/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw/ |
H A D | sw_rdraw.c | 51 medge_t *r_pedge; variable 183 edge->owner = r_pedge; in R_EmitEdge() 392 r_pedge = &pedges[lindex]; in R_RenderFace() 407 r_pedge)) { in R_RenderFace() 428 r_pedge = &pedges[lindex]; in R_RenderFace() 444 r_pedge)) { in R_RenderFace() 470 r_pedge = &tedge; in R_RenderFace() 476 r_pedge = &tedge; in R_RenderFace() 537 r_pedge = &tedge; in R_RenderBmodelFace() 572 r_pedge = &tedge; in R_RenderBmodelFace() [all …]
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H A D | sw_rdrawa.S | 285 movl C(r_pedge),%esi 290 movl C(r_pedge),%eax 517 movl C(r_pedge),%ecx
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/dports/games/tenebrae/tenebrae_0/ |
H A D | r_draw.c | 47 medge_t *r_pedge; variable 186 edge->owner = r_pedge; in R_EmitEdge() 438 r_pedge = &pedges[lindex]; in R_RenderFace() 457 r_pedge->cachededgeoffset))->owner == r_pedge)) in R_RenderFace() 483 r_pedge = &pedges[lindex]; in R_RenderFace() 503 r_pedge->cachededgeoffset))->owner == r_pedge)) in R_RenderFace() 533 r_pedge = &tedge; in R_RenderFace() 541 r_pedge = &tedge; in R_RenderFace() 611 r_pedge = &tedge; in R_RenderBmodelFace() 650 r_pedge = &tedge; in R_RenderBmodelFace() [all …]
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/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/ |
H A D | r_draw.c | 49 medge_t *r_pedge; variable 188 edge->owner = r_pedge; in R_EmitEdge() 441 r_pedge = &pedges[lindex]; in R_RenderFace() 457 (((edge_t *)((intptr_t)r_edges + r_pedge->cachededgeoffset))->owner == r_pedge)) in R_RenderFace() 483 r_pedge = &pedges[lindex]; in R_RenderFace() 500 (((edge_t *)((intptr_t)r_edges + r_pedge->cachededgeoffset))->owner == r_pedge)) in R_RenderFace() 530 r_pedge = &tedge; in R_RenderFace() 538 r_pedge = &tedge; in R_RenderFace() 610 r_pedge = &tedge; in R_RenderBmodelFace() 649 r_pedge = &tedge; in R_RenderBmodelFace() [all …]
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H A D | r_drawa.asm | 48 _sym_prefix r_pedge 84 extern r_pedge 255 mov esi, dword [r_pedge] 259 mov eax, dword [r_pedge] 368 mov ecx, dword [r_pedge]
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/dports/games/quake2lnx/quake2-r0.16.2/src/ref_soft/ |
H A D | r_rast.c | 41 medge_t *r_pedge; variable 325 edge->owner = r_pedge; in R_EmitEdge() 593 r_pedge = &pedges[lindex]; in R_RenderFace() 612 r_pedge->cachededgeoffset))->owner == r_pedge)) in R_RenderFace() 638 r_pedge = &pedges[lindex]; in R_RenderFace() 658 r_pedge->cachededgeoffset))->owner == r_pedge)) in R_RenderFace() 688 r_pedge = &tedge; in R_RenderFace() 696 r_pedge = &tedge; in R_RenderFace() 772 r_pedge = &tedge; in R_RenderBmodelFace() 811 r_pedge = &tedge; in R_RenderBmodelFace() [all …]
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H A D | r_poly.c | 1013 medge_t *pedges, *r_pedge; in R_BuildPolygonFromSurface() local 1034 r_pedge = &pedges[lindex]; in R_BuildPolygonFromSurface() 1035 vec = currentmodel->vertexes[r_pedge->v[0]].position; in R_BuildPolygonFromSurface() 1039 r_pedge = &pedges[-lindex]; in R_BuildPolygonFromSurface() 1040 vec = currentmodel->vertexes[r_pedge->v[1]].position; in R_BuildPolygonFromSurface()
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_soft/ |
H A D | r_rast.c | 41 medge_t *r_pedge; variable 325 edge->owner = r_pedge; in R_EmitEdge() 593 r_pedge = &pedges[lindex]; in R_RenderFace() 612 r_pedge->cachededgeoffset))->owner == r_pedge)) in R_RenderFace() 638 r_pedge = &pedges[lindex]; in R_RenderFace() 658 r_pedge->cachededgeoffset))->owner == r_pedge)) in R_RenderFace() 688 r_pedge = &tedge; in R_RenderFace() 696 r_pedge = &tedge; in R_RenderFace() 772 r_pedge = &tedge; in R_RenderBmodelFace() 811 r_pedge = &tedge; in R_RenderBmodelFace() [all …]
