Searched refs:project_position (Results 1 – 14 of 14) sorted by relevance
/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/ |
H A D | arvr_nodes.h | 58 virtual Vector3 project_position(const Point2 &p_point, float p_z_depth) const;
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H A D | camera.h | 145 virtual Vector3 project_position(const Point2 &p_point, float p_z_depth) const;
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H A D | arvr_nodes.cpp | 123 Vector3 ARVRCamera::project_position(const Point2 &p_point, float p_z_depth) const { in project_position() function in ARVRCamera 131 return Camera::project_position(p_point, p_z_depth); in project_position()
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H A D | camera.cpp | 388 Vector3 Camera::project_position(const Point2 &p_point, float p_z_depth) const { in project_position() function in Camera 486 …B::bind_method(D_METHOD("project_position", "screen_point", "z_depth"), &Camera::project_position); in _bind_methods()
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/ |
H A D | camera.h | 125 Vector3 project_position(const Point2 &p_point) const;
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H A D | camera.cpp | 515 Vector3 Camera::project_position(const Point2 &p_point) const { in project_position() function in Camera 595 ObjectTypeDB::bind_method(_MD("project_position", "screen_point"), &Camera::project_position); in _bind_methods()
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/dports/devel/godot2/godot-2.1.6-stable/scene/3d/ |
H A D | camera.h | 125 Vector3 project_position(const Point2 &p_point) const;
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H A D | camera.cpp | 515 Vector3 Camera::project_position(const Point2 &p_point) const { in project_position() function in Camera 595 ObjectTypeDB::bind_method(_MD("project_position", "screen_point"), &Camera::project_position); in _bind_methods()
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/dports/devel/godot/godot-3.2.3-stable/scene/3d/ |
H A D | arvr_nodes.h | 58 virtual Vector3 project_position(const Point2 &p_point, float p_z_depth) const;
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H A D | camera.h | 145 virtual Vector3 project_position(const Point2 &p_point, float p_z_depth) const;
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H A D | arvr_nodes.cpp | 123 Vector3 ARVRCamera::project_position(const Point2 &p_point, float p_z_depth) const { in project_position() function in ARVRCamera 131 return Camera::project_position(p_point, p_z_depth); in project_position()
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H A D | camera.cpp | 388 Vector3 Camera::project_position(const Point2 &p_point, float p_z_depth) const { in project_position() function in Camera 486 …B::bind_method(D_METHOD("project_position", "screen_point", "z_depth"), &Camera::project_position); in _bind_methods()
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/dports/devel/godot-tools/godot-3.2.3-stable/ |
H A D | CHANGELOG.md | 574 - `Camera.project_position()` now requires a second `depth` argument to determine the distance of t…
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/dports/devel/godot/godot-3.2.3-stable/ |
H A D | CHANGELOG.md | 574 - `Camera.project_position()` now requires a second `depth` argument to determine the distance of t…
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