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Searched refs:render_target_descriptors (Results 1 – 6 of 6) sorted by relevance

/dports/graphics/vkd3d/vkd3d-1.2/include/
H A Dvkd3d_d3d12.h3212 const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors,
3552 const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors,
3706render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor) (This)->lpVtbl->OMSet…
3864 …nder_target_descriptor_count,const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors,BOOL sin…
3865 …This->lpVtbl->OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,sin…
4224 const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors,
4426render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor) (This)->lpVtbl->OMSet…
4592 …This->lpVtbl->OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,sin…
4934 const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors,
5143render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor) (This)->lpVtbl->OMSet…
[all …]
H A Dvkd3d_d3d12.idl2098 const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors,
/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3d12.h3242 const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors,
3582 const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors,
3736render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor) (This)->lpVtbl->OMSet…
3894 …nder_target_descriptor_count,const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors,WINBOOL …
3895 …This->lpVtbl->OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,sin…
4254 const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors,
4456render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor) (This)->lpVtbl->OMSet…
4622 …This->lpVtbl->OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,sin…
4964 const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors,
5173render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor) (This)->lpVtbl->OMSet…
[all …]
/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3d12.h3242 const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors,
3582 const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors,
3736render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor) (This)->lpVtbl->OMSet…
3894 …nder_target_descriptor_count,const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors,WINBOOL …
3895 …This->lpVtbl->OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,sin…
4254 const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors,
4456render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor) (This)->lpVtbl->OMSet…
4622 …This->lpVtbl->OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,sin…
4964 const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors,
5173render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor) (This)->lpVtbl->OMSet…
[all …]
/dports/games/retroarch/RetroArch-1.9.7/gfx/common/
H A Dd3d12_common.h481 D3D12_CPU_DESCRIPTOR_HANDLE* render_target_descriptors, in D3D12OMSetRenderTargets() argument
486 graphics_command_list, num_render_target_descriptors, render_target_descriptors, in D3D12OMSetRenderTargets()
/dports/graphics/vkd3d/vkd3d-1.2/libs/vkd3d/
H A Dcommand.c4523 … UINT render_target_descriptor_count, const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors, in d3d12_command_list_OMSetRenderTargets() argument
4535 iface, render_target_descriptor_count, render_target_descriptors, in d3d12_command_list_OMSetRenderTargets()
4552 if ((rtv_desc = d3d12_rtv_desc_from_cpu_handle(*render_target_descriptors))) in d3d12_command_list_OMSetRenderTargets()
4557 rtv_desc = d3d12_rtv_desc_from_cpu_handle(render_target_descriptors[i]); in d3d12_command_list_OMSetRenderTargets()