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Searched refs:pw_carry (Results 1 – 15 of 15) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Db_bot.c81 …if (tails->player->powers[pw_carry] == CR_MACESPIN || tails->player->powers[pw_carry] == CR_GENERI… in B_BuildTailsTiccmd()
83 …boolean isrelevant = (sonic->player->powers[pw_carry] == CR_MACESPIN || sonic->player->powers[pw_c… in B_BuildTailsTiccmd()
173 if (player->powers[pw_carry] == CR_PLAYER && sonic->tracer == tails) in B_BuildTailsTiccmd()
204 if (player->powers[pw_carry] != CR_PLAYER) in B_BuildTailsTiccmd()
323 || (stalled && anxiety > 20 && bot->powers[pw_carry] == CR_NONE) in B_BuildTailsTiccmd()
380 …if (players[consoleplayer].powers[pw_carry] && players[consoleplayer].powers[pw_carry] != CR_PLAYE… in B_KeysToTiccmd()
479 || (sonic->player->powers[pw_carry] && sonic->player->powers[pw_carry] != CR_PLAYER)) in B_CheckRespawn()
H A Dp_inter.c858 if (player->powers[pw_carry] == CR_NIGHTSMODE) in P_TouchSpecialThing()
1120 if (player->powers[pw_carry] == CR_NIGHTSMODE) in P_TouchSpecialThing()
1495 player->powers[pw_carry] = CR_BRAKGOOP; in P_TouchSpecialThing()
1606 || (player->powers[pw_carry])) in P_TouchSpecialThing()
1638 player->powers[pw_carry] = CR_MACESPIN; in P_TouchSpecialThing()
1643 player->powers[pw_carry] = CR_GENERIC; in P_TouchSpecialThing()
1748 player->powers[pw_carry] = CR_MINECART; in P_TouchSpecialThing()
1772 player->powers[pw_carry] = CR_NONE; in P_TouchSpecialThing()
3141 if (player->powers[pw_carry] == CR_NIGHTSFALL) in P_TagDamage()
3232 player->powers[pw_carry] = CR_NONE; in P_KillPlayer()
[all …]
H A Dp_telept.c146 …if (playeringame[p] && players[p].mo && players[p].powers[pw_carry] == CR_PLAYER && players[p].mo-… in P_Teleport()
148 players[p].powers[pw_carry] = CR_NONE; in P_Teleport()
H A Dp_user.c1085 player->powers[pw_carry] = CR_NONE; in P_ResetPlayer()
1088 …owers[pw_carry] == CR_NIGHTSMODE || player->powers[pw_carry] == CR_NIGHTSFALL || player->powers[pw… in P_ResetPlayer()
1089 player->powers[pw_carry] = CR_NONE; in P_ResetPlayer()
4418 player->powers[pw_carry] = CR_NONE; in P_DoJump()
4426 player->powers[pw_carry] = CR_NONE; in P_DoJump()
4434 player->powers[pw_carry] = CR_NONE; in P_DoJump()
4449 player->powers[pw_carry] = CR_NONE; in P_DoJump()
8865 player->powers[pw_carry] = CR_NONE; in P_DoRopeHang()
11899 switch (player->powers[pw_carry]) in P_PlayerThink()
12048 || player->powers[pw_carry] in P_PlayerThink()
[all …]
H A Dp_map.c530 if (player->powers[pw_carry] && player->powers[pw_carry] != CR_ROLLOUT) in P_DoPterabyteCarry()
556 player->powers[pw_carry] = CR_PTERABYTE; in P_DoPterabyteCarry()
571 if (tails->powers[pw_carry]) in P_DoTailsCarry()
573 if (sonic->powers[pw_carry]) in P_DoTailsCarry()
