/dports/games/kfourinline/kfourinline-21.12.3/src/ |
H A D | kwin4doc.cpp | 202 getPlayer(getCurrentPlayer())->setTurn(true,true); in activateCurrentPlayer() 266 getPlayer(getCurrentPlayer())->setTurn(true,true); in nextPlayer() 887 getPlayer(getCurrentPlayer())->setTurn(true); in repeatMove() 912 player->setTurn(false); // turn of move in setPlayedBy() 916 player->setTurn(myTurn); // turn on move in setPlayedBy() 1140 p1->setTurn(p1->myTurn(),true); in clientConnected() 1141 p2->setTurn(!p1->myTurn(),true); in clientConnected() 1147 p2->setTurn(p2->myTurn(),true); in clientConnected() 1148 p1->setTurn(!p2->myTurn(),true); in clientConnected() 1266 mStatus->setTurn(mAmzug); in gamePropertyChanged()
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H A D | scoresprite.h | 91 void setTurn(int no);
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H A D | score.cpp | 39 mDisplay->setTurn(mTurn); in update()
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H A D | score.h | 46 void setTurn(int no) {mTurn = no;update();} in setTurn() function
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H A D | scoresprite.cpp | 150 if (mTurn>=0) setTurn(mTurn); in changeTheme() 233 void ScoreSprite::setTurn(int no) in setTurn() function in ScoreSprite
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H A D | kwin4.cpp | 698 mDoc->getPlayer(mDoc->getCurrentPlayer())->setTurn(true,true); in networkBroken()
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/dports/games/maxr/maxr-0.2.9/src/game/logic/ |
H A D | turnclock.h | 32 void setTurn (int turn);
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H A D | turnclock.cpp | 34 void cTurnClock::setTurn (int turn_) in setTurn() function in cTurnClock
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H A D | client.cpp | 1178 turnClock->setTurn (message.popInt16()); in HandleNetMessage_GAME_EV_TURN()
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H A D | savegame.cpp | 490 server.turnClock->setTurn (gameInfoNode->FirstChildElement ("Turn")->IntAttribute ("num")); in loadGameInfo()
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/dports/games/stendhal/stendhal-1.35/tests/games/stendhal/server/maps/ |
H A D | MockStendhalRPRuleProcessor.java | 40 public void setTurn(int turn) { in setTurn() method in MockStendhalRPRuleProcessor
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/dports/games/stendhal/stendhal-1.35/tests/games/stendhal/server/actions/move/ |
H A D | PushActionTest.java | 55 ((MockStendhalRPRuleProcessor) rp).setTurn(0); in resetWorld() 103 ((MockStendhalRPRuleProcessor) rp).setTurn(11); in testPush()
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/dports/games/libkdegames/libkdegames-21.12.3/src/private/kgame/ |
H A D | kgamesequence.cpp | 114 nextplayer->setTurn(true,exclusive); in nextPlayer()
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H A D | kplayer.h | 344 bool setTurn(bool b,bool exclusive=true);
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H A D | kplayer.cpp | 330 bool KPlayer::setTurn(bool b, bool exclusive) in setTurn() function in KPlayer 348 (*it)->setTurn(false,false); in setTurn()
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H A D | kgame.cpp | 763 player->setTurn(false); // in turn based games we have to switch off input now in systemPlayerInput() 789 player->setTurn(false); in playerInputFinished() 795 player->setTurn(false); // in turn based games we have to switch off input now in playerInputFinished()
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/dports/games/ksirk/ksirk-21.12.3/ksirk/GameLogic/ |
H A D | gameautomaton.cpp | 1081 currentPlayer()->setTurn(true,true); in nextPlayer() 1335 player->setTurn(true,true); in currentPlayer()
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/dports/games/robocode-naval/robocode-naval-0.9.2_1/ |
H A D | versions.md | 2516 * Crazy and Spinbot call setTurn methods.
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/dports/games/robocode/robocode-1.9.4.3/ |
H A D | versions.md | 2698 * Crazy and Spinbot call setTurn methods.
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