Searched refs:player_shown_x (Results 1 – 3 of 3) sorted by relevance
126 player_shown_x[l] = 80 - (player_x_speed[l] / 5500); in terrain_to_screen()130 if (((player_x_8[l]) - player_shown_x[l] + 160) > NUMBER_OF_SCENES * 160) in terrain_to_screen()131 … player_shown_x[l] -= NUMBER_OF_SCENES * 160 - ((player_x_8[l]) - player_shown_x[l] + 160); in terrain_to_screen()136 if (((player_x_8[l]) - player_shown_x[l]) < 0) in terrain_to_screen()137 player_shown_x[l] += ((player_x_8[l]) - player_shown_x[l]); in terrain_to_screen()305 tempx = player_x_8[l2] + player_shown_x[l] - player_x_8[l]; in terrain_to_screen()568 player_shown_x[l] = 160; in solo_terrain_to_screen()571 if (((player_x_8[l]) - player_shown_x[l] + 320) > NUMBER_OF_SCENES * 160) in solo_terrain_to_screen()572 player_shown_x[l] -= NUMBER_OF_SCENES * 160 - ((player_x_8[l]) - player_shown_x[l] + 320); in solo_terrain_to_screen()574 if (((player_x_8[l]) - player_shown_x[l]) < 0) in solo_terrain_to_screen()[all …]
143 extern int player_shown_x[16];
167 int player_shown_x[16]; variable