Searched refs:render_target_descriptors (Results 1 – 6 of 6) sorted by relevance
/dports/graphics/vkd3d/vkd3d-1.2/include/ |
H A D | vkd3d_d3d12.h | 3212 const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors, 3552 const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors, 3706 …render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor) (This)->lpVtbl->OMSet… 3864 …nder_target_descriptor_count,const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors,BOOL sin… 3865 …This->lpVtbl->OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,sin… 4224 const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors, 4426 …render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor) (This)->lpVtbl->OMSet… 4592 …This->lpVtbl->OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,sin… 4934 const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors, 5143 …render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor) (This)->lpVtbl->OMSet… [all …]
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H A D | vkd3d_d3d12.idl | 2098 const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors,
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/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | d3d12.h | 3242 const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors, 3582 const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors, 3736 …render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor) (This)->lpVtbl->OMSet… 3894 …nder_target_descriptor_count,const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors,WINBOOL … 3895 …This->lpVtbl->OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,sin… 4254 const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors, 4456 …render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor) (This)->lpVtbl->OMSet… 4622 …This->lpVtbl->OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,sin… 4964 const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors, 5173 …render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor) (This)->lpVtbl->OMSet… [all …]
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/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | d3d12.h | 3242 const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors, 3582 const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors, 3736 …render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor) (This)->lpVtbl->OMSet… 3894 …nder_target_descriptor_count,const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors,WINBOOL … 3895 …This->lpVtbl->OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,sin… 4254 const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors, 4456 …render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor) (This)->lpVtbl->OMSet… 4622 …This->lpVtbl->OMSetRenderTargets(This,render_target_descriptor_count,render_target_descriptors,sin… 4964 const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors, 5173 …render_target_descriptors,single_descriptor_handle,depth_stencil_descriptor) (This)->lpVtbl->OMSet… [all …]
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/dports/games/retroarch/RetroArch-1.9.7/gfx/common/ |
H A D | d3d12_common.h | 481 D3D12_CPU_DESCRIPTOR_HANDLE* render_target_descriptors, in D3D12OMSetRenderTargets() argument 486 graphics_command_list, num_render_target_descriptors, render_target_descriptors, in D3D12OMSetRenderTargets()
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/dports/graphics/vkd3d/vkd3d-1.2/libs/vkd3d/ |
H A D | command.c | 4523 … UINT render_target_descriptor_count, const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors, in d3d12_command_list_OMSetRenderTargets() argument 4535 iface, render_target_descriptor_count, render_target_descriptors, in d3d12_command_list_OMSetRenderTargets() 4552 if ((rtv_desc = d3d12_rtv_desc_from_cpu_handle(*render_target_descriptors))) in d3d12_command_list_OMSetRenderTargets() 4557 rtv_desc = d3d12_rtv_desc_from_cpu_handle(render_target_descriptors[i]); in d3d12_command_list_OMSetRenderTargets()
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