1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
18
19 */
20 // sv_main.c -- server main program
21
22 #include "quakedef.h"
23 #include "sv_demo.h"
24 #include "libcurl.h"
25 #include "csprogs.h"
26 #include "thread.h"
27
28 static void SV_SaveEntFile_f(void);
29 static void SV_StartDownload_f(void);
30 static void SV_Download_f(void);
31 static void SV_VM_Setup(void);
32 extern cvar_t net_connecttimeout;
33
34 cvar_t sv_worldmessage = {CVAR_READONLY, "sv_worldmessage", "", "title of current level"};
35 cvar_t sv_worldname = {CVAR_READONLY, "sv_worldname", "", "name of current worldmodel"};
36 cvar_t sv_worldnamenoextension = {CVAR_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
37 cvar_t sv_worldbasename = {CVAR_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
38
39 cvar_t sv_disablenotify = {0, "sv_disablenotify", "1", "suppress broadcast prints when certain cvars are changed (CVAR_NOTIFY flag in engine code)"};
40 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
41 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
42 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
43 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
44 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
45 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
46 cvar_t pausable = {0, "pausable","1", "allow players to pause or not (otherwise, only the server admin can)"};
47 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
48 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
49 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
50 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
51
52 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
53 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
54 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
55 cvar_t sv_airaccel_qw_stretchfactor = {0, "sv_airaccel_qw_stretchfactor", "0", "when set, the maximum acceleration increase the player may get compared to forward-acceleration when strafejumping"};
56 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
57 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
58 cvar_t sv_airstopaccelerate = {0, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
59 cvar_t sv_airspeedlimit_nonqw = {0, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
60 cvar_t sv_airstrafeaccelerate = {0, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
61 cvar_t sv_maxairstrafespeed = {0, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
62 cvar_t sv_airstrafeaccel_qw = {0, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
63 cvar_t sv_aircontrol = {0, "sv_aircontrol", "0", "CPMA-style air control"};
64 cvar_t sv_aircontrol_power = {0, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
65 cvar_t sv_aircontrol_penalty = {0, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
66 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
67 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
68 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
69 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
70 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
71 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
72 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
73 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
74 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
75 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
76 cvar_t sv_clmovement_inputtimeout = {0, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
77 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
78 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
79 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
80 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
81 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
82 cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
83 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
84 cvar_t sv_cullentities_trace_eyejitter = {0, "sv_cullentities_trace_eyejitter", "16", "jitter the eye by this much for each trace"};
85 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
86 cvar_t sv_cullentities_trace_prediction_time = {0, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
87 cvar_t sv_cullentities_trace_entityocclusion = {0, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
88 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
89 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
90 cvar_t sv_cullentities_trace_samples_players = {0, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
91 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
92 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
93 cvar_t sv_edgefriction = {0, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
94 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
95 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
96 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
97 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
98 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
99 cvar_t sv_gameplayfix_consistentplayerprethink = {0, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then running all PlayerPostThink functions"};
100 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
101 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
102 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
103 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
104 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
105 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {0, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
106 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
107 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
108 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
109 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {0, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
110 cvar_t sv_gameplayfix_nudgeoutofsolid = {0, "sv_gameplayfix_nudgeoutofsolid", "0", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
111 cvar_t sv_gameplayfix_nudgeoutofsolid_separation = {0, "sv_gameplayfix_nudgeoutofsolid_separation", "0.03125", "keep objects this distance apart to prevent collision issues on seams"};
112 cvar_t sv_gameplayfix_q2airaccelerate = {0, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
113 cvar_t sv_gameplayfix_nogravityonground = {0, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"};
114 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
115 cvar_t sv_gameplayfix_slidemoveprojectiles = {0, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
116 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
117 cvar_t sv_gameplayfix_stepmultipletimes = {0, "sv_gameplayfix_stepmultipletimes", "0", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
118 cvar_t sv_gameplayfix_nostepmoveonsteepslopes = {0, "sv_gameplayfix_nostepmoveonsteepslopes", "0", "crude fix which prevents MOVETYPE_STEP (not swimming or flying) to move on slopes whose angle is bigger than 45 degree"};
119 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
120 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
121 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {0, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
122 cvar_t sv_gameplayfix_q1bsptracelinereportstexture = {0, "sv_gameplayfix_q1bsptracelinereportstexture", "1", "enables mods to get accurate trace_texture results on q1bsp by using a surface-hitting traceline implementation rather than the standard solidbsp method, q3bsp always reports texture accurately"};
123 cvar_t sv_gameplayfix_unstickplayers = {0, "sv_gameplayfix_unstickplayers", "1", "big hack to try and fix the rare case of MOVETYPE_WALK entities getting stuck in the world clipping hull."};
124 cvar_t sv_gameplayfix_unstickentities = {0, "sv_gameplayfix_unstickentities", "1", "hack to check if entities are crossing world collision hull and try to move them to the right position"};
125 cvar_t sv_gameplayfix_fixedcheckwatertransition = {0, "sv_gameplayfix_fixedcheckwatertransition", "1", "fix two very stupid bugs in SV_CheckWaterTransition when watertype is CONTENTS_EMPTY (the bugs causes waterlevel to be 1 on first frame, -1 on second frame - the fix makes it 0 on both frames)"};
126 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
127 cvar_t sv_init_frame_count = {0, "sv_init_frame_count", "2", "number of frames to run to allow everything to settle before letting clients connect"};
128 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
129 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping"};
130 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
131 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
132 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
133 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
134 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
135 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
136 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
137 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
138 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
139 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
140 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
141 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
142 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
143 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
144 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
145 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
146 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
147 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
148 cvar_t sv_warsowbunny_airforwardaccel = {0, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
149 cvar_t sv_warsowbunny_accel = {0, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
150 cvar_t sv_warsowbunny_topspeed = {0, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
151 cvar_t sv_warsowbunny_turnaccel = {0, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
152 cvar_t sv_warsowbunny_backtosideratio = {0, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
153 cvar_t sv_onlycsqcnetworking = {0, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
154 cvar_t sv_areadebug = {0, "sv_areadebug", "0", "disables physics culling for debugging purposes (only for development)"};
155 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
156 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
157 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
158 cvar_t sv_threaded = {0, "sv_threaded", "0", "enables a separate thread for server code, improving performance, especially when hosting a game while playing, EXPERIMENTAL, may be crashy"};
159
160 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
161 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
162 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
163 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
164 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
165 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
166 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
167 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
168 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
169 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
170
171 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
172 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
173 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
174 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
175 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
176 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
177 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
178 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
179 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
180 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
181 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
182 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
183 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
184 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
185 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
186 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
187 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
188 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
189 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
190 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
191 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
192
193 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
194 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
195 cvar_t sv_autodemo_perclient_discardable = {CVAR_SAVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
196
197 cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
198 cvar_t sv_mapformat_is_quake2 = {0, "sv_mapformat_is_quake2", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors, .frame on submodels and other things)"};
199 cvar_t sv_mapformat_is_quake3 = {0, "sv_mapformat_is_quake3", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors)"};
200
201 server_t sv;
202 server_static_t svs;
203
204 mempool_t *sv_mempool = NULL;
205
206 extern cvar_t slowmo;
207 extern float scr_centertime_off;
208
209 // MUST match effectnameindex_t in client.h
210 static const char *standardeffectnames[EFFECT_TOTAL] =
211 {
212 "",
213 "TE_GUNSHOT",
214 "TE_GUNSHOTQUAD",
215 "TE_SPIKE",
216 "TE_SPIKEQUAD",
217 "TE_SUPERSPIKE",
218 "TE_SUPERSPIKEQUAD",
219 "TE_WIZSPIKE",
220 "TE_KNIGHTSPIKE",
221 "TE_EXPLOSION",
222 "TE_EXPLOSIONQUAD",
223 "TE_TAREXPLOSION",
224 "TE_TELEPORT",
225 "TE_LAVASPLASH",
226 "TE_SMALLFLASH",
227 "TE_FLAMEJET",
228 "EF_FLAME",
229 "TE_BLOOD",
230 "TE_SPARK",
231 "TE_PLASMABURN",
232 "TE_TEI_G3",
233 "TE_TEI_SMOKE",
234 "TE_TEI_BIGEXPLOSION",
235 "TE_TEI_PLASMAHIT",
236 "EF_STARDUST",
237 "TR_ROCKET",
238 "TR_GRENADE",
239 "TR_BLOOD",
240 "TR_WIZSPIKE",
241 "TR_SLIGHTBLOOD",
242 "TR_KNIGHTSPIKE",
243 "TR_VORESPIKE",
244 "TR_NEHAHRASMOKE",
245 "TR_NEXUIZPLASMA",
246 "TR_GLOWTRAIL",
247 "SVC_PARTICLE"
248 };
249
250 #define SV_REQFUNCS 0
251 #define sv_reqfuncs NULL
252
253 //#define SV_REQFUNCS (sizeof(sv_reqfuncs) / sizeof(const char *))
254 //static const char *sv_reqfuncs[] = {
255 //};
256
257 #define SV_REQFIELDS (sizeof(sv_reqfields) / sizeof(prvm_required_field_t))
258
259 prvm_required_field_t sv_reqfields[] =
260 {
261 #define PRVM_DECLARE_serverglobalfloat(x)
262 #define PRVM_DECLARE_serverglobalvector(x)
263 #define PRVM_DECLARE_serverglobalstring(x)
264 #define PRVM_DECLARE_serverglobaledict(x)
265 #define PRVM_DECLARE_serverglobalfunction(x)
266 #define PRVM_DECLARE_clientglobalfloat(x)
267 #define PRVM_DECLARE_clientglobalvector(x)
268 #define PRVM_DECLARE_clientglobalstring(x)
269 #define PRVM_DECLARE_clientglobaledict(x)
270 #define PRVM_DECLARE_clientglobalfunction(x)
271 #define PRVM_DECLARE_menuglobalfloat(x)
272 #define PRVM_DECLARE_menuglobalvector(x)
273 #define PRVM_DECLARE_menuglobalstring(x)
274 #define PRVM_DECLARE_menuglobaledict(x)
275 #define PRVM_DECLARE_menuglobalfunction(x)
276 #define PRVM_DECLARE_serverfieldfloat(x) {ev_float, #x},
277 #define PRVM_DECLARE_serverfieldvector(x) {ev_vector, #x},
278 #define PRVM_DECLARE_serverfieldstring(x) {ev_string, #x},
279 #define PRVM_DECLARE_serverfieldedict(x) {ev_entity, #x},
280 #define PRVM_DECLARE_serverfieldfunction(x) {ev_function, #x},
281 #define PRVM_DECLARE_clientfieldfloat(x)
282 #define PRVM_DECLARE_clientfieldvector(x)
283 #define PRVM_DECLARE_clientfieldstring(x)
284 #define PRVM_DECLARE_clientfieldedict(x)
285 #define PRVM_DECLARE_clientfieldfunction(x)
286 #define PRVM_DECLARE_menufieldfloat(x)
287 #define PRVM_DECLARE_menufieldvector(x)
288 #define PRVM_DECLARE_menufieldstring(x)
289 #define PRVM_DECLARE_menufieldedict(x)
290 #define PRVM_DECLARE_menufieldfunction(x)
291 #define PRVM_DECLARE_serverfunction(x)
292 #define PRVM_DECLARE_clientfunction(x)
293 #define PRVM_DECLARE_menufunction(x)
294 #define PRVM_DECLARE_field(x)
295 #define PRVM_DECLARE_global(x)
296 #define PRVM_DECLARE_function(x)
297 #include "prvm_offsets.h"
298 #undef PRVM_DECLARE_serverglobalfloat
299 #undef PRVM_DECLARE_serverglobalvector
300 #undef PRVM_DECLARE_serverglobalstring
301 #undef PRVM_DECLARE_serverglobaledict
302 #undef PRVM_DECLARE_serverglobalfunction
303 #undef PRVM_DECLARE_clientglobalfloat
304 #undef PRVM_DECLARE_clientglobalvector
305 #undef PRVM_DECLARE_clientglobalstring
306 #undef PRVM_DECLARE_clientglobaledict
307 #undef PRVM_DECLARE_clientglobalfunction
308 #undef PRVM_DECLARE_menuglobalfloat
309 #undef PRVM_DECLARE_menuglobalvector
310 #undef PRVM_DECLARE_menuglobalstring
311 #undef PRVM_DECLARE_menuglobaledict
312 #undef PRVM_DECLARE_menuglobalfunction
313 #undef PRVM_DECLARE_serverfieldfloat
314 #undef PRVM_DECLARE_serverfieldvector
315 #undef PRVM_DECLARE_serverfieldstring
316 #undef PRVM_DECLARE_serverfieldedict
317 #undef PRVM_DECLARE_serverfieldfunction
318 #undef PRVM_DECLARE_clientfieldfloat
319 #undef PRVM_DECLARE_clientfieldvector
320 #undef PRVM_DECLARE_clientfieldstring
321 #undef PRVM_DECLARE_clientfieldedict
322 #undef PRVM_DECLARE_clientfieldfunction
323 #undef PRVM_DECLARE_menufieldfloat
324 #undef PRVM_DECLARE_menufieldvector
325 #undef PRVM_DECLARE_menufieldstring
326 #undef PRVM_DECLARE_menufieldedict
327 #undef PRVM_DECLARE_menufieldfunction
328 #undef PRVM_DECLARE_serverfunction
329 #undef PRVM_DECLARE_clientfunction
330 #undef PRVM_DECLARE_menufunction
331 #undef PRVM_DECLARE_field
332 #undef PRVM_DECLARE_global
333 #undef PRVM_DECLARE_function
334 };
335
336 #define SV_REQGLOBALS (sizeof(sv_reqglobals) / sizeof(prvm_required_field_t))
337
338 prvm_required_field_t sv_reqglobals[] =
339 {
340 #define PRVM_DECLARE_serverglobalfloat(x) {ev_float, #x},
341 #define PRVM_DECLARE_serverglobalvector(x) {ev_vector, #x},
342 #define PRVM_DECLARE_serverglobalstring(x) {ev_string, #x},
343 #define PRVM_DECLARE_serverglobaledict(x) {ev_entity, #x},
344 #define PRVM_DECLARE_serverglobalfunction(x) {ev_function, #x},
345 #define PRVM_DECLARE_clientglobalfloat(x)
346 #define PRVM_DECLARE_clientglobalvector(x)
347 #define PRVM_DECLARE_clientglobalstring(x)
348 #define PRVM_DECLARE_clientglobaledict(x)
349 #define PRVM_DECLARE_clientglobalfunction(x)
350 #define PRVM_DECLARE_menuglobalfloat(x)
351 #define PRVM_DECLARE_menuglobalvector(x)
352 #define PRVM_DECLARE_menuglobalstring(x)
353 #define PRVM_DECLARE_menuglobaledict(x)
354 #define PRVM_DECLARE_menuglobalfunction(x)
355 #define PRVM_DECLARE_serverfieldfloat(x)
356 #define PRVM_DECLARE_serverfieldvector(x)
357 #define PRVM_DECLARE_serverfieldstring(x)
358 #define PRVM_DECLARE_serverfieldedict(x)
359 #define PRVM_DECLARE_serverfieldfunction(x)
360 #define PRVM_DECLARE_clientfieldfloat(x)
361 #define PRVM_DECLARE_clientfieldvector(x)
362 #define PRVM_DECLARE_clientfieldstring(x)
363 #define PRVM_DECLARE_clientfieldedict(x)
364 #define PRVM_DECLARE_clientfieldfunction(x)
365 #define PRVM_DECLARE_menufieldfloat(x)
366 #define PRVM_DECLARE_menufieldvector(x)
367 #define PRVM_DECLARE_menufieldstring(x)
368 #define PRVM_DECLARE_menufieldedict(x)
369 #define PRVM_DECLARE_menufieldfunction(x)
370 #define PRVM_DECLARE_serverfunction(x)
371 #define PRVM_DECLARE_clientfunction(x)
372 #define PRVM_DECLARE_menufunction(x)
373 #define PRVM_DECLARE_field(x)
374 #define PRVM_DECLARE_global(x)
375 #define PRVM_DECLARE_function(x)
376 #include "prvm_offsets.h"
377 #undef PRVM_DECLARE_serverglobalfloat
378 #undef PRVM_DECLARE_serverglobalvector
379 #undef PRVM_DECLARE_serverglobalstring
380 #undef PRVM_DECLARE_serverglobaledict
381 #undef PRVM_DECLARE_serverglobalfunction
382 #undef PRVM_DECLARE_clientglobalfloat
383 #undef PRVM_DECLARE_clientglobalvector
384 #undef PRVM_DECLARE_clientglobalstring
385 #undef PRVM_DECLARE_clientglobaledict
386 #undef PRVM_DECLARE_clientglobalfunction
387 #undef PRVM_DECLARE_menuglobalfloat
388 #undef PRVM_DECLARE_menuglobalvector
389 #undef PRVM_DECLARE_menuglobalstring
390 #undef PRVM_DECLARE_menuglobaledict
391 #undef PRVM_DECLARE_menuglobalfunction
392 #undef PRVM_DECLARE_serverfieldfloat
393 #undef PRVM_DECLARE_serverfieldvector
394 #undef PRVM_DECLARE_serverfieldstring
395 #undef PRVM_DECLARE_serverfieldedict
396 #undef PRVM_DECLARE_serverfieldfunction
397 #undef PRVM_DECLARE_clientfieldfloat
398 #undef PRVM_DECLARE_clientfieldvector
399 #undef PRVM_DECLARE_clientfieldstring
400 #undef PRVM_DECLARE_clientfieldedict
401 #undef PRVM_DECLARE_clientfieldfunction
