/dports/games/dungeon/dungeon-3.2_1/glkterm/ |
H A D | gtschan.c | 17 schanid_t glk_schannel_create(glui32 rock) in glk_schannel_create() 22 void glk_schannel_destroy(schanid_t chan) in glk_schannel_destroy() 26 schanid_t glk_schannel_iterate(schanid_t chan, glui32 *rockptr) in glk_schannel_iterate() 33 glui32 glk_schannel_get_rock(schanid_t chan) in glk_schannel_get_rock() 39 glui32 glk_schannel_play(schanid_t chan, glui32 snd) in glk_schannel_play() 52 void glk_schannel_stop(schanid_t chan) in glk_schannel_stop() 57 void glk_schannel_set_volume(schanid_t chan, glui32 vol) in glk_schannel_set_volume() 69 schanid_t glk_schannel_create_ext(glui32 rock, glui32 volume) in glk_schannel_create_ext() 82 void glk_schannel_pause(schanid_t chan) in glk_schannel_pause() 87 void glk_schannel_unpause(schanid_t chan) in glk_schannel_unpause() [all …]
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H A D | glk.h | 56 typedef struct glk_schannel_struct *schanid_t; typedef 375 extern schanid_t glk_schannel_create(glui32 rock); 376 extern void glk_schannel_destroy(schanid_t chan); 377 extern schanid_t glk_schannel_iterate(schanid_t chan, glui32 *rockptr); 378 extern glui32 glk_schannel_get_rock(schanid_t chan); 380 extern glui32 glk_schannel_play(schanid_t chan, glui32 snd); 383 extern void glk_schannel_stop(schanid_t chan); 384 extern void glk_schannel_set_volume(schanid_t chan, glui32 vol); 395 extern void glk_schannel_pause(schanid_t chan); 396 extern void glk_schannel_unpause(schanid_t chan); [all …]
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/dports/games/xglk/xglk/ |
H A D | xg_schan.c | 11 schanid_t glk_schannel_create(glui32 rock) in glk_schannel_create() 16 void glk_schannel_destroy(schanid_t chan) in glk_schannel_destroy() 20 schanid_t glk_schannel_iterate(schanid_t chan, glui32 *rockptr) in glk_schannel_iterate() 27 glui32 glk_schannel_get_rock(schanid_t chan) in glk_schannel_get_rock() 33 glui32 glk_schannel_play(schanid_t chan, glui32 snd) in glk_schannel_play() 39 glui32 glk_schannel_play_ext(schanid_t chan, glui32 snd, glui32 repeats, in glk_schannel_play_ext() 46 void glk_schannel_stop(schanid_t chan) in glk_schannel_stop() 51 void glk_schannel_set_volume(schanid_t chan, glui32 vol) in glk_schannel_set_volume()
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H A D | glk.h | 34 typedef struct glk_schannel_struct *schanid_t; typedef 291 extern schanid_t glk_schannel_create(glui32 rock); 292 extern void glk_schannel_destroy(schanid_t chan); 293 extern schanid_t glk_schannel_iterate(schanid_t chan, glui32 *rockptr); 294 extern glui32 glk_schannel_get_rock(schanid_t chan); 296 extern glui32 glk_schannel_play(schanid_t chan, glui32 snd); 297 extern glui32 glk_schannel_play_ext(schanid_t chan, glui32 snd, glui32 repeats, 299 extern void glk_schannel_stop(schanid_t chan); 300 extern void glk_schannel_set_volume(schanid_t chan, glui32 vol);
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/glk/ |
H A D | sound.h | 92 typedef SoundChannel *schanid_t; typedef 100 Common::Array<schanid_t> _sounds; 105 void removeSound(schanid_t snd); 112 schanid_t create(uint rock = 0); 117 schanid_t iterate(schanid_t chan, uint *rockptr = nullptr);
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H A D | glk_api.h | 216 schanid_t glk_schannel_create(uint rock = 0); 217 void glk_schannel_destroy(schanid_t chan); 218 schanid_t glk_schannel_iterate(schanid_t chan, uint *rockptr); 219 uint glk_schannel_get_rock(schanid_t chan); 221 uint glk_schannel_play(schanid_t chan, uint snd); 224 void glk_schannel_stop(schanid_t chan); 225 void glk_schannel_set_volume(schanid_t chan, uint vol); 233 schanid_t glk_schannel_create_ext(uint rock, uint volume); 236 void glk_schannel_pause(schanid_t chan); 237 void glk_schannel_unpause(schanid_t chan); [all …]
