/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw32/ |
H A D | sw32_riqm.c | 59 static int r_ambientlight; variable 66 int temp = r_ambientlight; in calc_light() 207 r_ambientlight = plighting->ambientlight; in R_IQMSetupLighting() 209 if (r_ambientlight < LIGHT_MIN) in R_IQMSetupLighting() 210 r_ambientlight = LIGHT_MIN; in R_IQMSetupLighting() 212 r_ambientlight = (255 - r_ambientlight) << VID_CBITS; in R_IQMSetupLighting() 214 if (r_ambientlight < LIGHT_MIN) in R_IQMSetupLighting() 215 r_ambientlight = LIGHT_MIN; in R_IQMSetupLighting()
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H A D | namehack.h | 169 #define r_ambientlight sw32_r_ambientlight macro 408 #undef r_ambientlight
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw/ |
H A D | sw_riqm.c | 60 static int r_ambientlight; variable 67 int temp = r_ambientlight; in calc_light() 216 r_ambientlight = plighting->ambientlight; in R_IQMSetupLighting() 218 if (r_ambientlight < LIGHT_MIN) in R_IQMSetupLighting() 219 r_ambientlight = LIGHT_MIN; in R_IQMSetupLighting() 221 r_ambientlight = (255 - r_ambientlight) << VID_CBITS; in R_IQMSetupLighting() 223 if (r_ambientlight < LIGHT_MIN) in R_IQMSetupLighting() 224 r_ambientlight = LIGHT_MIN; in R_IQMSetupLighting()
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H A D | sw_ralias.c | 54 int r_ambientlight; variable 436 temp = r_ambientlight; in R_AliasTransformFinalVert() 486 temp = r_ambientlight; in R_AliasTransformAndProjectFinalVerts() 581 r_ambientlight = plighting->ambientlight; in R_AliasSetupLighting() 583 if (r_ambientlight < LIGHT_MIN) in R_AliasSetupLighting() 584 r_ambientlight = LIGHT_MIN; in R_AliasSetupLighting() 586 r_ambientlight = (255 - r_ambientlight) << VID_CBITS; in R_AliasSetupLighting() 588 if (r_ambientlight < LIGHT_MIN) in R_AliasSetupLighting() 589 r_ambientlight = LIGHT_MIN; in R_AliasSetupLighting()
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H A D | sw_raliasa.S | 148 movl C(r_ambientlight),%eax
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/dports/games/tenebrae/tenebrae_0/ |
H A D | r_alias.c | 40 int r_ambientlight; variable 436 temp = r_ambientlight; in R_AliasTransformFinalVert() 490 temp = r_ambientlight; in R_AliasTransformAndProjectFinalVerts() 622 r_ambientlight = plighting->ambientlight; in R_AliasSetupLighting() 624 if (r_ambientlight < LIGHT_MIN) in R_AliasSetupLighting() 625 r_ambientlight = LIGHT_MIN; in R_AliasSetupLighting() 627 r_ambientlight = (255 - r_ambientlight) << VID_CBITS; in R_AliasSetupLighting() 629 if (r_ambientlight < LIGHT_MIN) in R_AliasSetupLighting() 630 r_ambientlight = LIGHT_MIN; in R_AliasSetupLighting()
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H A D | r_aliasa.s | 137 movl C(r_ambientlight),%eax
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H A D | quakeasm.h | 154 .extern C(r_ambientlight)
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/dports/games/libretro-tyrquake/tyrquake-e76477d/common/ |
H A D | r_alias.c | 44 int r_ambientlight; variable 543 temp = r_ambientlight; in R_AliasTransformFinalVert() 593 temp = r_ambientlight; in R_AliasTransformAndProjectFinalVerts() 723 r_ambientlight = plighting->ambientlight; in R_AliasSetupLighting() 725 if (r_ambientlight < LIGHT_MIN) in R_AliasSetupLighting() 726 r_ambientlight = LIGHT_MIN; in R_AliasSetupLighting() 728 r_ambientlight = (255 - r_ambientlight) << VID_CBITS; in R_AliasSetupLighting() 730 if (r_ambientlight < LIGHT_MIN) in R_AliasSetupLighting() 731 r_ambientlight = LIGHT_MIN; in R_AliasSetupLighting()
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/ |
H A D | r_alias.c | 42 int r_ambientlight; variable 576 temp = r_ambientlight; in R_AliasTransformFinalVert() 630 temp = r_ambientlight; in R_AliasTransformAndProjectFinalVerts() 847 r_ambientlight = plighting->ambientlight; in R_AliasSetupLighting() 849 if (r_ambientlight < LIGHT_MIN) in R_AliasSetupLighting() 850 r_ambientlight = LIGHT_MIN; in R_AliasSetupLighting() 852 r_ambientlight = (255 - r_ambientlight) << VID_CBITS; in R_AliasSetupLighting() 854 if (r_ambientlight < LIGHT_MIN) in R_AliasSetupLighting() 855 r_ambientlight = LIGHT_MIN; in R_AliasSetupLighting()
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/client/ |
H A D | r_alias.c | 42 int r_ambientlight; variable 574 temp = r_ambientlight; in R_AliasTransformFinalVert() 628 temp = r_ambientlight; in R_AliasTransformAndProjectFinalVerts() 862 r_ambientlight = plighting->ambientlight; in R_AliasSetupLighting() 864 if (r_ambientlight < LIGHT_MIN) in R_AliasSetupLighting() 865 r_ambientlight = LIGHT_MIN; in R_AliasSetupLighting() 867 r_ambientlight = (255 - r_ambientlight) << VID_CBITS; in R_AliasSetupLighting() 869 if (r_ambientlight < LIGHT_MIN) in R_AliasSetupLighting() 870 r_ambientlight = LIGHT_MIN; in R_AliasSetupLighting()
