/dports/games/quakeforge/quakeforge-0.7.2/libs/audio/renderer/ |
H A D | snd_dma.c | 58 static unsigned soundtime; // sample PAIRS variable 172 soundtime = buffers * frames + framepos; in s_get_soundtime() 187 if (snd_paintedtime < soundtime) { in s_update_() 189 snd_paintedtime = soundtime; in s_update_() 192 endtime = soundtime + snd_mixahead->value * snd_shm->speed; in s_update_() 194 if (endtime - soundtime > samps) in s_update_() 195 endtime = soundtime + samps; in s_update_() 305 snd_render_data.soundtime = &soundtime; in s_init()
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/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/ |
H A D | snd_dma.c | 58 int soundtime; // sample PAIRS variable 827 soundtime = SNDDMA_GetSamples(); in GetSoundtime() 845 soundtime = buffers*fullsamples + samplepos/shm->channels; in GetSoundtime() 888 if (paintedtime < soundtime) in S_Update_() 891 paintedtime = soundtime; in S_Update_() 895 endtime = soundtime + _snd_mixahead.value * shm->speed; in S_Update_() 897 if (endtime - soundtime > samps) in S_Update_() 898 endtime = soundtime + samps; in S_Update_()
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/dports/games/quake2lnx/quake2-r0.16.2/src/irix/ |
H A D | snd_irix.c | 188 extern int soundtime; 203 if (paintedtime - soundtime < nFrames) in SNDDMA_Submit() 204 nFrames = paintedtime - soundtime; in SNDDMA_Submit()
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/dports/games/quake2-source/quake2-r0.16.2/src/irix/ |
H A D | snd_irix.c | 188 extern int soundtime; 203 if (paintedtime - soundtime < nFrames) in SNDDMA_Submit() 204 nFrames = paintedtime - soundtime; in SNDDMA_Submit()
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | snd_main.c | 128 static unsigned int soundtime = 0; variable 722 soundtime = extrasoundtime; in S_Startup() 726 snd_renderbuffer->startframe = soundtime; in S_Startup() 727 snd_renderbuffer->endframe = soundtime; in S_Startup() 1776 if (newsoundtime < soundtime) in S_PaintAndSubmit() 1797 newsoundtime, soundtime); in S_PaintAndSubmit() 1799 soundtime = newsoundtime; in S_PaintAndSubmit() 1812 if (paintedtime < soundtime) in S_PaintAndSubmit() 1813 paintedtime = soundtime; in S_PaintAndSubmit() 1846 snd_renderbuffer->startframe = soundtime; in S_PaintAndSubmit() [all …]
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/dports/games/libretro-tyrquake/tyrquake-e76477d/common/ |
H A D | snd_dma.c | 71 static int soundtime; /* sample PAIRS */ variable 733 soundtime = buffers * fullsamples + samplepos / CHANNELS; in GetSoundtime() 748 if (paintedtime < soundtime) { in S_Update_() 751 paintedtime = soundtime; in S_Update_() 754 endtime = soundtime + _snd_mixahead.value * shm->speed; in S_Update_() 756 if (endtime - soundtime > samps) in S_Update_() 757 endtime = soundtime + samps; in S_Update_()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/client/ |
H A D | snd_dma.c | 56 int soundtime; // sample PAIRS variable 148 soundtime = 0; in S_Init() 1108 soundtime = buffers*fullsamples + samplepos/dma.channels; in GetSoundtime() 1129 if (paintedtime < soundtime) in S_Update_() 1132 paintedtime = soundtime; in S_Update_() 1136 endtime = soundtime + s_mixahead->value * dma.speed; in S_Update_() 1143 if (endtime - soundtime > samps) in S_Update_() 1144 endtime = soundtime + samps; in S_Update_()
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/dports/games/quake2-source/quake2-r0.16.2/src/client/ |
H A D | snd_dma.c | 56 int soundtime; // sample PAIRS variable 148 soundtime = 0; in S_Init() 1136 soundtime = buffers*fullsamples + samplepos/dma.channels; in GetSoundtime() 1157 if (paintedtime < soundtime) in S_Update_() 1160 paintedtime = soundtime; in S_Update_() 1164 endtime = soundtime + s_mixahead->value * dma.speed; in S_Update_() 1171 if (endtime - soundtime > samps) in S_Update_() 1172 endtime = soundtime + samps; in S_Update_()
