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Searched refs:project_position (Results 1 – 14 of 14) sorted by relevance

/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/
H A Darvr_nodes.h58 virtual Vector3 project_position(const Point2 &p_point, float p_z_depth) const;
H A Dcamera.h145 virtual Vector3 project_position(const Point2 &p_point, float p_z_depth) const;
H A Darvr_nodes.cpp123 Vector3 ARVRCamera::project_position(const Point2 &p_point, float p_z_depth) const { in project_position() function in ARVRCamera
131 return Camera::project_position(p_point, p_z_depth); in project_position()
H A Dcamera.cpp388 Vector3 Camera::project_position(const Point2 &p_point, float p_z_depth) const { in project_position() function in Camera
486 …B::bind_method(D_METHOD("project_position", "screen_point", "z_depth"), &Camera::project_position); in _bind_methods()
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/
H A Dcamera.h125 Vector3 project_position(const Point2 &p_point) const;
H A Dcamera.cpp515 Vector3 Camera::project_position(const Point2 &p_point) const { in project_position() function in Camera
595 ObjectTypeDB::bind_method(_MD("project_position", "screen_point"), &Camera::project_position); in _bind_methods()
/dports/devel/godot2/godot-2.1.6-stable/scene/3d/
H A Dcamera.h125 Vector3 project_position(const Point2 &p_point) const;
H A Dcamera.cpp515 Vector3 Camera::project_position(const Point2 &p_point) const { in project_position() function in Camera
595 ObjectTypeDB::bind_method(_MD("project_position", "screen_point"), &Camera::project_position); in _bind_methods()
/dports/devel/godot/godot-3.2.3-stable/scene/3d/
H A Darvr_nodes.h58 virtual Vector3 project_position(const Point2 &p_point, float p_z_depth) const;
H A Dcamera.h145 virtual Vector3 project_position(const Point2 &p_point, float p_z_depth) const;
H A Darvr_nodes.cpp123 Vector3 ARVRCamera::project_position(const Point2 &p_point, float p_z_depth) const { in project_position() function in ARVRCamera
131 return Camera::project_position(p_point, p_z_depth); in project_position()
H A Dcamera.cpp388 Vector3 Camera::project_position(const Point2 &p_point, float p_z_depth) const { in project_position() function in Camera
486 …B::bind_method(D_METHOD("project_position", "screen_point", "z_depth"), &Camera::project_position); in _bind_methods()
/dports/devel/godot-tools/godot-3.2.3-stable/
H A DCHANGELOG.md574 - `Camera.project_position()` now requires a second `depth` argument to determine the distance of t…
/dports/devel/godot/godot-3.2.3-stable/
H A DCHANGELOG.md574 - `Camera.project_position()` now requires a second `depth` argument to determine the distance of t…