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/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/ |
H A D | r_aliasa.asm | 38 _sym_prefix r_ambientlight 52 extern r_ambientlight 131 mov eax,dword[r_ambientlight]
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/dports/games/q2pro/q2pro/ref_soft/ |
H A D | sw_alias.c | 42 int r_ambientlight; variable 595 __asm mov ebx, r_ambientlight in R_AliasTransformFinalVerts() 763 temp = r_ambientlight; in R_AliasTransformFinalVerts() 922 r_ambientlight = lighting.ambientlight; in R_AliasSetupLighting() 924 if (r_ambientlight < LIGHT_MIN) in R_AliasSetupLighting() 925 r_ambientlight = LIGHT_MIN; in R_AliasSetupLighting() 927 r_ambientlight = (255 - r_ambientlight) << VID_CBITS; in R_AliasSetupLighting() 929 if (r_ambientlight < LIGHT_MIN) in R_AliasSetupLighting() 930 r_ambientlight = LIGHT_MIN; in R_AliasSetupLighting()
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_soft/ |
H A D | r_alias.c | 42 int r_ambientlight; variable 603 __asm mov ebx, r_ambientlight in R_AliasTransformFinalVerts() 771 temp = r_ambientlight; in R_AliasTransformFinalVerts() 934 r_ambientlight = lighting.ambientlight; in R_AliasSetupLighting() 936 if (r_ambientlight < LIGHT_MIN) in R_AliasSetupLighting() 937 r_ambientlight = LIGHT_MIN; in R_AliasSetupLighting() 939 r_ambientlight = (255 - r_ambientlight) << VID_CBITS; in R_AliasSetupLighting() 941 if (r_ambientlight < LIGHT_MIN) in R_AliasSetupLighting() 942 r_ambientlight = LIGHT_MIN; in R_AliasSetupLighting()
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/dports/games/quake2lnx/quake2-r0.16.2/src/ref_soft/ |
H A D | r_alias.c | 42 int r_ambientlight; variable 603 __asm mov ebx, r_ambientlight in R_AliasTransformFinalVerts() 771 temp = r_ambientlight; in R_AliasTransformFinalVerts() 934 r_ambientlight = lighting.ambientlight; in R_AliasSetupLighting() 936 if (r_ambientlight < LIGHT_MIN) in R_AliasSetupLighting() 937 r_ambientlight = LIGHT_MIN; in R_AliasSetupLighting() 939 r_ambientlight = (255 - r_ambientlight) << VID_CBITS; in R_AliasSetupLighting() 941 if (r_ambientlight < LIGHT_MIN) in R_AliasSetupLighting() 942 r_ambientlight = LIGHT_MIN; in R_AliasSetupLighting()
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | osdcmds.h | 42 extern float r_ambientlight,r_ambientlightrecip;
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H A D | osdcmds.cpp | 41 float r_ambientlight = 1.0, r_ambientlightrecip = 1.0; variable 1355 if (r_ambientlight == 0) in osdcmd_cvar_set_game() 1357 else r_ambientlightrecip = 1.f/r_ambientlight; in osdcmd_cvar_set_game() 1639 …{ "r_ambientlight", "sets the global map light level",(void *)&r_ambientlight, CVAR_FLOAT|CVAR_FUN… in registerosdcommands()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | osdcmds.h | 40 extern float r_ambientlight,r_ambientlightrecip;
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H A D | osdcmds.cpp | 42 float r_ambientlight = 1.0, r_ambientlightrecip = 1.0; variable 1270 if (r_ambientlight == 0) in osdcmd_cvar_set_game() 1272 else r_ambientlightrecip = 1.f/r_ambientlight; in osdcmd_cvar_set_game() 1490 …{ "r_ambientlight", "sets the global map light level",(void *)&r_ambientlight, CVAR_FLOAT|CVAR_FUN… in registerosdcommands()
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | osdcmd.cpp | 828 if (r_ambientlight == 0) in osdcmd_cvar_set_game() 830 else r_ambientlightrecip = 1.f/r_ambientlight; in osdcmd_cvar_set_game() 1066 …{ "r_ambientlight", "sets the global map light level",(void *)&r_ambientlight, CVAR_FLOAT|CVAR_FUN… in registerosdcommands()
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H A D | view.h | 104 extern float r_ambientlight, r_ambientlightrecip;
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/dports/games/quakeforge/quakeforge-0.7.2/include/ |
H A D | quakeasm.h | 142 .extern C(r_ambientlight)
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/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/ |
H A D | quakeasm.h | 154 .extern C(r_ambientlight)
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/dports/games/quake2lnx/quake2-r0.16.2/src/linux/ |
H A D | qasm.h | 159 .extern C(r_ambientlight)
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/dports/games/quake2max/Quake2maX_0.45-src_unix/unix/ |
H A D | qasm.h | 159 .extern C(r_ambientlight)
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