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H A D | r_poly.c | 1013 medge_t *pedges, *r_pedge; in R_BuildPolygonFromSurface() local 1034 r_pedge = &pedges[lindex]; in R_BuildPolygonFromSurface() 1035 vec = currentmodel->vertexes[r_pedge->v[0]].position; in R_BuildPolygonFromSurface() 1039 r_pedge = &pedges[-lindex]; in R_BuildPolygonFromSurface() 1040 vec = currentmodel->vertexes[r_pedge->v[1]].position; in R_BuildPolygonFromSurface()
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/dports/games/q2pro/q2pro/ref_soft/ |
H A D | sw_rast.c | 39 medge_t *r_pedge; variable 323 edge->owner = r_pedge; in R_EmitEdge() 591 r_pedge = &pedges[lindex]; in R_RenderFace() 610 r_pedge->cachededgeoffset))->owner == r_pedge)) in R_RenderFace() 636 r_pedge = &pedges[lindex]; in R_RenderFace() 656 r_pedge->cachededgeoffset))->owner == r_pedge)) in R_RenderFace() 686 r_pedge = &tedge; in R_RenderFace() 694 r_pedge = &tedge; in R_RenderFace() 770 r_pedge = &tedge; in R_RenderBmodelFace() 809 r_pedge = &tedge; in R_RenderBmodelFace() [all …]
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H A D | sw_poly.c | 1117 medge_t *pedges, *r_pedge; in R_BuildPolygonFromSurface() local 1138 r_pedge = &pedges[lindex]; in R_BuildPolygonFromSurface() 1139 vec = currentmodel->vertexes[r_pedge->v[0]].position; in R_BuildPolygonFromSurface() 1143 r_pedge = &pedges[-lindex]; in R_BuildPolygonFromSurface() 1144 vec = currentmodel->vertexes[r_pedge->v[1]].position; in R_BuildPolygonFromSurface()
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/dports/games/libretro-tyrquake/tyrquake-e76477d/common/ |
H A D | r_draw.c | 37 medge_t *r_pedge; variable 161 edge->owner = r_pedge; in R_EmitEdge() 336 if (edge->owner != r_pedge) in R_EmitCachedEdge() 403 r_pedge = &pedges[lindex]; in R_RenderFace() 416 r_pedge->cachededgeoffset = cacheoffset; in R_RenderFace() 425 r_pedge = &pedges[lindex]; in R_RenderFace() 451 r_pedge = &tedge; in R_RenderFace() 457 r_pedge = &tedge; in R_RenderFace() 521 r_pedge = &tedge; in R_RenderBmodelFace() 556 r_pedge = &tedge; in R_RenderBmodelFace() [all …]
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/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | gl_rsurf.c | 798 medge_t *pedges, *r_pedge; in GL_BuildPolygonFromSurface() local 823 r_pedge = &pedges[lindex]; in GL_BuildPolygonFromSurface() 824 vec = currentmodel->vertexes[r_pedge->v[0]].position; in GL_BuildPolygonFromSurface() 826 r_pedge = &pedges[ -lindex]; in GL_BuildPolygonFromSurface() 827 vec = currentmodel->vertexes[r_pedge->v[1]].position; in GL_BuildPolygonFromSurface()
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/gl/ |
H A D | gl_rsurf.c | 816 medge_t *pedges, *r_pedge; in GL_BuildSurfaceDisplayList() local 834 r_pedge = &pedges[lindex]; in GL_BuildSurfaceDisplayList() 835 vec = r_pcurrentvertbase[r_pedge->v[0]].position; in GL_BuildSurfaceDisplayList() 837 r_pedge = &pedges[-lindex]; in GL_BuildSurfaceDisplayList() 838 vec = r_pcurrentvertbase[r_pedge->v[1]].position; in GL_BuildSurfaceDisplayList()
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/dports/games/vkquake/vkQuake-1.12.2/Quake/ |
H A D | r_brush.c | 449 medge_t *pedges, *r_pedge; in BuildSurfaceDisplayList() local 473 r_pedge = &pedges[lindex]; in BuildSurfaceDisplayList() 474 vec = r_pcurrentvertbase[r_pedge->v[0]].position; in BuildSurfaceDisplayList() 478 r_pedge = &pedges[-lindex]; in BuildSurfaceDisplayList() 479 vec = r_pcurrentvertbase[r_pedge->v[1]].position; in BuildSurfaceDisplayList()
