Searched refs:set_top_left_y (Results 1 – 6 of 6) sorted by relevance
214 hero.set_top_left_y(pulled_entity->get_top_left_y() + pulled_entity->get_height()); in stop_moving_pulled_entity()224 hero.set_top_left_y(pulled_entity->get_top_left_y() - hero.get_height()); in stop_moving_pulled_entity()
225 hero.set_top_left_y(pushed_entity->get_top_left_y() + pushed_entity->get_height()); in stop_moving_pushed_entity()235 hero.set_top_left_y(pushed_entity->get_top_left_y() - hero.get_height()); in stop_moving_pushed_entity()
2082 set_top_left_y(entity.get_center_point().y - 8); in avoid_collision()2086 set_top_left_y(entity.get_top_left_y() - this->get_height()); in avoid_collision()2092 set_top_left_y(entity.get_center_point().y - 8); in avoid_collision()2096 set_top_left_y(entity.get_top_left_y() + entity.get_height()); in avoid_collision()
783 void Entity::set_top_left_y(int y) { in set_top_left_y() function in Solarus::Entity797 set_top_left_y(y); in set_top_left_xy()1018 set_top_left_y(y); in set_aligned_to_grid_y()
169 void set_top_left_y(int y);
90 region.set_top_left_y(12); in CreateStartScanRequest()