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Searched refs:spritecode (Results 1 – 10 of 10) sorted by relevance

/dports/games/libretro-mame2000/mame2000-libretro-e364a15/src/vidhrdw/
H A Dgalaxian.c737 *spritecode = (*spritecode & 0x0f) | (mooncrst_gfxextend << 4); in mooncrst_modify_spritecode()
745 *spritecode += 64; in moonqsr_modify_spritecode()
755 *spritecode += 64; in ckongs_modify_spritecode()
762 *spritecode = spriteram[offs + 1]; in calipso_modify_spritecode()
771 *spritecode += 64; in pisces_modify_spritecode()
777 if (((*spritecode & 0x30) == 0x20) && in jumpbug_modify_spritecode()
780 *spritecode += 32 + (( jumpbug_gfxbank[0] & 1) << 4) + in jumpbug_modify_spritecode()
902 int flipx,flipy,sx,sy,spritecode; in galaxian_vh_screenrefresh() local
911 spritecode = spriteram[offs + 1] & 0x3f; in galaxian_vh_screenrefresh()
915 modify_spritecode(&spritecode, &flipx, &flipy, offs); in galaxian_vh_screenrefresh()
[all …]
H A Dzodiack.c220 int flipx,flipy,sx,sy,spritecode; in zodiack_vh_screenrefresh() local
227 spritecode = spriteram[offs + 1] & 0x3f; in zodiack_vh_screenrefresh()
236 spritecode, in zodiack_vh_screenrefresh()
/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/vidhrdw/
H A Dzodiack_vidhrdw.c196 int flipx, flipy, sx, sy, spritecode; in zodiack_draw_sprites() local
202 spritecode = spriteram[offs + 1] & 0x3f; in zodiack_draw_sprites()
211 spritecode, in zodiack_draw_sprites()
/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/vidhrdw/
H A Dzodiack_vidhrdw.c196 int flipx, flipy, sx, sy, spritecode; in zodiack_draw_sprites() local
202 spritecode = spriteram[offs + 1] & 0x3f; in zodiack_draw_sprites()
211 spritecode, in zodiack_draw_sprites()
/dports/emulators/mess/mame-mame0226/src/mame/video/
H A Dtiamc1.cpp224 int flipx, flipy, sx, sy, spritecode; in draw_sprites() local
230 spritecode = m_spriteram_n[offs] ^ 0xff; in draw_sprites()
234 spritecode, in draw_sprites()
H A Dorca40c.cpp247 int spritecode = m_spriteram[offs + 1] & 0x3f; in draw_sprites() local
256 spritecode, in draw_sprites()
/dports/emulators/mame/mame-mame0226/src/mame/video/
H A Dtiamc1.cpp224 int flipx, flipy, sx, sy, spritecode; in draw_sprites() local
230 spritecode = m_spriteram_n[offs] ^ 0xff; in draw_sprites()
234 spritecode, in draw_sprites()
H A Dorca40c.cpp247 int spritecode = m_spriteram[offs + 1] & 0x3f; in draw_sprites() local
256 spritecode, in draw_sprites()
/dports/emulators/mess/mame-mame0226/src/mame/drivers/
H A Distrebiteli.cpp300 int spritecode; in screen_update() local
302 spritecode = (m_spr_ctrl[0] & 0x1f) + ((m_spr_ctrl[0] & 0x80) >> 2); in screen_update()
303 m_gfxdecode->gfx(1)->transpen(bitmap, cliprect, spritecode, 0, 0, 0, m_spr_xy[0], m_spr_xy[1], 1); in screen_update()
304 spritecode = (m_spr_ctrl[1] & 0x1f) + ((m_spr_ctrl[1] & 0x80) >> 2); in screen_update()
305 m_gfxdecode->gfx(2)->transpen(bitmap, cliprect, spritecode, 0, 0, 0, m_spr_xy[2], m_spr_xy[3], 1); in screen_update()
/dports/emulators/mame/mame-mame0226/src/mame/drivers/
H A Distrebiteli.cpp300 int spritecode; in screen_update() local
302 spritecode = (m_spr_ctrl[0] & 0x1f) + ((m_spr_ctrl[0] & 0x80) >> 2); in screen_update()
303 m_gfxdecode->gfx(1)->transpen(bitmap, cliprect, spritecode, 0, 0, 0, m_spr_xy[0], m_spr_xy[1], 1); in screen_update()
304 spritecode = (m_spr_ctrl[1] & 0x1f) + ((m_spr_ctrl[1] & 0x80) >> 2); in screen_update()
305 m_gfxdecode->gfx(2)->transpen(bitmap, cliprect, spritecode, 0, 0, 0, m_spr_xy[2], m_spr_xy[3], 1); in screen_update()