/dports/games/libretro-tyrquake/tyrquake-e76477d/common/ |
H A D | r_draw.c | 52 int r_ceilv1; variable 76 ceilv0 = r_ceilv1; in R_EmitEdge() 144 r_ceilv1 = (int)ceil(r_v1); in R_EmitEdge() 147 if (ceilv0 == r_ceilv1) { in R_EmitEdge() 157 side = ceilv0 > r_ceilv1; in R_EmitEdge() 168 v2 = r_ceilv1 - 1; in R_EmitEdge() 178 v = r_ceilv1; in R_EmitEdge()
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/dports/games/quake2lnx/quake2-r0.16.2/src/ref_soft/ |
H A D | r_rast.c | 63 int r_ceilv1; variable 235 ceilv0 = r_ceilv1; in R_EmitEdge() 305 r_ceilv1 = (int) ceil(r_v1); in R_EmitEdge() 309 if (ceilv0 == r_ceilv1) in R_EmitEdge() 321 side = ceilv0 > r_ceilv1; in R_EmitEdge() 333 v2 = r_ceilv1 - 1; in R_EmitEdge() 345 v = r_ceilv1; in R_EmitEdge()
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H A D | r_drawa.asm | 146 ; ceilv0 = r_ceilv1; 191 ; r_ceilv1 = (int)(r_v1 - 2000) + 2000; // ceil(r_v1); 250 ; if (ceilv0 == r_ceilv1) 264 ; side = ceilv0 > r_ceilv1; 292 ; v = r_ceilv1; 342 ; v2 = r_ceilv1 - 1;
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_soft/ |
H A D | r_rast.c | 63 int r_ceilv1; variable 235 ceilv0 = r_ceilv1; in R_EmitEdge() 305 r_ceilv1 = (int) ceil(r_v1); in R_EmitEdge() 309 if (ceilv0 == r_ceilv1) in R_EmitEdge() 321 side = ceilv0 > r_ceilv1; in R_EmitEdge() 333 v2 = r_ceilv1 - 1; in R_EmitEdge() 345 v = r_ceilv1; in R_EmitEdge()
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H A D | r_drawa.asm | 146 ; ceilv0 = r_ceilv1; 191 ; r_ceilv1 = (int)(r_v1 - 2000) + 2000; // ceil(r_v1); 250 ; if (ceilv0 == r_ceilv1) 264 ; side = ceilv0 > r_ceilv1; 292 ; v = r_ceilv1; 342 ; v2 = r_ceilv1 - 1;
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/dports/games/q2pro/q2pro/ref_soft/ |
H A D | sw_rast.c | 61 int r_ceilv1; variable 233 ceilv0 = r_ceilv1; in R_EmitEdge() 303 r_ceilv1 = (int) ceil(r_v1); in R_EmitEdge() 307 if (ceilv0 == r_ceilv1) in R_EmitEdge() 319 side = ceilv0 > r_ceilv1; in R_EmitEdge() 331 v2 = r_ceilv1 - 1; in R_EmitEdge() 343 v = r_ceilv1; in R_EmitEdge()
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw/ |
H A D | sw_rdraw.c | 71 int r_ceilv1; variable 98 ceilv0 = r_ceilv1; in R_EmitEdge() 166 r_ceilv1 = (int) ceil (r_v1); in R_EmitEdge() 169 if (ceilv0 == r_ceilv1) { in R_EmitEdge() 179 side = ceilv0 > r_ceilv1; in R_EmitEdge() 190 v2 = r_ceilv1 - 1; in R_EmitEdge() 200 v = r_ceilv1; in R_EmitEdge()
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H A D | sw_rdrawa.S | 181 movl C(r_ceilv1),%eax 221 fistl C(r_ceilv1) 283 movl C(r_ceilv1),%ecx
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/dports/games/tenebrae/tenebrae_0/ |
H A D | r_draw.c | 68 int r_ceilv1; variable 96 ceilv0 = r_ceilv1; in R_EmitEdge() 166 r_ceilv1 = (int) ceil(r_v1); in R_EmitEdge() 170 if (ceilv0 == r_ceilv1) in R_EmitEdge() 182 side = ceilv0 > r_ceilv1; in R_EmitEdge() 194 v2 = r_ceilv1 - 1; in R_EmitEdge() 206 v = r_ceilv1; in R_EmitEdge()
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H A D | r_drawa.s | 170 movl C(r_ceilv1),%eax 210 fistl C(r_ceilv1) 272 movl C(r_ceilv1),%ecx
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H A D | quakeasm.h | 138 .extern C(r_ceilv1)
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/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/ |
H A D | r_draw.c | 66 int r_ceilv1; variable 100 ceilv0 = r_ceilv1; in R_EmitEdge() 170 r_ceilv1 = (int) ceil(r_v1); in R_EmitEdge() 173 if (ceilv0 == r_ceilv1) in R_EmitEdge() 185 side = ceilv0 > r_ceilv1; in R_EmitEdge() 195 v2 = r_ceilv1 - 1; in R_EmitEdge() 207 v = r_ceilv1; in R_EmitEdge()
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H A D | r_drawa.asm | 57 _sym_prefix r_ceilv1 93 extern r_ceilv1 190 mov eax, dword [r_ceilv1] 210 fist dword [r_ceilv1] 253 mov ecx, dword [r_ceilv1]
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/dports/games/q2pro/q2pro/asm/ |
H A D | r_drawa.asm | 146 ; ceilv0 = r_ceilv1; 191 ; r_ceilv1 = (int)(r_v1 - 2000) + 2000; // ceil(r_v1); 250 ; if (ceilv0 == r_ceilv1) 264 ; side = ceilv0 > r_ceilv1; 292 ; v = r_ceilv1; 342 ; v2 = r_ceilv1 - 1;
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H A D | r_drawa.s | 149 movl C(r_ceilv1),%eax 189 fistl C(r_ceilv1) 251 movl C(r_ceilv1),%ecx
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/dports/games/quake2-source/quake2-r0.16.2/src/linux/ |
H A D | r_drawa.s | 149 movl C(r_ceilv1),%eax 189 fistl C(r_ceilv1) 251 movl C(r_ceilv1),%ecx
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H A D | qasm.h | 143 .extern C(r_ceilv1)
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/dports/games/r1q2/r1q2-8012_5/linux/ |
H A D | r_drawa.s | 149 movl C(r_ceilv1),%eax 189 fistl C(r_ceilv1) 251 movl C(r_ceilv1),%ecx
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/dports/games/quake2lnx/quake2-r0.16.2/src/linux/ |
H A D | r_drawa.s | 149 movl C(r_ceilv1),%eax 189 fistl C(r_ceilv1) 251 movl C(r_ceilv1),%ecx
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H A D | qasm.h | 143 .extern C(r_ceilv1)
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw32/ |
H A D | namehack.h | 172 #define r_ceilv1 sw32_r_ceilv1 macro 411 #undef r_ceilv1
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/dports/games/quakeforge/quakeforge-0.7.2/include/ |
H A D | quakeasm.h | 126 .extern C(r_ceilv1)
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/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/ |
H A D | quakeasm.h | 138 .extern C(r_ceilv1)
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/dports/games/quake2max/Quake2maX_0.45-src_unix/unix/ |
H A D | qasm.h | 143 .extern C(r_ceilv1)
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/dports/games/qudos/QuDos-0.40.1-src/src/unix/ |
H A D | qasm.h | 143 .extern C (r_ceilv1)
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