/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/io/ |
H A D | swff_lib.cpp | 425 thisEffect.rglDirection = rglDirection; in SWFF_SetDirection() 445 thisEffect.rglDirection = rglDirection; in SWFF_SetDirectionGain() 509 thisEffect.rglDirection = rglDirection; in SWFF_PutRawForce() 593 DIEffect.rglDirection = rglDirection; 661 DIEffect.rglDirection = rglDirection; 736 DIEffect.rglDirection = rglDirection; in SWFF_CreateROMEffect() 869 DIEffectStruct.rglDirection = rglDirection; 937 DIEffectStruct.rglDirection = rglDirection; 1012 DIEffectStruct.rglDirection = rglDirection; 1083 DIEffectStruct.rglDirection = rglDirection; [all …]
|
/dports/devel/ois/ois/src/win32/ |
H A D | Win32ForceFeedback.cpp | 135 LONG rglDirection[2] = { 0, 0 }; in _updateConstantEffect() local 143 _setCommonProperties(&diEffect, rgdwAxes, rglDirection, sizeof(DICONSTANTFORCE), &cf, effect); in _updateConstantEffect() 151 LONG rglDirection[2] = { 0, 0 }; in _updateRampEffect() local 159 _setCommonProperties(&diEffect, rgdwAxes, rglDirection, sizeof(DIRAMPFORCE), &rf, effect); in _updateRampEffect() 167 LONG rglDirection[2] = { 0, 0 }; in _updatePeriodicEffect() local 177 _setCommonProperties(&diEffect, rgdwAxes, rglDirection, sizeof(DIPERIODIC), &pf, effect); in _updatePeriodicEffect() 194 LONG rglDirection[2] = { 0, 0 }; in _updateConditionalEffect() local 205 _setCommonProperties(&diEffect, rgdwAxes, rglDirection, sizeof(DICONDITION), &cf, effect); in _updateConditionalEffect() 235 LONG* rglDirection, DWORD struct_size, in _setCommonProperties() argument 249 diEffect->rglDirection = rglDirection; in _setCommonProperties()
|
/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/win32/plugins/PadSSSPSX/ |
H A D | PadSSSPSX.cpp | 162 LONG rglDirection[2]; in InitDirectInput() member 186 local.eff.rglDirection = local.rglDirection; in InitDirectInput() 232 LONG rglDirection[2] = { 0, 0 }; in SetDeviceForceS() local 234 rglDirection[0] = force; in SetDeviceForceS() 235 rglDirection[1] = force; in SetDeviceForceS() 244 eff.rglDirection = rglDirection; in SetDeviceForceS() 274 LONG rglDirection[2] = { 0, 0 }; in SetDeviceForceB() local 276 rglDirection[0] = force; in SetDeviceForceB() 277 rglDirection[1] = force; in SetDeviceForceB() 283 eff.rglDirection = rglDirection; in SetDeviceForceB()
|
/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/InputCommon/ControllerInterface/ForceFeedback/ |
H A D | ForceFeedbackDevice.cpp | 84 std::array<LONG, 1> rglDirection = {-200}; in InitForceFeedback() local 96 eff.rglDirection = rglDirection.data(); in InitForceFeedback()
|
/dports/games/retroarch/RetroArch-1.9.7/deps/libShake/src/osx/ |
H A D | shake.c | 406 LONG rglDirection[2]; in Shake_UploadEffect() local 413 rglDirection[0] = effect->direction; in Shake_UploadEffect() 414 rglDirection[1] = 0; in Shake_UploadEffect() 425 e.rglDirection = rglDirection; in Shake_UploadEffect()
|
/dports/emulators/cannonball/cannonball-0.34/src/main/directx/ |
H A D | ffeedback.cpp | 247 eff.rglDirection = lDirection; in InitForceEffects() 301 eff.rglDirection = lDirection; in set()
|
