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Searched refs:soundtime (Results 1 – 25 of 41) sorted by relevance

12

/dports/games/quakeforge/quakeforge-0.7.2/libs/audio/renderer/
H A Dsnd_dma.c58 static unsigned soundtime; // sample PAIRS variable
172 soundtime = buffers * frames + framepos; in s_get_soundtime()
187 if (snd_paintedtime < soundtime) { in s_update_()
189 snd_paintedtime = soundtime; in s_update_()
192 endtime = soundtime + snd_mixahead->value * snd_shm->speed; in s_update_()
194 if (endtime - soundtime > samps) in s_update_()
195 endtime = soundtime + samps; in s_update_()
305 snd_render_data.soundtime = &soundtime; in s_init()
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dsnd_dma.c58 int soundtime; // sample PAIRS variable
827 soundtime = SNDDMA_GetSamples(); in GetSoundtime()
845 soundtime = buffers*fullsamples + samplepos/shm->channels; in GetSoundtime()
888 if (paintedtime < soundtime) in S_Update_()
891 paintedtime = soundtime; in S_Update_()
895 endtime = soundtime + _snd_mixahead.value * shm->speed; in S_Update_()
897 if (endtime - soundtime > samps) in S_Update_()
898 endtime = soundtime + samps; in S_Update_()
/dports/games/quake2lnx/quake2-r0.16.2/src/irix/
H A Dsnd_irix.c188 extern int soundtime;
203 if (paintedtime - soundtime < nFrames) in SNDDMA_Submit()
204 nFrames = paintedtime - soundtime; in SNDDMA_Submit()
/dports/games/quake2-source/quake2-r0.16.2/src/irix/
H A Dsnd_irix.c188 extern int soundtime;
203 if (paintedtime - soundtime < nFrames) in SNDDMA_Submit()
204 nFrames = paintedtime - soundtime; in SNDDMA_Submit()
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dsnd_main.c128 static unsigned int soundtime = 0; variable
722 soundtime = extrasoundtime; in S_Startup()
726 snd_renderbuffer->startframe = soundtime; in S_Startup()
727 snd_renderbuffer->endframe = soundtime; in S_Startup()
1776 if (newsoundtime < soundtime) in S_PaintAndSubmit()
1797 newsoundtime, soundtime); in S_PaintAndSubmit()
1799 soundtime = newsoundtime; in S_PaintAndSubmit()
1812 if (paintedtime < soundtime) in S_PaintAndSubmit()
1813 paintedtime = soundtime; in S_PaintAndSubmit()
1846 snd_renderbuffer->startframe = soundtime; in S_PaintAndSubmit()
[all …]
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dsnd_dma.c71 static int soundtime; /* sample PAIRS */ variable
733 soundtime = buffers * fullsamples + samplepos / CHANNELS; in GetSoundtime()
748 if (paintedtime < soundtime) { in S_Update_()
751 paintedtime = soundtime; in S_Update_()
754 endtime = soundtime + _snd_mixahead.value * shm->speed; in S_Update_()
756 if (endtime - soundtime > samps) in S_Update_()
757 endtime = soundtime + samps; in S_Update_()
/dports/games/quake2max/Quake2maX_0.45-src_unix/client/
H A Dsnd_dma.c56 int soundtime; // sample PAIRS variable
148 soundtime = 0; in S_Init()
1108 soundtime = buffers*fullsamples + samplepos/dma.channels; in GetSoundtime()
1129 if (paintedtime < soundtime) in S_Update_()
1132 paintedtime = soundtime; in S_Update_()
1136 endtime = soundtime + s_mixahead->value * dma.speed; in S_Update_()
1143 if (endtime - soundtime > samps) in S_Update_()
1144 endtime = soundtime + samps; in S_Update_()
/dports/games/quake2-source/quake2-r0.16.2/src/client/
H A Dsnd_dma.c56 int soundtime; // sample PAIRS variable
148 soundtime = 0; in S_Init()