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/dports/games/quake2lnx/quake2-r0.16.2/src/client/ |
H A D | snd_dma.c | 56 int soundtime; // sample PAIRS variable 148 soundtime = 0; in S_Init() 1136 soundtime = buffers*fullsamples + samplepos/dma.channels; in GetSoundtime() 1157 if (paintedtime < soundtime) in S_Update_() 1160 paintedtime = soundtime; in S_Update_() 1164 endtime = soundtime + s_mixahead->value * dma.speed; in S_Update_() 1171 if (endtime - soundtime > samps) in S_Update_() 1172 endtime = soundtime + samps; in S_Update_()
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/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | snd_main.c | 46 int soundtime; // sample pairs variable 209 soundtime = 0; in S_Init() 970 soundtime = buffers * fullsamples + offset / dma.channels; in GetSoundtime() 990 if(paintedtime < soundtime){ in S_Update_() 992 paintedtime = soundtime; in S_Update_() 996 endtime = soundtime + s_mixahead->value * dma.rate; in S_Update_() 1002 if(endtime - soundtime > samps) in S_Update_() 1003 endtime = soundtime + samps; in S_Update_()
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/dports/games/tenebrae/tenebrae_0/ |
H A D | snd_dma.c | 82 int soundtime; // sample PAIRS variable 1020 soundtime = SNDDMA_GetSamples(); in GetSoundtime() 1038 soundtime = buffers*fullsamples + samplepos/shm->channels; in GetSoundtime() 1071 if (paintedtime < soundtime) in S_Update_() 1074 paintedtime = soundtime; in S_Update_() 1078 endtime = soundtime + _snd_mixahead.value * shm->speed; in S_Update_() 1080 if (endtime - soundtime > samps) in S_Update_() 1081 endtime = soundtime + samps; in S_Update_()
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/dports/games/xonotic/Xonotic/source/darkplaces/ |
H A D | snd_main.c | 131 static unsigned int soundtime = 0; variable 753 soundtime = extrasoundtime; in S_Startup() 757 snd_renderbuffer->startframe = soundtime; in S_Startup() 758 snd_renderbuffer->endframe = soundtime; in S_Startup() 2056 if (newsoundtime < soundtime) in S_PaintAndSubmit() 2077 newsoundtime, soundtime); in S_PaintAndSubmit() 2079 soundtime = newsoundtime; in S_PaintAndSubmit() 2092 if (paintedtime < soundtime) in S_PaintAndSubmit() 2093 paintedtime = soundtime; in S_PaintAndSubmit() 2126 snd_renderbuffer->startframe = soundtime; in S_PaintAndSubmit() [all …]
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/dports/games/darkplaces/darkplaces/ |
H A D | snd_main.c | 131 static unsigned int soundtime = 0; variable 753 soundtime = extrasoundtime; in S_Startup() 757 snd_renderbuffer->startframe = soundtime; in S_Startup() 758 snd_renderbuffer->endframe = soundtime; in S_Startup() 2056 if (newsoundtime < soundtime) in S_PaintAndSubmit() 2077 newsoundtime, soundtime); in S_PaintAndSubmit() 2079 soundtime = newsoundtime; in S_PaintAndSubmit() 2092 if (paintedtime < soundtime) in S_PaintAndSubmit() 2093 paintedtime = soundtime; in S_PaintAndSubmit() 2126 snd_renderbuffer->startframe = soundtime; in S_PaintAndSubmit() [all …]
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/dports/games/q2p/Q2P-0.2-2006-12-31/client/ |
H A D | snd_dma.c | 64 int soundtime; // sample PAIRS variable 231 soundtime = 0; in S_Init() 1229 soundtime = buffers*fullsamples + samplepos/dma.channels; in GetSoundtime() 1250 if (paintedtime < soundtime) { in S_Update_() 1252 paintedtime = soundtime; in S_Update_() 1256 endtime = soundtime + s_mixahead->value * dma.speed; in S_Update_() 1262 if (endtime - soundtime > samps) in S_Update_() 1263 endtime = soundtime + samps; in S_Update_()
