.cpp | 135 pMesh->mFaces = new aiFace[pMesh->mNumFaces]; in InternReadFile() 190 pMesh->mVertices = new aiVector3D[pMesh->mNumVertices]; in LoadASCIIFile() 191 pMesh->mNormals = new aiVector3D[pMesh->mNumVertices]; in LoadASCIIFile() 219 memcpy(pv,pMesh->mVertices,pMesh->mNumVertices*sizeof(aiVector3D)); in LoadASCIIFile() 223 memcpy(pv,pMesh->mNormals,pMesh->mNumVertices*sizeof(aiVector3D)); in LoadASCIIFile() 333 pMesh->mNumVertices = pMesh->mNumFaces*3; in LoadBinaryFile() 336 vp = pMesh->mVertices = new aiVector3D[pMesh->mNumVertices]; in LoadBinaryFile() 337 vn = pMesh->mNormals = new aiVector3D[pMesh->mNumVertices]; in LoadBinaryFile() 366 pMesh->mColors[0] = new aiColor4D[pMesh->mNumVertices]; in LoadBinaryFile() 369 pMesh->mColors[0] -= pMesh->mNumVertices; in LoadBinaryFile() [all …]
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H A D | SplitLargeMeshes.cpp | 150 aiMesh* pMesh, in SplitMesh() argument 196 if (pMesh->HasNormals()) in SplitMesh() 224 if (pMesh->HasBones()) in SplitMesh() 316 if (pMesh->HasNormals()) in SplitMesh() 346 delete pMesh; in SplitMesh() 412 aiMesh* pMesh, in SplitMesh() argument 452 if (pMesh->HasBones()) in SplitMesh() 474 if (pMesh->HasPositions()) in SplitMesh() 478 if (pMesh->HasNormals()) in SplitMesh() 623 if (pMesh->HasBones()) in SplitMesh() [all …]
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | JoinVerticesProcess.cpp | 124 if (!pMesh->HasPositions() || !pMesh->HasFaces()) { in ProcessMesh() 178 Vertex v(pMesh,a); in ProcessMesh() 279 (pMesh->mName.length ? pMesh->mName.data : "unnamed"), in ProcessMesh() 300 pMesh->mVertices = new aiVector3D[pMesh->mNumVertices]; in ProcessMesh() 305 if( pMesh->mNormals) in ProcessMesh() 308 pMesh->mNormals = new aiVector3D[pMesh->mNumVertices]; in ProcessMesh() 317 pMesh->mTangents = new aiVector3D[pMesh->mNumVertices]; in ProcessMesh() 326 pMesh->mBitangents = new aiVector3D[pMesh->mNumVertices]; in ProcessMesh() 335 pMesh->mColors[a] = new aiColor4D[pMesh->mNumVertices]; in ProcessMesh() 344 pMesh->mTextureCoords[a] = new aiVector3D[pMesh->mNumVertices]; in ProcessMesh() [all …]
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H A D | SplitLargeMeshes.cpp | 150 aiMesh* pMesh, in SplitMesh() argument 172 pcMesh->mName = pMesh->mName; in SplitMesh() 196 if (pMesh->HasNormals()) in SplitMesh() 224 if (pMesh->HasBones()) in SplitMesh() 346 delete pMesh; in SplitMesh() 412 aiMesh* pMesh, in SplitMesh() argument 452 if (pMesh->HasBones()) in SplitMesh() 474 if (pMesh->HasPositions()) in SplitMesh() 478 if (pMesh->HasNormals()) in SplitMesh() 623 if (pMesh->HasBones()) in SplitMesh() [all …]
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | JoinVerticesProcess.cpp | 123 if (!pMesh->HasPositions() || !pMesh->HasFaces()) { in ProcessMesh() 278 (pMesh->mName.length ? pMesh->mName.data : "unnamed"), in ProcessMesh() 299 pMesh->mVertices = new aiVector3D[pMesh->mNumVertices]; in ProcessMesh() 304 if( pMesh->mNormals) in ProcessMesh() 307 pMesh->mNormals = new aiVector3D[pMesh->mNumVertices]; in ProcessMesh() 313 if( pMesh->mTangents) in ProcessMesh() 316 pMesh->mTangents = new aiVector3D[pMesh->mNumVertices]; in ProcessMesh() 325 pMesh->mBitangents = new aiVector3D[pMesh->mNumVertices]; in ProcessMesh() 334 pMesh->mColors[a] = new aiColor4D[pMesh->mNumVertices]; in ProcessMesh() 343 pMesh->mTextureCoords[a] = new aiVector3D[pMesh->mNumVertices]; in ProcessMesh() [all …]