402 #undef PRVM_DECLARE_menufieldfloat
403 #undef PRVM_DECLARE_menufieldvector
404 #undef PRVM_DECLARE_menufieldstring
405 #undef PRVM_DECLARE_menufieldedict
406 #undef PRVM_DECLARE_menufieldfunction
407 #undef PRVM_DECLARE_serverfunction
408 #undef PRVM_DECLARE_clientfunction
409 #undef PRVM_DECLARE_menufunction
410 #undef PRVM_DECLARE_field
411 #undef PRVM_DECLARE_global
412 #undef PRVM_DECLARE_function
413 };
414
415
416
417 //============================================================================
418
SV_AreaStats_f(void)419 static void SV_AreaStats_f(void)
420 {
421 World_PrintAreaStats(&sv.world, "server");
422 }
423
424 /*
425 ===============
426 SV_Init
427 ===============
428 */
SV_Init(void)429 void SV_Init (void)
430 {
431 // init the csqc progs cvars, since they are updated/used by the server code
432 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
433 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
434 extern cvar_t csqc_progcrc;
435 extern cvar_t csqc_progsize;
436 extern cvar_t csqc_usedemoprogs;
437
438 Cvar_RegisterVariable(&sv_worldmessage);
439 Cvar_RegisterVariable(&sv_worldname);
440 Cvar_RegisterVariable(&sv_worldnamenoextension);
441 Cvar_RegisterVariable(&sv_worldbasename);
442
443 Cvar_RegisterVariable (&csqc_progname);
444 Cvar_RegisterVariable (&csqc_progcrc);
445 Cvar_RegisterVariable (&csqc_progsize);
446 Cvar_RegisterVariable (&csqc_usedemoprogs);
447
448 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
449 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
450 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
451 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
452
453 Cvar_RegisterVariable (&sv_disablenotify);
454 Cvar_RegisterVariable (&coop);
455 Cvar_RegisterVariable (&deathmatch);
456 Cvar_RegisterVariable (&fraglimit);
457 Cvar_RegisterVariable (&gamecfg);
458 Cvar_RegisterVariable (&noexit);
459 Cvar_RegisterVariable (&nomonsters);
460 Cvar_RegisterVariable (&pausable);
461 Cvar_RegisterVariable (&pr_checkextension);
462 Cvar_RegisterVariable (&samelevel);
463 Cvar_RegisterVariable (&skill);
464 Cvar_RegisterVariable (&slowmo);
465 Cvar_RegisterVariable (&sv_accelerate);
466 Cvar_RegisterVariable (&sv_aim);
467 Cvar_RegisterVariable (&sv_airaccel_qw);
468 Cvar_RegisterVariable (&sv_airaccel_qw_stretchfactor);
469 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
470 Cvar_RegisterVariable (&sv_airaccelerate);
471 Cvar_RegisterVariable (&sv_airstopaccelerate);
472 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
473 Cvar_RegisterVariable (&sv_maxairstrafespeed);
474 Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
475 Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
476 Cvar_RegisterVariable (&sv_aircontrol);
477 Cvar_RegisterVariable (&sv_aircontrol_power);
478 Cvar_RegisterVariable (&sv_aircontrol_penalty);
479 Cvar_RegisterVariable (&sv_allowdownloads);
480 Cvar_RegisterVariable (&sv_allowdownloads_archive);
481 Cvar_RegisterVariable (&sv_allowdownloads_config);
482 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
483 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
484 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
485 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
486 Cvar_RegisterVariable (&sv_clmovement_enable);
487 Cvar_RegisterVariable (&sv_clmovement_minping);
488 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
489 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
490 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
491 Cvar_RegisterVariable (&sv_cullentities_pvs);
492 Cvar_RegisterVariable (&sv_cullentities_stats);
493 Cvar_RegisterVariable (&sv_cullentities_trace);
494 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
495 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
496 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
497 Cvar_RegisterVariable (&sv_cullentities_trace_eyejitter);
498 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
499 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
500 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
501 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
502 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
503 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
504 Cvar_RegisterVariable (&sv_debugmove);
505 Cvar_RegisterVariable (&sv_echobprint);
506 Cvar_RegisterVariable (&sv_edgefriction);
507 Cvar_RegisterVariable (&sv_entpatch);
508 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
509 Cvar_RegisterVariable (&sv_freezenonclients);
510 Cvar_RegisterVariable (&sv_friction);
511 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
512 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
513 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
514 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
515 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
516 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
517 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
518 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
519 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
520 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
521 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
522 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
523 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
524 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_separation);
525 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
526 Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
527 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
528 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
529 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
530 Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
531 Cvar_RegisterVariable (&sv_gameplayfix_nostepmoveonsteepslopes);
532 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
533 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
534 Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
535 Cvar_RegisterVariable (&sv_gameplayfix_q1bsptracelinereportstexture);
536 Cvar_RegisterVariable (&sv_gameplayfix_unstickplayers);
537 Cvar_RegisterVariable (&sv_gameplayfix_unstickentities);
538 Cvar_RegisterVariable (&sv_gameplayfix_fixedcheckwatertransition);
539 Cvar_RegisterVariable (&sv_gravity);
540 Cvar_RegisterVariable (&sv_init_frame_count);
541 Cvar_RegisterVariable (&sv_idealpitchscale);
542 Cvar_RegisterVariable (&sv_jumpstep);
543 Cvar_RegisterVariable (&sv_jumpvelocity);
544 Cvar_RegisterVariable (&sv_maxairspeed);
545 Cvar_RegisterVariable (&sv_maxrate);
546 Cvar_RegisterVariable (&sv_maxspeed);
547 Cvar_RegisterVariable (&sv_maxvelocity);
548 Cvar_RegisterVariable (&sv_nostep);
549 Cvar_RegisterVariable (&sv_playerphysicsqc);
550 Cvar_RegisterVariable (&sv_progs);
551 Cvar_RegisterVariable (&sv_protocolname);
552 Cvar_RegisterVariable (&sv_random_seed);
553 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
554 Cvar_RegisterVariable (&sv_sound_land);
555 Cvar_RegisterVariable (&sv_sound_watersplash);
556 Cvar_RegisterVariable (&sv_stepheight);
557 Cvar_RegisterVariable (&sv_stopspeed);
558 Cvar_RegisterVariable (&sv_wallfriction);
559 Cvar_RegisterVariable (&sv_wateraccelerate);
560 Cvar_RegisterVariable (&sv_waterfriction);
561 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
562 Cvar_RegisterVariable (&sv_warsowbunny_accel);
563 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
564 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
565 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
566 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
567 Cvar_RegisterVariable (&sv_areadebug);
568 Cvar_RegisterVariable (&sys_ticrate);
569 Cvar_RegisterVariable (&teamplay);
570 Cvar_RegisterVariable (&timelimit);
571 Cvar_RegisterVariable (&sv_threaded);
572
573 Cvar_RegisterVariable (&saved1);
574 Cvar_RegisterVariable (&saved2);
575 Cvar_RegisterVariable (&saved3);
576 Cvar_RegisterVariable (&saved4);
577 Cvar_RegisterVariable (&savedgamecfg);
578 Cvar_RegisterVariable (&scratch1);
579 Cvar_RegisterVariable (&scratch2);
580 Cvar_RegisterVariable (&scratch3);
581 Cvar_RegisterVariable (&scratch4);
582 Cvar_RegisterVariable (&temp1);
583
584 // LordHavoc: Nehahra uses these to pass data around cutscene demos
585 Cvar_RegisterVariable (&nehx00);
586 Cvar_RegisterVariable (&nehx01);
587 Cvar_RegisterVariable (&nehx02);
588 Cvar_RegisterVariable (&nehx03);
589 Cvar_RegisterVariable (&nehx04);
590 Cvar_RegisterVariable (&nehx05);
591 Cvar_RegisterVariable (&nehx06);
592 Cvar_RegisterVariable (&nehx07);
593 Cvar_RegisterVariable (&nehx08);
594 Cvar_RegisterVariable (&nehx09);
595 Cvar_RegisterVariable (&nehx10);
596 Cvar_RegisterVariable (&nehx11);
597 Cvar_RegisterVariable (&nehx12);
598 Cvar_RegisterVariable (&nehx13);
599 Cvar_RegisterVariable (&nehx14);
600 Cvar_RegisterVariable (&nehx15);
601 Cvar_RegisterVariable (&nehx16);
602 Cvar_RegisterVariable (&nehx17);
603 Cvar_RegisterVariable (&nehx18);
604 Cvar_RegisterVariable (&nehx19);
605 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
606
607 Cvar_RegisterVariable (&sv_autodemo_perclient);
608 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
609 Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
610
611 Cvar_RegisterVariable (&halflifebsp);
612 Cvar_RegisterVariable (&sv_mapformat_is_quake2);
613 Cvar_RegisterVariable (&sv_mapformat_is_quake3);
614
615 sv_mempool = Mem_AllocPool("server", 0, NULL);
616 }
617
SV_SaveEntFile_f(void)618 static void SV_SaveEntFile_f(void)
619 {
620 char vabuf[1024];
621 if (!sv.active || !sv.worldmodel)
622 {
623 Con_Print("Not running a server\n");
624 return;
625 }
626 FS_WriteFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
627 }
628
629
630 /*
631 =============================================================================
632
633 EVENT MESSAGES
634
635 =============================================================================
636 */
637
638 /*
639 ==================
640 SV_StartParticle
641
642 Make sure the event gets sent to all clients
643 ==================
644 */
SV_StartParticle(vec3_t org,vec3_t dir,int color,int count)645 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
646 {
647 int i;
648
649 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
650 return;
651 MSG_WriteByte (&sv.datagram, svc_particle);
652 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
653 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
654 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
655 for (i=0 ; i<3 ; i++)
656 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
657 MSG_WriteByte (&sv.datagram, count);
658 MSG_WriteByte (&sv.datagram, color);
659 SV_FlushBroadcastMessages();
660 }
661
662 /*
663 ==================
664 SV_StartEffect
665
666 Make sure the event gets sent to all clients
667 ==================
668 */
SV_StartEffect(vec3_t org,int modelindex,int startframe,int framecount,int framerate)669 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
670 {
671 if (modelindex >= 256 || startframe >= 256)
672 {
673 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
674 return;
675 MSG_WriteByte (&sv.datagram, svc_effect2);
676 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
677 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
678 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
679 MSG_WriteShort (&sv.datagram, modelindex);
680 MSG_WriteShort (&sv.datagram, startframe);
681 MSG_WriteByte (&sv.datagram, framecount);
682 MSG_WriteByte (&sv.datagram, framerate);
683 }
684 else
685 {
686 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
687 return;
688 MSG_WriteByte (&sv.datagram, svc_effect);
689 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
690 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
691 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
692 MSG_WriteByte (&sv.datagram, modelindex);
693 MSG_WriteByte (&sv.datagram, startframe);
694 MSG_WriteByte (&sv.datagram, framecount);
695 MSG_WriteByte (&sv.datagram, framerate);
696 }
697 SV_FlushBroadcastMessages();
698 }
699
700 /*
701 ==================
702 SV_StartSound
703
704 Each entity can have eight independant sound sources, like voice,
705 weapon, feet, etc.
706
707 Channel 0 is an auto-allocate channel, the others override anything
708 already running on that entity/channel pair.
709
710 An attenuation of 0 will play full volume everywhere in the level.
711 Larger attenuations will drop off. (max 4 attenuation)
712
713 ==================
714 */
SV_StartSound(prvm_edict_t * entity,int channel,const char * sample,int nvolume,float attenuation,qboolean reliable,float speed)715 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int nvolume, float attenuation, qboolean reliable, float speed)
716 {
717 prvm_prog_t *prog = SVVM_prog;
718 sizebuf_t *dest;
719 int sound_num, field_mask, i, ent, speed4000;
720
721 dest = (reliable ? &sv.reliable_datagram : &sv.datagram);
722
723 if (nvolume < 0 || nvolume > 255)
724 {
725 Con_Printf ("SV_StartSound: volume = %i\n", nvolume);
726 return;
727 }
728
729 if (attenuation < 0 || attenuation > 4)
730 {
731 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
732 return;
733 }
734
735 if (!IS_CHAN(channel))
736 {
737 Con_Printf ("SV_StartSound: channel = %i\n", channel);
738 return;
739 }
740
741 channel = CHAN_ENGINE2NET(channel);
742
743 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
744 return;
745
746 // find precache number for sound
747 sound_num = SV_SoundIndex(sample, 1);
748 if (!sound_num)
749 return;
750
751 ent = PRVM_NUM_FOR_EDICT(entity);
752
753 speed4000 = (int)floor(speed * 4000.0f + 0.5f);
754 field_mask = 0;
755 if (nvolume != DEFAULT_SOUND_PACKET_VOLUME)
756 field_mask |= SND_VOLUME;
757 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
758 field_mask |= SND_ATTENUATION;
759 if (speed4000 && speed4000 != 4000)
760 field_mask |= SND_SPEEDUSHORT4000;
761 if (ent >= 8192 || channel < 0 || channel > 7)
762 field_mask |= SND_LARGEENTITY;
763 if (sound_num >= 256)
764 field_mask |= SND_LARGESOUND;
765
766 // directed messages go only to the entity they are targeted on
767 MSG_WriteByte (dest, svc_sound);
768 MSG_WriteByte (dest, field_mask);
769 if (field_mask & SND_VOLUME)
770 MSG_WriteByte (dest, nvolume);
771 if (field_mask & SND_ATTENUATION)
772 MSG_WriteByte (dest, (int)(attenuation*64));
773 if (field_mask & SND_SPEEDUSHORT4000)
774 MSG_WriteShort (dest, speed4000);
775 if (field_mask & SND_LARGEENTITY)
776 {
777 MSG_WriteShort (dest, ent);
778 MSG_WriteChar (dest, channel);
779 }
780 else
781 MSG_WriteShort (dest, (ent<<3) | channel);
782 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
783 MSG_WriteShort (dest, sound_num);
784 else
785 MSG_WriteByte (dest, sound_num);
786 for (i = 0;i < 3;i++)
787 MSG_WriteCoord (dest, PRVM_serveredictvector(entity, origin)[i]+0.5*(PRVM_serveredictvector(entity, mins)[i]+PRVM_serveredictvector(entity, maxs)[i]), sv.protocol);
788
789 // TODO do we have to do anything here when dest is &sv.reliable_datagram?
790 if(!reliable)
791 SV_FlushBroadcastMessages();
792 }
793
794 /*
795 ==================
796 SV_StartPointSound
797
798 Nearly the same logic as SV_StartSound, except an origin
799 instead of an entity is provided and channel is omitted.
800
801 The entity sent to the client is 0 (world) and the channel
802 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
803 function, therefore the check for it is omitted.
804
805 ==================
806 */
SV_StartPointSound(vec3_t origin,const char * sample,int nvolume,float attenuation,float speed)807 void SV_StartPointSound (vec3_t origin, const char *sample, int nvolume, float attenuation, float speed)
808 {
809 int sound_num, field_mask, i, speed4000;
810
811 if (nvolume < 0 || nvolume > 255)
812 {
813 Con_Printf ("SV_StartPointSound: volume = %i\n", nvolume);
814 return;
815 }
816
817 if (attenuation < 0 || attenuation > 4)
818 {
819 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
820 return;
821 }
822
823 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
824 return;
825
826 // find precache number for sound
827 sound_num = SV_SoundIndex(sample, 1);
828 if (!sound_num)
829 return;
830
831 speed4000 = (int)(speed * 40.0f);
832 field_mask = 0;
833 if (nvolume != DEFAULT_SOUND_PACKET_VOLUME)
834 field_mask |= SND_VOLUME;
835 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
836 field_mask |= SND_ATTENUATION;
837 if (sound_num >= 256)
838 field_mask |= SND_LARGESOUND;
839 if (speed4000 && speed4000 != 4000)
840 field_mask |= SND_SPEEDUSHORT4000;
841
842 // directed messages go only to the entity they are targeted on
843 MSG_WriteByte (&sv.datagram, svc_sound);
844 MSG_WriteByte (&sv.datagram, field_mask);
845 if (field_mask & SND_VOLUME)
846 MSG_WriteByte (&sv.datagram, nvolume);
847 if (field_mask & SND_ATTENUATION)
848 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
849 if (field_mask & SND_SPEEDUSHORT4000)
850 MSG_WriteShort (&sv.datagram, speed4000);
851 // Always write entnum 0 for the world entity
852 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
853 if (field_mask & SND_LARGESOUND)
854 MSG_WriteShort (&sv.datagram, sound_num);
855 else
856 MSG_WriteByte (&sv.datagram, sound_num);
857 for (i = 0;i < 3;i++)
858 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
859 SV_FlushBroadcastMessages();
860 }
861
862 /*
863 ==============================================================================
864
865 CLIENT SPAWNING
866
867 ==============================================================================
868 */
869
870 /*
871 ================
872 SV_SendServerinfo
873
874 Sends the first message from the server to a connected client.
875 This will be sent on the initial connection and upon each server load.
876 ================
877 */
SV_SendServerinfo(client_t * client)878 void SV_SendServerinfo (client_t *client)
879 {
880 prvm_prog_t *prog = SVVM_prog;
881 int i;
882 char message[128];
883 char vabuf[1024];
884
885 // we know that this client has a netconnection and thus is not a bot
886
887 // edicts get reallocated on level changes, so we need to update it here
888 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
889
890 // clear cached stuff that depends on the level
891 client->weaponmodel[0] = 0;
892 client->weaponmodelindex = 0;
893
894 // LordHavoc: clear entityframe tracking
895 client->latestframenum = 0;
896
897 // initialize the movetime, so a speedhack can't make use of the time before this client joined
898 client->cmd.time = sv.time;
899
900 if (client->entitydatabase)
901 EntityFrame_FreeDatabase(client->entitydatabase);
902 if (client->entitydatabase4)
903 EntityFrame4_FreeDatabase(client->entitydatabase4);
904 if (client->entitydatabase5)
905 EntityFrame5_FreeDatabase(client->entitydatabase5);
906
907 memset(client->stats, 0, sizeof(client->stats));
908 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
909
910 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
911 {
912 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
913 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
914 else if (sv.protocol == PROTOCOL_DARKPLACES4)
915 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
916 else
917 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
918 }
919
920 // reset csqc entity versions
921 for (i = 0;i < prog->max_edicts;i++)
922 {
923 client->csqcentityscope[i] = 0;
924 client->csqcentitysendflags[i] = 0xFFFFFF;
925 }
926 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
927 {
928 client->csqcentityframehistory[i].num = 0;
929 client->csqcentityframehistory[i].framenum = -1;
930 }
931 client->csqcnumedicts = 0;
932 client->csqcentityframehistory_next = 0;
933
934 SZ_Clear (&client->netconnection->message);
935 MSG_WriteByte (&client->netconnection->message, svc_print);
936 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
937 MSG_WriteString (&client->netconnection->message,message);
938
939 SV_StopDemoRecording(client); // to split up demos into different files
940 if(sv_autodemo_perclient.integer)
941 {
942 char demofile[MAX_OSPATH];
943 char ipaddress[MAX_QPATH];
944 size_t j;
945
946 // start a new demo file
947 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
948 for(j = 0; ipaddress[j]; ++j)
949 if(!isalnum(ipaddress[j]))
950 ipaddress[j] = '-';
951 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
952
953 SV_StartDemoRecording(client, demofile, -1);
954 }
955
956 //[515]: init csprogs according to version of svprogs, check the crc, etc.
