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Searched refs:sprite_width (Results 1 – 25 of 229) sorted by relevance

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/dports/games/tecnoballz/tecnoballz-0.93.1/src/
H A Dsprite_guardian.cc93 x_maximum = screen_width - sprite_width; in initialize()
96 if (sprite_width == resolution * 32) in initialize()
121 x = x * (screen_width - sprite_width) / 192; in run()
163 Sint32 val_1 = (vrand + explode_delay_counter - y_coord) % sprite_width; in run()
231 if (sprite_width > 32 * resolution) in startBlitz()
240 if (gigablitz->shoot_guardian (v, x_coord, y_coord, sprite_width)) in startBlitz()
H A Dsprite_object.cc40 sprite_width = 0; in sprite_object()
190 sprite_dest->sprite_width = sprite_width; in duplicate_to()
302 sprite_width = bitmap->get_width (); in init_common()
306 collision_width = sprite_width; in init_common()
400 sprite_width = descr->width; in create_sprite()
401 sprite_width *= resolution; in create_sprite()
403 collision_width = sprite_width; in create_sprite()
1619 Sint32 l = sprite_width; in draw_copy_from_bitmap()
1655 Uint32 w = sprite_width; in copy_to_game_screen()
1682 Uint32 w = sprite_width; in restore_rectangle_background()
[all …]
/dports/games/allacrost/allacrost-1.0.2/dat/actors/
H A Denemies_set_02.lua17 sprite_width = 128,
78 sprite_width = 192,
140 sprite_width = 192,
210 sprite_width = 192,
279 sprite_width = 256,
356 sprite_width = 320,
425 sprite_width = 48,
H A Denemies_set_01.lua18 sprite_width = 64,
79 sprite_width = 64,
141 sprite_width = 128,
210 sprite_width = 64,
280 sprite_width = 64,
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/world/
H A DParticle.cpp38 sprite->sprite_width = 8; in Create()
125 sprite->sprite_width = 33; in Create()
160 steam->sprite_width = 20; in Create()
199 entity->sprite_width = 44; in Create()
230 entity->sprite_width = 25; in Create()
H A DEntityBase.h33 uint8_t sprite_width; member
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/tools/gfx_tools/
H A Dcompose.py150 self.sprite_width = 16
160 self.sprite_width = self.info[0].get('width', self.sprite_width)
290 sheet_conf['sprite_width'] = sheet.sprite_width
318 'width': self.sprite_width,
361 self.sprite_width = self.specs.get(
362 'sprite_width', tileset.sprite_width)
381 Vips.Image.grey(self.sprite_width, self.sprite_height)
393 if self.sprite_width != self.tileset.sprite_width:
463 if (image.width != self.sprite_width or
H A Ddecompose.py51 self.sprite_width = tilesheet_data.get(
55 self.write_dim = self.sprite_width != refs.default_width
62 math.floor(self.ts_width / self.sprite_width))
223 ts_tile_info["sprite_width"] = self.sprite_width
234 if not self.ts_data.sprite_width or not self.ts_data.sprite_height:
241 self.ts_data.sprite_width, self.ts_data.sprite_height)
282 tile_off_x = max(0, tile_data.sprite_width * x_index)
285 tile_data.sprite_width,
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/tools/gfx_tools/
H A Dcompose.py150 self.sprite_width = 16
160 self.sprite_width = self.info[0].get('width', self.sprite_width)
290 sheet_conf['sprite_width'] = sheet.sprite_width
318 'width': self.sprite_width,
361 self.sprite_width = self.specs.get(
362 'sprite_width', tileset.sprite_width)
381 Vips.Image.grey(self.sprite_width, self.sprite_height)
393 if self.sprite_width != self.tileset.sprite_width:
463 if (image.width != self.sprite_width or
H A Ddecompose.py51 self.sprite_width = tilesheet_data.get(
55 self.write_dim = self.sprite_width != refs.default_width
62 math.floor(self.ts_width / self.sprite_width))
223 ts_tile_info["sprite_width"] = self.sprite_width
234 if not self.ts_data.sprite_width or not self.ts_data.sprite_height:
241 self.ts_data.sprite_width, self.ts_data.sprite_height)
282 tile_off_x = max(0, tile_data.sprite_width * x_index)
285 tile_data.sprite_width,
/dports/devel/simgear/simgear-2020.3.11/simgear/scene/sky/
H A Dnewcloud.cxx209 … float sprite_width = min_sprite_width + mt_rand(seed) * (max_sprite_width - min_sprite_width); in genCloud() local
213 if (sprite_height > sprite_width ) in genCloud()
215 sprite_height = sprite_width; in genCloud()
