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Searched refs:setTurn (Results 1 – 19 of 19) sorted by relevance

/dports/games/kfourinline/kfourinline-21.12.3/src/
H A Dkwin4doc.cpp202 getPlayer(getCurrentPlayer())->setTurn(true,true); in activateCurrentPlayer()
266 getPlayer(getCurrentPlayer())->setTurn(true,true); in nextPlayer()
887 getPlayer(getCurrentPlayer())->setTurn(true); in repeatMove()
912 player->setTurn(false); // turn of move in setPlayedBy()
916 player->setTurn(myTurn); // turn on move in setPlayedBy()
1140 p1->setTurn(p1->myTurn(),true); in clientConnected()
1141 p2->setTurn(!p1->myTurn(),true); in clientConnected()
1147 p2->setTurn(p2->myTurn(),true); in clientConnected()
1148 p1->setTurn(!p2->myTurn(),true); in clientConnected()
1266 mStatus->setTurn(mAmzug); in gamePropertyChanged()
H A Dscoresprite.h91 void setTurn(int no);
H A Dscore.cpp39 mDisplay->setTurn(mTurn); in update()
H A Dscore.h46 void setTurn(int no) {mTurn = no;update();} in setTurn() function
H A Dscoresprite.cpp150 if (mTurn>=0) setTurn(mTurn); in changeTheme()
233 void ScoreSprite::setTurn(int no) in setTurn() function in ScoreSprite
H A Dkwin4.cpp698 mDoc->getPlayer(mDoc->getCurrentPlayer())->setTurn(true,true); in networkBroken()
/dports/games/maxr/maxr-0.2.9/src/game/logic/
H A Dturnclock.h32 void setTurn (int turn);
H A Dturnclock.cpp34 void cTurnClock::setTurn (int turn_) in setTurn() function in cTurnClock
H A Dclient.cpp1178 turnClock->setTurn (message.popInt16()); in HandleNetMessage_GAME_EV_TURN()
H A Dsavegame.cpp490 server.turnClock->setTurn (gameInfoNode->FirstChildElement ("Turn")->IntAttribute ("num")); in loadGameInfo()
/dports/games/stendhal/stendhal-1.35/tests/games/stendhal/server/maps/
H A DMockStendhalRPRuleProcessor.java40 public void setTurn(int turn) { in setTurn() method in MockStendhalRPRuleProcessor
/dports/games/stendhal/stendhal-1.35/tests/games/stendhal/server/actions/move/
H A DPushActionTest.java55 ((MockStendhalRPRuleProcessor) rp).setTurn(0); in resetWorld()
103 ((MockStendhalRPRuleProcessor) rp).setTurn(11); in testPush()
/dports/games/libkdegames/libkdegames-21.12.3/src/private/kgame/
H A Dkgamesequence.cpp114 nextplayer->setTurn(true,exclusive); in nextPlayer()
H A Dkplayer.h344 bool setTurn(bool b,bool exclusive=true);
H A Dkplayer.cpp330 bool KPlayer::setTurn(bool b, bool exclusive) in setTurn() function in KPlayer
348 (*it)->setTurn(false,false); in setTurn()
H A Dkgame.cpp763 player->setTurn(false); // in turn based games we have to switch off input now in systemPlayerInput()
789 player->setTurn(false); in playerInputFinished()
795 player->setTurn(false); // in turn based games we have to switch off input now in playerInputFinished()
/dports/games/ksirk/ksirk-21.12.3/ksirk/GameLogic/
H A Dgameautomaton.cpp1081 currentPlayer()->setTurn(true,true); in nextPlayer()
1335 player->setTurn(true,true); in currentPlayer()
/dports/games/robocode-naval/robocode-naval-0.9.2_1/
H A Dversions.md2516 * Crazy and Spinbot call setTurn methods.
/dports/games/robocode/robocode-1.9.4.3/
H A Dversions.md2698 * Crazy and Spinbot call setTurn methods.