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H A D | SplitLargeMeshes.cpp | 150 aiMesh* pMesh, in SplitMesh() argument 172 pcMesh->mName = pMesh->mName; in SplitMesh() 196 if (pMesh->HasNormals()) in SplitMesh() 224 if (pMesh->HasBones()) in SplitMesh() 346 delete pMesh; in SplitMesh() 412 aiMesh* pMesh, in SplitMesh() argument 452 if (pMesh->HasBones()) in SplitMesh() 472 if (pMesh->HasPositions()) in SplitMesh() 476 if (pMesh->HasNormals()) in SplitMesh() 621 if (pMesh->HasBones()) in SplitMesh() [all …]
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | JoinVerticesProcess.cpp | 124 if (!pMesh->HasPositions() || !pMesh->HasFaces()) { in ProcessMesh() 279 (pMesh->mName.length ? pMesh->mName.data : "unnamed"), in ProcessMesh() 300 pMesh->mVertices = new aiVector3D[pMesh->mNumVertices]; in ProcessMesh() 305 if( pMesh->mNormals) in ProcessMesh() 308 pMesh->mNormals = new aiVector3D[pMesh->mNumVertices]; in ProcessMesh() 314 if( pMesh->mTangents) in ProcessMesh() 317 pMesh->mTangents = new aiVector3D[pMesh->mNumVertices]; in ProcessMesh() 326 pMesh->mBitangents = new aiVector3D[pMesh->mNumVertices]; in ProcessMesh() 335 pMesh->mColors[a] = new aiColor4D[pMesh->mNumVertices]; in ProcessMesh() 344 pMesh->mTextureCoords[a] = new aiVector3D[pMesh->mNumVertices]; in ProcessMesh() [all …]
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H A D | SplitLargeMeshes.cpp | 151 aiMesh* pMesh, in SplitMesh() argument 173 pcMesh->mName = pMesh->mName; in SplitMesh() 197 if (pMesh->HasNormals()) in SplitMesh() 225 if (pMesh->HasBones()) in SplitMesh() 347 delete pMesh; in SplitMesh() 413 aiMesh* pMesh, in SplitMesh() argument 453 if (pMesh->HasBones()) in SplitMesh() 473 if (pMesh->HasPositions()) in SplitMesh() 477 if (pMesh->HasNormals()) in SplitMesh() 622 if (pMesh->HasBones()) in SplitMesh() [all …]
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/dports/graphics/ogre3d/ogre-1.11.6/OgreMain/src/ |
H A D | OgreMeshSerializerImpl.h | 89 virtual void writeMesh(const Mesh* pMesh); 98 virtual void writeLodLevel(const Mesh* pMesh); 104 virtual void writeEdgeList(const Mesh* pMesh); 107 virtual void writePoses(const Mesh* pMesh); 113 virtual void writeExtremes(const Mesh *pMesh); 116 virtual size_t calcMeshSize(const Mesh* pMesh); 172 Mesh* pMesh); 205 virtual bool isLodMixed(const Mesh* pMesh); 291 Mesh* pMesh, VertexData* dest); 293 Mesh* pMesh, VertexData* dest); [all …]
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/dports/games/gltron/gltron-0.70/src/video/ |
H A D | model.c | 130 pMesh->pnFaces = malloc( sizeof(int) * pMesh->nMaterials ); in readMeshFromFile() 132 pMesh->pnFaces[ i ] = 0; in readMeshFromFile() 211 pMesh->ppIndices = malloc( sizeof(GLshort*) * pMesh->nMaterials ); in readMeshFromFile() 213 pMesh->ppIndices[i] = in readMeshFromFile() 259 computeBBox(pMesh); in readMeshFromFile() 261 return pMesh; in readMeshFromFile() 336 normal = pMesh->pNormals + 3 * pMesh->ppIndices[i][3 * j]; in drawModelExplosion() 344 normal = pMesh->pNormals + 3 * pMesh->ppIndices[i][3 * j + k]; in drawModelExplosion() 345 vertex = pMesh->pVertices + 3 * pMesh->ppIndices[i][3 * j + k]; in drawModelExplosion() 357 void computeBBox(Mesh *pMesh) { in computeBBox() argument [all …]
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/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/ |
