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Searched refs:rglDirection (Results 1 – 25 of 53) sorted by relevance

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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/io/
H A Dswff_lib.cpp425 thisEffect.rglDirection = rglDirection; in SWFF_SetDirection()
445 thisEffect.rglDirection = rglDirection; in SWFF_SetDirectionGain()
509 thisEffect.rglDirection = rglDirection; in SWFF_PutRawForce()
593 DIEffect.rglDirection = rglDirection;
661 DIEffect.rglDirection = rglDirection;
736 DIEffect.rglDirection = rglDirection; in SWFF_CreateROMEffect()
869 DIEffectStruct.rglDirection = rglDirection;
937 DIEffectStruct.rglDirection = rglDirection;
1012 DIEffectStruct.rglDirection = rglDirection;
1083 DIEffectStruct.rglDirection = rglDirection;
[all …]
/dports/devel/ois/ois/src/win32/
H A DWin32ForceFeedback.cpp135 LONG rglDirection[2] = { 0, 0 }; in _updateConstantEffect() local
143 _setCommonProperties(&diEffect, rgdwAxes, rglDirection, sizeof(DICONSTANTFORCE), &cf, effect); in _updateConstantEffect()
151 LONG rglDirection[2] = { 0, 0 }; in _updateRampEffect() local
159 _setCommonProperties(&diEffect, rgdwAxes, rglDirection, sizeof(DIRAMPFORCE), &rf, effect); in _updateRampEffect()
167 LONG rglDirection[2] = { 0, 0 }; in _updatePeriodicEffect() local
177 _setCommonProperties(&diEffect, rgdwAxes, rglDirection, sizeof(DIPERIODIC), &pf, effect); in _updatePeriodicEffect()
194 LONG rglDirection[2] = { 0, 0 }; in _updateConditionalEffect() local
205 _setCommonProperties(&diEffect, rgdwAxes, rglDirection, sizeof(DICONDITION), &cf, effect); in _updateConditionalEffect()
235 LONG* rglDirection, DWORD struct_size, in _setCommonProperties() argument
249 diEffect->rglDirection = rglDirection; in _setCommonProperties()
/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/win32/plugins/PadSSSPSX/
H A DPadSSSPSX.cpp162 LONG rglDirection[2]; in InitDirectInput() member
186 local.eff.rglDirection = local.rglDirection; in InitDirectInput()
232 LONG rglDirection[2] = { 0, 0 }; in SetDeviceForceS() local
234 rglDirection[0] = force; in SetDeviceForceS()
235 rglDirection[1] = force; in SetDeviceForceS()
244 eff.rglDirection = rglDirection; in SetDeviceForceS()
274 LONG rglDirection[2] = { 0, 0 }; in SetDeviceForceB() local
276 rglDirection[0] = force; in SetDeviceForceB()
277 rglDirection[1] = force; in SetDeviceForceB()
283 eff.rglDirection = rglDirection; in SetDeviceForceB()
/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/InputCommon/ControllerInterface/ForceFeedback/
H A DForceFeedbackDevice.cpp84 std::array<LONG, 1> rglDirection = {-200}; in InitForceFeedback() local
96 eff.rglDirection = rglDirection.data(); in InitForceFeedback()
/dports/games/retroarch/RetroArch-1.9.7/deps/libShake/src/osx/
H A Dshake.c406 LONG rglDirection[2]; in Shake_UploadEffect() local
413 rglDirection[0] = effect->direction; in Shake_UploadEffect()
414 rglDirection[1] = 0; in Shake_UploadEffect()
425 e.rglDirection = rglDirection; in Shake_UploadEffect()
/dports/emulators/cannonball/cannonball-0.34/src/main/directx/