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/dports/games/qudos/QuDos-0.40.1-src/src/client/ |
H A D | snd_dma.c | 64 int soundtime; // sample PAIRS variable 231 soundtime = 0; in S_Init() 1229 soundtime = buffers*fullsamples + samplepos/dma.channels; in GetSoundtime() 1250 if (paintedtime < soundtime) { in S_Update_() 1252 paintedtime = soundtime; in S_Update_() 1256 endtime = soundtime + s_mixahead->value * dma.speed; in S_Update_() 1262 if (endtime - soundtime > samps) in S_Update_() 1263 endtime = soundtime + samps; in S_Update_()
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H A D | snd_loc.h | 124 extern int soundtime;
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/dports/games/q2pro/q2pro/source/ |
H A D | snd_dma.c | 57 int soundtime; // sample PAIRS variable 216 soundtime = 0; in S_Init() 1185 soundtime = buffers*fullsamples + samplepos/dma.channels; in GetSoundtime() 1206 if (paintedtime < soundtime) in S_Update_() 1209 paintedtime = soundtime; in S_Update_() 1213 endtime = soundtime + s_mixahead->value * dma.speed; in S_Update_() 1220 if (endtime - soundtime > samps) in S_Update_() 1221 endtime = soundtime + samps; in S_Update_()
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/dports/games/vkquake/vkQuake-1.12.2/Quake/ |
H A D | snd_dma.c | 58 int soundtime; // sample PAIRS variable 894 soundtime = buffers*fullsamples + samplepos/shm->channels; in GetSoundtime() 920 if (paintedtime < soundtime) in S_Update_() 923 paintedtime = soundtime; in S_Update_() 927 endtime = soundtime + (unsigned int)(_snd_mixahead.value * shm->speed); in S_Update_() 929 endtime = q_min(endtime, (unsigned int)(soundtime + samps)); in S_Update_()
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/dports/games/quakeforge/quakeforge-0.7.2/libs/audio/ |
H A D | snd.c | 90 snd_output_module->data->snd_output->soundtime in S_Init() 91 = snd_render_module->data->snd_render->soundtime; in S_Init()
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/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/ |
H A D | snd_dma.c | 67 int soundtime; // sample PAIRS variable 1003 soundtime = buffers*fullsamples + samplepos/shm->channels; in GetSoundtime() 1031 if (paintedtime < soundtime) in S_Update_() 1034 paintedtime = soundtime; in S_Update_() 1038 endtime = soundtime + (unsigned int)(_snd_mixahead.value * shm->speed); in S_Update_() 1040 endtime = q_min(endtime, (unsigned int)(soundtime + samps)); in S_Update_()
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/dports/games/quakeforge/quakeforge-0.7.2/include/QF/plugin/ |
H A D | snd_output.h | 53 unsigned *soundtime; member
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H A D | snd_render.h | 79 unsigned int *soundtime; member
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/dports/games/r1q2/r1q2-8012_5/client/ |
H A D | snd_dma.c | 63 static int soundtime; // sample PAIRS variable 238 soundtime = 0; in S_Init() 1842 soundtime = buffers*fullsamples + samplepos/dma.channels; in GetSoundtime() 1863 if (paintedtime < soundtime) in S_Update_() 1866 paintedtime = soundtime; in S_Update_() 1870 endtime = (int)(soundtime + s_mixahead->value * dma.speed); in S_Update_() 1877 if (endtime - soundtime > samps) in S_Update_() 1878 endtime = soundtime + samps; in S_Update_()
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/dports/games/quakeforge/quakeforge-0.7.2/libs/audio/targets/ |
H A D | snd_oss.c | 363 - *plugin_info_snd_output_data.soundtime; in SNDDMA_Submit() 377 *plugin_info_snd_output_data.soundtime += frames; in SNDDMA_Submit()
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H A D | snd_disk.c | 130 *plugin_info_snd_output_data.soundtime) * in SNDDMA_Submit()
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