220 sprite_width = max_sprite_width; in genCloud()
250 sprite_width, in genCloud()
/dports/games/valyriatear/ValyriaTear-1.1.0/data/entities/
H A Denemies.lua1291 sprite_width = 64,
1346 sprite_width = 192,
1410 sprite_width = 128,
1474 sprite_width = 64,
1521 sprite_width = 64,
1569 sprite_width = 512,
1633 sprite_width = 256,
1690 sprite_width = 128,
1739 sprite_width = 192,
1788 sprite_width = 192,
[all …]
/dports/games/yadex/yadex-1.7.0/src/
H A Dobjinfo.cc51 static const int sprite_width = 90; variable
128 + 2 * HOLLOW_BORDER + sprite_width; in draw()
181 int sx0 = sx1 + 1 - sprite_width; in draw()
184 sprite_width + 2 * HOLLOW_BORDER, in draw()
196 sx0 + (sprite_width - 2 * FONTW) / 2, in draw()
199 sx0 + (sprite_width - 6 * FONTW) / 2, in draw()
205 Img img (sprite_width, sprite_height, false); in draw()
216 sx0 + (sprite_width - strlen (sprite_root) * FONTW) / 2, in draw()
219 sx0 + (sprite_width - 3 * FONTW) / 2, in draw()
222 sx0 + (sprite_width - 5 * FONTW) / 2, in draw()
/dports/games/openttd/openttd-12.1/src/blitter/
H A D8bpp_simple.cpp25 …src_line = (const uint8 *)bp->sprite + (bp->skip_top * bp->sprite_width + bp->skip_left) * ScaleBy… in Draw()
33 src_line += bp->sprite_width * ScaleByZoom(1, zoom); in Draw()
H A D32bpp_simple.cpp27 …src_line = (const Blitter_32bppSimple::Pixel *)bp->sprite + (bp->skip_top * bp->sprite_width + bp-… in Draw()
35 src_line += bp->sprite_width * ScaleByZoom(1, zoom); in Draw()
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dr_sprite.c30 static int sprite_width, sprite_height; variable
193 pverts[1][3] = sprite_width; in R_SetupAndDrawSprite()
199 pverts[2][3] = sprite_width; in R_SetupAndDrawSprite()
269 sprite_width = r_spritedesc.pspriteframe->width; in R_DrawSprite()
/dports/games/tenebrae/tenebrae_0/
H A Dr_sprite.c27 static int sprite_width, sprite_height; variable
167 pverts[1][3] = sprite_width; in R_SetupAndDrawSprite()
173 pverts[2][3] = sprite_width; in R_SetupAndDrawSprite()
297 sprite_width = r_spritedesc.pspriteframe->width; in R_DrawSprite()
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw/
H A Dsw_rsprite.c47 static int sprite_width, sprite_height; variable
179 pverts[1][3] = sprite_width; in R_SetupAndDrawSprite()
185 pverts[2][3] = sprite_width; in R_SetupAndDrawSprite()
294 sprite_width = r_spritedesc.pspriteframe->width; in R_DrawSprite()
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw32/
H A Dsw32_rsprite.c50 static int sprite_width, sprite_height; variable
175 pverts[1][3] = sprite_width; in R_SetupAndDrawSprite()
181 pverts[2][3] = sprite_width; in R_SetupAndDrawSprite()
290 sprite_width = sw32_r_spritedesc.pspriteframe->width; in sw32_R_DrawSprite()
/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/
H A Dr_sprite.c28 static int sprite_width, sprite_height; variable
167 pverts[1][3] = sprite_width; in R_SetupAndDrawSprite()
173 pverts[2][3] = sprite_width; in R_SetupAndDrawSprite()
297 sprite_width = r_spritedesc.pspriteframe->width; in R_DrawSprite()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/invaders/src/
H A DDefender.cpp163 float sprite_width = defender_sprite.dimensions.x; in CheckHit() local
170 && check_position.x <= position.x + sprite_width in CheckHit()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/luainvaders/src/
H A DDefender.cpp163 float sprite_width = defender_sprite.dimensions.x; in CheckHit() local
170 && check_position.x <= position.x + sprite_width in CheckHit()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/pyinvaders/src/
H A DDefender.cpp163 float sprite_width = defender_sprite.dimensions.x; in CheckHit() local
170 && check_position.x <= position.x + sprite_width in CheckHit()
/dports/games/bstone/bstone-1.1.9/src/
H A D3d_scale.cpp136 const auto sprite_width = sprite_ptr->get_width(); in generic_scale_shape() local
159 auto x2 = x1 + ((sprite_width * height) / side); in generic_scale_shape()
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/actions/
H A DStaffHireNewAction.cpp185 newPeep->sprite_width = spriteBounds->sprite_width; in QueryExecute()

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