1136 soundtime = buffers*fullsamples + samplepos/dma.channels; in GetSoundtime()
1157 if (paintedtime < soundtime) in S_Update_()
1160 paintedtime = soundtime; in S_Update_()
1164 endtime = soundtime + s_mixahead->value * dma.speed; in S_Update_()
1171 if (endtime - soundtime > samps) in S_Update_()
1172 endtime = soundtime + samps; in S_Update_()
/dports/games/quake2lnx/quake2-r0.16.2/src/client/
H A Dsnd_dma.c56 int soundtime; // sample PAIRS variable
148 soundtime = 0; in S_Init()
1136 soundtime = buffers*fullsamples + samplepos/dma.channels; in GetSoundtime()
1157 if (paintedtime < soundtime) in S_Update_()
1160 paintedtime = soundtime; in S_Update_()
1164 endtime = soundtime + s_mixahead->value * dma.speed; in S_Update_()
1171 if (endtime - soundtime > samps) in S_Update_()
1172 endtime = soundtime + samps; in S_Update_()
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dsnd_main.c46 int soundtime; // sample pairs variable
209 soundtime = 0; in S_Init()
970 soundtime = buffers * fullsamples + offset / dma.channels; in GetSoundtime()
990 if(paintedtime < soundtime){ in S_Update_()
992 paintedtime = soundtime; in S_Update_()
996 endtime = soundtime + s_mixahead->value * dma.rate; in S_Update_()
1002 if(endtime - soundtime > samps) in S_Update_()
1003 endtime = soundtime + samps; in S_Update_()
/dports/games/tenebrae/tenebrae_0/
H A Dsnd_dma.c82 int soundtime; // sample PAIRS variable
1020 soundtime = SNDDMA_GetSamples(); in GetSoundtime()
1038 soundtime = buffers*fullsamples + samplepos/shm->channels; in GetSoundtime()
1071 if (paintedtime < soundtime) in S_Update_()
1074 paintedtime = soundtime; in S_Update_()
1078 endtime = soundtime + _snd_mixahead.value * shm->speed; in S_Update_()
1080 if (endtime - soundtime > samps) in S_Update_()
1081 endtime = soundtime + samps; in S_Update_()
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dsnd_main.c131 static unsigned int soundtime = 0; variable
753 soundtime = extrasoundtime; in S_Startup()
757 snd_renderbuffer->startframe = soundtime; in S_Startup()
758 snd_renderbuffer->endframe = soundtime; in S_Startup()
2056 if (newsoundtime < soundtime) in S_PaintAndSubmit()
2077 newsoundtime, soundtime); in S_PaintAndSubmit()
2079 soundtime = newsoundtime; in S_PaintAndSubmit()
2092 if (paintedtime < soundtime) in S_PaintAndSubmit()
2093 paintedtime = soundtime; in S_PaintAndSubmit()
2126 snd_renderbuffer->startframe = soundtime; in S_PaintAndSubmit()
[all …]
/dports/games/darkplaces/darkplaces/
H A Dsnd_main.c131 static unsigned int soundtime = 0; variable
753 soundtime = extrasoundtime; in S_Startup()
757 snd_renderbuffer->startframe = soundtime; in S_Startup()
758 snd_renderbuffer->endframe = soundtime; in S_Startup()
2056 if (newsoundtime < soundtime) in S_PaintAndSubmit()
2077 newsoundtime, soundtime); in S_PaintAndSubmit()
2079 soundtime = newsoundtime; in S_PaintAndSubmit()
2092 if (paintedtime < soundtime) in S_PaintAndSubmit()
2093 paintedtime = soundtime; in S_PaintAndSubmit()
2126 snd_renderbuffer->startframe = soundtime; in S_PaintAndSubmit()
[all …]
/dports/games/q2p/Q2P-0.2-2006-12-31/client/
H A Dsnd_dma.c64 int soundtime; // sample PAIRS variable
231 soundtime = 0; in S_Init()
1229 soundtime = buffers*fullsamples + samplepos/dma.channels; in GetSoundtime()
1250 if (paintedtime < soundtime) { in S_Update_()