957 if (sv.csqc_progname[0])
958 {
959 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
960 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
961 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progname %s\n", sv.csqc_progname));
962 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
963 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progsize %i\n", sv.csqc_progsize));
964 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
965 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progcrc %i\n", sv.csqc_progcrc));
966
967 if(client->sv_demo_file != NULL)
968 {
969 int k;
970 static char buf[NET_MAXMESSAGE];
971 sizebuf_t sb;
972
973 sb.data = (unsigned char *) buf;
974 sb.maxsize = sizeof(buf);
975 k = 0;
976 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, k++, &sb, sv.protocol))
977 SV_WriteDemoMessage(client, &sb, false);
978 }
979
980 //[515]: init stufftext string (it is sent before svc_serverinfo)
981 if (PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd)))
982 {
983 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
984 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "%s\n", PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd))));
985 }
986 }
987
988 //if (sv_allowdownloads.integer)
989 // always send the info that the server supports the protocol, even if downloads are forbidden
990 // only because of that, the CSQC exception can work
991 {
992 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
993 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
994 }
995
996 // send at this time so it's guaranteed to get executed at the right time
997 {
998 client_t *save;
999 save = host_client;
1000 host_client = client;
1001 Curl_SendRequirements();
1002 host_client = save;
1003 }
1004
1005 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
1006 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
1007 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
1008
1009 if (!coop.integer && deathmatch.integer)
1010 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
1011 else
1012 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
1013
1014 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)));
1015
1016 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
1017 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
1018 MSG_WriteByte (&client->netconnection->message, 0);
1019
1020 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
1021 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
1022 MSG_WriteByte (&client->netconnection->message, 0);
1023
1024 // send music
1025 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
1026 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
1027 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
1028
1029 // set view
1030 // store this in clientcamera, too
1031 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
1032 MSG_WriteByte (&client->netconnection->message, svc_setview);
1033 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
1034
1035 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
1036 MSG_WriteByte (&client->netconnection->message, 1);
1037
1038 client->prespawned = false; // need prespawn, spawn, etc
1039 client->spawned = false; // need prespawn, spawn, etc
1040 client->begun = false; // need prespawn, spawn, etc
1041 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
1042
1043 // clear movement info until client enters the new level properly
1044 memset(&client->cmd, 0, sizeof(client->cmd));
1045 client->movesequence = 0;
1046 client->movement_highestsequence_seen = 0;
1047 memset(&client->movement_count, 0, sizeof(client->movement_count));
1048 #ifdef NUM_PING_TIMES
1049 for (i = 0;i < NUM_PING_TIMES;i++)
1050 client->ping_times[i] = 0;
1051 client->num_pings = 0;
1052 #endif
1053 client->ping = 0;
1054
1055 // allow the client some time to send his keepalives, even if map loading took ages
1056 client->netconnection->timeout = realtime + net_connecttimeout.value;
1057 }
1058
1059 /*
1060 ================
1061 SV_ConnectClient
1062
1063 Initializes a client_t for a new net connection. This will only be called
1064 once for a player each game, not once for each level change.
1065 ================
1066 */
SV_ConnectClient(int clientnum,netconn_t * netconnection)1067 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
1068 {
1069 prvm_prog_t *prog = SVVM_prog;
1070 client_t *client;
1071 int i;
1072
1073 client = svs.clients + clientnum;
1074
1075 // set up the client_t
1076 if (sv.loadgame)
1077 {
1078 float backupparms[NUM_SPAWN_PARMS];
1079 memcpy(backupparms, client->spawn_parms, sizeof(backupparms));
1080 memset(client, 0, sizeof(*client));
1081 memcpy(client->spawn_parms, backupparms, sizeof(backupparms));
1082 }
1083 else
1084 memset(client, 0, sizeof(*client));
1085 client->active = true;
1086 client->netconnection = netconnection;
1087
1088 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
1089
1090 if(client->netconnection && client->netconnection->crypto.authenticated)
1091 {
1092 Con_Printf("%s connection to %s has been established: client is %s@%s%.*s, I am %.*s@%s%.*s\n",
1093 client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated",
1094 client->netconnection->address,
1095 client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-",
1096 (client->netconnection->crypto.client_issigned || !client->netconnection->crypto.client_keyfp[0]) ? "" : "~",
1097 crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-",
1098 crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-",
1099 (client->netconnection->crypto.server_issigned || !client->netconnection->crypto.server_keyfp[0]) ? "" : "~",
1100 crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-"
1101 );
1102 }
1103
1104 strlcpy(client->name, "unconnected", sizeof(client->name));
1105 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
1106 client->prespawned = false;
1107 client->spawned = false;
1108 client->begun = false;
1109 client->edict = PRVM_EDICT_NUM(clientnum+1);
1110 if (client->netconnection)
1111 client->netconnection->message.allowoverflow = true; // we can catch it
1112 // prepare the unreliable message buffer
1113 client->unreliablemsg.data = client->unreliablemsg_data;
1114 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
1115 // updated by receiving "rate" command from client, this is also the default if not using a DP client
1116 client->rate = 1000000000;
1117 client->connecttime = realtime;
1118
1119 if (!sv.loadgame)
1120 {
1121 // call the progs to get default spawn parms for the new client
1122 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
1123 PRVM_serverglobalfloat(time) = sv.time;
1124 PRVM_serverglobaledict(self) = 0;
1125 prog->ExecuteProgram(prog, PRVM_serverfunction(SetNewParms), "QC function SetNewParms is missing");
1126 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
1127 client->spawn_parms[i] = (&PRVM_serverglobalfloat(parm1))[i];
1128
1129 // set up the entity for this client (including .colormap, .team, etc)
1130 PRVM_ED_ClearEdict(prog, client->edict);
1131 }
1132
1133 // don't call SendServerinfo for a fresh botclient because its fields have
1134 // not been set up by the qc yet
1135 if (client->netconnection)
1136 SV_SendServerinfo (client);
1137 else
1138 client->prespawned = client->spawned = client->begun = true;
1139 }
1140
1141
1142 /*
1143 ===============================================================================
1144
1145 FRAME UPDATES
1146
1147 ===============================================================================
1148 */
1149
1150 /*
1151 =============================================================================
1152
1153 The PVS must include a small area around the client to allow head bobbing
1154 or other small motion on the client side. Otherwise, a bob might cause an
1155 entity that should be visible to not show up, especially when the bob
1156 crosses a waterline.
1157
1158 =============================================================================
1159 */
1160
SV_PrepareEntityForSending(prvm_edict_t * ent,entity_state_t * cs,int enumber)1161 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
1162 {
1163 prvm_prog_t *prog = SVVM_prog;
1164 int i;
1165 unsigned int sendflags;
1166 unsigned int version;
1167 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
1168 unsigned int customizeentityforclient;
1169 unsigned int sendentity;
1170 float f;
1171 prvm_vec_t *v;
1172 vec3_t cullmins, cullmaxs;
1173 dp_model_t *model;
1174
1175 // fast path for games that do not use legacy entity networking
1176 // note: still networks clients even if they are legacy
1177 sendentity = PRVM_serveredictfunction(ent, SendEntity);
1178 if (sv_onlycsqcnetworking.integer && !sendentity && enumber > svs.maxclients)
1179 return false;
1180
1181 // this 2 billion unit check is actually to detect NAN origins
1182 // (we really don't want to send those)
1183 if (!(VectorLength2(PRVM_serveredictvector(ent, origin)) < 2000000000.0*2000000000.0))
1184 return false;
1185
1186 // EF_NODRAW prevents sending for any reason except for your own
1187 // client, so we must keep all clients in this superset
1188 effects = (unsigned)PRVM_serveredictfloat(ent, effects);
1189
1190 // we can omit invisible entities with no effects that are not clients
1191 // LordHavoc: this could kill tags attached to an invisible entity, I
1192 // just hope we never have to support that case
1193 i = (int)PRVM_serveredictfloat(ent, modelindex);
1194 modelindex = (i >= 1 && i < MAX_MODELS && PRVM_serveredictstring(ent, model) && *PRVM_GetString(prog, PRVM_serveredictstring(ent, model)) && sv.models[i]) ? i : 0;
1195
1196 flags = 0;
1197 i = (int)(PRVM_serveredictfloat(ent, glow_size) * 0.25f);
1198 glowsize = (unsigned char)bound(0, i, 255);
1199 if (PRVM_serveredictfloat(ent, glow_trail))
1200 flags |= RENDER_GLOWTRAIL;
1201 if (PRVM_serveredictedict(ent, viewmodelforclient))
1202 flags |= RENDER_VIEWMODEL;
1203
1204 v = PRVM_serveredictvector(ent, color);
1205 f = v[0]*256;
1206 light[0] = (unsigned short)bound(0, f, 65535);
1207 f = v[1]*256;
1208 light[1] = (unsigned short)bound(0, f, 65535);
1209 f = v[2]*256;
1210 light[2] = (unsigned short)bound(0, f, 65535);
1211 f = PRVM_serveredictfloat(ent, light_lev);
1212 light[3] = (unsigned short)bound(0, f, 65535);
1213 lightstyle = (unsigned char)PRVM_serveredictfloat(ent, style);
1214 lightpflags = (unsigned char)PRVM_serveredictfloat(ent, pflags);
1215
1216 if (gamemode == GAME_TENEBRAE)
1217 {
1218 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1219 if (effects & 16)
1220 {
1221 effects &= ~16;
1222 lightpflags |= PFLAGS_FULLDYNAMIC;
1223 }
1224 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1225 if (effects & 32)
1226 {
1227 effects &= ~32;
1228 light[0] = (int)(0.2*256);
1229 light[1] = (int)(1.0*256);
1230 light[2] = (int)(0.2*256);
1231 light[3] = 200;
1232 lightpflags |= PFLAGS_FULLDYNAMIC;
1233 }
1234 }
1235
1236 specialvisibilityradius = 0;
1237 if (lightpflags & PFLAGS_FULLDYNAMIC)
1238 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1239 if (glowsize)
1240 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1241 if (flags & RENDER_GLOWTRAIL)
1242 specialvisibilityradius = max(specialvisibilityradius, 100);
1243 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1244 {
1245 if (effects & EF_BRIGHTFIELD)
1246 specialvisibilityradius = max(specialvisibilityradius, 80);
1247 if (effects & EF_MUZZLEFLASH)
1248 specialvisibilityradius = max(specialvisibilityradius, 100);
1249 if (effects & EF_BRIGHTLIGHT)
1250 specialvisibilityradius = max(specialvisibilityradius, 400);
1251 if (effects & EF_DIMLIGHT)
1252 specialvisibilityradius = max(specialvisibilityradius, 200);
1253 if (effects & EF_RED)
1254 specialvisibilityradius = max(specialvisibilityradius, 200);
1255 if (effects & EF_BLUE)
1256 specialvisibilityradius = max(specialvisibilityradius, 200);
1257 if (effects & EF_FLAME)
1258 specialvisibilityradius = max(specialvisibilityradius, 250);
1259 if (effects & EF_STARDUST)
1260 specialvisibilityradius = max(specialvisibilityradius, 100);
1261 }
1262
1263 // early culling checks
1264 // (final culling is done by SV_MarkWriteEntityStateToClient)
1265 customizeentityforclient = PRVM_serveredictfunction(ent, customizeentityforclient);
1266 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1267 return false;
1268
1269 *cs = defaultstate;
1270 cs->active = ACTIVE_NETWORK;
1271 cs->number = enumber;
1272 VectorCopy(PRVM_serveredictvector(ent, origin), cs->origin);
1273 VectorCopy(PRVM_serveredictvector(ent, angles), cs->angles);
1274 cs->flags = flags;
1275 cs->effects = effects;
1276 cs->colormap = (unsigned)PRVM_serveredictfloat(ent, colormap);
1277 cs->modelindex = modelindex;
1278 cs->skin = (unsigned)PRVM_serveredictfloat(ent, skin);
1279 cs->frame = (unsigned)PRVM_serveredictfloat(ent, frame);
1280 cs->viewmodelforclient = PRVM_serveredictedict(ent, viewmodelforclient);
1281 cs->exteriormodelforclient = PRVM_serveredictedict(ent, exteriormodeltoclient);
1282 cs->nodrawtoclient = PRVM_serveredictedict(ent, nodrawtoclient);
1283 cs->drawonlytoclient = PRVM_serveredictedict(ent, drawonlytoclient);
1284 cs->customizeentityforclient = customizeentityforclient;
1285 cs->tagentity = PRVM_serveredictedict(ent, tag_entity);
1286 cs->tagindex = (unsigned char)PRVM_serveredictfloat(ent, tag_index);
1287 cs->glowsize = glowsize;
1288 cs->traileffectnum = PRVM_serveredictfloat(ent, traileffectnum);
1289
1290 // don't need to init cs->colormod because the defaultstate did that for us
1291 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1292 v = PRVM_serveredictvector(ent, colormod);
1293 if (VectorLength2(v))
1294 {
1295 i = (int)(v[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1296 i = (int)(v[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1297 i = (int)(v[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1298 }
1299
1300 // don't need to init cs->glowmod because the defaultstate did that for us
1301 //cs->glowmod[0] = cs->glowmod[1] = cs->glowmod[2] = 32;
1302 v = PRVM_serveredictvector(ent, glowmod);
1303 if (VectorLength2(v))
1304 {
1305 i = (int)(v[0] * 32.0f);cs->glowmod[0] = bound(0, i, 255);
1306 i = (int)(v[1] * 32.0f);cs->glowmod[1] = bound(0, i, 255);
1307 i = (int)(v[2] * 32.0f);cs->glowmod[2] = bound(0, i, 255);
1308 }
1309
1310 cs->modelindex = modelindex;
1311
1312 cs->alpha = 255;
1313 f = (PRVM_serveredictfloat(ent, alpha) * 255.0f);
1314 if (f)
1315 {
1316 i = (int)f;
1317 cs->alpha = (unsigned char)bound(0, i, 255);
1318 }
1319 // halflife
1320 f = (PRVM_serveredictfloat(ent, renderamt));
1321 if (f)
1322 {
1323 i = (int)f;
1324 cs->alpha = (unsigned char)bound(0, i, 255);
1325 }
1326
1327 cs->scale = 16;
1328 f = (PRVM_serveredictfloat(ent, scale) * 16.0f);
1329 if (f)
1330 {
1331 i = (int)f;
1332 cs->scale = (unsigned char)bound(0, i, 255);
1333 }
1334
1335 cs->glowcolor = 254;
1336 f = PRVM_serveredictfloat(ent, glow_color);
1337 if (f)
1338 cs->glowcolor = (int)f;
1339
1340 if (PRVM_serveredictfloat(ent, fullbright))
1341 cs->effects |= EF_FULLBRIGHT;
1342
1343 f = PRVM_serveredictfloat(ent, modelflags);
1344 if (f)
1345 cs->effects |= ((unsigned int)f & 0xff) << 24;
1346
1347 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
1348 cs->flags |= RENDER_STEP;
1349 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1350 cs->flags |= RENDER_LOWPRECISION;
1351 if (PRVM_serveredictfloat(ent, colormap) >= 1024)
1352 cs->flags |= RENDER_COLORMAPPED;
1353 if (cs->viewmodelforclient)
1354 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1355
1356 if (PRVM_serveredictfloat(ent, sendcomplexanimation))
1357 {
1358 cs->flags |= RENDER_COMPLEXANIMATION;
1359 if (PRVM_serveredictfloat(ent, skeletonindex) >= 1)
1360 cs->skeletonobject = ent->priv.server->skeleton;
1361 cs->framegroupblend[0].frame = PRVM_serveredictfloat(ent, frame);
1362 cs->framegroupblend[1].frame = PRVM_serveredictfloat(ent, frame2);
1363 cs->framegroupblend[2].frame = PRVM_serveredictfloat(ent, frame3);
1364 cs->framegroupblend[3].frame = PRVM_serveredictfloat(ent, frame4);
1365 cs->framegroupblend[0].start = PRVM_serveredictfloat(ent, frame1time);
1366 cs->framegroupblend[1].start = PRVM_serveredictfloat(ent, frame2time);
1367 cs->framegroupblend[2].start = PRVM_serveredictfloat(ent, frame3time);
1368 cs->framegroupblend[3].start = PRVM_serveredictfloat(ent, frame4time);
1369 cs->framegroupblend[1].lerp = PRVM_serveredictfloat(ent, lerpfrac);
1370 cs->framegroupblend[2].lerp = PRVM_serveredictfloat(ent, lerpfrac3);
1371 cs->framegroupblend[3].lerp = PRVM_serveredictfloat(ent, lerpfrac4);
1372 cs->framegroupblend[0].lerp = 1.0f - cs->framegroupblend[1].lerp - cs->framegroupblend[2].lerp - cs->framegroupblend[3].lerp;
1373 cs->frame = 0; // don't need the legacy frame
1374 }
1375
1376 cs->light[0] = light[0];
1377 cs->light[1] = light[1];
1378 cs->light[2] = light[2];
1379 cs->light[3] = light[3];
1380 cs->lightstyle = lightstyle;
1381 cs->lightpflags = lightpflags;
1382
1383 cs->specialvisibilityradius = specialvisibilityradius;
1384
1385 // calculate the visible box of this entity (don't use the physics box
1386 // as that is often smaller than a model, and would not count
1387 // specialvisibilityradius)
1388 if ((model = SV_GetModelByIndex(modelindex)) && (model->type != mod_null))
1389 {
1390 float scale = cs->scale * (1.0f / 16.0f);
1391 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1392 {
1393 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1394 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1395 }
1396 else if (cs->angles[1] || ((effects | model->effects) & EF_ROTATE))
1397 {
1398 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1399 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1400 }
1401 else
1402 {
1403 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1404 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1405 }
1406 }
1407 else
1408 {
1409 // if there is no model (or it could not be loaded), use the physics box
1410 VectorAdd(cs->origin, PRVM_serveredictvector(ent, mins), cullmins);
1411 VectorAdd(cs->origin, PRVM_serveredictvector(ent, maxs), cullmaxs);
1412 }
1413 if (specialvisibilityradius)
1414 {
1415 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1416 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1417 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1418 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1419 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1420 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1421 }
1422
1423 // calculate center of bbox for network prioritization purposes
