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Searched refs:schanid_t (Results 1 – 25 of 28) sorted by relevance

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/dports/games/dungeon/dungeon-3.2_1/glkterm/
H A Dgtschan.c17 schanid_t glk_schannel_create(glui32 rock) in glk_schannel_create()
22 void glk_schannel_destroy(schanid_t chan) in glk_schannel_destroy()
26 schanid_t glk_schannel_iterate(schanid_t chan, glui32 *rockptr) in glk_schannel_iterate()
33 glui32 glk_schannel_get_rock(schanid_t chan) in glk_schannel_get_rock()
39 glui32 glk_schannel_play(schanid_t chan, glui32 snd) in glk_schannel_play()
52 void glk_schannel_stop(schanid_t chan) in glk_schannel_stop()
57 void glk_schannel_set_volume(schanid_t chan, glui32 vol) in glk_schannel_set_volume()
69 schanid_t glk_schannel_create_ext(glui32 rock, glui32 volume) in glk_schannel_create_ext()
82 void glk_schannel_pause(schanid_t chan) in glk_schannel_pause()
87 void glk_schannel_unpause(schanid_t chan) in glk_schannel_unpause()
[all …]
H A Dglk.h56 typedef struct glk_schannel_struct *schanid_t; typedef
375 extern schanid_t glk_schannel_create(glui32 rock);
376 extern void glk_schannel_destroy(schanid_t chan);
377 extern schanid_t glk_schannel_iterate(schanid_t chan, glui32 *rockptr);
378 extern glui32 glk_schannel_get_rock(schanid_t chan);
380 extern glui32 glk_schannel_play(schanid_t chan, glui32 snd);
383 extern void glk_schannel_stop(schanid_t chan);
384 extern void glk_schannel_set_volume(schanid_t chan, glui32 vol);
395 extern void glk_schannel_pause(schanid_t chan);
396 extern void glk_schannel_unpause(schanid_t chan);
[all …]
/dports/games/xglk/xglk/
H A Dxg_schan.c11 schanid_t glk_schannel_create(glui32 rock) in glk_schannel_create()
16 void glk_schannel_destroy(schanid_t chan) in glk_schannel_destroy()
20 schanid_t glk_schannel_iterate(schanid_t chan, glui32 *rockptr) in glk_schannel_iterate()
27 glui32 glk_schannel_get_rock(schanid_t chan) in glk_schannel_get_rock()
33 glui32 glk_schannel_play(schanid_t chan, glui32 snd) in glk_schannel_play()
39 glui32 glk_schannel_play_ext(schanid_t chan, glui32 snd, glui32 repeats, in glk_schannel_play_ext()
46 void glk_schannel_stop(schanid_t chan) in glk_schannel_stop()
51 void glk_schannel_set_volume(schanid_t chan, glui32 vol) in glk_schannel_set_volume()
H A Dglk.h34 typedef struct glk_schannel_struct *schanid_t; typedef
291 extern schanid_t glk_schannel_create(glui32 rock);
292 extern void glk_schannel_destroy(schanid_t chan);
293 extern schanid_t glk_schannel_iterate(schanid_t chan, glui32 *rockptr);
294 extern glui32 glk_schannel_get_rock(schanid_t chan);
296 extern glui32 glk_schannel_play(schanid_t chan, glui32 snd);
297 extern glui32 glk_schannel_play_ext(schanid_t chan, glui32 snd, glui32 repeats,
299 extern void glk_schannel_stop(schanid_t chan);
300 extern void glk_schannel_set_volume(schanid_t chan, glui32 vol);
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/glk/
H A Dsound.h92 typedef SoundChannel *schanid_t; typedef
100 Common::Array<schanid_t> _sounds;
105 void removeSound(schanid_t snd);
112 schanid_t create(uint rock = 0);
117 schanid_t iterate(schanid_t chan, uint *rockptr = nullptr);
H A Dglk_api.h216 schanid_t glk_schannel_create(uint rock = 0);
217 void glk_schannel_destroy(schanid_t chan);
218 schanid_t glk_schannel_iterate(schanid_t chan, uint *rockptr);
219 uint glk_schannel_get_rock(schanid_t chan);
221 uint glk_schannel_play(schanid_t chan, uint snd);
