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Searched refs:saveMusic (Results 1 – 12 of 12) sorted by relevance

/dports/audio/fasttracker2/ft2-clone-1.49/src/
H A Dft2_module_saver.h7 void saveMusic(UNICHAR *filenameU);
H A Dft2_module_saver.c664 void saveMusic(UNICHAR *filenameU) in saveMusic() function
H A Dft2_diskop.c923 saveMusic(fileNameU); in diskOpSave()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tony/
H A Dcustom.h77 void saveMusic(Common::OutSaveFile *f);
H A Dgfxengine.cpp622 saveMusic(f); in saveState()
H A Dcustom.cpp2142 void saveMusic(Common::OutSaveFile *f) { in saveMusic() function
/dports/games/scummvm/scummvm-2.5.1/engines/tony/
H A Dcustom.h77 void saveMusic(Common::OutSaveFile *f);
H A Dgfxengine.cpp625 saveMusic(f); in saveState()
H A Dcustom.cpp2144 void saveMusic(Common::OutSaveFile *f) { in saveMusic() function
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/
H A DGame.h972 std::string saveMusic; variable
H A DSceneEditor.cpp435 std::string track = dsq->getUserInputString("Set Background Music Track", dsq->game->saveMusic); in executeButtonID()
439 dsq->game->saveMusic = track; in executeButtonID()
H A DGame.cpp4513 saveMusic = level->Attribute("music"); in loadSceneXML()
5381 if (!saveMusic.empty()) in saveScene()
5383 level->SetAttribute("music", saveMusic.c_str()); in saveScene()
6214 saveMusic = ""; in applyState()