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Searched refs:r_nearzionly (Results 1 – 25 of 27) sorted by relevance

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/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dr_draw.c41 qboolean r_nearzionly; variable
139 if (r_nearzionly) in R_EmitEdge()
394 r_nearzionly = false; in R_RenderFace()
459 r_nearzionly = true; in R_RenderFace()
536 r_nearzionly = false; in R_RenderBmodelFace()
562 r_nearzionly = true; in R_RenderBmodelFace()
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_soft/
H A Dr_rast.c45 qboolean r_nearzionly; variable
300 if (r_nearzionly) in R_EmitEdge()
582 r_nearzionly = false; in R_RenderFace()
698 r_nearzionly = true; in R_RenderFace()
789 r_nearzionly = false; in R_RenderBmodelFace()
819 r_nearzionly = true; in R_RenderBmodelFace()
/dports/games/quake2-source/quake2-r0.16.2/src/ref_soft/
H A Dr_rast.c45 qboolean r_nearzionly; variable
300 if (r_nearzionly) in R_EmitEdge()
582 r_nearzionly = false; in R_RenderFace()
698 r_nearzionly = true; in R_RenderFace()
789 r_nearzionly = false; in R_RenderBmodelFace()
819 r_nearzionly = true; in R_RenderBmodelFace()
H A Dr_drawa.asm225 ; if (r_nearzionly)
/dports/games/q2pro/q2pro/ref_soft/
H A Dsw_rast.c43 qboolean r_nearzionly; variable
298 if (r_nearzionly) in R_EmitEdge()
580 r_nearzionly = qfalse; in R_RenderFace()
696 r_nearzionly = qtrue; in R_RenderFace()
787 r_nearzionly = qfalse; in R_RenderBmodelFace()
817 r_nearzionly = qtrue; in R_RenderBmodelFace()
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw/
H A Dsw_rdraw.c55 qboolean r_nearzionly; variable
161 if (r_nearzionly) in R_EmitEdge()
383 r_nearzionly = false; in R_RenderFace()
478 r_nearzionly = true; in R_RenderFace()
552 r_nearzionly = false; in R_RenderBmodelFace()
578 r_nearzionly = true; in R_RenderBmodelFace()
H A Dsw_rdrawa.S256 movl C(r_nearzionly),%eax
/dports/games/tenebrae/tenebrae_0/
H A Dr_draw.c51 qboolean r_nearzionly; variable
161 if (r_nearzionly) in R_EmitEdge()
427 r_nearzionly = false; in R_RenderFace()
543 r_nearzionly = true; in R_RenderFace()
628 r_nearzionly = false; in R_RenderBmodelFace()
658 r_nearzionly = true; in R_RenderBmodelFace()
H A Dquakeasm.h140 .extern C(r_nearzionly)
H A Dr_drawa.s245 movl C(r_nearzionly),%eax
/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/
H A Dr_draw.c52 qboolean r_nearzionly; variable
165 if (r_nearzionly) in R_EmitEdge()
430 r_nearzionly = false; in R_RenderFace()
540 r_nearzionly = true; in R_RenderFace()
627 r_nearzionly = false; in R_RenderBmodelFace()
657 r_nearzionly = true; in R_RenderBmodelFace()
H A Dr_drawa.asm59 _sym_prefix r_nearzionly
95 extern r_nearzionly
232 mov eax, dword [r_nearzionly]
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw32/
H A Dnamehack.h194 #define r_nearzionly sw32_r_nearzionly macro
433 #undef r_nearzionly
/dports/games/quakeforge/quakeforge-0.7.2/include/
H A Dquakeasm.h128 .extern C(r_nearzionly)
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dquakeasm.h140 .extern C(r_nearzionly)
/dports/games/quake2lnx/quake2-r0.16.2/src/linux/
H A Dqasm.h145 .extern C(r_nearzionly)
H A Dr_drawa.s224 movl C(r_nearzionly),%eax
/dports/games/quake2max/Quake2maX_0.45-src_unix/unix/
H A Dqasm.h145 .extern C(r_nearzionly)
/dports/games/quake2-source/quake2-r0.16.2/src/linux/
H A Dqasm.h145 .extern C(r_nearzionly)
H A Dr_drawa.s224 movl C(r_nearzionly),%eax
/dports/games/qudos/QuDos-0.40.1-src/src/unix/
H A Dqasm.h145 .extern C (r_nearzionly)
/dports/games/q2pro/q2pro/asm/
H A Dqasm.h144 .extern C(r_nearzionly)
H A Dr_drawa.s224 movl C(r_nearzionly),%eax
/dports/games/r1q2/r1q2-8012_5/linux/
H A Dqasm.h126 .extern C(r_nearzionly)
H A Dr_drawa.s224 movl C(r_nearzionly),%eax

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