1424 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1425
1426 // if culling box has moved, update pvs cluster links
1427 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1428 {
1429 VectorCopy(cullmins, ent->priv.server->cullmins);
1430 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1431 // a value of -1 for pvs_numclusters indicates that the links are not
1432 // cached, and should be re-tested each time, this is the case if the
1433 // culling box touches too many pvs clusters to store, or if the world
1434 // model does not support FindBoxClusters
1435 ent->priv.server->pvs_numclusters = -1;
1436 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1437 {
1438 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1439 if (i <= MAX_ENTITYCLUSTERS)
1440 ent->priv.server->pvs_numclusters = i;
1441 }
1442 }
1443
1444 // we need to do some csqc entity upkeep here
1445 // get self.SendFlags and clear them
1446 // (to let the QC know that they've been read)
1447 if (sendentity)
1448 {
1449 sendflags = (unsigned int)PRVM_serveredictfloat(ent, SendFlags);
1450 PRVM_serveredictfloat(ent, SendFlags) = 0;
1451 // legacy self.Version system
1452 if ((version = (unsigned int)PRVM_serveredictfloat(ent, Version)))
1453 {
1454 if (sv.csqcentityversion[enumber] != version)
1455 sendflags = 0xFFFFFF;
1456 sv.csqcentityversion[enumber] = version;
1457 }
1458 // move sendflags into the per-client sendflags
1459 if (sendflags)
1460 for (i = 0;i < svs.maxclients;i++)
1461 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1462 // mark it as inactive for non-csqc networking
1463 cs->active = ACTIVE_SHARED;
1464 }
1465
1466 return true;
1467 }
1468
SV_PrepareEntitiesForSending(void)1469 static void SV_PrepareEntitiesForSending(void)
1470 {
1471 prvm_prog_t *prog = SVVM_prog;
1472 int e;
1473 prvm_edict_t *ent;
1474 // send all entities that touch the pvs
1475 sv.numsendentities = 0;
1476 sv.sendentitiesindex[0] = NULL;
1477 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1478 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1479 {
1480 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1481 {
1482 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1483 sv.numsendentities++;
1484 }
1485 }
1486 }
1487
1488 #define MAX_LINEOFSIGHTTRACES 64
1489
SV_CanSeeBox(int numtraces,vec_t eyejitter,vec_t enlarge,vec3_t eye,vec3_t entboxmins,vec3_t entboxmaxs)1490 qboolean SV_CanSeeBox(int numtraces, vec_t eyejitter, vec_t enlarge, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs)
1491 {
1492 prvm_prog_t *prog = SVVM_prog;
1493 float pitchsign;
1494 float alpha;
1495 float starttransformed[3], endtransformed[3];
1496 float boxminstransformed[3], boxmaxstransformed[3];
1497 float localboxcenter[3], localboxextents[3], localboxmins[3], localboxmaxs[3];
1498 int blocked = 0;
1499 int traceindex;
1500 int originalnumtouchedicts;
1501 int numtouchedicts = 0;
1502 int touchindex;
1503 matrix4x4_t matrix, imatrix;
1504 dp_model_t *model;
1505 prvm_edict_t *touch;
1506 static prvm_edict_t *touchedicts[MAX_EDICTS];
1507 vec3_t eyemins, eyemaxs, start;
1508 vec3_t boxmins, boxmaxs;
1509 vec3_t clipboxmins, clipboxmaxs;
1510 vec3_t endpoints[MAX_LINEOFSIGHTTRACES];
1511
1512 numtraces = min(numtraces, MAX_LINEOFSIGHTTRACES);
1513
1514 // jitter the eye location within this box
1515 eyemins[0] = eye[0] - eyejitter;
1516 eyemaxs[0] = eye[0] + eyejitter;
1517 eyemins[1] = eye[1] - eyejitter;
1518 eyemaxs[1] = eye[1] + eyejitter;
1519 eyemins[2] = eye[2] - eyejitter;
1520 eyemaxs[2] = eye[2] + eyejitter;
1521 // expand the box a little
1522 boxmins[0] = (enlarge+1) * entboxmins[0] - enlarge * entboxmaxs[0];
1523 boxmaxs[0] = (enlarge+1) * entboxmaxs[0] - enlarge * entboxmins[0];
1524 boxmins[1] = (enlarge+1) * entboxmins[1] - enlarge * entboxmaxs[1];
1525 boxmaxs[1] = (enlarge+1) * entboxmaxs[1] - enlarge * entboxmins[1];
1526 boxmins[2] = (enlarge+1) * entboxmins[2] - enlarge * entboxmaxs[2];
1527 boxmaxs[2] = (enlarge+1) * entboxmaxs[2] - enlarge * entboxmins[2];
1528
1529 VectorMAM(0.5f, boxmins, 0.5f, boxmaxs, endpoints[0]);
1530 for (traceindex = 1;traceindex < numtraces;traceindex++)
1531 VectorSet(endpoints[traceindex], lhrandom(boxmins[0], boxmaxs[0]), lhrandom(boxmins[1], boxmaxs[1]), lhrandom(boxmins[2], boxmaxs[2]));
1532
1533 // calculate sweep box for the entire swarm of traces
1534 VectorCopy(eyemins, clipboxmins);
1535 VectorCopy(eyemaxs, clipboxmaxs);
1536 for (traceindex = 0;traceindex < numtraces;traceindex++)
1537 {
1538 clipboxmins[0] = min(clipboxmins[0], endpoints[traceindex][0]);
1539 clipboxmins[1] = min(clipboxmins[1], endpoints[traceindex][1]);
1540 clipboxmins[2] = min(clipboxmins[2], endpoints[traceindex][2]);
1541 clipboxmaxs[0] = max(clipboxmaxs[0], endpoints[traceindex][0]);
1542 clipboxmaxs[1] = max(clipboxmaxs[1], endpoints[traceindex][1]);
1543 clipboxmaxs[2] = max(clipboxmaxs[2], endpoints[traceindex][2]);
1544 }
1545
1546 // get the list of entities in the sweep box
1547 if (sv_cullentities_trace_entityocclusion.integer)
1548 numtouchedicts = SV_EntitiesInBox(clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
1549 if (numtouchedicts > MAX_EDICTS)
1550 {
1551 // this never happens
1552 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
1553 numtouchedicts = MAX_EDICTS;
1554 }
1555 // iterate the entities found in the sweep box and filter them
1556 originalnumtouchedicts = numtouchedicts;
1557 numtouchedicts = 0;
1558 for (touchindex = 0;touchindex < originalnumtouchedicts;touchindex++)
1559 {
1560 touch = touchedicts[touchindex];
1561 if (PRVM_serveredictfloat(touch, solid) != SOLID_BSP)
1562 continue;
1563 model = SV_GetModelFromEdict(touch);
1564 if (!model || !model->brush.TraceLineOfSight)
1565 continue;
1566 // skip obviously transparent entities
1567 alpha = PRVM_serveredictfloat(touch, alpha);
1568 if (alpha && alpha < 1)
1569 continue;
1570 if ((int)PRVM_serveredictfloat(touch, effects) & EF_ADDITIVE)
1571 continue;
1572 touchedicts[numtouchedicts++] = touch;
1573 }
1574
1575 // now that we have a filtered list of "interesting" entities, fire each
1576 // ray against all of them, this gives us an early-out case when something
1577 // is visible (which it often is)
1578
1579 for (traceindex = 0;traceindex < numtraces;traceindex++)
1580 {
1581 VectorSet(start, lhrandom(eyemins[0], eyemaxs[0]), lhrandom(eyemins[1], eyemaxs[1]), lhrandom(eyemins[2], eyemaxs[2]));
1582 // check world occlusion
1583 if (sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight)
1584 if (!sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, start, endpoints[traceindex], boxmins, boxmaxs))
1585 continue;
1586 for (touchindex = 0;touchindex < numtouchedicts;touchindex++)
1587 {
1588 touch = touchedicts[touchindex];
1589 model = SV_GetModelFromEdict(touch);
1590 if(model && model->brush.TraceLineOfSight)
1591 {
1592 // get the entity matrix
1593 pitchsign = SV_GetPitchSign(prog, touch);
1594 Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], pitchsign * PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1);
1595 Matrix4x4_Invert_Simple(&imatrix, &matrix);
1596 // see if the ray hits this entity
1597 Matrix4x4_Transform(&imatrix, start, starttransformed);
1598 Matrix4x4_Transform(&imatrix, endpoints[traceindex], endtransformed);
1599 Matrix4x4_Transform(&imatrix, boxmins, boxminstransformed);
1600 Matrix4x4_Transform(&imatrix, boxmaxs, boxmaxstransformed);
1601 // transform the AABB to local space
1602 VectorMAM(0.5f, boxminstransformed, 0.5f, boxmaxstransformed, localboxcenter);
1603 localboxextents[0] = fabs(boxmaxstransformed[0] - localboxcenter[0]);
1604 localboxextents[1] = fabs(boxmaxstransformed[1] - localboxcenter[1]);
1605 localboxextents[2] = fabs(boxmaxstransformed[2] - localboxcenter[2]);
1606 localboxmins[0] = localboxcenter[0] - localboxextents[0];
1607 localboxmins[1] = localboxcenter[1] - localboxextents[1];
1608 localboxmins[2] = localboxcenter[2] - localboxextents[2];
1609 localboxmaxs[0] = localboxcenter[0] + localboxextents[0];
1610 localboxmaxs[1] = localboxcenter[1] + localboxextents[1];
1611 localboxmaxs[2] = localboxcenter[2] + localboxextents[2];
1612 if (!model->brush.TraceLineOfSight(model, starttransformed, endtransformed, localboxmins, localboxmaxs))
1613 {
1614 blocked++;
1615 break;
1616 }
1617 }
1618 }
1619 // check if the ray was blocked
1620 if (touchindex < numtouchedicts)
1621 continue;
1622 // return if the ray was not blocked
1623 return true;
1624 }
1625
1626 // no rays survived
1627 return false;
1628 }
1629
SV_MarkWriteEntityStateToClient(entity_state_t * s)1630 static void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1631 {
1632 prvm_prog_t *prog = SVVM_prog;
1633 int isbmodel;
1634 dp_model_t *model;
1635 prvm_edict_t *ed;
1636 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1637 return;
1638 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1639 sv.writeentitiestoclient_stats_totalentities++;
1640
1641 if (s->customizeentityforclient)
1642 {
1643 PRVM_serverglobalfloat(time) = sv.time;
1644 PRVM_serverglobaledict(self) = s->number;
1645 PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber;
1646 prog->ExecuteProgram(prog, s->customizeentityforclient, "customizeentityforclient: NULL function");
1647 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1648 return;
1649 }
1650
1651 // never reject player
1652 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1653 {
1654 // check various rejection conditions
1655 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1656 return;
1657 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1658 return;
1659 if (s->effects & EF_NODRAW)
1660 return;
1661 // LordHavoc: only send entities with a model or important effects
1662 if (!s->modelindex && s->specialvisibilityradius == 0)
1663 return;
1664
1665 isbmodel = (model = SV_GetModelByIndex(s->modelindex)) != NULL && model->name[0] == '*';
1666 // viewmodels don't have visibility checking
1667 if (s->viewmodelforclient)
1668 {
1669 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1670 return;
1671 }
1672 else if (s->tagentity)
1673 {
1674 // tag attached entities simply check their parent
1675 if (!sv.sendentitiesindex[s->tagentity])
1676 return;
1677 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1678 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1679 return;
1680 }
1681 // always send world submodels in newer protocols because they don't
1682 // generate much traffic (in old protocols they hog bandwidth)
1683 // but only if sv_cullentities_nevercullbmodels is off
1684 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1685 {
1686 // entity has survived every check so far, check if visible
1687 ed = PRVM_EDICT_NUM(s->number);
1688
1689 // if not touching a visible leaf
1690 if (sv_cullentities_pvs.integer && !r_novis.integer && !r_trippy.integer && sv.writeentitiestoclient_pvsbytes)
1691 {
1692 if (ed->priv.server->pvs_numclusters < 0)
1693 {
1694 // entity too big for clusters list
1695 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1696 {
1697 sv.writeentitiestoclient_stats_culled_pvs++;
1698 return;
1699 }
1700 }
1701 else
1702 {
1703 int i;
1704 // check cached clusters list
1705 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1706 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1707 break;
1708 if (i == ed->priv.server->pvs_numclusters)
1709 {
1710 sv.writeentitiestoclient_stats_culled_pvs++;
1711 return;
1712 }
1713 }
1714 }
1715
1716 // or not seen by random tracelines
1717 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight && !r_trippy.integer)
1718 {
1719 int samples =
1720 s->number <= svs.maxclients
1721 ? sv_cullentities_trace_samples_players.integer
1722 :
1723 s->specialvisibilityradius
1724 ? sv_cullentities_trace_samples_extra.integer
1725 : sv_cullentities_trace_samples.integer;
1726 float enlarge = sv_cullentities_trace_enlarge.value;
1727
1728 if(samples > 0)
1729 {
1730 int eyeindex;
1731 for (eyeindex = 0;eyeindex < sv.writeentitiestoclient_numeyes;eyeindex++)
1732 if(SV_CanSeeBox(samples, sv_cullentities_trace_eyejitter.value, enlarge, sv.writeentitiestoclient_eyes[eyeindex], ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1733 break;
1734 if(eyeindex < sv.writeentitiestoclient_numeyes)
1735 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1736 realtime + (
1737 s->number <= svs.maxclients
1738 ? sv_cullentities_trace_delay_players.value
1739 : sv_cullentities_trace_delay.value
1740 );
1741 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1742 {
1743 sv.writeentitiestoclient_stats_culled_trace++;
1744 return;
1745 }
1746 }
1747 }
1748 }
1749 }
1750
1751 // this just marks it for sending
1752 // FIXME: it would be more efficient to send here, but the entity
1753 // compressor isn't that flexible
1754 sv.writeentitiestoclient_stats_visibleentities++;
1755 sv.sententities[s->number] = sv.sententitiesmark;
1756 }
1757
1758 #if MAX_LEVELNETWORKEYES > 0
1759 #define MAX_EYE_RECURSION 1 // increase if recursion gets supported by portals
SV_AddCameraEyes(void)1760 static void SV_AddCameraEyes(void)
1761 {
1762 prvm_prog_t *prog = SVVM_prog;
1763 int e, i, j, k;
1764 prvm_edict_t *ed;
1765 static int cameras[MAX_LEVELNETWORKEYES];
1766 static vec3_t camera_origins[MAX_LEVELNETWORKEYES];
1767 static int eye_levels[MAX_CLIENTNETWORKEYES];
1768 int n_cameras = 0;
1769 vec3_t mi, ma;
1770
1771 for(i = 0; i < sv.writeentitiestoclient_numeyes; ++i)
1772 eye_levels[i] = 0;
1773
1774 // check line of sight to portal entities and add them to PVS
1775 for (e = 1, ed = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ed = PRVM_NEXT_EDICT(ed))
1776 {
1777 if (!ed->priv.server->free)
1778 {
1779 if(PRVM_serveredictfunction(ed, camera_transform))
1780 {
1781 PRVM_serverglobalfloat(time) = sv.time;
1782 PRVM_serverglobaledict(self) = e;
1783 PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber;
1784 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_serverglobalvector(trace_endpos));
1785 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_G_VECTOR(OFS_PARM0));
1786 VectorClear(PRVM_G_VECTOR(OFS_PARM1));
1787 prog->ExecuteProgram(prog, PRVM_serveredictfunction(ed, camera_transform), "QC function e.camera_transform is missing");
1788 if(!VectorCompare(PRVM_serverglobalvector(trace_endpos), sv.writeentitiestoclient_eyes[0]))
1789 {
1790 VectorCopy(PRVM_serverglobalvector(trace_endpos), camera_origins[n_cameras]);
1791 cameras[n_cameras] = e;
1792 ++n_cameras;
1793 if(n_cameras >= MAX_LEVELNETWORKEYES)
1794 break;
1795 }
1796 }
1797 }
1798 }
1799
1800 if(!n_cameras)
1801 return;
1802
1803 // i is loop counter, is reset to 0 when an eye got added
1804 // j is camera index to check
1805 for(i = 0, j = 0; sv.writeentitiestoclient_numeyes < MAX_CLIENTNETWORKEYES && i < n_cameras; ++i, ++j, j %= n_cameras)
1806 {
1807 if(!cameras[j])
1808 continue;
1809 ed = PRVM_EDICT_NUM(cameras[j]);
1810 VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, mins), mi);
1811 VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, maxs), ma);
1812 for(k = 0; k < sv.writeentitiestoclient_numeyes; ++k)
1813 if(eye_levels[k] <= MAX_EYE_RECURSION)
1814 {
1815 if(SV_CanSeeBox(sv_cullentities_trace_samples.integer, sv_cullentities_trace_eyejitter.value, sv_cullentities_trace_enlarge.value, sv.writeentitiestoclient_eyes[k], mi, ma))
1816 {
1817 eye_levels[sv.writeentitiestoclient_numeyes] = eye_levels[k] + 1;
1818 VectorCopy(camera_origins[j], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1819 // Con_Printf("added eye %d: %f %f %f because we can see %f %f %f .. %f %f %f from eye %d\n", j, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][0], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][1], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][2], mi[0], mi[1], mi[2], ma[0], ma[1], ma[2], k);
1820 sv.writeentitiestoclient_numeyes++;
1821 cameras[j] = 0;
1822 i = 0;
1823 break;
1824 }
1825 }
1826 }
1827 }
1828 #else
SV_AddCameraEyes(void)1829 void SV_AddCameraEyes(void)
1830 {
1831 }
1832 #endif
1833
SV_WriteEntitiesToClient(client_t * client,prvm_edict_t * clent,sizebuf_t * msg,int maxsize)1834 static void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1835 {
1836 prvm_prog_t *prog = SVVM_prog;
1837 qboolean need_empty = false;
1838 int i, numsendstates, numcsqcsendstates;
1839 entity_state_t *s;
1840 prvm_edict_t *camera;
1841 qboolean success;
1842 vec3_t eye;
1843
1844 // if there isn't enough space to accomplish anything, skip it
1845 if (msg->cursize + 25 > maxsize)
1846 return;
1847
1848 sv.writeentitiestoclient_msg = msg;
1849 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1850
1851 sv.writeentitiestoclient_stats_culled_pvs = 0;
1852 sv.writeentitiestoclient_stats_culled_trace = 0;
1853 sv.writeentitiestoclient_stats_visibleentities = 0;
1854 sv.writeentitiestoclient_stats_totalentities = 0;
1855 sv.writeentitiestoclient_numeyes = 0;
1856
1857 // get eye location
1858 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1859 camera = PRVM_EDICT_NUM( client->clientcamera );
1860 VectorAdd(PRVM_serveredictvector(camera, origin), PRVM_serveredictvector(clent, view_ofs), eye);
1861 sv.writeentitiestoclient_pvsbytes = 0;
1862 // get the PVS values for the eye location, later FatPVS calls will merge
1863 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1864 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, eye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1865
1866 // add the eye to a list for SV_CanSeeBox tests
1867 VectorCopy(eye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1868 sv.writeentitiestoclient_numeyes++;
1869
1870 // calculate predicted eye origin for SV_CanSeeBox tests
1871 if (sv_cullentities_trace_prediction.integer)
1872 {
1873 vec_t predtime = bound(0, host_client->ping, sv_cullentities_trace_prediction_time.value);
1874 vec3_t predeye;
1875 VectorMA(eye, predtime, PRVM_serveredictvector(camera, velocity), predeye);
1876 if (SV_CanSeeBox(1, 0, 0, eye, predeye, predeye))
1877 {
1878 VectorCopy(predeye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1879 sv.writeentitiestoclient_numeyes++;
1880 }
1881 //if (!sv.writeentitiestoclient_useprediction)
1882 // Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1883 }
1884
1885 SV_AddCameraEyes();
1886
1887 // build PVS from the new eyes
1888 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1889 for(i = 1; i < sv.writeentitiestoclient_numeyes; ++i)
1890 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_eyes[i], 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1891
1892 sv.sententitiesmark++;
1893
1894 for (i = 0;i < sv.numsendentities;i++)
1895 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1896
