/dports/games/libretro-tyrquake/tyrquake-e76477d/common/ |
H A D | r_draw.c | 41 qboolean r_nearzionly; variable 139 if (r_nearzionly) in R_EmitEdge() 394 r_nearzionly = false; in R_RenderFace() 459 r_nearzionly = true; in R_RenderFace() 536 r_nearzionly = false; in R_RenderBmodelFace() 562 r_nearzionly = true; in R_RenderBmodelFace()
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/dports/games/quake2lnx/quake2-r0.16.2/src/ref_soft/ |
H A D | r_rast.c | 45 qboolean r_nearzionly; variable 300 if (r_nearzionly) in R_EmitEdge() 582 r_nearzionly = false; in R_RenderFace() 698 r_nearzionly = true; in R_RenderFace() 789 r_nearzionly = false; in R_RenderBmodelFace() 819 r_nearzionly = true; in R_RenderBmodelFace()
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_soft/ |
H A D | r_rast.c | 45 qboolean r_nearzionly; variable 300 if (r_nearzionly) in R_EmitEdge() 582 r_nearzionly = false; in R_RenderFace() 698 r_nearzionly = true; in R_RenderFace() 789 r_nearzionly = false; in R_RenderBmodelFace() 819 r_nearzionly = true; in R_RenderBmodelFace()
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H A D | r_drawa.asm | 225 ; if (r_nearzionly)
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/dports/games/q2pro/q2pro/ref_soft/ |
H A D | sw_rast.c | 43 qboolean r_nearzionly; variable 298 if (r_nearzionly) in R_EmitEdge() 580 r_nearzionly = qfalse; in R_RenderFace() 696 r_nearzionly = qtrue; in R_RenderFace() 787 r_nearzionly = qfalse; in R_RenderBmodelFace() 817 r_nearzionly = qtrue; in R_RenderBmodelFace()
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw/ |
H A D | sw_rdraw.c | 55 qboolean r_nearzionly; variable 161 if (r_nearzionly) in R_EmitEdge() 383 r_nearzionly = false; in R_RenderFace() 478 r_nearzionly = true; in R_RenderFace() 552 r_nearzionly = false; in R_RenderBmodelFace() 578 r_nearzionly = true; in R_RenderBmodelFace()
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H A D | sw_rdrawa.S | 256 movl C(r_nearzionly),%eax
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/dports/games/tenebrae/tenebrae_0/ |
H A D | r_draw.c | 51 qboolean r_nearzionly; variable 161 if (r_nearzionly) in R_EmitEdge() 427 r_nearzionly = false; in R_RenderFace() 543 r_nearzionly = true; in R_RenderFace() 628 r_nearzionly = false; in R_RenderBmodelFace() 658 r_nearzionly = true; in R_RenderBmodelFace()
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H A D | quakeasm.h | 140 .extern C(r_nearzionly)
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H A D | r_drawa.s | 245 movl C(r_nearzionly),%eax
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/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/ |
H A D | r_draw.c | 52 qboolean r_nearzionly; variable 165 if (r_nearzionly) in R_EmitEdge() 430 r_nearzionly = false; in R_RenderFace() 540 r_nearzionly = true; in R_RenderFace() 627 r_nearzionly = false; in R_RenderBmodelFace() 657 r_nearzionly = true; in R_RenderBmodelFace()
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H A D | r_drawa.asm | 59 _sym_prefix r_nearzionly 95 extern r_nearzionly 232 mov eax, dword [r_nearzionly]
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw32/ |
H A D | namehack.h | 194 #define r_nearzionly sw32_r_nearzionly macro 433 #undef r_nearzionly
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/dports/games/quakeforge/quakeforge-0.7.2/include/ |
H A D | quakeasm.h | 128 .extern C(r_nearzionly)
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/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/ |
H A D | quakeasm.h | 140 .extern C(r_nearzionly)
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/dports/games/quake2lnx/quake2-r0.16.2/src/linux/ |
H A D | qasm.h | 145 .extern C(r_nearzionly)
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H A D | r_drawa.s | 224 movl C(r_nearzionly),%eax
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/dports/games/quake2max/Quake2maX_0.45-src_unix/unix/ |
H A D | qasm.h | 145 .extern C(r_nearzionly)
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/dports/games/quake2-source/quake2-r0.16.2/src/linux/ |
H A D | qasm.h | 145 .extern C(r_nearzionly)
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H A D | r_drawa.s | 224 movl C(r_nearzionly),%eax
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/dports/games/qudos/QuDos-0.40.1-src/src/unix/ |
H A D | qasm.h | 145 .extern C (r_nearzionly)
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/dports/games/q2pro/q2pro/asm/ |
H A D | qasm.h | 144 .extern C(r_nearzionly)
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H A D | r_drawa.s | 224 movl C(r_nearzionly),%eax
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/dports/games/r1q2/r1q2-8012_5/linux/ |
H A D | qasm.h | 126 .extern C(r_nearzionly)
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H A D | r_drawa.s | 224 movl C(r_nearzionly),%eax
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