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Searched refs:r_pedge (Results 1 – 25 of 48) sorted by relevance

12

/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw/
H A Dsw_rdraw.c51 medge_t *r_pedge; variable
183 edge->owner = r_pedge; in R_EmitEdge()
392 r_pedge = &pedges[lindex]; in R_RenderFace()
407 r_pedge)) { in R_RenderFace()
428 r_pedge = &pedges[lindex]; in R_RenderFace()
444 r_pedge)) { in R_RenderFace()
470 r_pedge = &tedge; in R_RenderFace()
476 r_pedge = &tedge; in R_RenderFace()
537 r_pedge = &tedge; in R_RenderBmodelFace()
572 r_pedge = &tedge; in R_RenderBmodelFace()
[all …]
H A Dsw_rdrawa.S285 movl C(r_pedge),%esi
290 movl C(r_pedge),%eax
517 movl C(r_pedge),%ecx
/dports/games/tenebrae/tenebrae_0/
H A Dr_draw.c47 medge_t *r_pedge; variable
186 edge->owner = r_pedge; in R_EmitEdge()
438 r_pedge = &pedges[lindex]; in R_RenderFace()
457 r_pedge->cachededgeoffset))->owner == r_pedge)) in R_RenderFace()
483 r_pedge = &pedges[lindex]; in R_RenderFace()
503 r_pedge->cachededgeoffset))->owner == r_pedge)) in R_RenderFace()
533 r_pedge = &tedge; in R_RenderFace()
541 r_pedge = &tedge; in R_RenderFace()
611 r_pedge = &tedge; in R_RenderBmodelFace()
650 r_pedge = &tedge; in R_RenderBmodelFace()
[all …]
/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/
H A Dr_draw.c49 medge_t *r_pedge; variable
188 edge->owner = r_pedge; in R_EmitEdge()
441 r_pedge = &pedges[lindex]; in R_RenderFace()
457 (((edge_t *)((intptr_t)r_edges + r_pedge->cachededgeoffset))->owner == r_pedge)) in R_RenderFace()
483 r_pedge = &pedges[lindex]; in R_RenderFace()
500 (((edge_t *)((intptr_t)r_edges + r_pedge->cachededgeoffset))->owner == r_pedge)) in R_RenderFace()
530 r_pedge = &tedge; in R_RenderFace()
538 r_pedge = &tedge; in R_RenderFace()
610 r_pedge = &tedge; in R_RenderBmodelFace()
649 r_pedge = &tedge; in R_RenderBmodelFace()
[all …]
H A Dr_drawa.asm48 _sym_prefix r_pedge
84 extern r_pedge
255 mov esi, dword [r_pedge]
259 mov eax, dword [r_pedge]
368 mov ecx, dword [r_pedge]
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_soft/
H A Dr_rast.c41 medge_t *r_pedge; variable
325 edge->owner = r_pedge; in R_EmitEdge()
593 r_pedge = &pedges[lindex]; in R_RenderFace()
612 r_pedge->cachededgeoffset))->owner == r_pedge)) in R_RenderFace()
638 r_pedge = &pedges[lindex]; in R_RenderFace()
658 r_pedge->cachededgeoffset))->owner == r_pedge)) in R_RenderFace()
688 r_pedge = &tedge; in R_RenderFace()
696 r_pedge = &tedge; in R_RenderFace()
772 r_pedge = &tedge; in R_RenderBmodelFace()
811 r_pedge = &tedge; in R_RenderBmodelFace()
[all …]
H A Dr_poly.c1013 medge_t *pedges, *r_pedge; in R_BuildPolygonFromSurface() local
1034 r_pedge = &pedges[lindex]; in R_BuildPolygonFromSurface()
1035 vec = currentmodel->vertexes[r_pedge->v[0]].position; in R_BuildPolygonFromSurface()
1039 r_pedge = &pedges[-lindex]; in R_BuildPolygonFromSurface()
1040 vec = currentmodel->vertexes[r_pedge->v[1]].position; in R_BuildPolygonFromSurface()
/dports/games/quake2-source/quake2-r0.16.2/src/ref_soft/
H A Dr_rast.c41 medge_t *r_pedge; variable
325 edge->owner = r_pedge; in R_EmitEdge()
593 r_pedge = &pedges[lindex]; in R_RenderFace()
612 r_pedge->cachededgeoffset))->owner == r_pedge)) in R_RenderFace()
638 r_pedge = &pedges[lindex]; in R_RenderFace()
658 r_pedge->cachededgeoffset))->owner == r_pedge)) in R_RenderFace()
