/dports/games/libretro-mame2000/mame2000-libretro-e364a15/src/vidhrdw/ |
H A D | galaxian.c | 737 *spritecode = (*spritecode & 0x0f) | (mooncrst_gfxextend << 4); in mooncrst_modify_spritecode() 745 *spritecode += 64; in moonqsr_modify_spritecode() 755 *spritecode += 64; in ckongs_modify_spritecode() 762 *spritecode = spriteram[offs + 1]; in calipso_modify_spritecode() 771 *spritecode += 64; in pisces_modify_spritecode() 777 if (((*spritecode & 0x30) == 0x20) && in jumpbug_modify_spritecode() 780 *spritecode += 32 + (( jumpbug_gfxbank[0] & 1) << 4) + in jumpbug_modify_spritecode() 902 int flipx,flipy,sx,sy,spritecode; in galaxian_vh_screenrefresh() local 911 spritecode = spriteram[offs + 1] & 0x3f; in galaxian_vh_screenrefresh() 915 modify_spritecode(&spritecode, &flipx, &flipy, offs); in galaxian_vh_screenrefresh() [all …]
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H A D | zodiack.c | 220 int flipx,flipy,sx,sy,spritecode; in zodiack_vh_screenrefresh() local 227 spritecode = spriteram[offs + 1] & 0x3f; in zodiack_vh_screenrefresh() 236 spritecode, in zodiack_vh_screenrefresh()
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/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/vidhrdw/ |
H A D | zodiack_vidhrdw.c | 196 int flipx, flipy, sx, sy, spritecode; in zodiack_draw_sprites() local 202 spritecode = spriteram[offs + 1] & 0x3f; in zodiack_draw_sprites() 211 spritecode, in zodiack_draw_sprites()
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/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/vidhrdw/ |
H A D | zodiack_vidhrdw.c | 196 int flipx, flipy, sx, sy, spritecode; in zodiack_draw_sprites() local 202 spritecode = spriteram[offs + 1] & 0x3f; in zodiack_draw_sprites() 211 spritecode, in zodiack_draw_sprites()
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/dports/emulators/mess/mame-mame0226/src/mame/video/ |
H A D | tiamc1.cpp | 224 int flipx, flipy, sx, sy, spritecode; in draw_sprites() local 230 spritecode = m_spriteram_n[offs] ^ 0xff; in draw_sprites() 234 spritecode, in draw_sprites()
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H A D | orca40c.cpp | 247 int spritecode = m_spriteram[offs + 1] & 0x3f; in draw_sprites() local 256 spritecode, in draw_sprites()
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/dports/emulators/mame/mame-mame0226/src/mame/video/ |
H A D | tiamc1.cpp | 224 int flipx, flipy, sx, sy, spritecode; in draw_sprites() local 230 spritecode = m_spriteram_n[offs] ^ 0xff; in draw_sprites() 234 spritecode, in draw_sprites()
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H A D | orca40c.cpp | 247 int spritecode = m_spriteram[offs + 1] & 0x3f; in draw_sprites() local 256 spritecode, in draw_sprites()
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/dports/emulators/mess/mame-mame0226/src/mame/drivers/ |
H A D | istrebiteli.cpp | 300 int spritecode; in screen_update() local 302 spritecode = (m_spr_ctrl[0] & 0x1f) + ((m_spr_ctrl[0] & 0x80) >> 2); in screen_update() 303 m_gfxdecode->gfx(1)->transpen(bitmap, cliprect, spritecode, 0, 0, 0, m_spr_xy[0], m_spr_xy[1], 1); in screen_update() 304 spritecode = (m_spr_ctrl[1] & 0x1f) + ((m_spr_ctrl[1] & 0x80) >> 2); in screen_update() 305 m_gfxdecode->gfx(2)->transpen(bitmap, cliprect, spritecode, 0, 0, 0, m_spr_xy[2], m_spr_xy[3], 1); in screen_update()
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/dports/emulators/mame/mame-mame0226/src/mame/drivers/ |
H A D | istrebiteli.cpp | 300 int spritecode; in screen_update() local 302 spritecode = (m_spr_ctrl[0] & 0x1f) + ((m_spr_ctrl[0] & 0x80) >> 2); in screen_update() 303 m_gfxdecode->gfx(1)->transpen(bitmap, cliprect, spritecode, 0, 0, 0, m_spr_xy[0], m_spr_xy[1], 1); in screen_update() 304 spritecode = (m_spr_ctrl[1] & 0x1f) + ((m_spr_ctrl[1] & 0x80) >> 2); in screen_update() 305 m_gfxdecode->gfx(2)->transpen(bitmap, cliprect, spritecode, 0, 0, 0, m_spr_xy[2], m_spr_xy[3], 1); in screen_update()
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