H A D | Model_ma.cpp | 271 pMesh->vertTransforms[pMesh->nextVertTransformIndex].w = i; in MA_ParseVertexTransforms() 285 if(!pMesh->edges) { in MA_ParseEdge() 529 …if(pMesh->edges[edge].z == 1 && (pMesh->edges[edge].x == vertNum || pMesh->edges[edge].y == vertNu… in MA_QuickIsVertShared() 552 …if(pMesh->edges[edge].z == 1 && (pMesh->edges[edge].x == vertNum || pMesh->edges[edge].y == vertNu… in MA_GetSharedFace() 637 pMesh->faces[i].vertexNum[j] = pMesh->edges[edge].y; in MA_ParseMesh() 639 pMesh->faces[i].vertexNum[j] = pMesh->edges[edge].x; in MA_ParseMesh() 663 if(pMesh->nextNormal >= pMesh->numNormals) { in MA_ParseMesh() 667 pMesh->faces[i].vertexNormals[j] = pMesh->normals[pMesh->nextNormal]; in MA_ParseMesh() 677 pMesh->faces[i].vertexNum[1] = pMesh->faces[i].vertexNum[2]; in MA_ParseMesh() 685 pMesh->faces[i].tVertexNum[1] = pMesh->faces[i].tVertexNum[2]; in MA_ParseMesh() [all …]
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H A D | Model_ase.cpp | 516 …f->faceNormal[0] = n[0] * pMesh->transform[0][0] + n[1] * pMesh->transform[1][0] + n[2] * pMesh->t… in ASE_KeyMESH_NORMALS() 517 …f->faceNormal[1] = n[0] * pMesh->transform[0][1] + n[1] * pMesh->transform[1][1] + n[2] * pMesh->t… in ASE_KeyMESH_NORMALS() 518 …f->faceNormal[2] = n[0] * pMesh->transform[0][2] + n[1] * pMesh->transform[1][2] + n[2] * pMesh->t… in ASE_KeyMESH_NORMALS() 555 …f->vertexNormals[ v ][0] = n[0] * pMesh->transform[0][0] + n[1] * pMesh->transform[1][0] + n[2] * … in ASE_KeyMESH_NORMALS() 556 …f->vertexNormals[ v ][1] = n[0] * pMesh->transform[0][1] + n[1] * pMesh->transform[1][1] + n[2] * … in ASE_KeyMESH_NORMALS() 557 …f->vertexNormals[ v ][2] = n[0] * pMesh->transform[0][2] + n[1] * pMesh->transform[1][2] + n[2] * … in ASE_KeyMESH_NORMALS() 609 if ( pMesh->numTVFaces != pMesh->numFaces ) in ASE_KeyMESH() 621 if ( pMesh->numTVFaces != pMesh->numFaces ) in ASE_KeyMESH() 656 if ( !pMesh->faces ) { in ASE_KeyMESH() 665 if ( !pMesh->faces ) { in ASE_KeyMESH() [all …]
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/X3D/ |
H A D | X3DGeoHelper.cpp | 212 pMesh.mColors[0] = new aiColor4D[pMesh.mNumVertices]; in add_color() 223 pMesh.mColors[0] = new aiColor4D[pMesh.mNumVertices]; in add_color() 227 pMesh.mColors[0][pMesh.mFaces[fi].mIndices[vi]] = *col_it; in add_color() 362 pMesh.mNormals = new aiVector3D[pMesh.mNumVertices]; in add_normal() 374 pMesh.mNormals = new aiVector3D[pMesh.mNumVertices]; in add_normal() 397 pMesh.mNormals = new aiVector3D[pMesh.mNumVertices]; in add_normal() 403 pMesh.mNormals[pMesh.mFaces[fi].mIndices[vi]] = tnorm; in add_normal() 415 pMesh.mNormals = new aiVector3D[pMesh.mNumVertices]; in add_normal() 423 pMesh.mNormals = new aiVector3D[pMesh.mNumVertices]; in add_normal() 458 pMesh.mTextureCoords[0] = new aiVector3D[pMesh.mNumVertices]; in add_tex_coord() [all …]
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/OgreMain/include/ |
H A D | OgreMeshSerializerImpl.h | 90 virtual void writeMesh(const Mesh* pMesh); 98 virtual void writeLodInfo(const Mesh* pMesh); 104 virtual void writeAnimations(const Mesh* pMesh); 106 virtual void writePoses(const Mesh* pMesh); 125 virtual size_t calcPosesSize(const Mesh* pMesh); 165 Mesh* pMesh); 195 void readPose(DataStreamPtr& stream, Mesh* pMesh); 232 virtual void writeEdgeList(const Mesh* pMesh); 247 Mesh* pMesh, VertexData* dest); 249 Mesh* pMesh, VertexData* dest); [all …]
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