1897 numsendstates = 0;
1898 numcsqcsendstates = 0;
1899 for (i = 0;i < sv.numsendentities;i++)
1900 {
1901 s = &sv.sendentities[i];
1902 if (sv.sententities[s->number] == sv.sententitiesmark)
1903 {
1904 if(s->active == ACTIVE_NETWORK)
1905 {
1906 if (s->exteriormodelforclient)
1907 {
1908 if (s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1909 s->flags |= RENDER_EXTERIORMODEL;
1910 else
1911 s->flags &= ~RENDER_EXTERIORMODEL;
1912 }
1913 sv.writeentitiestoclient_sendstates[numsendstates++] = s;
1914 }
1915 else if(sv.sendentities[i].active == ACTIVE_SHARED)
1916 sv.writeentitiestoclient_csqcsendstates[numcsqcsendstates++] = s->number;
1917 else
1918 Con_Printf("entity %d is in sv.sendentities and marked, but not active, please breakpoint me\n", s->number);
1919 }
1920 }
1921
1922 if (sv_cullentities_stats.integer)
1923 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1924
1925 if(client->entitydatabase5)
1926 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, client->entitydatabase5->latestframenum + 1);
1927 else
1928 EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, 0);
1929
1930 // force every 16th frame to be not empty (or cl_movement replay takes
1931 // too long)
1932 // BTW, this should normally not kick in any more due to the check
1933 // below, except if the client stopped sending movement frames
1934 if(client->num_skippedentityframes >= 16)
1935 need_empty = true;
1936
1937 // help cl_movement a bit more
1938 if(client->movesequence != client->lastmovesequence)
1939 need_empty = true;
1940 client->lastmovesequence = client->movesequence;
1941
1942 if (client->entitydatabase5)
1943 success = EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
1944 else if (client->entitydatabase4)
1945 {
1946 success = EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1947 Protocol_WriteStatsReliable();
1948 }
1949 else if (client->entitydatabase)
1950 {
1951 success = EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1952 Protocol_WriteStatsReliable();
1953 }
1954 else
1955 {
1956 success = EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1957 Protocol_WriteStatsReliable();
1958 }
1959
1960 if(success)
1961 client->num_skippedentityframes = 0;
1962 else
1963 ++client->num_skippedentityframes;
1964 }
1965
1966 /*
1967 =============
1968 SV_CleanupEnts
1969
1970 =============
1971 */
SV_CleanupEnts(void)1972 static void SV_CleanupEnts (void)
1973 {
1974 prvm_prog_t *prog = SVVM_prog;
1975 int e;
1976 prvm_edict_t *ent;
1977
1978 ent = PRVM_NEXT_EDICT(prog->edicts);
1979 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1980 PRVM_serveredictfloat(ent, effects) = (int)PRVM_serveredictfloat(ent, effects) & ~EF_MUZZLEFLASH;
1981 }
1982
1983 /*
1984 ==================
1985 SV_WriteClientdataToMessage
1986
1987 ==================
1988 */
SV_WriteClientdataToMessage(client_t * client,prvm_edict_t * ent,sizebuf_t * msg,int * stats)1989 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1990 {
1991 prvm_prog_t *prog = SVVM_prog;
1992 int bits;
1993 int i;
1994 prvm_edict_t *other;
1995 int items;
1996 vec3_t punchvector;
1997 int viewzoom;
1998 const char *s;
1999 float *statsf = (float *)stats;
2000 float gravity;
2001
2002 //
2003 // send a damage message
2004 //
2005 if (PRVM_serveredictfloat(ent, dmg_take) || PRVM_serveredictfloat(ent, dmg_save))
2006 {
2007 other = PRVM_PROG_TO_EDICT(PRVM_serveredictedict(ent, dmg_inflictor));
2008 MSG_WriteByte (msg, svc_damage);
2009 MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_save));
2010 MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_take));
2011 for (i=0 ; i<3 ; i++)
2012 MSG_WriteCoord (msg, PRVM_serveredictvector(other, origin)[i] + 0.5*(PRVM_serveredictvector(other, mins)[i] + PRVM_serveredictvector(other, maxs)[i]), sv.protocol);
2013
2014 PRVM_serveredictfloat(ent, dmg_take) = 0;
2015 PRVM_serveredictfloat(ent, dmg_save) = 0;
2016 }
2017
2018 //
2019 // send the current viewpos offset from the view entity
2020 //
2021 SV_SetIdealPitch (); // how much to look up / down ideally
2022
2023 // a fixangle might get lost in a dropped packet. Oh well.
2024 if(PRVM_serveredictfloat(ent, fixangle))
2025 {
2026 // angle fixing was requested by global thinking code...
2027 // so store the current angles for later use
2028 VectorCopy(PRVM_serveredictvector(ent, angles), host_client->fixangle_angles);
2029 host_client->fixangle_angles_set = TRUE;
2030
2031 // and clear fixangle for the next frame
2032 PRVM_serveredictfloat(ent, fixangle) = 0;
2033 }
2034
2035 if (host_client->fixangle_angles_set)
2036 {
2037 MSG_WriteByte (msg, svc_setangle);
2038 for (i=0 ; i < 3 ; i++)
2039 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
2040 host_client->fixangle_angles_set = FALSE;
2041 }
2042
2043 // the runes are in serverflags, pack them into the items value, also pack
2044 // in the items2 value for mission pack huds
2045 // (used only in the mission packs, which do not use serverflags)
2046 items = (int)PRVM_serveredictfloat(ent, items) | ((int)PRVM_serveredictfloat(ent, items2) << 23) | ((int)PRVM_serverglobalfloat(serverflags) << 28);
2047
2048 VectorCopy(PRVM_serveredictvector(ent, punchvector), punchvector);
2049
2050 // cache weapon model name and index in client struct to save time
2051 // (this search can be almost 1% of cpu time!)
2052 s = PRVM_GetString(prog, PRVM_serveredictstring(ent, weaponmodel));
2053 if (strcmp(s, client->weaponmodel))
2054 {
2055 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
2056 client->weaponmodelindex = SV_ModelIndex(s, 1);
2057 }
2058
2059 viewzoom = (int)(PRVM_serveredictfloat(ent, viewzoom) * 255.0f);
2060 if (viewzoom == 0)
2061 viewzoom = 255;
2062
2063 bits = 0;
2064
2065 if ((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND)
2066 bits |= SU_ONGROUND;
2067 if (PRVM_serveredictfloat(ent, waterlevel) >= 2)
2068 bits |= SU_INWATER;
2069 if (PRVM_serveredictfloat(ent, idealpitch))
2070 bits |= SU_IDEALPITCH;
2071
2072 for (i=0 ; i<3 ; i++)
2073 {
2074 if (PRVM_serveredictvector(ent, punchangle)[i])
2075 bits |= (SU_PUNCH1<<i);
2076 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
2077 if (punchvector[i])
2078 bits |= (SU_PUNCHVEC1<<i);
2079 if (PRVM_serveredictvector(ent, velocity)[i])
2080 bits |= (SU_VELOCITY1<<i);
2081 }
2082
2083 gravity = PRVM_serveredictfloat(ent, gravity);if (!gravity) gravity = 1.0f;
2084
2085 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
2086 stats[STAT_VIEWHEIGHT] = (int)PRVM_serveredictvector(ent, view_ofs)[2];
2087 stats[STAT_ITEMS] = items;
2088 stats[STAT_WEAPONFRAME] = (int)PRVM_serveredictfloat(ent, weaponframe);
2089 stats[STAT_ARMOR] = (int)PRVM_serveredictfloat(ent, armorvalue);
2090 stats[STAT_WEAPON] = client->weaponmodelindex;
2091 stats[STAT_HEALTH] = (int)PRVM_serveredictfloat(ent, health);
2092 stats[STAT_AMMO] = (int)PRVM_serveredictfloat(ent, currentammo);
2093 stats[STAT_SHELLS] = (int)PRVM_serveredictfloat(ent, ammo_shells);
2094 stats[STAT_NAILS] = (int)PRVM_serveredictfloat(ent, ammo_nails);
2095 stats[STAT_ROCKETS] = (int)PRVM_serveredictfloat(ent, ammo_rockets);
2096 stats[STAT_CELLS] = (int)PRVM_serveredictfloat(ent, ammo_cells);
2097 stats[STAT_ACTIVEWEAPON] = (int)PRVM_serveredictfloat(ent, weapon);
2098 stats[STAT_VIEWZOOM] = viewzoom;
2099 stats[STAT_TOTALSECRETS] = (int)PRVM_serverglobalfloat(total_secrets);
2100 stats[STAT_TOTALMONSTERS] = (int)PRVM_serverglobalfloat(total_monsters);
2101 // the QC bumps these itself by sending svc_'s, so we have to keep them
2102 // zero or they'll be corrected by the engine
2103 //stats[STAT_SECRETS] = PRVM_serverglobalfloat(found_secrets);
2104 //stats[STAT_MONSTERS] = PRVM_serverglobalfloat(killed_monsters);
2105
2106 // movement settings for prediction
2107 // note: these are not sent in protocols with lower MAX_CL_STATS limits
2108 stats[STAT_MOVEFLAGS] = MOVEFLAG_VALID
2109 | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0)
2110 | (sv_gameplayfix_nogravityonground.integer ? MOVEFLAG_NOGRAVITYONGROUND : 0)
2111 | (sv_gameplayfix_gravityunaffectedbyticrate.integer ? MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE : 0)
2112 ;
2113 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
2114 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
2115 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
2116 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
2117 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
2118 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
2119 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
2120 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
2121 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
2122 statsf[STAT_MOVEVARS_ENTGRAVITY] = gravity;
2123 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
2124 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
2125 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
2126 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
2127 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
2128 statsf[STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR] = sv_airaccel_qw_stretchfactor.value;
2129 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
2130 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
2131 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
2132 statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
2133 statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
2134 statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
2135 statsf[STAT_MOVEVARS_AIRSTRAFEACCEL_QW] = sv_airstrafeaccel_qw.value;
2136 statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
2137 statsf[STAT_MOVEVARS_AIRCONTROL_POWER] = sv_aircontrol_power.value;
2138 statsf[STAT_MOVEVARS_AIRCONTROL_PENALTY] = sv_aircontrol_penalty.value;
2139 statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
2140 statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
2141 statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
2142 statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
2143 statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
2144 statsf[STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW] = sv_airspeedlimit_nonqw.value;
2145 statsf[STAT_FRAGLIMIT] = fraglimit.value;
2146 statsf[STAT_TIMELIMIT] = timelimit.value;
2147
2148 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2149 {
2150 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
2151 bits |= SU_ITEMS;
2152 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
2153 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
2154 bits |= SU_WEAPON;
2155 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
2156 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2157 if (viewzoom != 255)
2158 bits |= SU_VIEWZOOM;
2159 }
2160
2161 if (bits >= 65536)
2162 bits |= SU_EXTEND1;
2163 if (bits >= 16777216)
2164 bits |= SU_EXTEND2;
2165
2166 // send the data
2167 MSG_WriteByte (msg, svc_clientdata);
2168 MSG_WriteShort (msg, bits);
2169 if (bits & SU_EXTEND1)
2170 MSG_WriteByte(msg, bits >> 16);
2171 if (bits & SU_EXTEND2)
2172 MSG_WriteByte(msg, bits >> 24);
2173
2174 if (bits & SU_VIEWHEIGHT)
2175 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
2176
2177 if (bits & SU_IDEALPITCH)
2178 MSG_WriteChar (msg, (int)PRVM_serveredictfloat(ent, idealpitch));
2179
2180 for (i=0 ; i<3 ; i++)
2181 {
2182 if (bits & (SU_PUNCH1<<i))
2183 {
2184 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2185 MSG_WriteChar(msg, (int)PRVM_serveredictvector(ent, punchangle)[i]);
2186 else
2187 MSG_WriteAngle16i(msg, PRVM_serveredictvector(ent, punchangle)[i]);
2188 }
2189 if (bits & (SU_PUNCHVEC1<<i))
2190 {
2191 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2192 MSG_WriteCoord16i(msg, punchvector[i]);
2193 else
2194 MSG_WriteCoord32f(msg, punchvector[i]);
2195 }
2196 if (bits & (SU_VELOCITY1<<i))
2197 {
2198 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2199 MSG_WriteChar(msg, (int)(PRVM_serveredictvector(ent, velocity)[i] * (1.0f / 16.0f)));
2200 else
2201 MSG_WriteCoord32f(msg, PRVM_serveredictvector(ent, velocity)[i]);
2202 }
2203 }
2204
2205 if (bits & SU_ITEMS)
2206 MSG_WriteLong (msg, stats[STAT_ITEMS]);
2207
2208 if (sv.protocol == PROTOCOL_DARKPLACES5)
2209 {
2210 if (bits & SU_WEAPONFRAME)
2211 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
2212 if (bits & SU_ARMOR)
2213 MSG_WriteShort (msg, stats[STAT_ARMOR]);
2214 if (bits & SU_WEAPON)
2215 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2216 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2217 MSG_WriteShort (msg, stats[STAT_AMMO]);
2218 MSG_WriteShort (msg, stats[STAT_SHELLS]);
2219 MSG_WriteShort (msg, stats[STAT_NAILS]);
2220 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
2221 MSG_WriteShort (msg, stats[STAT_CELLS]);
2222 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
2223 if (bits & SU_VIEWZOOM)
2224 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2225 }
2226 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2227 {
2228 if (bits & SU_WEAPONFRAME)
2229 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
2230 if (bits & SU_ARMOR)
2231 MSG_WriteByte (msg, stats[STAT_ARMOR]);
2232 if (bits & SU_WEAPON)
2233 {
2234 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2235 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2236 else
2237 MSG_WriteByte (msg, stats[STAT_WEAPON]);
2238 }
2239 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2240 MSG_WriteByte (msg, stats[STAT_AMMO]);
2241 MSG_WriteByte (msg, stats[STAT_SHELLS]);
2242 MSG_WriteByte (msg, stats[STAT_NAILS]);
2243 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
2244 MSG_WriteByte (msg, stats[STAT_CELLS]);
2245 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_QUOTH || IS_OLDNEXUIZ_DERIVED(gamemode))
2246 {
2247 for (i = 0;i < 32;i++)
2248 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
2249 break;
2250 MSG_WriteByte (msg, i);
2251 }
2252 else
2253 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
2254 if (bits & SU_VIEWZOOM)
2255 {
2256 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2257 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
2258 else
2259 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2260 }
2261 }
2262 }
2263
SV_FlushBroadcastMessages(void)2264 void SV_FlushBroadcastMessages(void)
2265 {
2266 int i;
2267 client_t *client;
2268 if (sv.datagram.cursize <= 0)
2269 return;
2270 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2271 {
2272 if (!client->begun || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
2273 continue;
2274 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
2275 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
2276 }
2277 SZ_Clear(&sv.datagram);
2278 }
2279
SV_WriteUnreliableMessages(client_t * client,sizebuf_t * msg,int maxsize,int maxsize2)2280 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize, int maxsize2)
2281 {
2282 // scan the splitpoints to find out how many we can fit in
2283 int numsegments, j, split;
2284 if (!client->unreliablemsg_splitpoints)
2285 return;
2286 // always accept the first one if it's within 1024 bytes, this ensures
2287 // that very big datagrams which are over the rate limit still get
2288 // through, just to keep it working
2289 for (numsegments = 1;numsegments < client->unreliablemsg_splitpoints;numsegments++)
2290 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
2291 break;
2292 // the first segment gets an exemption from the rate limiting, otherwise
2293 // it could get dropped consistently due to a low rate limit
2294 if (numsegments == 1)
2295 maxsize = maxsize2;
2296 // some will fit, so add the ones that will fit
2297 split = client->unreliablemsg_splitpoint[numsegments-1];
2298 // note this discards ones that were accepted by the segments scan but
2299 // can not fit, such as a really huge first one that will never ever
2300 // fit in a packet...
2301 if (msg->cursize + split <= maxsize)
2302 SZ_Write(msg, client->unreliablemsg.data, split);
2303 // remove the part we sent, keeping any remaining data
2304 client->unreliablemsg.cursize -= split;
2305 if (client->unreliablemsg.cursize > 0)
2306 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
2307 // adjust remaining splitpoints
2308 client->unreliablemsg_splitpoints -= numsegments;
2309 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
2310 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
2311 }
2312
2313 /*
2314 =======================
2315 SV_SendClientDatagram
2316 =======================
2317 */
SV_SendClientDatagram(client_t * client)2318 static void SV_SendClientDatagram (client_t *client)
2319 {
2320 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
2321 sizebuf_t msg;
2322 int stats[MAX_CL_STATS];
2323 static unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
2324 double timedelta;
2325
2326 // obey rate limit by limiting packet frequency if the packet size
2327 // limiting fails
2328 // (usually this is caused by reliable messages)
2329 if (!NetConn_CanSend(client->netconnection))
2330 return;
2331
2332 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
2333 maxrate = max(NET_MINRATE, sv_maxrate.integer);
2334 if (sv_maxrate.integer != maxrate)
2335 Cvar_SetValueQuick(&sv_maxrate, maxrate);
2336
2337 // clientrate determines the 'cleartime' of a packet
2338 // (how long to wait before sending another, based on this packet's size)
2339 clientrate = bound(NET_MINRATE, client->rate, maxrate);
2340
2341 switch (sv.protocol)
2342 {
2343 case PROTOCOL_QUAKE:
2344 case PROTOCOL_QUAKEDP:
2345 case PROTOCOL_NEHAHRAMOVIE:
2346 case PROTOCOL_NEHAHRABJP:
2347 case PROTOCOL_NEHAHRABJP2:
2348 case PROTOCOL_NEHAHRABJP3:
2349 case PROTOCOL_QUAKEWORLD:
2350 // no packet size limit support on Quake protocols because it just
2351 // causes missing entities/effects
2352 // packets are simply sent less often to obey the rate limit
2353 maxsize = 1024;
2354 maxsize2 = 1024;
2355 break;
2356 case PROTOCOL_DARKPLACES1:
2357 case PROTOCOL_DARKPLACES2:
2358 case PROTOCOL_DARKPLACES3:
2359 case PROTOCOL_DARKPLACES4:
2360 // no packet size limit support on DP1-4 protocols because they kick
2361 // the client off if they overflow, and miss effects
2362 // packets are simply sent less often to obey the rate limit
2363 maxsize = sizeof(sv_sendclientdatagram_buf);
2364 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2365 break;
2366 default:
2367 // DP5 and later protocols support packet size limiting which is a
2368 // better method than limiting packet frequency as QW does
2369 //
2370 // at very low rates (or very small sys_ticrate) the packet size is
2371 // not reduced below 128, but packets may be sent less often
2372
2373 // how long are bursts?