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H A D | sound.cpp | 40 void Sounds::removeSound(schanid_t snd) { in removeSound() 49 schanid_t Sounds::create(uint rock) { in create() 50 schanid_t snd = new SoundChannel(this); in create() 55 schanid_t Sounds::iterate(schanid_t chan, uint *rockptr) { in iterate() 58 schanid_t next = _sounds[idx + 1]; in iterate()
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H A D | glk_api.cpp | 963 schanid_t GlkAPI::glk_schannel_create(uint rock) { in glk_schannel_create() 967 void GlkAPI::glk_schannel_destroy(schanid_t chan) { in glk_schannel_destroy() 975 schanid_t GlkAPI::glk_schannel_iterate(schanid_t chan, uint *rockptr) { in glk_schannel_iterate() 979 uint GlkAPI::glk_schannel_get_rock(schanid_t chan) { in glk_schannel_get_rock() 988 uint GlkAPI::glk_schannel_play(schanid_t chan, uint snd) { in glk_schannel_play() 1006 void GlkAPI::glk_schannel_stop(schanid_t chan) { in glk_schannel_stop() 1014 void GlkAPI::glk_schannel_set_volume(schanid_t chan, uint vol) { in glk_schannel_set_volume() 1026 schanid_t GlkAPI::glk_schannel_create_ext(uint rock, uint volume) { in glk_schannel_create_ext() 1037 void GlkAPI::glk_schannel_pause(schanid_t chan) { in glk_schannel_pause() 1045 void GlkAPI::glk_schannel_unpause(schanid_t chan) { in glk_schannel_unpause() [all …]
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H A D | glk_dispa.cpp | 928 … arglist[4]._opaqueref = glk_schannel_iterate((schanid_t)arglist[0]._opaqueref, &arglist[2]._uint); in gidispatch_call() 930 … arglist[3]._opaqueref = glk_schannel_iterate((schanid_t)arglist[0]._opaqueref, nullptr); in gidispatch_call() 933 arglist[2]._uint = glk_schannel_get_rock((schanid_t)arglist[0]._opaqueref); in gidispatch_call() 939 glk_schannel_destroy((schanid_t)arglist[0]._opaqueref); in gidispatch_call() 942 … arglist[3]._uint = glk_schannel_play((schanid_t)arglist[0]._opaqueref, arglist[1]._uint); in gidispatch_call() 945 arglist[5]._uint = glk_schannel_play_ext((schanid_t)arglist[0]._opaqueref, in gidispatch_call() 949 glk_schannel_stop((schanid_t)arglist[0]._opaqueref); in gidispatch_call() 952 glk_schannel_set_volume((schanid_t)arglist[0]._opaqueref, arglist[1]._uint); in gidispatch_call() 973 …glk_schannel_set_volume_ext((schanid_t)arglist[0]._opaqueref, arglist[1]._uint, arglist[2]._uint, … in gidispatch_call() 976 glk_schannel_pause((schanid_t)arglist[0]._opaqueref); in gidispatch_call() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/glk/ |
H A D | sound.h | 95 typedef SoundChannel *schanid_t; typedef 103 Common::Array<schanid_t> _sounds; 108 void removeSound(schanid_t snd); 115 schanid_t create(uint rock = 0, uint volume = GLK_MAXVOLUME); 120 schanid_t iterate(schanid_t chan, uint *rockptr = nullptr);
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H A D | glk_api.h | 225 schanid_t glk_schannel_create(uint rock = 0); 226 void glk_schannel_destroy(schanid_t chan); 227 schanid_t glk_schannel_iterate(schanid_t chan, uint *rockptr); 228 uint glk_schannel_get_rock(schanid_t chan); 230 uint glk_schannel_play(schanid_t chan, uint snd); 233 void glk_schannel_stop(schanid_t chan); 234 void glk_schannel_set_volume(schanid_t chan, uint vol); 242 schanid_t glk_schannel_create_ext(uint rock, uint volume); 245 void glk_schannel_pause(schanid_t chan); 246 void glk_schannel_unpause(schanid_t chan); [all …]
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H A D | sound.cpp | 40 void Sounds::removeSound(schanid_t snd) { in removeSound() 49 schanid_t Sounds::create(uint rock, uint volume) { in create() 50 schanid_t snd = new SoundChannel(this, volume); in create() 55 schanid_t Sounds::iterate(schanid_t chan, uint *rockptr) { in iterate() 58 schanid_t next = _sounds[idx + 1]; in iterate()
