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Searched refs:r_ceilv1 (Results 1 – 25 of 27) sorted by relevance

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/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dr_draw.c52 int r_ceilv1; variable
76 ceilv0 = r_ceilv1; in R_EmitEdge()
144 r_ceilv1 = (int)ceil(r_v1); in R_EmitEdge()
147 if (ceilv0 == r_ceilv1) { in R_EmitEdge()
157 side = ceilv0 > r_ceilv1; in R_EmitEdge()
168 v2 = r_ceilv1 - 1; in R_EmitEdge()
178 v = r_ceilv1; in R_EmitEdge()
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_soft/
H A Dr_rast.c63 int r_ceilv1; variable
235 ceilv0 = r_ceilv1; in R_EmitEdge()
305 r_ceilv1 = (int) ceil(r_v1); in R_EmitEdge()
309 if (ceilv0 == r_ceilv1) in R_EmitEdge()
321 side = ceilv0 > r_ceilv1; in R_EmitEdge()
333 v2 = r_ceilv1 - 1; in R_EmitEdge()
345 v = r_ceilv1; in R_EmitEdge()
H A Dr_drawa.asm146 ; ceilv0 = r_ceilv1;
191 ; r_ceilv1 = (int)(r_v1 - 2000) + 2000; // ceil(r_v1);
250 ; if (ceilv0 == r_ceilv1)
264 ; side = ceilv0 > r_ceilv1;
292 ; v = r_ceilv1;
342 ; v2 = r_ceilv1 - 1;
/dports/games/quake2-source/quake2-r0.16.2/src/ref_soft/
H A Dr_rast.c63 int r_ceilv1; variable
235 ceilv0 = r_ceilv1; in R_EmitEdge()
305 r_ceilv1 = (int) ceil(r_v1); in R_EmitEdge()
309 if (ceilv0 == r_ceilv1) in R_EmitEdge()
321 side = ceilv0 > r_ceilv1; in R_EmitEdge()
333 v2 = r_ceilv1 - 1; in R_EmitEdge()
345 v = r_ceilv1; in R_EmitEdge()
H A Dr_drawa.asm146 ; ceilv0 = r_ceilv1;
191 ; r_ceilv1 = (int)(r_v1 - 2000) + 2000; // ceil(r_v1);
250 ; if (ceilv0 == r_ceilv1)
264 ; side = ceilv0 > r_ceilv1;
292 ; v = r_ceilv1;
342 ; v2 = r_ceilv1 - 1;
/dports/games/q2pro/q2pro/ref_soft/
H A Dsw_rast.c61 int r_ceilv1; variable
233 ceilv0 = r_ceilv1; in R_EmitEdge()
303 r_ceilv1 = (int) ceil(r_v1); in R_EmitEdge()
307 if (ceilv0 == r_ceilv1) in R_EmitEdge()
319 side = ceilv0 > r_ceilv1; in R_EmitEdge()
331 v2 = r_ceilv1 - 1; in R_EmitEdge()
343 v = r_ceilv1; in R_EmitEdge()
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw/
H A Dsw_rdraw.c71 int r_ceilv1; variable
98 ceilv0 = r_ceilv1; in R_EmitEdge()
166 r_ceilv1 = (int) ceil (r_v1); in R_EmitEdge()
169 if (ceilv0 == r_ceilv1) { in R_EmitEdge()
179 side = ceilv0 > r_ceilv1; in R_EmitEdge()
190 v2 = r_ceilv1 - 1; in R_EmitEdge()
200 v = r_ceilv1; in R_EmitEdge()
H A Dsw_rdrawa.S181 movl C(r_ceilv1),%eax
221 fistl C(r_ceilv1)
283 movl C(r_ceilv1),%ecx
/dports/games/tenebrae/tenebrae_0/
H A Dr_draw.c68 int r_ceilv1; variable
96 ceilv0 = r_ceilv1; in R_EmitEdge()
166 r_ceilv1 = (int) ceil(r_v1); in R_EmitEdge()
170 if (ceilv0 == r_ceilv1) in R_EmitEdge()
182 side = ceilv0 > r_ceilv1; in R_EmitEdge()
194 v2 = r_ceilv1 - 1; in R_EmitEdge()
206 v = r_ceilv1; in R_EmitEdge()
H A Dr_drawa.s170 movl C(r_ceilv1),%eax
210 fistl C(r_ceilv1)
272 movl C(r_ceilv1),%ecx
H A Dquakeasm.h138 .extern C(r_ceilv1)
/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/
H A Dr_draw.c66 int r_ceilv1; variable
100 ceilv0 = r_ceilv1; in R_EmitEdge()
170 r_ceilv1 = (int) ceil(r_v1); in R_EmitEdge()
173 if (ceilv0 == r_ceilv1) in R_EmitEdge()
185 side = ceilv0 > r_ceilv1; in R_EmitEdge()
195 v2 = r_ceilv1 - 1; in R_EmitEdge()
207 v = r_ceilv1; in R_EmitEdge()
H A Dr_drawa.asm57 _sym_prefix r_ceilv1
93 extern r_ceilv1
190 mov eax, dword [r_ceilv1]
210 fist dword [r_ceilv1]
253 mov ecx, dword [r_ceilv1]
/dports/games/q2pro/q2pro/asm/
H A Dr_drawa.asm146 ; ceilv0 = r_ceilv1;
191 ; r_ceilv1 = (int)(r_v1 - 2000) + 2000; // ceil(r_v1);
250 ; if (ceilv0 == r_ceilv1)
264 ; side = ceilv0 > r_ceilv1;
292 ; v = r_ceilv1;
342 ; v2 = r_ceilv1 - 1;
H A Dr_drawa.s149 movl C(r_ceilv1),%eax
189 fistl C(r_ceilv1)
251 movl C(r_ceilv1),%ecx
/dports/games/quake2-source/quake2-r0.16.2/src/linux/
H A Dr_drawa.s149 movl C(r_ceilv1),%eax
189 fistl C(r_ceilv1)
251 movl C(r_ceilv1),%ecx
H A Dqasm.h143 .extern C(r_ceilv1)
/dports/games/r1q2/r1q2-8012_5/linux/
H A Dr_drawa.s149 movl C(r_ceilv1),%eax
189 fistl C(r_ceilv1)
251 movl C(r_ceilv1),%ecx
/dports/games/quake2lnx/quake2-r0.16.2/src/linux/
H A Dr_drawa.s149 movl C(r_ceilv1),%eax
189 fistl C(r_ceilv1)
251 movl C(r_ceilv1),%ecx
H A Dqasm.h143 .extern C(r_ceilv1)
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw32/
H A Dnamehack.h172 #define r_ceilv1 sw32_r_ceilv1 macro
411 #undef r_ceilv1
/dports/games/quakeforge/quakeforge-0.7.2/include/
H A Dquakeasm.h126 .extern C(r_ceilv1)
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dquakeasm.h138 .extern C(r_ceilv1)
/dports/games/quake2max/Quake2maX_0.45-src_unix/unix/
H A Dqasm.h143 .extern C(r_ceilv1)
/dports/games/qudos/QuDos-0.40.1-src/src/unix/
H A Dqasm.h143 .extern C (r_ceilv1)

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