688 r_pedge = &tedge; in R_RenderFace()
696 r_pedge = &tedge; in R_RenderFace()
772 r_pedge = &tedge; in R_RenderBmodelFace()
811 r_pedge = &tedge; in R_RenderBmodelFace()
[all …]
H A Dr_poly.c1013 medge_t *pedges, *r_pedge; in R_BuildPolygonFromSurface() local
1034 r_pedge = &pedges[lindex]; in R_BuildPolygonFromSurface()
1035 vec = currentmodel->vertexes[r_pedge->v[0]].position; in R_BuildPolygonFromSurface()
1039 r_pedge = &pedges[-lindex]; in R_BuildPolygonFromSurface()
1040 vec = currentmodel->vertexes[r_pedge->v[1]].position; in R_BuildPolygonFromSurface()
/dports/games/q2pro/q2pro/ref_soft/
H A Dsw_rast.c39 medge_t *r_pedge; variable
323 edge->owner = r_pedge; in R_EmitEdge()
591 r_pedge = &pedges[lindex]; in R_RenderFace()
610 r_pedge->cachededgeoffset))->owner == r_pedge)) in R_RenderFace()
636 r_pedge = &pedges[lindex]; in R_RenderFace()
656 r_pedge->cachededgeoffset))->owner == r_pedge)) in R_RenderFace()
686 r_pedge = &tedge; in R_RenderFace()
694 r_pedge = &tedge; in R_RenderFace()
770 r_pedge = &tedge; in R_RenderBmodelFace()
809 r_pedge = &tedge; in R_RenderBmodelFace()
[all …]
H A Dsw_poly.c1117 medge_t *pedges, *r_pedge; in R_BuildPolygonFromSurface() local
1138 r_pedge = &pedges[lindex]; in R_BuildPolygonFromSurface()
1139 vec = currentmodel->vertexes[r_pedge->v[0]].position; in R_BuildPolygonFromSurface()
1143 r_pedge = &pedges[-lindex]; in R_BuildPolygonFromSurface()
1144 vec = currentmodel->vertexes[r_pedge->v[1]].position; in R_BuildPolygonFromSurface()
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dr_draw.c37 medge_t *r_pedge; variable
161 edge->owner = r_pedge; in R_EmitEdge()
336 if (edge->owner != r_pedge) in R_EmitCachedEdge()
403 r_pedge = &pedges[lindex]; in R_RenderFace()
416 r_pedge->cachededgeoffset = cacheoffset; in R_RenderFace()
425 r_pedge = &pedges[lindex]; in R_RenderFace()
451 r_pedge = &tedge; in R_RenderFace()
457 r_pedge = &tedge; in R_RenderFace()
521 r_pedge = &tedge; in R_RenderBmodelFace()
556 r_pedge = &tedge; in R_RenderBmodelFace()
[all …]
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dgl_rsurf.c798 medge_t *pedges, *r_pedge; in GL_BuildPolygonFromSurface() local
823 r_pedge = &pedges[lindex]; in GL_BuildPolygonFromSurface()
824 vec = currentmodel->vertexes[r_pedge->v[0]].position; in GL_BuildPolygonFromSurface()
826 r_pedge = &pedges[ -lindex]; in GL_BuildPolygonFromSurface()
827 vec = currentmodel->vertexes[r_pedge->v[1]].position; in GL_BuildPolygonFromSurface()
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/gl/
H A Dgl_rsurf.c816 medge_t *pedges, *r_pedge; in GL_BuildSurfaceDisplayList() local
834 r_pedge = &pedges[lindex]; in GL_BuildSurfaceDisplayList()
835 vec = r_pcurrentvertbase[r_pedge->v[0]].position; in GL_BuildSurfaceDisplayList()
837 r_pedge = &pedges[-lindex]; in GL_BuildSurfaceDisplayList()
838 vec = r_pcurrentvertbase[r_pedge->v[1]].position; in GL_BuildSurfaceDisplayList()
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dr_brush.c449 medge_t *pedges, *r_pedge; in BuildSurfaceDisplayList() local
473 r_pedge = &pedges[lindex]; in BuildSurfaceDisplayList()
474 vec = r_pcurrentvertbase[r_pedge->v[0]].position; in BuildSurfaceDisplayList()
478 r_pedge = &pedges[-lindex]; in BuildSurfaceDisplayList()