1252 paintedtime = soundtime; in S_Update_()
1256 endtime = soundtime + s_mixahead->value * dma.speed; in S_Update_()
1262 if (endtime - soundtime > samps) in S_Update_()
1263 endtime = soundtime + samps; in S_Update_()
/dports/games/qudos/QuDos-0.40.1-src/src/client/
H A Dsnd_dma.c64 int soundtime; // sample PAIRS variable
231 soundtime = 0; in S_Init()
1229 soundtime = buffers*fullsamples + samplepos/dma.channels; in GetSoundtime()
1250 if (paintedtime < soundtime) { in S_Update_()
1252 paintedtime = soundtime; in S_Update_()
1256 endtime = soundtime + s_mixahead->value * dma.speed; in S_Update_()
1262 if (endtime - soundtime > samps) in S_Update_()
1263 endtime = soundtime + samps; in S_Update_()
H A Dsnd_loc.h124 extern int soundtime;
/dports/games/q2pro/q2pro/source/
H A Dsnd_dma.c57 int soundtime; // sample PAIRS variable
216 soundtime = 0; in S_Init()
1185 soundtime = buffers*fullsamples + samplepos/dma.channels; in GetSoundtime()
1206 if (paintedtime < soundtime) in S_Update_()
1209 paintedtime = soundtime; in S_Update_()
1213 endtime = soundtime + s_mixahead->value * dma.speed; in S_Update_()
1220 if (endtime - soundtime > samps) in S_Update_()
1221 endtime = soundtime + samps; in S_Update_()
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dsnd_dma.c58 int soundtime; // sample PAIRS variable
894 soundtime = buffers*fullsamples + samplepos/shm->channels; in GetSoundtime()
920 if (paintedtime < soundtime) in S_Update_()
923 paintedtime = soundtime; in S_Update_()
927 endtime = soundtime + (unsigned int)(_snd_mixahead.value * shm->speed); in S_Update_()
929 endtime = q_min(endtime, (unsigned int)(soundtime + samps)); in S_Update_()
/dports/games/quakeforge/quakeforge-0.7.2/libs/audio/
H A Dsnd.c90 snd_output_module->data->snd_output->soundtime in S_Init()
91 = snd_render_module->data->snd_render->soundtime; in S_Init()
/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/
H A Dsnd_dma.c67 int soundtime; // sample PAIRS variable
1003 soundtime = buffers*fullsamples + samplepos/shm->channels; in GetSoundtime()
1031 if (paintedtime < soundtime) in S_Update_()
1034 paintedtime = soundtime; in S_Update_()
1038 endtime = soundtime + (unsigned int)(_snd_mixahead.value * shm->speed); in S_Update_()
1040 endtime = q_min(endtime, (unsigned int)(soundtime + samps)); in S_Update_()
/dports/games/quakeforge/quakeforge-0.7.2/include/QF/plugin/
H A Dsnd_output.h53 unsigned *soundtime; member
H A Dsnd_render.h79 unsigned int *soundtime; member
/dports/games/r1q2/r1q2-8012_5/client/
H A Dsnd_dma.c63 static int soundtime; // sample PAIRS variable
238 soundtime = 0; in S_Init()
1842 soundtime = buffers*fullsamples + samplepos/dma.channels; in GetSoundtime()
1863 if (paintedtime < soundtime) in S_Update_()
1866 paintedtime = soundtime; in S_Update_()
1870 endtime = (int)(soundtime + s_mixahead->value * dma.speed); in S_Update_()
1877 if (endtime - soundtime > samps) in S_Update_()
1878 endtime = soundtime + samps; in S_Update_()
/dports/games/quakeforge/quakeforge-0.7.2/libs/audio/targets/
H A Dsnd_oss.c363 - *plugin_info_snd_output_data.soundtime; in SNDDMA_Submit()
377 *plugin_info_snd_output_data.soundtime += frames; in SNDDMA_Submit()
H A Dsnd_disk.c130 *plugin_info_snd_output_data.soundtime) * in SNDDMA_Submit()

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