/dports/devel/ois/ois/includes/win32/ |
H A D | Win32ForceFeedback.h | 75 LONG* rglDirection, DWORD struct_size,
|
/dports/games/bzflag-server/bzflag-2.4.22/src/platform/ |
H A D | DXJoystick.cxx | 477 effect.rglDirection = &dir[0]; in ffRumble() 563 effect.rglDirection = &dir[0]; in ffDirectionalConstant() 652 effect.rglDirection = &dir[0]; in ffDirectionalPeriodic() 764 effect.rglDirection = &dir[0]; in ffDirectionalResistance()
|
/dports/games/bzflag/bzflag-2.4.22/src/platform/ |
H A D | DXJoystick.cxx | 477 effect.rglDirection = &dir[0]; in ffRumble() 563 effect.rglDirection = &dir[0]; in ffDirectionalConstant() 652 effect.rglDirection = &dir[0]; in ffDirectionalPeriodic() 764 effect.rglDirection = &dir[0]; in ffDirectionalResistance()
|
/dports/devel/sdl20/SDL2-2.0.18/src/haptic/darwin/ |
H A D | SDL_syshaptic.c | 738 effect->rglDirection = NULL; in SDL_SYS_SetDirection() 748 effect->rglDirection = rglDir; in SDL_SYS_SetDirection() 1099 SDL_free(effect->rglDirection); in SDL_SYS_HapticFreeFFEFFECT() 1100 effect->rglDirection = NULL; in SDL_SYS_HapticFreeFFEFFECT()
|
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/haptic/darwin/ |
H A D | SDL_syshaptic.c | 722 effect->rglDirection = NULL; in SDL_SYS_SetDirection() 732 effect->rglDirection = rglDir; in SDL_SYS_SetDirection() 1075 SDL_free(effect->rglDirection); in SDL_SYS_HapticFreeFFEFFECT() 1076 effect->rglDirection = NULL; in SDL_SYS_HapticFreeFFEFFECT()
|
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/haptic/windows/ |
H A D | SDL_dinputhaptic.c | 568 effect->rglDirection = NULL; in SDL_SYS_SetDirection() 578 effect->rglDirection = rglDir; in SDL_SYS_SetDirection() 910 SDL_free(effect->rglDirection); in SDL_SYS_HapticFreeDIEFFECT() 911 effect->rglDirection = NULL; in SDL_SYS_HapticFreeDIEFFECT()
|
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/haptic/darwin/ |
H A D | SDL_syshaptic.c | 722 effect->rglDirection = NULL; in SDL_SYS_SetDirection() 732 effect->rglDirection = rglDir; in SDL_SYS_SetDirection() 1075 SDL_free(effect->rglDirection); in SDL_SYS_HapticFreeFFEFFECT() 1076 effect->rglDirection = NULL; in SDL_SYS_HapticFreeFFEFFECT()
|
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/haptic/windows/ |
H A D | SDL_dinputhaptic.c | 568 effect->rglDirection = NULL; in SDL_SYS_SetDirection() 578 effect->rglDirection = rglDir; in SDL_SYS_SetDirection() 910 SDL_free(effect->rglDirection); in SDL_SYS_HapticFreeDIEFFECT() 911 effect->rglDirection = NULL; in SDL_SYS_HapticFreeDIEFFECT()
|
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/haptic/darwin/ |
H A D | SDL_syshaptic.c | 722 effect->rglDirection = NULL; in SDL_SYS_SetDirection() 732 effect->rglDirection = rglDir; in SDL_SYS_SetDirection() 1075 SDL_free(effect->rglDirection); in SDL_SYS_HapticFreeFFEFFECT() 1076 effect->rglDirection = NULL; in SDL_SYS_HapticFreeFFEFFECT()
|
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/haptic/windows/ |
H A D | SDL_dinputhaptic.c | 568 effect->rglDirection = NULL; in SDL_SYS_SetDirection() 578 effect->rglDirection = rglDir; in SDL_SYS_SetDirection() 910 SDL_free(effect->rglDirection); in SDL_SYS_HapticFreeDIEFFECT() 911 effect->rglDirection = NULL; in SDL_SYS_HapticFreeDIEFFECT()