625 sonic->powers[pw_carry] = CR_PLAYER; in P_DoTailsCarry()
636 sonic->powers[pw_carry] = CR_NONE; in P_DoTailsCarry()
855 …&& ((tmthing->player->powers[pw_carry] == CR_NIGHTSMODE) || (thing->player->powers[pw_carry] == CR… in PIT_CheckThing()
1021 tmthing->player->powers[pw_carry] = CR_ROLLOUT; in PIT_CheckThing()
1305 thing->player->powers[pw_carry] = CR_GENERIC; in PIT_CheckThing()
1609 if (thing->player->powers[pw_carry] == CR_PLAYER) in PIT_CheckThing()
[all …]
H A Dst_stuff.c540 V_DrawDebugLine(va("CARRY: %5x", stplyr->powers[pw_carry])); in ST_drawDebugInfo()
993 if (stplyr->powers[pw_carry] == CR_NIGHTSMODE) in ST_drawInput()
1127 angle_t ang = (stplyr->powers[pw_carry] == CR_NIGHTSMODE) in ST_drawInput()
1155 if (stplyr->powers[pw_carry] != CR_NIGHTSMODE) in ST_drawInput()
1161 ((!stplyr->powers[pw_carry] in ST_drawInput()
1780 if (LUA_HudEnabled(hud_nightsdrill) && stplyr->powers[pw_carry] == CR_NIGHTSMODE) in ST_drawNiGHTSHUD()
2015 …if (playeringame[i] && players[i].powers[pw_carry] == CR_NIGHTSMODE && players[i].nightstime < low… in ST_drawNiGHTSHUD()
H A Dd_player.h258 pw_carry, enumerator
H A Dm_cheat.c1125 if ((maptol & TOL_NIGHTS) && (players[consoleplayer].powers[pw_carry] == CR_NIGHTSMODE)) in OP_FreezeObjectplace()
1462 if (players[0].powers[pw_carry] == CR_NIGHTSMODE) in Command_ObjectPlace_f()
1544 if (!players[0].mo || (players[0].powers[pw_carry] == CR_NIGHTSMODE)) in Command_ObjectPlace_f()
H A Dp_spec.c1464 else if (actor->player->powers[pw_carry] == CR_NIGHTSMODE) in P_CheckNightsTriggerLine()
1472 else if (actor->player->powers[pw_carry] != CR_NIGHTSMODE) in P_CheckNightsTriggerLine()
1491 && players[i].powers[pw_carry] == CR_NIGHTSMODE) in P_CheckNightsTriggerLine()
1496 && players[i].powers[pw_carry] == CR_NIGHTSMODE) in P_CheckNightsTriggerLine()
4739 player->powers[pw_carry] = CR_ZOOMTUBE; in P_ProcessSpecialSector()
4804 player->powers[pw_carry] = CR_ZOOMTUBE; in P_ProcessSpecialSector()
4825 if (player->powers[pw_carry] == CR_NIGHTSMODE) in P_ProcessSpecialSector()
5021 player->powers[pw_carry] = CR_ROPEHANG; in P_ProcessSpecialSector()
8458 if (thing->player && thing->player->powers[pw_carry] == CR_ROPEHANG) in PIT_PushThing()
8493 if (thing->player->powers[pw_carry] != CR_NIGHTSMODE) in PIT_PushThing()
[all …]
H A Dg_game.c1094 angle_t drawangleoffset = (player->powers[pw_carry] == CR_ROLLOUT) ? ANGLE_180 : 0; in G_BuildTiccmd()
1142 !player->climbing && player->powers[pw_carry] != CR_MINECART; in G_BuildTiccmd()
1223 || (!demoplayback && ((player->powers[pw_carry] == CR_NIGHTSMODE) in G_BuildTiccmd()
1285 || ((player->powers[pw_carry] == CR_NIGHTSMODE) in G_BuildTiccmd()
1289 || ((player->powers[pw_carry] == CR_NIGHTSMODE) in G_BuildTiccmd()
1489 if (!(player->powers[pw_carry] == CR_NIGHTSMODE)) in G_BuildTiccmd()