479 vec = r_pcurrentvertbase[r_pedge->v[1]].position; in BuildSurfaceDisplayList()
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_candygl/
H A Dgl_rsurf.c1455 medge_t *pedges, *r_pedge; in GL_BuildPolygonFromSurface() local
1483 r_pedge = &pedges[lindex]; in GL_BuildPolygonFromSurface()
1484 vec = currentmodel->vertexes[r_pedge->v[0]].position; in GL_BuildPolygonFromSurface()
1488 r_pedge = &pedges[-lindex]; in GL_BuildPolygonFromSurface()
1489 vec = currentmodel->vertexes[r_pedge->v[1]].position; in GL_BuildPolygonFromSurface()
/dports/games/quake2-source/quake2-r0.16.2/src/ref_candygl/
H A Dgl_rsurf.c1455 medge_t *pedges, *r_pedge; in GL_BuildPolygonFromSurface() local
1483 r_pedge = &pedges[lindex]; in GL_BuildPolygonFromSurface()
1484 vec = currentmodel->vertexes[r_pedge->v[0]].position; in GL_BuildPolygonFromSurface()
1488 r_pedge = &pedges[-lindex]; in GL_BuildPolygonFromSurface()
1489 vec = currentmodel->vertexes[r_pedge->v[1]].position; in GL_BuildPolygonFromSurface()
/dports/games/quake2-source/quake2-r0.16.2/src/ref_gl/
H A Dgl_rsurf.c1460 medge_t *pedges, *r_pedge; in GL_BuildPolygonFromSurface() local
1488 r_pedge = &pedges[lindex]; in GL_BuildPolygonFromSurface()
1489 vec = currentmodel->vertexes[r_pedge->v[0]].position; in GL_BuildPolygonFromSurface()
1493 r_pedge = &pedges[-lindex]; in GL_BuildPolygonFromSurface()
1494 vec = currentmodel->vertexes[r_pedge->v[1]].position; in GL_BuildPolygonFromSurface()
/dports/games/r1q2/r1q2-8012_5/ref_gl/
H A Dgl_rsurf.c1527 medge_t *pedges, *r_pedge; in GL_BuildPolygonFromSurface() local
1559 r_pedge = &pedges[lindex]; in GL_BuildPolygonFromSurface()
1560 vec = currentmodel->vertexes[r_pedge->v[0]].position; in GL_BuildPolygonFromSurface()
1564 r_pedge = &pedges[-lindex]; in GL_BuildPolygonFromSurface()
1565 vec = currentmodel->vertexes[r_pedge->v[1]].position; in GL_BuildPolygonFromSurface()
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/
H A Dgl_rsurf.c1409 medge_t *pedges, *r_pedge; in BuildSurfaceDisplayList() local
1433 r_pedge = &pedges[lindex]; in BuildSurfaceDisplayList()
1434 vec = r_pcurrentvertbase[r_pedge->v[0]].position; in BuildSurfaceDisplayList()
1438 r_pedge = &pedges[-lindex]; in BuildSurfaceDisplayList()
1439 vec = r_pcurrentvertbase[r_pedge->v[1]].position; in BuildSurfaceDisplayList()
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_gl/
H A Dgl_rsurf.c1460 medge_t *pedges, *r_pedge; in GL_BuildPolygonFromSurface() local
1488 r_pedge = &pedges[lindex]; in GL_BuildPolygonFromSurface()
1489 vec = currentmodel->vertexes[r_pedge->v[0]].position; in GL_BuildPolygonFromSurface()
1493 r_pedge = &pedges[-lindex]; in GL_BuildPolygonFromSurface()
1494 vec = currentmodel->vertexes[r_pedge->v[1]].position; in GL_BuildPolygonFromSurface()
/dports/games/quake2-source/quake2-r0.16.2/src/linux/
H A Dr_drawa.s253 movl C(r_pedge),%esi
258 movl C(r_pedge),%eax
485 movl C(r_pedge),%ecx
/dports/games/r1q2/r1q2-8012_5/linux/
H A Dr_drawa.s253 movl C(r_pedge),%esi
258 movl C(r_pedge),%eax
485 movl C(r_pedge),%ecx
/dports/games/quake2lnx/quake2-r0.16.2/src/linux/
H A Dr_drawa.s253 movl C(r_pedge),%esi
258 movl C(r_pedge),%eax
485 movl C(r_pedge),%ecx
/dports/games/q2pro/q2pro/asm/
H A Dr_drawa.s253 movl C(r_pedge),%esi
258 movl C(r_pedge),%eax
485 movl C(r_pedge),%ecx

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