224 void glk_schannel_stop(schanid_t chan);
225 void glk_schannel_set_volume(schanid_t chan, uint vol);
233 schanid_t glk_schannel_create_ext(uint rock, uint volume);
236 void glk_schannel_pause(schanid_t chan);
237 void glk_schannel_unpause(schanid_t chan);
[all …]
H A Dsound.cpp40 void Sounds::removeSound(schanid_t snd) { in removeSound()
49 schanid_t Sounds::create(uint rock) { in create()
50 schanid_t snd = new SoundChannel(this); in create()
55 schanid_t Sounds::iterate(schanid_t chan, uint *rockptr) { in iterate()
58 schanid_t next = _sounds[idx + 1]; in iterate()
H A Dglk_api.cpp963 schanid_t GlkAPI::glk_schannel_create(uint rock) { in glk_schannel_create()
967 void GlkAPI::glk_schannel_destroy(schanid_t chan) { in glk_schannel_destroy()
975 schanid_t GlkAPI::glk_schannel_iterate(schanid_t chan, uint *rockptr) { in glk_schannel_iterate()
979 uint GlkAPI::glk_schannel_get_rock(schanid_t chan) { in glk_schannel_get_rock()
988 uint GlkAPI::glk_schannel_play(schanid_t chan, uint snd) { in glk_schannel_play()
1006 void GlkAPI::glk_schannel_stop(schanid_t chan) { in glk_schannel_stop()
1014 void GlkAPI::glk_schannel_set_volume(schanid_t chan, uint vol) { in glk_schannel_set_volume()
1026 schanid_t GlkAPI::glk_schannel_create_ext(uint rock, uint volume) { in glk_schannel_create_ext()
1037 void GlkAPI::glk_schannel_pause(schanid_t chan) { in glk_schannel_pause()
1045 void GlkAPI::glk_schannel_unpause(schanid_t chan) { in glk_schannel_unpause()
[all …]
H A Dglk_dispa.cpp928 … arglist[4]._opaqueref = glk_schannel_iterate((schanid_t)arglist[0]._opaqueref, &arglist[2]._uint); in gidispatch_call()
930 … arglist[3]._opaqueref = glk_schannel_iterate((schanid_t)arglist[0]._opaqueref, nullptr); in gidispatch_call()
933 arglist[2]._uint = glk_schannel_get_rock((schanid_t)arglist[0]._opaqueref); in gidispatch_call()
939 glk_schannel_destroy((schanid_t)arglist[0]._opaqueref); in gidispatch_call()
942 … arglist[3]._uint = glk_schannel_play((schanid_t)arglist[0]._opaqueref, arglist[1]._uint); in gidispatch_call()
945 arglist[5]._uint = glk_schannel_play_ext((schanid_t)arglist[0]._opaqueref, in gidispatch_call()
949 glk_schannel_stop((schanid_t)arglist[0]._opaqueref); in gidispatch_call()
952 glk_schannel_set_volume((schanid_t)arglist[0]._opaqueref, arglist[1]._uint); in gidispatch_call()
973 …glk_schannel_set_volume_ext((schanid_t)arglist[0]._opaqueref, arglist[1]._uint, arglist[2]._uint, … in gidispatch_call()
976 glk_schannel_pause((schanid_t)arglist[0]._opaqueref); in gidispatch_call()
[all …]
/dports/games/scummvm/scummvm-2.5.1/engines/glk/
H A Dsound.h95 typedef SoundChannel *schanid_t; typedef
103 Common::Array<schanid_t> _sounds;
108 void removeSound(schanid_t snd);
115 schanid_t create(uint rock = 0, uint volume = GLK_MAXVOLUME);
120 schanid_t iterate(schanid_t chan, uint *rockptr = nullptr);
H A Dglk_api.h225 schanid_t glk_schannel_create(uint rock = 0);
226 void glk_schannel_destroy(schanid_t chan);
227 schanid_t glk_schannel_iterate(schanid_t chan, uint *rockptr);
228 uint glk_schannel_get_rock(schanid_t chan);
230 uint glk_schannel_play(schanid_t chan, uint snd);
233 void glk_schannel_stop(schanid_t chan);
234 void glk_schannel_set_volume(schanid_t chan, uint vol);
242 schanid_t glk_schannel_create_ext(uint rock, uint volume);
245 void glk_schannel_pause(schanid_t chan);
246 void glk_schannel_unpause(schanid_t chan);
[all …]
H A Dsound.cpp40 void Sounds::removeSound(schanid_t snd) { in removeSound()