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H A D | glk_api.cpp | 1032 schanid_t GlkAPI::glk_schannel_create(uint rock) { in glk_schannel_create() 1036 void GlkAPI::glk_schannel_destroy(schanid_t chan) { in glk_schannel_destroy() 1044 schanid_t GlkAPI::glk_schannel_iterate(schanid_t chan, uint *rockptr) { in glk_schannel_iterate() 1048 uint GlkAPI::glk_schannel_get_rock(schanid_t chan) { in glk_schannel_get_rock() 1057 uint GlkAPI::glk_schannel_play(schanid_t chan, uint snd) { in glk_schannel_play() 1075 void GlkAPI::glk_schannel_stop(schanid_t chan) { in glk_schannel_stop() 1083 void GlkAPI::glk_schannel_set_volume(schanid_t chan, uint vol) { in glk_schannel_set_volume() 1095 schanid_t GlkAPI::glk_schannel_create_ext(uint rock, uint volume) { in glk_schannel_create_ext() 1105 void GlkAPI::glk_schannel_pause(schanid_t chan) { in glk_schannel_pause() 1113 void GlkAPI::glk_schannel_unpause(schanid_t chan) { in glk_schannel_unpause() [all …]
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H A D | glk_dispa.cpp | 928 … arglist[4]._opaqueref = glk_schannel_iterate((schanid_t)arglist[0]._opaqueref, &arglist[2]._uint); in gidispatch_call() 930 arglist[3]._opaqueref = glk_schannel_iterate((schanid_t)arglist[0]._opaqueref, nullptr); in gidispatch_call() 933 arglist[2]._uint = glk_schannel_get_rock((schanid_t)arglist[0]._opaqueref); in gidispatch_call() 939 glk_schannel_destroy((schanid_t)arglist[0]._opaqueref); in gidispatch_call() 942 arglist[3]._uint = glk_schannel_play((schanid_t)arglist[0]._opaqueref, arglist[1]._uint); in gidispatch_call() 945 arglist[5]._uint = glk_schannel_play_ext((schanid_t)arglist[0]._opaqueref, in gidispatch_call() 949 glk_schannel_stop((schanid_t)arglist[0]._opaqueref); in gidispatch_call() 952 glk_schannel_set_volume((schanid_t)arglist[0]._opaqueref, arglist[1]._uint); in gidispatch_call() 973 …glk_schannel_set_volume_ext((schanid_t)arglist[0]._opaqueref, arglist[1]._uint, arglist[2]._uint, … in gidispatch_call() 976 glk_schannel_pause((schanid_t)arglist[0]._opaqueref); in gidispatch_call() [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/glk/alan3/ |
H A D | glkio.h | 37 schanid_t _soundChannel;
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/dports/games/scummvm/scummvm-2.5.1/engines/glk/alan3/ |
H A D | glkio.h | 37 schanid_t _soundChannel;
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/glk/frotz/ |
H A D | glk_interface.h | 75 schanid_t gos_channel;
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/dports/games/scummvm/scummvm-2.5.1/engines/glk/zcode/ |
H A D | glk_interface.h | 75 schanid_t gos_channel;
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/dports/games/scummvm/scummvm-2.5.1/engines/glk/hugo/ |
H A D | hugo.h | 71 schanid_t mchannel; 72 schanid_t schannel;
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/glk/hugo/ |
H A D | hugo.h | 66 schanid_t mchannel; 67 schanid_t schannel;
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/dports/games/scummvm/scummvm-2.5.1/engines/glk/jacl/ |
H A D | glk_saver.cpp | 37 extern schanid_t sound_channel[];
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H A D | jacl_main.cpp | 37 schanid_t sound_channel[8] = { NULL, NULL, NULL, NULL,
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/glk/glulxe/ |
H A D | glulxe.h | 796 uint find_id_for_schannel(schanid_t schan);
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/dports/games/scummvm/scummvm-2.5.1/engines/glk/glulx/ |
H A D | glulx.h | 810 uint find_id_for_schannel(schanid_t schan);
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H A D | glkop.cpp | 823 uint Glulx::find_id_for_schannel(schanid_t schan) { in find_id_for_schannel()
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