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/dports/games/quake2lnx/quake2-r0.16.2/src/ref_candygl/ |
H A D | gl_rsurf.c | 1455 medge_t *pedges, *r_pedge; in GL_BuildPolygonFromSurface() local 1483 r_pedge = &pedges[lindex]; in GL_BuildPolygonFromSurface() 1484 vec = currentmodel->vertexes[r_pedge->v[0]].position; in GL_BuildPolygonFromSurface() 1488 r_pedge = &pedges[-lindex]; in GL_BuildPolygonFromSurface() 1489 vec = currentmodel->vertexes[r_pedge->v[1]].position; in GL_BuildPolygonFromSurface()
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_candygl/ |
H A D | gl_rsurf.c | 1455 medge_t *pedges, *r_pedge; in GL_BuildPolygonFromSurface() local 1483 r_pedge = &pedges[lindex]; in GL_BuildPolygonFromSurface() 1484 vec = currentmodel->vertexes[r_pedge->v[0]].position; in GL_BuildPolygonFromSurface() 1488 r_pedge = &pedges[-lindex]; in GL_BuildPolygonFromSurface() 1489 vec = currentmodel->vertexes[r_pedge->v[1]].position; in GL_BuildPolygonFromSurface()
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_gl/ |
H A D | gl_rsurf.c | 1460 medge_t *pedges, *r_pedge; in GL_BuildPolygonFromSurface() local 1488 r_pedge = &pedges[lindex]; in GL_BuildPolygonFromSurface() 1489 vec = currentmodel->vertexes[r_pedge->v[0]].position; in GL_BuildPolygonFromSurface() 1493 r_pedge = &pedges[-lindex]; in GL_BuildPolygonFromSurface() 1494 vec = currentmodel->vertexes[r_pedge->v[1]].position; in GL_BuildPolygonFromSurface()
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/dports/games/r1q2/r1q2-8012_5/ref_gl/ |
H A D | gl_rsurf.c | 1527 medge_t *pedges, *r_pedge; in GL_BuildPolygonFromSurface() local 1559 r_pedge = &pedges[lindex]; in GL_BuildPolygonFromSurface() 1560 vec = currentmodel->vertexes[r_pedge->v[0]].position; in GL_BuildPolygonFromSurface() 1564 r_pedge = &pedges[-lindex]; in GL_BuildPolygonFromSurface() 1565 vec = currentmodel->vertexes[r_pedge->v[1]].position; in GL_BuildPolygonFromSurface()
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/ |
H A D | gl_rsurf.c | 1409 medge_t *pedges, *r_pedge; in BuildSurfaceDisplayList() local 1433 r_pedge = &pedges[lindex]; in BuildSurfaceDisplayList() 1434 vec = r_pcurrentvertbase[r_pedge->v[0]].position; in BuildSurfaceDisplayList() 1438 r_pedge = &pedges[-lindex]; in BuildSurfaceDisplayList() 1439 vec = r_pcurrentvertbase[r_pedge->v[1]].position; in BuildSurfaceDisplayList()
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/dports/games/quake2lnx/quake2-r0.16.2/src/ref_gl/ |
H A D | gl_rsurf.c | 1460 medge_t *pedges, *r_pedge; in GL_BuildPolygonFromSurface() local 1488 r_pedge = &pedges[lindex]; in GL_BuildPolygonFromSurface() 1489 vec = currentmodel->vertexes[r_pedge->v[0]].position; in GL_BuildPolygonFromSurface() 1493 r_pedge = &pedges[-lindex]; in GL_BuildPolygonFromSurface() 1494 vec = currentmodel->vertexes[r_pedge->v[1]].position; in GL_BuildPolygonFromSurface()
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/dports/games/quake2-source/quake2-r0.16.2/src/linux/ |
H A D | r_drawa.s | 253 movl C(r_pedge),%esi 258 movl C(r_pedge),%eax 485 movl C(r_pedge),%ecx
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/dports/games/r1q2/r1q2-8012_5/linux/ |
H A D | r_drawa.s | 253 movl C(r_pedge),%esi 258 movl C(r_pedge),%eax 485 movl C(r_pedge),%ecx
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/dports/games/quake2lnx/quake2-r0.16.2/src/linux/ |
H A D | r_drawa.s | 253 movl C(r_pedge),%esi 258 movl C(r_pedge),%eax 485 movl C(r_pedge),%ecx
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/dports/games/q2pro/q2pro/asm/ |
H A D | r_drawa.s | 253 movl C(r_pedge),%esi 258 movl C(r_pedge),%eax 485 movl C(r_pedge),%ecx
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