|
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/haptic/darwin/ |
H A D | SDL_syshaptic.c | 722 effect->rglDirection = NULL; in SDL_SYS_SetDirection() 732 effect->rglDirection = rglDir; in SDL_SYS_SetDirection() 1075 SDL_free(effect->rglDirection); in SDL_SYS_HapticFreeFFEFFECT() 1076 effect->rglDirection = NULL; in SDL_SYS_HapticFreeFFEFFECT()
|
/dports/x11/controllermap/SDL2-2.0.18/src/haptic/darwin/ |
H A D | SDL_syshaptic.c | 738 effect->rglDirection = NULL; in SDL_SYS_SetDirection() 748 effect->rglDirection = rglDir; in SDL_SYS_SetDirection() 1099 SDL_free(effect->rglDirection); in SDL_SYS_HapticFreeFFEFFECT() 1100 effect->rglDirection = NULL; in SDL_SYS_HapticFreeFFEFFECT()
|
/dports/devel/sdl20/SDL2-2.0.18/src/haptic/windows/ |
H A D | SDL_dinputhaptic.c | 553 effect->rglDirection = NULL; in SDL_SYS_SetDirection() 563 effect->rglDirection = rglDir; in SDL_SYS_SetDirection() 903 SDL_free(effect->rglDirection); in SDL_SYS_HapticFreeDIEFFECT() 904 effect->rglDirection = NULL; in SDL_SYS_HapticFreeDIEFFECT()
|
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/haptic/windows/ |
H A D | SDL_dinputhaptic.c | 559 effect->rglDirection = NULL; in SDL_SYS_SetDirection() 569 effect->rglDirection = rglDir; in SDL_SYS_SetDirection() 901 SDL_free(effect->rglDirection); in SDL_SYS_HapticFreeDIEFFECT() 902 effect->rglDirection = NULL; in SDL_SYS_HapticFreeDIEFFECT()
|
/dports/x11/controllermap/SDL2-2.0.18/src/haptic/windows/ |
H A D | SDL_dinputhaptic.c | 553 effect->rglDirection = NULL; in SDL_SYS_SetDirection() 563 effect->rglDirection = rglDir; in SDL_SYS_SetDirection() 903 SDL_free(effect->rglDirection); in SDL_SYS_HapticFreeDIEFFECT() 904 effect->rglDirection = NULL; in SDL_SYS_HapticFreeDIEFFECT()
|
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/win32/ |
H A D | win_sys.c | 1406 LONG rglDirection[2] = { 0, 0 }; in SetupForceTacile() local 1422 eff.rglDirection = rglDirection; in SetupForceTacile() 1521 if (eff->rglDirection) in LimitEffect() 1549 LONG rglDirection[2] = { 0, 0 }; in SetForceTacile() local 1565 eff.rglDirection = rglDirection; in SetForceTacile() 1573 rglDirection[0] = FF->ForceX; in SetForceTacile() 1574 rglDirection[1] = FF->ForceY; in SetForceTacile()
|
/dports/devel/sdl20/SDL2-2.0.18/src/joystick/darwin/ |
H A D | SDL_iokitjoystick.c | 50 SDL_free(effect->rglDirection); in FreeRumbleEffectData() 78 effect->rglDirection = (LONG *)SDL_calloc(effect->cAxes, sizeof(LONG)); in CreateRumbleEffectData() 79 if (!effect->rglDirection) { in CreateRumbleEffectData()
|
/dports/x11/controllermap/SDL2-2.0.18/src/joystick/darwin/ |
H A D | SDL_iokitjoystick.c | 50 SDL_free(effect->rglDirection); in FreeRumbleEffectData() 78 effect->rglDirection = (LONG *)SDL_calloc(effect->cAxes, sizeof(LONG)); in CreateRumbleEffectData() 79 if (!effect->rglDirection) { in CreateRumbleEffectData()
|
/dports/games/retroarch/RetroArch-1.9.7/input/drivers_joypad/ |
H A D | dinput_joypad_inl.h | 65 pad->rumble_props.rglDirection = &direction; in dinput_create_rumble_effects()
|