1595 … !ticcmd_centerviewdown[forplayer] && !player->climbing && player->powers[pw_carry] != CR_MINECART) in G_BuildTiccmd()
1622 …urnheld[forplayer] && !ticcmd_centerviewdown[forplayer] && player->powers[pw_carry] != CR_MINECART) in G_BuildTiccmd()
H A Dp_enemy.c6675 carry1 = (players[one].powers[pw_carry] == CR_PLAYER ? CR_NONE : players[one].powers[pw_carry]); in A_MixUp()
6676 carry2 = (players[two].powers[pw_carry] == CR_PLAYER ? CR_NONE : players[two].powers[pw_carry]); in A_MixUp()
6705 players[one].powers[pw_carry] = carry2; in A_MixUp()
6706 players[two].powers[pw_carry] = carry1; in A_MixUp()
6756 …transcarry[counter] = (players[i].powers[pw_carry] == CR_PLAYER ? CR_NONE : players[i].powers[pw_c… in A_MixUp()
6810 players[i].powers[pw_carry] = transcarry[teleportfrom]; in A_MixUp()
6961 if (j == pw_flashing || j == pw_underwater || j == pw_spacetime || j == pw_carry in A_RecyclePowers()
7377 && (actor->target->player->powers[pw_carry] == CR_GENERIC)) in A_Boss7Chase()
13366 if (player->powers[pw_carry] != CR_DUSTDEVIL && (player->powers[pw_ignorelatch] & (1<<15))) in PIT_DustDevilLaunch()
13392 player->powers[pw_carry] = CR_DUSTDEVIL; in PIT_DustDevilLaunch()
[all …]
H A Dr_main.c1138 …if (player->climbing || (player->powers[pw_carry] == CR_NIGHTSMODE) || player->playerstate == PST_… in R_SetupFrame()
1374 …if (player->climbing || (player->powers[pw_carry] == CR_NIGHTSMODE) || player->playerstate == PST_… in R_ViewpointHasChasecam()
H A Dp_mobj.c1363 if (mo->player->powers[pw_carry] == CR_NIGHTSMODE) // NiGHTS doesn't use flipcam in P_PlayerFlip()
1459 if (mo->player->climbing || (mo->player->powers[pw_carry] == CR_NIGHTSMODE)) in P_GetMobjGravity()
2064 if (player && player->powers[pw_carry] == CR_NIGHTSMODE) in P_XYMovement()
2927 if (mo->player->powers[pw_carry] == CR_NIGHTSMODE) in P_PlayerZMovement()
3014 if (mo->player->powers[pw_carry] == CR_NIGHTSMODE) in P_PlayerZMovement()
3196 if (!player->powers[pw_carry] && !player->homing in P_CanRunOnWater()
3868 …if (mobj->player->powers[pw_carry] == CR_ZOOMTUBE || mobj->player->powers[pw_carry] == CR_ROPEHANG) in P_PlayerMobjThinker()
3880 else if (mobj->player->powers[pw_carry] == CR_MACESPIN) in P_PlayerMobjThinker()
3924 if (!(mobj->player->powers[pw_carry] == CR_NIGHTSMODE)) // used for drilling in P_PlayerMobjThinker()
5257 if (players[i].powers[pw_carry] == CR_BRAKGOOP) in P_Boss7Thinker()
[all …]
H A Dr_skins.c305 …if ((player->powers[pw_carry] == CR_NIGHTSMODE) && (skin->sprites[SPR2_NFLY].numframes == 0)) // I… in SetPlayerSkinByNum()
H A Dhu_stuff.c2148 if (players[consoleplayer].powers[pw_carry] == CR_NIGHTSMODE) in HU_Drawer()
2243 …>state >= &states[S_PLAY_SUPER_TRANS6])) || (players[tab[i].num].powers[pw_carry] == CR_NIGHTSMODE…