Searched refs:saveMusic (Results 1 – 12 of 12) sorted by relevance
7 void saveMusic(UNICHAR *filenameU);
664 void saveMusic(UNICHAR *filenameU) in saveMusic() function
923 saveMusic(fileNameU); in diskOpSave()
77 void saveMusic(Common::OutSaveFile *f);
622 saveMusic(f); in saveState()
2142 void saveMusic(Common::OutSaveFile *f) { in saveMusic() function
625 saveMusic(f); in saveState()
2144 void saveMusic(Common::OutSaveFile *f) { in saveMusic() function
972 std::string saveMusic; variable
435 std::string track = dsq->getUserInputString("Set Background Music Track", dsq->game->saveMusic); in executeButtonID()439 dsq->game->saveMusic = track; in executeButtonID()
4513 saveMusic = level->Attribute("music"); in loadSceneXML()5381 if (!saveMusic.empty()) in saveScene()5383 level->SetAttribute("music", saveMusic.c_str()); in saveScene()6214 saveMusic = ""; in applyState()