2374 timedelta = host_client->rate_burstsize / (double)client->rate;
2375
2376 // how much of the burst do we keep reserved?
2377 timedelta *= 1 - net_burstreserve.value;
2378
2379 // only try to use excess time
2380 timedelta = bound(0, realtime - host_client->netconnection->cleartime, timedelta);
2381
2382 // but we know next packet will be in sys_ticrate, so we can use up THAT bandwidth
2383 timedelta += sys_ticrate.value;
2384
2385 // note: packet overhead (not counted in maxsize) is 28 bytes
2386 maxsize = (int)(clientrate * timedelta) - 28;
2387
2388 // put it in sound bounds
2389 maxsize = bound(128, maxsize, 1400);
2390 maxsize2 = 1400;
2391
2392 // csqc entities can easily exceed 128 bytes, so disable throttling in
2393 // mods that use csqc (they are likely to use less bandwidth anyway)
2394 if((net_usesizelimit.integer == 1) ? (sv.csqc_progsize > 0) : (net_usesizelimit.integer < 1))
2395 maxsize = maxsize2;
2396
2397 break;
2398 }
2399
2400 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
2401 {
2402 // for good singleplayer, send huge packets
2403 maxsize = sizeof(sv_sendclientdatagram_buf);
2404 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2405 // never limit frequency in singleplayer
2406 clientrate = 1000000000;
2407 }
2408
2409 // while downloading, limit entity updates to half the packet
2410 // (any leftover space will be used for downloading)
2411 if (host_client->download_file)
2412 maxsize /= 2;
2413
2414 msg.data = sv_sendclientdatagram_buf;
2415 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
2416 msg.cursize = 0;
2417 msg.allowoverflow = false;
2418
2419 if (host_client->begun)
2420 {
2421 // the player is in the game
2422 MSG_WriteByte (&msg, svc_time);
2423 MSG_WriteFloat (&msg, sv.time);
2424
2425 // add the client specific data to the datagram
2426 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
2427 // now update the stats[] array using any registered custom fields
2428 VM_SV_UpdateCustomStats(client, client->edict, &msg, stats);
2429 // set host_client->statsdeltabits
2430 Protocol_UpdateClientStats (stats);
2431
2432 // add as many queued unreliable messages (effects) as we can fit
2433 // limit effects to half of the remaining space
2434 if (client->unreliablemsg.cursize)
2435 SV_WriteUnreliableMessages (client, &msg, maxsize/2, maxsize2);
2436
2437 // now write as many entities as we can fit, and also sends stats
2438 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
2439 }
2440 else if (realtime > client->keepalivetime)
2441 {
2442 // the player isn't totally in the game yet
2443 // send small keepalive messages if too much time has passed
2444 // (may also be sending downloads)
2445 client->keepalivetime = realtime + 5;
2446 MSG_WriteChar (&msg, svc_nop);
2447 }
2448
2449 // if a download is active, see if there is room to fit some download data
2450 // in this packet
2451 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
2452 if (host_client->download_file && host_client->download_started && downloadsize > 0)
2453 {
2454 fs_offset_t downloadstart;
2455 unsigned char data[1400];
2456 downloadstart = FS_Tell(host_client->download_file);
2457 downloadsize = min(downloadsize, (int)sizeof(data));
2458 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
2459 // note this sends empty messages if at the end of the file, which is
2460 // necessary to keep the packet loss logic working
2461 // (the last blocks may be lost and need to be re-sent, and that will
2462 // only occur if the client acks the empty end messages, revealing
2463 // a gap in the download progress, causing the last blocks to be
2464 // sent again)
2465 MSG_WriteChar (&msg, svc_downloaddata);
2466 MSG_WriteLong (&msg, downloadstart);
2467 MSG_WriteShort (&msg, downloadsize);
2468 if (downloadsize > 0)
2469 SZ_Write (&msg, data, downloadsize);
2470 }
2471
2472 // reliable only if none is in progress
2473 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
2474 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
2475 // unreliable
2476 SV_WriteDemoMessage(client, &msg, false);
2477
2478 // send the datagram
2479 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->rate_burstsize, client->sendsignon == 2);
2480 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
2481 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
2482 }
2483
2484 /*
2485 =======================
2486 SV_UpdateToReliableMessages
2487 =======================
2488 */
SV_UpdateToReliableMessages(void)2489 static void SV_UpdateToReliableMessages (void)
2490 {
2491 prvm_prog_t *prog = SVVM_prog;
2492 int i, j;
2493 client_t *client;
2494 const char *name;
2495 const char *model;
2496 const char *skin;
2497 int clientcamera;
2498
2499 // check for changes to be sent over the reliable streams
2500 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2501 {
2502 // update the host_client fields we care about according to the entity fields
2503 host_client->edict = PRVM_EDICT_NUM(i+1);
2504
2505 // DP_SV_CLIENTNAME
2506 name = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, netname));
2507 if (name == NULL)
2508 name = "";
2509 // always point the string back at host_client->name to keep it safe
2510 //strlcpy (host_client->name, name, sizeof (host_client->name));
2511 if (name != host_client->name) // prevent buffer overlap SIGABRT on Mac OSX
2512 strlcpy (host_client->name, name, sizeof (host_client->name));
2513 PRVM_serveredictstring(host_client->edict, netname) = PRVM_SetEngineString(prog, host_client->name);
2514 if (strcmp(host_client->old_name, host_client->name))
2515 {
2516 if (host_client->begun)
2517 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
2518 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
2519 // send notification to all clients
2520 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2521 MSG_WriteByte (&sv.reliable_datagram, i);
2522 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2523 SV_WriteNetnameIntoDemo(host_client);
2524 }
2525
2526 // DP_SV_CLIENTCOLORS
2527 host_client->colors = (int)PRVM_serveredictfloat(host_client->edict, clientcolors);
2528 if (host_client->old_colors != host_client->colors)
2529 {
2530 host_client->old_colors = host_client->colors;
2531 // send notification to all clients
2532 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2533 MSG_WriteByte (&sv.reliable_datagram, i);
2534 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2535 }
2536
2537 // NEXUIZ_PLAYERMODEL
2538 model = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, playermodel));
2539 if (model == NULL)
2540 model = "";
2541 // always point the string back at host_client->name to keep it safe
2542 //strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2543 if (model != host_client->playermodel) // prevent buffer overlap SIGABRT on Mac OSX
2544 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2545 PRVM_serveredictstring(host_client->edict, playermodel) = PRVM_SetEngineString(prog, host_client->playermodel);
2546
2547 // NEXUIZ_PLAYERSKIN
2548 skin = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, playerskin));
2549 if (skin == NULL)
2550 skin = "";
2551 // always point the string back at host_client->name to keep it safe
2552 //strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2553 if (skin != host_client->playerskin) // prevent buffer overlap SIGABRT on Mac OSX
2554 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2555 PRVM_serveredictstring(host_client->edict, playerskin) = PRVM_SetEngineString(prog, host_client->playerskin);
2556
2557 // TODO: add an extension name for this [1/17/2008 Black]
2558 clientcamera = PRVM_serveredictedict(host_client->edict, clientcamera);
2559 if (clientcamera > 0)
2560 {
2561 int oldclientcamera = host_client->clientcamera;
2562 if (clientcamera >= prog->max_edicts || PRVM_EDICT_NUM(clientcamera)->priv.required->free)
2563 clientcamera = PRVM_NUM_FOR_EDICT(host_client->edict);
2564 host_client->clientcamera = clientcamera;
2565
2566 if (oldclientcamera != host_client->clientcamera && host_client->netconnection)
2567 {
2568 MSG_WriteByte(&host_client->netconnection->message, svc_setview);
2569 MSG_WriteShort(&host_client->netconnection->message, host_client->clientcamera);
2570 }
2571 }
2572
2573 // frags
2574 host_client->frags = (int)PRVM_serveredictfloat(host_client->edict, frags);
2575 if(IS_OLDNEXUIZ_DERIVED(gamemode))
2576 if(!host_client->begun && host_client->netconnection)
2577 host_client->frags = -666;
2578 if (host_client->old_frags != host_client->frags)
2579 {
2580 host_client->old_frags = host_client->frags;
2581 // send notification to all clients
2582 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2583 MSG_WriteByte (&sv.reliable_datagram, i);
2584 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2585 }
2586 }
2587
2588 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2589 if (client->netconnection && (client->begun || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2590 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2591
2592 SZ_Clear (&sv.reliable_datagram);
2593 }
2594
2595
2596 /*
2597 =======================
2598 SV_SendClientMessages
2599 =======================
2600 */
SV_SendClientMessages(void)2601 void SV_SendClientMessages(void)
2602 {
2603 int i, prepared = false;
2604
2605 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2606 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2607
2608 SV_FlushBroadcastMessages();
2609
2610 // update frags, names, etc
2611 SV_UpdateToReliableMessages();
2612
2613 // build individual updates
2614 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2615 {
2616 if (!host_client->active)
2617 continue;
2618 if (!host_client->netconnection)
2619 continue;
2620
2621 if (host_client->netconnection->message.overflowed)
2622 {
2623 SV_DropClient (true); // if the message couldn't send, kick off
2624 continue;
2625 }
2626
2627 if (!prepared)
2628 {
2629 prepared = true;
2630 // only prepare entities once per frame
2631 SV_PrepareEntitiesForSending();
2632 }
2633 SV_SendClientDatagram(host_client);
2634 }
2635
2636 // clear muzzle flashes
2637 SV_CleanupEnts();
2638 }
2639
SV_StartDownload_f(void)2640 static void SV_StartDownload_f(void)
2641 {
2642 if (host_client->download_file)
2643 host_client->download_started = true;
2644 }
2645
2646 /*
2647 * Compression extension negotiation:
2648 *
2649 * Server to client:
2650 * cl_serverextension_download 2
2651 *
2652 * Client to server:
2653 * download <filename> <list of zero or more suppported compressions in order of preference>
2654 * e.g.
2655 * download maps/map1.bsp lzo deflate huffman
2656 *
2657 * Server to client:
2658 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
2659 * e.g.
2660 * cl_downloadbegin 123456 maps/map1.bsp deflate
2661 *
2662 * The server may choose not to compress the file by sending no compression name, like:
2663 * cl_downloadbegin 345678 maps/map1.bsp
2664 *
2665 * NOTE: the "download" command may only specify compression algorithms if
2666 * cl_serverextension_download is 2!
2667 * If cl_serverextension_download has a different value, the client must
2668 * assume this extension is not supported!
2669 */
2670
Download_CheckExtensions(void)2671 static void Download_CheckExtensions(void)
2672 {
2673 int i;
2674 int argc = Cmd_Argc();
2675
2676 // first reset them all
2677 host_client->download_deflate = false;
2678
2679 for(i = 2; i < argc; ++i)
2680 {
2681 if(!strcmp(Cmd_Argv(i), "deflate"))
2682 {
2683 host_client->download_deflate = true;
2684 break;
2685 }
2686 }
2687 }
2688
SV_Download_f(void)2689 static void SV_Download_f(void)
2690 {
2691 const char *whichpack, *whichpack2, *extension;
2692 qboolean is_csqc; // so we need to check only once
2693
2694 if (Cmd_Argc() < 2)
2695 {
2696 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2697 SV_ClientPrintf(" supported extensions: deflate\n");
2698 return;
2699 }
2700
2701 if (FS_CheckNastyPath(Cmd_Argv(1), false))
2702 {
2703 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2704 return;
2705 }
2706
2707 if (host_client->download_file)
2708 {
2709 // at this point we'll assume the previous download should be aborted
2710 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2711 Host_ClientCommands("\nstopdownload\n");
2712
2713 // close the file and reset variables
2714 FS_Close(host_client->download_file);
2715 host_client->download_file = NULL;
2716 host_client->download_name[0] = 0;
2717 host_client->download_expectedposition = 0;
2718 host_client->download_started = false;
2719 }
2720
2721 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(1), sv.csqc_progname) == 0);
2722
2723 if (!sv_allowdownloads.integer && !is_csqc)
2724 {
2725 SV_ClientPrintf("Downloads are disabled on this server\n");
2726 Host_ClientCommands("\nstopdownload\n");
2727 return;
2728 }
2729
2730 Download_CheckExtensions();
2731
2732 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2733 extension = FS_FileExtension(host_client->download_name);
2734
2735 // host_client is asking to download a specified file
2736 if (developer_extra.integer)
2737 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2738
2739 if(is_csqc)
2740 {
2741 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2742 extensions[0] = '\0';
2743
2744 if(host_client->download_deflate)
2745 strlcat(extensions, " deflate", sizeof(extensions));
2746
2747 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2748
2749 if(host_client->download_deflate && svs.csqc_progdata_deflated)
2750 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
2751 else
2752 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
2753
2754 // no, no space is needed between %s and %s :P
2755 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2756
2757 host_client->download_expectedposition = 0;
2758 host_client->download_started = false;
2759 host_client->sendsignon = true; // make sure this message is sent
2760 return;
2761 }
2762
2763 if (!FS_FileExists(host_client->download_name))
2764 {
2765 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2766 Host_ClientCommands("\nstopdownload\n");
2767 return;
2768 }
2769
2770 // check if the user is trying to download part of registered Quake(r)
2771 whichpack = FS_WhichPack(host_client->download_name);
2772 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2773 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2774 {
2775 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2776 Host_ClientCommands("\nstopdownload\n");
2777 return;
2778 }
2779
2780 // check if the server has forbidden archive downloads entirely
2781 if (!sv_allowdownloads_inarchive.integer)
2782 {
2783 whichpack = FS_WhichPack(host_client->download_name);
2784 if (whichpack)
2785 {
2786 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2787 Host_ClientCommands("\nstopdownload\n");
2788 return;
2789 }
2790 }
2791
2792 if (!sv_allowdownloads_config.integer)
2793 {
2794 if (!strcasecmp(extension, "cfg"))
2795 {
2796 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2797 Host_ClientCommands("\nstopdownload\n");
2798 return;
2799 }
2800 }
2801
2802 if (!sv_allowdownloads_dlcache.integer)
2803 {
2804 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2805 {
2806 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2807 Host_ClientCommands("\nstopdownload\n");
2808 return;
2809 }
2810 }
2811
2812 if (!sv_allowdownloads_archive.integer)
2813 {
2814 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2815 {
2816 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2817 Host_ClientCommands("\nstopdownload\n");
2818 return;
2819 }
2820 }
2821
2822 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2823 if (!host_client->download_file)
2824 {
2825 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2826 Host_ClientCommands("\nstopdownload\n");
2827 return;
2828 }
2829
2830 if (FS_FileSize(host_client->download_file) > 1<<30)
2831 {
2832 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2833 Host_ClientCommands("\nstopdownload\n");
2834 FS_Close(host_client->download_file);
2835 host_client->download_file = NULL;
2836 return;
2837 }
2838
2839 if (FS_FileSize(host_client->download_file) < 0)
2840 {
2841 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2842 Host_ClientCommands("\nstopdownload\n");
2843 FS_Close(host_client->download_file);
2844 host_client->download_file = NULL;
2845 return;
2846 }
2847
2848 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2849
2850 /*
2851 * we can only do this if we would actually deflate on the fly
2852 * which we do not (yet)!