49 schanid_t Sounds::create(uint rock, uint volume) { in create()
50 schanid_t snd = new SoundChannel(this, volume); in create()
55 schanid_t Sounds::iterate(schanid_t chan, uint *rockptr) { in iterate()
58 schanid_t next = _sounds[idx + 1]; in iterate()
H A Dglk_api.cpp1032 schanid_t GlkAPI::glk_schannel_create(uint rock) { in glk_schannel_create()
1036 void GlkAPI::glk_schannel_destroy(schanid_t chan) { in glk_schannel_destroy()
1044 schanid_t GlkAPI::glk_schannel_iterate(schanid_t chan, uint *rockptr) { in glk_schannel_iterate()
1048 uint GlkAPI::glk_schannel_get_rock(schanid_t chan) { in glk_schannel_get_rock()
1057 uint GlkAPI::glk_schannel_play(schanid_t chan, uint snd) { in glk_schannel_play()
1075 void GlkAPI::glk_schannel_stop(schanid_t chan) { in glk_schannel_stop()
1083 void GlkAPI::glk_schannel_set_volume(schanid_t chan, uint vol) { in glk_schannel_set_volume()
1095 schanid_t GlkAPI::glk_schannel_create_ext(uint rock, uint volume) { in glk_schannel_create_ext()
1105 void GlkAPI::glk_schannel_pause(schanid_t chan) { in glk_schannel_pause()
1113 void GlkAPI::glk_schannel_unpause(schanid_t chan) { in glk_schannel_unpause()
[all …]
H A Dglk_dispa.cpp928 … arglist[4]._opaqueref = glk_schannel_iterate((schanid_t)arglist[0]._opaqueref, &arglist[2]._uint); in gidispatch_call()
930 arglist[3]._opaqueref = glk_schannel_iterate((schanid_t)arglist[0]._opaqueref, nullptr); in gidispatch_call()
933 arglist[2]._uint = glk_schannel_get_rock((schanid_t)arglist[0]._opaqueref); in gidispatch_call()
939 glk_schannel_destroy((schanid_t)arglist[0]._opaqueref); in gidispatch_call()
942 arglist[3]._uint = glk_schannel_play((schanid_t)arglist[0]._opaqueref, arglist[1]._uint); in gidispatch_call()
945 arglist[5]._uint = glk_schannel_play_ext((schanid_t)arglist[0]._opaqueref, in gidispatch_call()
949 glk_schannel_stop((schanid_t)arglist[0]._opaqueref); in gidispatch_call()
952 glk_schannel_set_volume((schanid_t)arglist[0]._opaqueref, arglist[1]._uint); in gidispatch_call()
973 …glk_schannel_set_volume_ext((schanid_t)arglist[0]._opaqueref, arglist[1]._uint, arglist[2]._uint, … in gidispatch_call()
976 glk_schannel_pause((schanid_t)arglist[0]._opaqueref); in gidispatch_call()
[all …]
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/glk/alan3/
H A Dglkio.h37 schanid_t _soundChannel;
/dports/games/scummvm/scummvm-2.5.1/engines/glk/alan3/
H A Dglkio.h37 schanid_t _soundChannel;
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/glk/frotz/
H A Dglk_interface.h75 schanid_t gos_channel;
/dports/games/scummvm/scummvm-2.5.1/engines/glk/zcode/
H A Dglk_interface.h75 schanid_t gos_channel;
/dports/games/scummvm/scummvm-2.5.1/engines/glk/hugo/
H A Dhugo.h71 schanid_t mchannel;
72 schanid_t schannel;
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/glk/hugo/
H A Dhugo.h66 schanid_t mchannel;
67 schanid_t schannel;
/dports/games/scummvm/scummvm-2.5.1/engines/glk/jacl/
H A Dglk_saver.cpp37 extern schanid_t sound_channel[];
H A Djacl_main.cpp37 schanid_t sound_channel[8] = { NULL, NULL, NULL, NULL,
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/glk/glulxe/
H A Dglulxe.h796 uint find_id_for_schannel(schanid_t schan);
/dports/games/scummvm/scummvm-2.5.1/engines/glk/glulx/
H A Dglulx.h810 uint find_id_for_schannel(schanid_t schan);
H A Dglkop.cpp823 uint Glulx::find_id_for_schannel(schanid_t schan) { in find_id_for_schannel()

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