H A Dffeedback.cpp247 eff.rglDirection = lDirection; in InitForceEffects()
301 eff.rglDirection = lDirection; in set()
/dports/devel/ois/ois/includes/win32/
H A DWin32ForceFeedback.h75 LONG* rglDirection, DWORD struct_size,
/dports/games/bzflag-server/bzflag-2.4.22/src/platform/
H A DDXJoystick.cxx477 effect.rglDirection = &dir[0]; in ffRumble()
563 effect.rglDirection = &dir[0]; in ffDirectionalConstant()
652 effect.rglDirection = &dir[0]; in ffDirectionalPeriodic()
764 effect.rglDirection = &dir[0]; in ffDirectionalResistance()
/dports/games/bzflag/bzflag-2.4.22/src/platform/
H A DDXJoystick.cxx477 effect.rglDirection = &dir[0]; in ffRumble()
563 effect.rglDirection = &dir[0]; in ffDirectionalConstant()
652 effect.rglDirection = &dir[0]; in ffDirectionalPeriodic()
764 effect.rglDirection = &dir[0]; in ffDirectionalResistance()
/dports/devel/sdl20/SDL2-2.0.18/src/haptic/darwin/
H A DSDL_syshaptic.c738 effect->rglDirection = NULL; in SDL_SYS_SetDirection()
748 effect->rglDirection = rglDir; in SDL_SYS_SetDirection()
1099 SDL_free(effect->rglDirection); in SDL_SYS_HapticFreeFFEFFECT()
1100 effect->rglDirection = NULL; in SDL_SYS_HapticFreeFFEFFECT()
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/haptic/darwin/
H A DSDL_syshaptic.c722 effect->rglDirection = NULL; in SDL_SYS_SetDirection()
732 effect->rglDirection = rglDir; in SDL_SYS_SetDirection()
1075 SDL_free(effect->rglDirection); in SDL_SYS_HapticFreeFFEFFECT()
1076 effect->rglDirection = NULL; in SDL_SYS_HapticFreeFFEFFECT()
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/haptic/windows/
H A DSDL_dinputhaptic.c568 effect->rglDirection = NULL; in SDL_SYS_SetDirection()
578 effect->rglDirection = rglDir; in SDL_SYS_SetDirection()
910 SDL_free(effect->rglDirection); in SDL_SYS_HapticFreeDIEFFECT()
911 effect->rglDirection = NULL; in SDL_SYS_HapticFreeDIEFFECT()
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/haptic/darwin/
H A DSDL_syshaptic.c722 effect->rglDirection = NULL; in SDL_SYS_SetDirection()
732 effect->rglDirection = rglDir; in SDL_SYS_SetDirection()
1075 SDL_free(effect->rglDirection); in SDL_SYS_HapticFreeFFEFFECT()
1076 effect->rglDirection = NULL; in SDL_SYS_HapticFreeFFEFFECT()
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/haptic/windows/
H A DSDL_dinputhaptic.c568 effect->rglDirection = NULL; in SDL_SYS_SetDirection()
578 effect->rglDirection = rglDir; in SDL_SYS_SetDirection()
910 SDL_free(effect->rglDirection); in SDL_SYS_HapticFreeDIEFFECT()
911 effect->rglDirection = NULL; in SDL_SYS_HapticFreeDIEFFECT()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/haptic/darwin/
H A DSDL_syshaptic.c722 effect->rglDirection = NULL; in SDL_SYS_SetDirection()
732 effect->rglDirection = rglDir; in SDL_SYS_SetDirection()
1075 SDL_free(effect->rglDirection); in SDL_SYS_HapticFreeFFEFFECT()
1076 effect->rglDirection = NULL; in SDL_SYS_HapticFreeFFEFFECT()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/haptic/windows/
H A DSDL_dinputhaptic.c568 effect->rglDirection = NULL; in SDL_SYS_SetDirection()
578 effect->rglDirection = rglDir; in SDL_SYS_SetDirection()
