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Searched refs:slowmo (Results 1 – 25 of 46) sorted by relevance

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/dports/ftp/tnftpd/tnftpd-20200704/examples/
H A Dftpd.conf27 rateget slowmo 5k
28 rateput slowmo 5k
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dhost.c745 if (slowmo.value < 0.00001 && slowmo.value != 0) in Host_Main()
871 if(slowmo.value > 0 && slowmo.value < 1) in Host_Main()
872 advancetime = min(advancetime, 0.1 / slowmo.value); in Host_Main()
889 sv.frametime = advancetime * slowmo.value; in Host_Main()
970 clframetime *= slowmo.value; in Host_Main()
H A Dserver.h407 extern cvar_t slowmo;
H A Dcl_input.c1468 extern cvar_t slowmo;
1515 …cl.movevars_ticrate = (cls.demoplayback ? 1.0f : slowmo.value) / bound(1.0f, cl_netfps.value, 1000… in CL_UpdateMoveVars()
1516 cl.movevars_timescale = (cls.demoplayback ? 1.0f : slowmo.value); in CL_UpdateMoveVars()
H A Dsv_main.c50 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"}; variable
205 extern cvar_t slowmo;
463 Cvar_RegisterVariable (&slowmo); in SV_Init()
2088 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value; in SV_WriteClientdataToMessage()
4003 sv.frametime = advancetime * slowmo.value; in SV_ThreadFunc()
/dports/games/darkplaces/darkplaces/
H A Dhost.c745 if (slowmo.value < 0.00001 && slowmo.value != 0) in Host_Main()
871 if(slowmo.value > 0 && slowmo.value < 1) in Host_Main()
872 advancetime = min(advancetime, 0.1 / slowmo.value); in Host_Main()
889 sv.frametime = advancetime * slowmo.value; in Host_Main()
970 clframetime *= slowmo.value; in Host_Main()
H A Dserver.h407 extern cvar_t slowmo;
H A Dcl_input.c1468 extern cvar_t slowmo;
1515 …cl.movevars_ticrate = (cls.demoplayback ? 1.0f : slowmo.value) / bound(1.0f, cl_netfps.value, 1000… in CL_UpdateMoveVars()
1516 cl.movevars_timescale = (cls.demoplayback ? 1.0f : slowmo.value); in CL_UpdateMoveVars()
H A Dsv_main.c50 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"}; variable
206 extern cvar_t slowmo;
464 Cvar_RegisterVariable (&slowmo); in SV_Init()
2114 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value; in SV_WriteClientdataToMessage()
4029 sv.frametime = advancetime * slowmo.value; in SV_ThreadFunc()
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dneh.h15 extern cvar_t r_interpolate_model_animation, r_interpolate_model_transform, slowmo;
H A Dneh.c67 cvar_t slowmo = {"slowmo", "1.0"}; variable
330 Cvar_RegisterVariable (&slowmo); in Neh_Init()
H A Dhost.c518 host_frametime = slowmo.value * (realtime - oldrealtime); in Host_FilterTime()
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dhost.c663 if (slowmo.value < 0.00001 && slowmo.value != 0) in Host_Main()
786 sv.frametime = advancetime * slowmo.value; in Host_Main()
855 clframetime *= slowmo.value; in Host_Main()
H A Dserver.h373 extern cvar_t slowmo;
H A Dcl_input.c1352 extern cvar_t slowmo;
1394 cl.movevars_ticrate = slowmo.value / bound(1.0f, cl_netfps.value, 1000.0f); in CL_UpdateMoveVars()
1395 cl.movevars_timescale = slowmo.value; in CL_UpdateMoveVars()
H A Dsv_main.c46 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"}; variable
178 extern cvar_t slowmo;
336 Cvar_RegisterVariable (&slowmo); in SV_Init()
1690 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value; in SV_WriteClientdataToMessage()
/dports/games/xonotic/Xonotic/source/qcsrc/server/command/
H A Dcommon.qc216 // reset the slowmo value back to normal
217 cvar_set("slowmo", ftos(orig_slowmo));
243 // set the slowmo value to the timeout default slowmo value
244 cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
H A Dcommon.qh42 // timeout which pauses the game by setting the slowmo value extremely low.
49 … the value of autocvar_slowmo so that, after timeout finished, it isn't set to slowmo 1 necessarily
/dports/games/quake-dpmod/quake-dpmod-20130301/dpmod/menu/
H A Doptions.menu487 cvarname "slowmo"
529 cvarname "slowmo"
/dports/science/afni/afni-AFNI_21.3.16/src/
H A Dmri_read.c2282 int n_alloced = 0, slowmo = 0 ; /* ZSS speedups */ in decode_linebuf() local
2311 if( !slowmo && in decode_linebuf()
2313 isalpha(buf[temppos])) ) slowmo = 1; in decode_linebuf()
2328 if (slowmo) { /* trickery */ in decode_linebuf()
2386 int n_alloced = 0, slowmo = 0 ; /* ZSS speedups */ in decode_double_linebuf() local
2415 if( !slowmo && in decode_double_linebuf()
2417 isalpha(buf[temppos])) ) slowmo = 1; in decode_double_linebuf()
2432 if (slowmo) { /* trickery */ in decode_double_linebuf()
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/
H A DEntity.h171 void DetermineTimeGroup( bool slowmo );
H A DGame_local.cpp3356 bool slowmo = true; in SpawnEntityDef() local
3360 slowmo = false; in SpawnEntityDef()
3365 if ( !slowmo ) { in SpawnEntityDef()
3366 spawnArgs.SetBool( "slowmo", slowmo ); in SpawnEntityDef()
/dports/games/xonotic/Xonotic/source/qcsrc/server/
H A Dsv_main.qc218 orig_slowmo = autocvar_slowmo; // slowmo will be restored after the timeout
H A Dautocvars.qh275 #define autocvar_slowmo cvar("slowmo")
/dports/games/xonotic/Xonotic/source/qcsrc/client/
H A Dmain.qc202 cvar_set("slowmo", cvar_defstring("slowmo")); // reset it back to 'default'

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