2853 {
2854 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2855 extensions[0] = '\0';
2856
2857 if(host_client->download_deflate)
2858 strlcat(extensions, " deflate", sizeof(extensions));
2859
2860 // no, no space is needed between %s and %s :P
2861 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2862 }
2863 */
2864 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2865
2866 host_client->download_expectedposition = 0;
2867 host_client->download_started = false;
2868 host_client->sendsignon = true; // make sure this message is sent
2869
2870 // the rest of the download process is handled in SV_SendClientDatagram
2871 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2872 //
2873 // no svc_downloaddata messages will be sent until sv_startdownload is
2874 // sent by the client
2875 }
2876
2877 /*
2878 ==============================================================================
2879
2880 SERVER SPAWNING
2881
2882 ==============================================================================
2883 */
2884
2885 /*
2886 ================
2887 SV_ModelIndex
2888
2889 ================
2890 */
SV_ModelIndex(const char * s,int precachemode)2891 int SV_ModelIndex(const char *s, int precachemode)
2892 {
2893 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2894 char filename[MAX_QPATH];
2895 if (!s || !*s)
2896 return 0;
2897 // testing
2898 //if (precachemode == 2)
2899 // return 0;
2900 strlcpy(filename, s, sizeof(filename));
2901 for (i = 2;i < limit;i++)
2902 {
2903 if (!sv.model_precache[i][0])
2904 {
2905 if (precachemode)
2906 {
2907 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2908 {
2909 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2910 return 0;
2911 }
2912 if (precachemode == 1)
2913 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2914 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2915 if (sv.state == ss_loading)
2916 {
2917 // running from SV_SpawnServer which is launched from the client console command interpreter
2918 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
2919 }
2920 else
2921 {
2922 if (svs.threaded)
2923 {
2924 // this is running on the server thread, we can't load a model here (it would crash on renderer calls), so only look it up, the svc_precache will cause it to be loaded when it reaches the client
2925 sv.models[i] = Mod_FindName (sv.model_precache[i], s[0] == '*' ? sv.worldname : NULL);
2926 }
2927 else
2928 {
2929 // running single threaded, so we can load the model here
2930 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
2931 }
2932 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2933 MSG_WriteShort(&sv.reliable_datagram, i);
2934 MSG_WriteString(&sv.reliable_datagram, filename);
2935 }
2936 return i;
2937 }
2938 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2939 return 0;
2940 }
2941 if (!strcmp(sv.model_precache[i], filename))
2942 return i;
2943 }
2944 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2945 return 0;
2946 }
2947
2948 /*
2949 ================
2950 SV_SoundIndex
2951
2952 ================
2953 */
SV_SoundIndex(const char * s,int precachemode)2954 int SV_SoundIndex(const char *s, int precachemode)
2955 {
2956 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2957 char filename[MAX_QPATH];
2958 if (!s || !*s)
2959 return 0;
2960 // testing
2961 //if (precachemode == 2)
2962 // return 0;
2963 strlcpy(filename, s, sizeof(filename));
2964 for (i = 1;i < limit;i++)
2965 {
2966 if (!sv.sound_precache[i][0])
2967 {
2968 if (precachemode)
2969 {
2970 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2971 {
2972 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2973 return 0;
2974 }
2975 if (precachemode == 1)
2976 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2977 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2978 if (sv.state != ss_loading)
2979 {
2980 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2981 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2982 MSG_WriteString(&sv.reliable_datagram, filename);
2983 }
2984 return i;
2985 }
2986 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2987 return 0;
2988 }
2989 if (!strcmp(sv.sound_precache[i], filename))
2990 return i;
2991 }
2992 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2993 return 0;
2994 }
2995
2996 /*
2997 ================
2998 SV_ParticleEffectIndex
2999
3000 ================
3001 */
SV_ParticleEffectIndex(const char * name)3002 int SV_ParticleEffectIndex(const char *name)
3003 {
3004 int i, argc, linenumber, effectnameindex;
3005 int filepass;
3006 fs_offset_t filesize;
3007 unsigned char *filedata;
3008 const char *text;
3009 const char *textstart;
3010 //const char *textend;
3011 char argv[16][1024];
3012 char filename[MAX_QPATH];
3013 if (!sv.particleeffectnamesloaded)
3014 {
3015 sv.particleeffectnamesloaded = true;
3016 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
3017 for (i = 0;i < EFFECT_TOTAL;i++)
3018 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
3019 for (filepass = 0;;filepass++)
3020 {
3021 if (filepass == 0)
3022 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
3023 else if (filepass == 1)
3024 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
3025 else
3026 break;
3027 filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
3028 if (!filedata)
3029 continue;
3030 textstart = (const char *)filedata;
3031 //textend = (const char *)filedata + filesize;
3032 text = textstart;
3033 for (linenumber = 1;;linenumber++)
3034 {
3035 argc = 0;
3036 for (;;)
3037 {
3038 if (!COM_ParseToken_Simple(&text, true, false, true) || !strcmp(com_token, "\n"))
3039 break;
3040 if (argc < 16)
3041 {
3042 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
3043 argc++;
3044 }
3045 }
3046 if (com_token[0] == 0)
3047 break; // if the loop exited and it's not a \n, it's EOF
3048 if (argc < 1)
3049 continue;
3050 if (!strcmp(argv[0], "effect"))
3051 {
3052 if (argc == 2)
3053 {
3054 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME;effectnameindex++)
3055 {
3056 if (sv.particleeffectname[effectnameindex][0])
3057 {
3058 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
3059 break;
3060 }
3061 else
3062 {
3063 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
3064 break;
3065 }
3066 }
3067 // if we run out of names, abort
3068 if (effectnameindex == MAX_PARTICLEEFFECTNAME)
3069 {
3070 Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
3071 break;
3072 }
3073 }
3074 }
3075 }
3076 Mem_Free(filedata);
3077 }
3078 }
3079 // search for the name
3080 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
3081 if (!strcmp(sv.particleeffectname[effectnameindex], name))
3082 return effectnameindex;
3083 // return 0 if we couldn't find it
3084 return 0;
3085 }
3086
SV_GetModelByIndex(int modelindex)3087 dp_model_t *SV_GetModelByIndex(int modelindex)
3088 {
3089 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
3090 }
3091
SV_GetModelFromEdict(prvm_edict_t * ed)3092 dp_model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
3093 {
3094 prvm_prog_t *prog = SVVM_prog;
3095 int modelindex;
3096 if (!ed || ed->priv.server->free)
3097 return NULL;
3098 modelindex = (int)PRVM_serveredictfloat(ed, modelindex);
3099 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
3100 }
3101
3102 /*
3103 ================
3104 SV_CreateBaseline
3105
3106 ================
3107 */
SV_CreateBaseline(void)3108 static void SV_CreateBaseline (void)
3109 {
3110 prvm_prog_t *prog = SVVM_prog;
3111 int i, entnum, large;
3112 prvm_edict_t *svent;
3113
3114 // LordHavoc: clear *all* baselines (not just active ones)
3115 for (entnum = 0;entnum < prog->max_edicts;entnum++)
3116 {
3117 // get the current server version
3118 svent = PRVM_EDICT_NUM(entnum);
3119
3120 // LordHavoc: always clear state values, whether the entity is in use or not
3121 svent->priv.server->baseline = defaultstate;
3122
3123 if (svent->priv.server->free)
3124 continue;
3125 if (entnum > svs.maxclients && !PRVM_serveredictfloat(svent, modelindex))
3126 continue;
3127
3128 // create entity baseline
3129 VectorCopy (PRVM_serveredictvector(svent, origin), svent->priv.server->baseline.origin);
3130 VectorCopy (PRVM_serveredictvector(svent, angles), svent->priv.server->baseline.angles);
3131 svent->priv.server->baseline.frame = (int)PRVM_serveredictfloat(svent, frame);
3132 svent->priv.server->baseline.skin = (int)PRVM_serveredictfloat(svent, skin);
3133 if (entnum > 0 && entnum <= svs.maxclients)
3134 {
3135 svent->priv.server->baseline.colormap = entnum;
3136 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
3137 }
3138 else
3139 {
3140 svent->priv.server->baseline.colormap = 0;
3141 svent->priv.server->baseline.modelindex = (int)PRVM_serveredictfloat(svent, modelindex);
3142 }
3143
3144 large = false;
3145 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
3146 {
3147 large = true;
3148 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3149 large = false;
3150 }
3151
3152 // add to the message
3153 if (large)
3154 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
3155 else
3156 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
3157 MSG_WriteShort (&sv.signon, entnum);
3158
3159 if (large)
3160 {
3161 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3162 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
3163 }
3164 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3165 {
3166 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3167 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3168 }
3169 else
3170 {
3171 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
3172 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3173 }
3174 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
3175 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
3176 for (i=0 ; i<3 ; i++)
3177 {
3178 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
3179 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
3180 }
3181 }
3182 }
3183
3184 /*
3185 ================
3186 SV_Prepare_CSQC
3187
3188 Load csprogs.dat and comperss it so it doesn't need to be
3189 reloaded on request.
3190 ================
3191 */
SV_Prepare_CSQC(void)3192 static void SV_Prepare_CSQC(void)
3193 {
3194 fs_offset_t progsize;
3195
3196 if(svs.csqc_progdata)
3197 {
3198 Con_DPrintf("Unloading old CSQC data.\n");
3199 Mem_Free(svs.csqc_progdata);
3200 if(svs.csqc_progdata_deflated)
3201 Mem_Free(svs.csqc_progdata_deflated);
3202 }
3203
3204 svs.csqc_progdata = NULL;
3205 svs.csqc_progdata_deflated = NULL;
3206
3207 sv.csqc_progname[0] = 0;
3208 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
3209
3210 if(progsize > 0)
3211 {
3212 size_t deflated_size;
3213
3214 sv.csqc_progsize = (int)progsize;
3215 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
3216 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
3217 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
3218
3219 Con_DPrint("Compressing csprogs.dat\n");
3220 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
3221 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
3222 svs.csqc_progsize_deflated = (int)deflated_size;
3223 if(svs.csqc_progdata_deflated)
3224 {
3225 Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
3226 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
3227 }
3228 else
3229 Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
3230 }
3231 }
3232
3233 /*
3234 ================
3235 SV_SaveSpawnparms
3236
3237 Grabs the current state of each client for saving across the
3238 transition to another level
3239 ================
3240 */
SV_SaveSpawnparms(void)3241 void SV_SaveSpawnparms (void)
3242 {
3243 prvm_prog_t *prog = SVVM_prog;
3244 int i, j;
3245
3246 svs.serverflags = (int)PRVM_serverglobalfloat(serverflags);
3247
3248 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3249 {
3250 if (!host_client->active)
3251 continue;
3252
3253 // call the progs to get default spawn parms for the new client
3254 PRVM_serverglobalfloat(time) = sv.time;
3255 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
3256 prog->ExecuteProgram(prog, PRVM_serverfunction(SetChangeParms), "QC function SetChangeParms is missing");
3257 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
3258 host_client->spawn_parms[j] = (&PRVM_serverglobalfloat(parm1))[j];
3259 }
3260 }
3261
3262 /*
3263 ================
3264 SV_SpawnServer
3265
3266 This is called at the start of each level
3267 ================
3268 */
3269
SV_SpawnServer(const char * server)3270 void SV_SpawnServer (const char *server)
3271 {
3272 prvm_prog_t *prog = SVVM_prog;
3273 prvm_edict_t *ent;
3274 int i;
3275 char *entities;
3276 dp_model_t *worldmodel;
3277 char modelname[sizeof(sv.worldname)];
3278 char vabuf[1024];
3279
3280 Con_DPrintf("SpawnServer: %s\n", server);
3281
3282 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
3283
3284 if (!FS_FileExists(modelname))
3285 {
3286 dpsnprintf (modelname, sizeof(modelname), "maps/%s", server);
3287 if (!FS_FileExists(modelname))
3288 {
3289 Con_Printf("SpawnServer: no map file named maps/%s.bsp\n", server);
3290 return;
3291 }
3292 }
3293
3294 // SV_LockThreadMutex();
3295
3296 if(cls.state == ca_dedicated)
3297 Sys_MakeProcessNice();
3298
3299 if (cls.state != ca_dedicated)
3300 {
3301 SCR_BeginLoadingPlaque(false);
3302 S_StopAllSounds();
3303 }
3304
3305 if(sv.active)
3306 {
3307 World_End(&sv.world);
3308 if(PRVM_serverfunction(SV_Shutdown))
3309 {
3310 func_t s = PRVM_serverfunction(SV_Shutdown);
3311 PRVM_serverglobalfloat(time) = sv.time;
3312 PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
3313 prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
3314 }
3315 }
3316
3317 // free q3 shaders so that any newly downloaded shaders will be active
3318 Mod_FreeQ3Shaders();
3319
3320 worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
3321 if (!worldmodel || !worldmodel->TraceBox)
3322 {
3323 Con_Printf("Couldn't load map %s\n", modelname);
3324
3325 if(cls.state == ca_dedicated)
3326 Sys_MakeProcessMean();
3327
3328 // SV_UnlockThreadMutex();
3329
3330 return;
3331 }
3332
3333 Collision_Cache_Reset(true);
3334
3335 // let's not have any servers with no name
3336 if (hostname.string[0] == 0)
3337 Cvar_Set ("hostname", "UNNAMED");
3338 scr_centertime_off = 0;
3339
3340 svs.changelevel_issued = false; // now safe to issue another
3341
3342 // make the map a required file for clients
3343 Curl_ClearRequirements();
3344 Curl_RequireFile(modelname);
3345
3346 //
3347 // tell all connected clients that we are going to a new level
3348 //
3349 if (sv.active)
3350 {
3351 client_t *client;
3352 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
3353 {
3354 if (client->netconnection)
3355 {
3356 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
3357 MSG_WriteString(&client->netconnection->message, "reconnect\n");
3358 }
3359 }
3360 }
3361 else
3362 {
3363 // open server port
3364 NetConn_OpenServerPorts(true);
3365 }
3366
3367 //
3368 // make cvars consistant
3369 //
3370 if (coop.integer)
3371 Cvar_SetValue ("deathmatch", 0);
3372 // LordHavoc: it can be useful to have skills outside the range 0-3...
3373 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
3374 //Cvar_SetValue ("skill", (float)current_skill);
3375 current_skill = (int)(skill.value + 0.5);
3376
3377 //
3378 // set up the new server
3379 //
3380 memset (&sv, 0, sizeof(sv));
3381 // if running a local client, make sure it doesn't try to access the last
3382 // level's data which is no longer valiud
3383 cls.signon = 0;
3384
3385 Cvar_SetValue("halflifebsp", worldmodel->brush.ishlbsp);
3386 Cvar_SetValue("sv_mapformat_is_quake2", worldmodel->brush.isq2bsp);
3387 Cvar_SetValue("sv_mapformat_is_quake3", worldmodel->brush.isq3bsp);
3388
3389 if(*sv_random_seed.string)
3390 {
3391 srand(sv_random_seed.integer);
3392 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
3393 }
3394
3395 SV_VM_Setup();
3396
3397 sv.active = true;
3398
3399 // set level base name variables for later use
3400 strlcpy (sv.name, server, sizeof (sv.name));
3401 strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
3402 FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
3403 strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
3404 //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
3405 Cvar_SetQuick(&sv_worldname, sv.worldname);
3406 Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
3407 Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
3408
3409 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
3410 if (sv.protocol == PROTOCOL_UNKNOWN)
3411 {
3412 char buffer[1024];
3413 Protocol_Names(buffer, sizeof(buffer));
3414 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
3415 sv.protocol = PROTOCOL_QUAKE;
3416 }
3417
3418 // load progs to get entity field count
3419 //PR_LoadProgs ( sv_progs.string );
3420
3421 sv.datagram.maxsize = sizeof(sv.datagram_buf);
3422 sv.datagram.cursize = 0;
3423 sv.datagram.data = sv.datagram_buf;
3424
3425 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
3426 sv.reliable_datagram.cursize = 0;
3427 sv.reliable_datagram.data = sv.reliable_datagram_buf;
3428
3429 sv.signon.maxsize = sizeof(sv.signon_buf);
3430 sv.signon.cursize = 0;
3431 sv.signon.data = sv.signon_buf;
3432
3433 // leave slots at start for clients only
3434 //prog->num_edicts = svs.maxclients+1;
3435
3436 sv.state = ss_loading;
3437 prog->allowworldwrites = true;
3438 sv.paused = false;
3439
3440 sv.time = 1.0;
3441
3442 Mod_ClearUsed();
3443 worldmodel->used = true;
3444
3445 sv.worldmodel = worldmodel;
3446 sv.models[1] = sv.worldmodel;
3447
3448 //
3449 // clear world interaction links
3450 //
3451 World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs, prog);
3452 World_Start(&sv.world);
3453
3454 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
3455
3456 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
3457 strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
3458 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
3459 {
3460 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
3461 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
3462 }
3463 if(i < sv.worldmodel->brush.numsubmodels)
3464 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
3465
3466 //
3467 // load the rest of the entities
3468 //
3469 // AK possible hack since num_edicts is still 0
3470 ent = PRVM_EDICT_NUM(0);
3471 memset (ent->fields.fp, 0, prog->entityfields * sizeof(prvm_vec_t));
3472 ent->priv.server->free = false;
3473 PRVM_serveredictstring(ent, model) = PRVM_SetEngineString(prog, sv.worldname);
3474 PRVM_serveredictfloat(ent, modelindex) = 1; // world model
3475 PRVM_serveredictfloat(ent, solid) = SOLID_BSP;
3476 PRVM_serveredictfloat(ent, movetype) = MOVETYPE_PUSH;
3477 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, mins));
3478 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, maxs));
3479 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, absmin));
3480 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, absmax));
3481
3482 if (coop.value)
3483 PRVM_serverglobalfloat(coop) = coop.integer;
3484 else
3485 PRVM_serverglobalfloat(deathmatch) = deathmatch.integer;
3486
3487 PRVM_serverglobalstring(mapname) = PRVM_SetEngineString(prog, sv.name);
3488
3489 // serverflags are for cross level information (sigils)
3490 PRVM_serverglobalfloat(serverflags) = svs.serverflags;
3491
3492 // we need to reset the spawned flag on all connected clients here so that
3493 // their thinks don't run during startup (before PutClientInServer)
3494 // we also need to set up the client entities now
3495 // and we need to set the ->edict pointers to point into the progs edicts
3496 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3497 {
3498 host_client->begun = false;
3499 host_client->edict = PRVM_EDICT_NUM(i + 1);
3500 PRVM_ED_ClearEdict(prog, host_client->edict);
3501 }
3502
3503 // load replacement entity file if found
3504 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
3505 {
3506 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
3507 PRVM_ED_LoadFromFile(prog, entities);
3508 Mem_Free(entities);
3509 }
3510 else
3511 PRVM_ED_LoadFromFile(prog, sv.worldmodel->brush.entities);
3512
3513
3514 // LordHavoc: clear world angles (to fix e3m3.bsp)
3515 VectorClear(PRVM_serveredictvector(prog->edicts, angles));
3516
3517 // all setup is completed, any further precache statements are errors
3518 // sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3519 prog->allowworldwrites = false;
3520
3521 // run two frames to allow everything to settle
3522 sv.time = 1.0001;
3523 for (i = 0;i < sv_init_frame_count.integer;i++)
3524 {
3525 sv.frametime = 0.1;
3526 SV_Physics ();
3527 }
3528
3529 // Once all init frames have been run, we consider svqc code fully initialized.
