Home
last modified time | relevance | path

Searched refs:set_layer_independent_collisions (Results 1 – 8 of 8) sorted by relevance

/dports/games/solarus-quest-editor/solarus-quest-editor-e541e1312c242bff10aa1fb84a7eb8b6cb8504ba/assets/initial_quest/data/enemies/
H A Dexplosion.lua17 enemy:set_layer_independent_collisions(true) -- Detect collisions from any layer.
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/entities/
H A DSeparator.cpp44 set_layer_independent_collisions(true); in Separator()
H A DStairs.cpp49 set_layer_independent_collisions(true); in Stairs()
H A DTeletransporter.cpp105 set_layer_independent_collisions(true); in notify_creating()
H A DEntity.cpp1937 void Entity::set_layer_independent_collisions(bool independent) { in set_layer_independent_collisions() function in Solarus::Entity
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/entities/
H A DEntity.h303 void set_layer_independent_collisions(bool independent);
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/work/ZBStudioPlugin/
H A Dsolarus_lua_api.lua10025 set_layer_independent_collisions = {
11195 set_layer_independent_collisions = {
12804 set_layer_independent_collisions = {
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/lua/
H A DEntityApi.cpp1872 entity.set_layer_independent_collisions(independent); in entity_api_set_layer_independent_collisions()