910 SDL_free(effect->rglDirection); in SDL_SYS_HapticFreeDIEFFECT()
911 effect->rglDirection = NULL; in SDL_SYS_HapticFreeDIEFFECT()
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/haptic/darwin/
H A DSDL_syshaptic.c722 effect->rglDirection = NULL; in SDL_SYS_SetDirection()
732 effect->rglDirection = rglDir; in SDL_SYS_SetDirection()
1075 SDL_free(effect->rglDirection); in SDL_SYS_HapticFreeFFEFFECT()
1076 effect->rglDirection = NULL; in SDL_SYS_HapticFreeFFEFFECT()
/dports/x11/controllermap/SDL2-2.0.18/src/haptic/darwin/
H A DSDL_syshaptic.c738 effect->rglDirection = NULL; in SDL_SYS_SetDirection()
748 effect->rglDirection = rglDir; in SDL_SYS_SetDirection()
1099 SDL_free(effect->rglDirection); in SDL_SYS_HapticFreeFFEFFECT()
1100 effect->rglDirection = NULL; in SDL_SYS_HapticFreeFFEFFECT()
/dports/devel/sdl20/SDL2-2.0.18/src/haptic/windows/
H A DSDL_dinputhaptic.c553 effect->rglDirection = NULL; in SDL_SYS_SetDirection()
563 effect->rglDirection = rglDir; in SDL_SYS_SetDirection()
903 SDL_free(effect->rglDirection); in SDL_SYS_HapticFreeDIEFFECT()
904 effect->rglDirection = NULL; in SDL_SYS_HapticFreeDIEFFECT()
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/haptic/windows/
H A DSDL_dinputhaptic.c559 effect->rglDirection = NULL; in SDL_SYS_SetDirection()
569 effect->rglDirection = rglDir; in SDL_SYS_SetDirection()
901 SDL_free(effect->rglDirection); in SDL_SYS_HapticFreeDIEFFECT()
902 effect->rglDirection = NULL; in SDL_SYS_HapticFreeDIEFFECT()
/dports/x11/controllermap/SDL2-2.0.18/src/haptic/windows/
H A DSDL_dinputhaptic.c553 effect->rglDirection = NULL; in SDL_SYS_SetDirection()
563 effect->rglDirection = rglDir; in SDL_SYS_SetDirection()
903 SDL_free(effect->rglDirection); in SDL_SYS_HapticFreeDIEFFECT()
904 effect->rglDirection = NULL; in SDL_SYS_HapticFreeDIEFFECT()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/win32/
H A Dwin_sys.c1406 LONG rglDirection[2] = { 0, 0 }; in SetupForceTacile() local
1422 eff.rglDirection = rglDirection; in SetupForceTacile()
1521 if (eff->rglDirection) in LimitEffect()
1549 LONG rglDirection[2] = { 0, 0 }; in SetForceTacile() local
1565 eff.rglDirection = rglDirection; in SetForceTacile()
1573 rglDirection[0] = FF->ForceX; in SetForceTacile()
1574 rglDirection[1] = FF->ForceY; in SetForceTacile()
/dports/devel/sdl20/SDL2-2.0.18/src/joystick/darwin/
H A DSDL_iokitjoystick.c50 SDL_free(effect->rglDirection); in FreeRumbleEffectData()
78 effect->rglDirection = (LONG *)SDL_calloc(effect->cAxes, sizeof(LONG)); in CreateRumbleEffectData()
79 if (!effect->rglDirection) { in CreateRumbleEffectData()
/dports/x11/controllermap/SDL2-2.0.18/src/joystick/darwin/
H A DSDL_iokitjoystick.c50 SDL_free(effect->rglDirection); in FreeRumbleEffectData()
78 effect->rglDirection = (LONG *)SDL_calloc(effect->cAxes, sizeof(LONG)); in CreateRumbleEffectData()
79 if (!effect->rglDirection) { in CreateRumbleEffectData()
/dports/games/retroarch/RetroArch-1.9.7/input/drivers_joypad/
H A Ddinput_joypad_inl.h65 pad->rumble_props.rglDirection = &direction; in dinput_create_rumble_effects()

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