3530 prog->inittime = realtime;
3531
3532 if (cls.state == ca_dedicated)
3533 Mod_PurgeUnused();
3534
3535 // create a baseline for more efficient communications
3536 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3537 SV_CreateBaseline ();
3538
3539 sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3540
3541 // send serverinfo to all connected clients, and set up botclients coming back from a level change
3542 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3543 {
3544 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
3545 if (!host_client->active)
3546 continue;
3547 if (host_client->netconnection)
3548 SV_SendServerinfo(host_client);
3549 else
3550 {
3551 int j;
3552 // if client is a botclient coming from a level change, we need to
3553 // set up client info that normally requires networking
3554
3555 // copy spawn parms out of the client_t
3556 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
3557 (&PRVM_serverglobalfloat(parm1))[j] = host_client->spawn_parms[j];
3558
3559 // call the spawn function
3560 host_client->clientconnectcalled = true;
3561 PRVM_serverglobalfloat(time) = sv.time;
3562 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
3563 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientConnect), "QC function ClientConnect is missing");
3564 prog->ExecuteProgram(prog, PRVM_serverfunction(PutClientInServer), "QC function PutClientInServer is missing");
3565 host_client->begun = true;
3566 }
3567 }
3568
3569 // update the map title cvar
3570 strlcpy(sv.worldmessage, PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)), sizeof(sv.worldmessage)); // map title (not related to filename)
3571 Cvar_SetQuick(&sv_worldmessage, sv.worldmessage);
3572
3573 Con_DPrint("Server spawned.\n");
3574 NetConn_Heartbeat (2);
3575
3576 if(cls.state == ca_dedicated)
3577 Sys_MakeProcessMean();
3578
3579 // SV_UnlockThreadMutex();
3580 }
3581
3582 /////////////////////////////////////////////////////
3583 // SV VM stuff
3584
SVVM_begin_increase_edicts(prvm_prog_t * prog)3585 static void SVVM_begin_increase_edicts(prvm_prog_t *prog)
3586 {
3587 // links don't survive the transition, so unlink everything
3588 World_UnlinkAll(&sv.world);
3589 }
3590
SVVM_end_increase_edicts(prvm_prog_t * prog)3591 static void SVVM_end_increase_edicts(prvm_prog_t *prog)
3592 {
3593 int i;
3594 prvm_edict_t *ent;
3595
3596 // link every entity except world
3597 for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
3598 if (!ent->priv.server->free)
3599 SV_LinkEdict(ent);
3600 }
3601
SVVM_init_edict(prvm_prog_t * prog,prvm_edict_t * e)3602 static void SVVM_init_edict(prvm_prog_t *prog, prvm_edict_t *e)
3603 {
3604 // LordHavoc: for consistency set these here
3605 int num = PRVM_NUM_FOR_EDICT(e) - 1;
3606
3607 e->priv.server->move = false; // don't move on first frame
3608
3609 if (num >= 0 && num < svs.maxclients)
3610 {
3611 // set colormap and team on newly created player entity
3612 PRVM_serveredictfloat(e, colormap) = num + 1;
3613 PRVM_serveredictfloat(e, team) = (svs.clients[num].colors & 15) + 1;
3614 // set netname/clientcolors back to client values so that
3615 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3616 // reset them
3617 PRVM_serveredictstring(e, netname) = PRVM_SetEngineString(prog, svs.clients[num].name);
3618 PRVM_serveredictfloat(e, clientcolors) = svs.clients[num].colors;
3619 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3620 PRVM_serveredictstring(e, playermodel) = PRVM_SetEngineString(prog, svs.clients[num].playermodel);
3621 PRVM_serveredictstring(e, playerskin) = PRVM_SetEngineString(prog, svs.clients[num].playerskin);
3622 // Assign netaddress (IP Address, etc)
3623 if(svs.clients[num].netconnection != NULL)
3624 {
3625 // Acquire Readable Address
3626 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3627 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, svs.clients[num].netaddress);
3628 }
3629 else
3630 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, "null/botclient");
3631 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_idfp[0])
3632 PRVM_serveredictstring(e, crypto_idfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_idfp);
3633 else
3634 PRVM_serveredictstring(e, crypto_idfp) = 0;
3635 PRVM_serveredictfloat(e, crypto_idfp_signed) = (svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_issigned);
3636 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_keyfp[0])
3637 PRVM_serveredictstring(e, crypto_keyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_keyfp);
3638 else
3639 PRVM_serveredictstring(e, crypto_keyfp) = 0;
3640 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.server_keyfp[0])
3641 PRVM_serveredictstring(e, crypto_mykeyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.server_keyfp);
3642 else
3643 PRVM_serveredictstring(e, crypto_mykeyfp) = 0;
3644 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.use_aes)
3645 PRVM_serveredictstring(e, crypto_encryptmethod) = PRVM_SetEngineString(prog, "AES128");
3646 else
3647 PRVM_serveredictstring(e, crypto_encryptmethod) = 0;
3648 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated)
3649 PRVM_serveredictstring(e, crypto_signmethod) = PRVM_SetEngineString(prog, "HMAC-SHA256");
3650 else
3651 PRVM_serveredictstring(e, crypto_signmethod) = 0;
3652 }
3653 }
3654
SVVM_free_edict(prvm_prog_t * prog,prvm_edict_t * ed)3655 static void SVVM_free_edict(prvm_prog_t *prog, prvm_edict_t *ed)
3656 {
3657 int i;
3658 int e;
3659
3660 World_UnlinkEdict(ed); // unlink from world bsp
3661
3662 PRVM_serveredictstring(ed, model) = 0;
3663 PRVM_serveredictfloat(ed, takedamage) = 0;
3664 PRVM_serveredictfloat(ed, modelindex) = 0;
3665 PRVM_serveredictfloat(ed, colormap) = 0;
3666 PRVM_serveredictfloat(ed, skin) = 0;
3667 PRVM_serveredictfloat(ed, frame) = 0;
3668 VectorClear(PRVM_serveredictvector(ed, origin));
3669 VectorClear(PRVM_serveredictvector(ed, angles));
3670 PRVM_serveredictfloat(ed, nextthink) = -1;
3671 PRVM_serveredictfloat(ed, solid) = 0;
3672
3673 VM_RemoveEdictSkeleton(prog, ed);
3674 World_Physics_RemoveFromEntity(&sv.world, ed);
3675 World_Physics_RemoveJointFromEntity(&sv.world, ed);
3676
3677 // make sure csqc networking is aware of the removed entity
3678 e = PRVM_NUM_FOR_EDICT(ed);
3679 sv.csqcentityversion[e] = 0;
3680 for (i = 0;i < svs.maxclients;i++)
3681 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3682 }
3683
SVVM_count_edicts(prvm_prog_t * prog)3684 static void SVVM_count_edicts(prvm_prog_t *prog)
3685 {
3686 int i;
3687 prvm_edict_t *ent;
3688 int active, models, solid, step;
3689
3690 active = models = solid = step = 0;
3691 for (i=0 ; i<prog->num_edicts ; i++)
3692 {
3693 ent = PRVM_EDICT_NUM(i);
3694 if (ent->priv.server->free)
3695 continue;
3696 active++;
3697 if (PRVM_serveredictfloat(ent, solid))
3698 solid++;
3699 if (PRVM_serveredictstring(ent, model))
3700 models++;
3701 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
3702 step++;
3703 }
3704
3705 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3706 Con_Printf("active :%3i\n", active);
3707 Con_Printf("view :%3i\n", models);
3708 Con_Printf("touch :%3i\n", solid);
3709 Con_Printf("step :%3i\n", step);
3710 }
3711
SVVM_load_edict(prvm_prog_t * prog,prvm_edict_t * ent)3712 static qboolean SVVM_load_edict(prvm_prog_t *prog, prvm_edict_t *ent)
3713 {
3714 // remove things from different skill levels or deathmatch
3715 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3716 {
3717 if (deathmatch.integer)
3718 {
3719 if (((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_DEATHMATCH))
3720 {
3721 return false;
3722 }
3723 }
3724 else if ((current_skill <= 0 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_EASY ))
3725 || (current_skill == 1 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_MEDIUM))
3726 || (current_skill >= 2 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_HARD )))
3727 {
3728 return false;
3729 }
3730 }
3731 return true;
3732 }
3733
SV_VM_Setup(void)3734 static void SV_VM_Setup(void)
3735 {
3736 prvm_prog_t *prog = SVVM_prog;
3737 PRVM_Prog_Init(prog);
3738
3739 // allocate the mempools
3740 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3741 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3742 prog->builtins = vm_sv_builtins;
3743 prog->numbuiltins = vm_sv_numbuiltins;
3744 prog->max_edicts = 512;
3745 if (sv.protocol == PROTOCOL_QUAKE)
3746 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3747 else if (sv.protocol == PROTOCOL_QUAKEDP)
3748 prog->limit_edicts = 2048; // guessing
3749 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3750 prog->limit_edicts = 2048; // guessing!
3751 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3752 prog->limit_edicts = 4096; // guessing!
3753 else
3754 prog->limit_edicts = MAX_EDICTS;
3755 prog->reserved_edicts = svs.maxclients;
3756 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3757 prog->name = "server";
3758 prog->extensionstring = vm_sv_extensions;
3759 prog->loadintoworld = true;
3760
3761 // all callbacks must be defined (pointers are not checked before calling)
3762 prog->begin_increase_edicts = SVVM_begin_increase_edicts;
3763 prog->end_increase_edicts = SVVM_end_increase_edicts;
3764 prog->init_edict = SVVM_init_edict;
3765 prog->free_edict = SVVM_free_edict;
3766 prog->count_edicts = SVVM_count_edicts;
3767 prog->load_edict = SVVM_load_edict;
3768 prog->init_cmd = SVVM_init_cmd;
3769 prog->reset_cmd = SVVM_reset_cmd;
3770 prog->error_cmd = Host_Error;
3771 prog->ExecuteProgram = SVVM_ExecuteProgram;
3772
3773 PRVM_Prog_Load(prog, sv_progs.string, NULL, 0, SV_REQFUNCS, sv_reqfuncs, SV_REQFIELDS, sv_reqfields, SV_REQGLOBALS, sv_reqglobals);
3774
3775 // some mods compiled with scrambling compilers lack certain critical
3776 // global names and field names such as "self" and "time" and "nextthink"
3777 // so we have to set these offsets manually, matching the entvars_t
3778 // but we only do this if the prog header crc matches, otherwise it's totally freeform
3779 if (prog->progs_crc == PROGHEADER_CRC || prog->progs_crc == PROGHEADER_CRC_TENEBRAE)
3780 {
3781 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, modelindex);
3782 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmin);
3783 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmax);
3784 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ltime);
3785 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movetype);
3786 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, solid);
3787 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, origin);
3788 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, oldorigin);
3789 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, velocity);
3790 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3791 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, avelocity);
3792 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, punchangle);
3793 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3794 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, model);
3795 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3796 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, skin);
3797 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, effects);
3798 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, mins);
3799 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, maxs);
3800 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, size);
3801 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, touch);
3802 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, use);
3803 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3804 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, blocked);
3805 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3806 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3807 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, health);
3808 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frags);
3809 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weapon);
3810 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponmodel);
3811 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponframe);
3812 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, currentammo);
3813 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_shells);
3814 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_nails);
3815 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_rockets);
3816 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_cells);
3817 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, items);
3818 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, takedamage);
3819 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
3820 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, deadflag);
3821 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, view_ofs);
3822 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button0);
3823 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button1);
3824 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button2);
3825 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, impulse);
3826 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, fixangle);
3827 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, v_angle);
3828 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, idealpitch);
3829 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, netname);
3830 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, enemy);
3831 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, flags);
3832 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, colormap);
3833 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, team);
3834 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, max_health);
3835 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, teleport_time);
3836 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armortype);
3837 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armorvalue);
3838 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, waterlevel);
3839 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, watertype);
3840 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
3841 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
3842 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, aiment);
3843 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, goalentity);
3844 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, spawnflags);
3845 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, target);
3846 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, targetname);
3847 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_take);
3848 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_save);
3849 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_inflictor);
3850 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, owner);
3851 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movedir);
3852 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, message);
3853 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, sounds);
3854 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise);
3855 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise1);
3856 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise2);
3857 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise3);
3858 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
3859 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, other);
3860 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, world);
3861 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
3862 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, frametime);
3863 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, force_retouch);
3864 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, mapname);
3865 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, deathmatch);
3866 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, coop);
3867 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, teamplay);
3868 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, serverflags);
3869 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_secrets);
3870 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_monsters);
3871 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, found_secrets);
3872 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, killed_monsters);
3873 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm1);
3874 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm2);
3875 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm3);
3876 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm4);
3877 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm5);
3878 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm6);
3879 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm7);
3880 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm8);
3881 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm9);
3882 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm10);
3883 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm11);
3884 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm12);
3885 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm13);
3886 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm14);
3887 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm15);
3888 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm16);
3889 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
3890 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
3891 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
3892 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
3893 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
3894 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
3895 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
3896 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
3897 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
3898 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
3899 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
3900 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
3901 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, msg_entity);
3902 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, main);
3903 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, StartFrame);
3904 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPreThink);
3905 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPostThink);
3906 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientKill);
3907 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientConnect);
3908 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PutClientInServer);
3909 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientDisconnect);
3910 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetNewParms);
3911 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetChangeParms);
3912 }
3913 else
3914 Con_DPrintf("%s: %s system vars have been modified (CRC %i != engine %i), will not load in other engines", prog->name, sv_progs.string, prog->progs_crc, PROGHEADER_CRC);
3915
3916 // OP_STATE is always supported on server because we add fields/globals for it
3917 prog->flag |= PRVM_OP_STATE;
3918
3919 VM_CustomStats_Clear();//[515]: csqc
3920
3921 SV_Prepare_CSQC();
3922 }
3923
3924 extern cvar_t host_maxwait;
3925 extern cvar_t host_framerate;
SV_ThreadFunc(void * voiddata)3926 static int SV_ThreadFunc(void *voiddata)
3927 {
3928 prvm_prog_t *prog = SVVM_prog;
3929 qboolean playing = false;
3930 double sv_timer = 0;
3931 double sv_deltarealtime, sv_oldrealtime, sv_realtime;
3932 double wait;
3933 int i;
3934 char vabuf[1024];
3935 sv_realtime = Sys_DirtyTime();
3936 while (!svs.threadstop)
3937 {
3938 // FIXME: we need to handle Host_Error in the server thread somehow
3939 // if (setjmp(sv_abortframe))
3940 // continue; // something bad happened in the server game
3941
3942 sv_oldrealtime = sv_realtime;
3943 sv_realtime = Sys_DirtyTime();
3944 sv_deltarealtime = sv_realtime - sv_oldrealtime;
3945 if (sv_deltarealtime < 0 || sv_deltarealtime >= 1800) sv_deltarealtime = 0;
3946
3947 sv_timer += sv_deltarealtime;
3948
3949 svs.perf_acc_realtime += sv_deltarealtime;
3950
3951 // at this point we start doing real server work, and must block on any client activity pertaining to the server (such as executing SV_SpawnServer)
3952 SV_LockThreadMutex();
3953
3954 // Look for clients who have spawned
3955 playing = false;
3956 if (sv.active)
3957 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3958 if(host_client->begun)
3959 if(host_client->netconnection)
3960 playing = true;
3961 if(sv.time < 10)
3962 {
3963 // don't accumulate time for the first 10 seconds of a match
3964 // so things can settle
3965 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
3966 }
3967 else if(svs.perf_acc_realtime > 5)
3968 {
3969 svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
3970 svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
3971 if(svs.perf_acc_offset_samples > 0)
3972 {
3973 svs.perf_offset_max = svs.perf_acc_offset_max;
3974 svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
3975 svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
3976 }
3977 if(svs.perf_lost > 0 && developer_extra.integer)
3978 if(playing)
3979 Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport(vabuf, sizeof(vabuf)));
3980 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
3981 }
3982
3983 // get new packets
3984 if (sv.active)
3985 NetConn_ServerFrame();
3986
3987 // if the accumulators haven't become positive yet, wait a while
3988 wait = sv_timer * -1000000.0;
3989 if (wait >= 1)
3990 {
3991 double time0, delta;
3992 SV_UnlockThreadMutex(); // don't keep mutex locked while sleeping
3993 if (host_maxwait.value <= 0)
3994 wait = min(wait, 1000000.0);
3995 else
3996 wait = min(wait, host_maxwait.value * 1000.0);
3997 if(wait < 1)
3998 wait = 1; // because we cast to int
3999 time0 = Sys_DirtyTime();
4000 Sys_Sleep((int)wait);
4001 delta = Sys_DirtyTime() - time0;if (delta < 0 || delta >= 1800) delta = 0;
4002 svs.perf_acc_sleeptime += delta;
4003 continue;
4004 }
4005
4006 if (sv.active && sv_timer > 0)
4007 {
4008 // execute one server frame
4009 double advancetime;
4010 float offset;
4011
4012 if (sys_ticrate.value <= 0)
4013 advancetime = min(sv_timer, 0.1); // don't step more than 100ms
4014 else
4015 advancetime = sys_ticrate.value;
4016
4017 if(advancetime > 0)
4018 {
4019 offset = sv_timer + (Sys_DirtyTime() - sv_realtime); // LordHavoc: FIXME: I don't understand this line
4020 ++svs.perf_acc_offset_samples;
4021 svs.perf_acc_offset += offset;
4022 svs.perf_acc_offset_squared += offset * offset;
4023 if(svs.perf_acc_offset_max < offset)
4024 svs.perf_acc_offset_max = offset;
4025 }
4026
4027 // only advance time if not paused
4028 // the game also pauses in singleplayer when menu or console is used
4029 sv.frametime = advancetime * slowmo.value;
4030 if (host_framerate.value)
4031 sv.frametime = host_framerate.value;
4032 if (sv.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive || cl.csqc_paused)))
4033 sv.frametime = 0;
4034
4035 sv_timer -= advancetime;
4036
4037 // move things around and think unless paused
4038 if (sv.frametime)
4039 SV_Physics();
4040
4041 // send all messages to the clients
4042 SV_SendClientMessages();
4043
4044 if (sv.paused == 1 && sv_realtime > sv.pausedstart && sv.pausedstart > 0)
4045 {
4046 PRVM_serverglobalfloat(time) = sv.time;
4047 prog->globals.fp[OFS_PARM0] = sv_realtime - sv.pausedstart;
4048 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
4049 }
4050
4051 // send an heartbeat if enough time has passed since the last one
4052 NetConn_Heartbeat(0);
4053
4054 }
4055
4056 // we're back to safe code now
4057 SV_UnlockThreadMutex();
4058
4059 // if there is some time remaining from this frame, reset the timers
4060 if (sv_timer >= 0)
4061 {
4062 svs.perf_acc_lost += sv_timer;
4063 sv_timer = 0;
4064 }
4065 }
4066 return 0;
4067 }
4068
SV_StartThread(void)4069 void SV_StartThread(void)
4070 {
4071 if (!sv_threaded.integer || !Thread_HasThreads())
4072 return;
4073 svs.threaded = true;
4074 svs.threadstop = false;
4075 svs.threadmutex = Thread_CreateMutex();
4076 svs.thread = Thread_CreateThread(SV_ThreadFunc, NULL);
4077 }
4078
SV_StopThread(void)4079 void SV_StopThread(void)
4080 {
4081 if (!svs.threaded)
4082 return;
4083 svs.threadstop = true;
4084 Thread_WaitThread(svs.thread, 0);
4085 Thread_DestroyMutex(svs.threadmutex);
4086 svs.threaded = false;
4087 }
4088