1 /***************************************************************************
2 
3   vidhrdw.c
4 
5   Functions to emulate the video hardware of the machine.
6 
7 ***************************************************************************/
8 
9 #include "driver.h"
10 #include "vidhrdw/generic.h"
11 
12 UINT8 *zodiack_videoram2;
13 UINT8 *zodiack_attributesram;
14 UINT8 *zodiack_bulletsram;
15 size_t zodiack_bulletsram_size;
16 
17 extern int percuss_hardware;
18 
19 static struct tilemap *bg_tilemap, *fg_tilemap;
20 
WRITE_HANDLER(zodiack_videoram_w)21 WRITE_HANDLER( zodiack_videoram_w )
22 {
23 	if (videoram[offset] != data)
24 	{
25 		videoram[offset] = data;
26 		tilemap_mark_tile_dirty(fg_tilemap, offset);
27 	}
28 }
29 
WRITE_HANDLER(zodiack_videoram2_w)30 WRITE_HANDLER( zodiack_videoram2_w )
31 {
32 	if (zodiack_videoram2[offset] != data)
33 	{
34 		zodiack_videoram2[offset] = data;
35 		tilemap_mark_tile_dirty(bg_tilemap, offset);
36 	}
37 }
38 
WRITE_HANDLER(zodiack_attributes_w)39 WRITE_HANDLER( zodiack_attributes_w )
40 {
41 	if ((offset & 1) && zodiack_attributesram[offset] != data)
42 	{
43 		int i;
44 
45 		for (i = offset / 2;i < videoram_size; i += 32)
46 		{
47 			tilemap_mark_tile_dirty(bg_tilemap, i);
48 			tilemap_mark_tile_dirty(fg_tilemap, i);
49 		}
50 	}
51 
52 	zodiack_attributesram[offset] = data;
53 }
54 
WRITE_HANDLER(zodiack_flipscreen_w)55 WRITE_HANDLER( zodiack_flipscreen_w )
56 {
57 	if (flip_screen != (~data & 0x01))
58 	{
59 		flip_screen_set(~data & 0x01);
60 		tilemap_mark_all_tiles_dirty(ALL_TILEMAPS);
61 	}
62 }
63 
PALETTE_INIT(zodiack)64 PALETTE_INIT( zodiack )
65 {
66 	int i;
67 
68 	#define TOTAL_COLORS(gfxn) (Machine->gfx[gfxn]->total_colors * Machine->gfx[gfxn]->color_granularity)
69 	#define COLOR(gfxn,offs) (colortable[Machine->drv->gfxdecodeinfo[gfxn].color_codes_start + offs])
70 
71 	/* first, the character/sprite palette */
72 	for (i = 0;i < Machine->drv->total_colors-1; i++)
73 	{
74 		int bit0,bit1,bit2,r,g,b;
75 
76 		/* red component */
77 
78 		bit0 = (*color_prom >> 0) & 0x01;
79 		bit1 = (*color_prom >> 1) & 0x01;
80 		bit2 = (*color_prom >> 2) & 0x01;
81 
82 		r = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
83 
84 		/* green component */
85 
86 		bit0 = (*color_prom >> 3) & 0x01;
87 		bit1 = (*color_prom >> 4) & 0x01;
88 		bit2 = (*color_prom >> 5) & 0x01;
89 
90 		g = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
91 
92 		/* blue component */
93 
94 		bit0 = 0;
95 		bit1 = (*color_prom >> 6) & 0x01;
96 		bit2 = (*color_prom >> 7) & 0x01;
97 
98 		b = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
99 
100 		palette_set_color(i,r,g,b);
101 
102 		color_prom++;
103 	}
104 
105 	/* white for bullets */
106 
107 	palette_set_color(Machine->drv->total_colors-1,0xff,0xff,0xff);
108 
109 	for (i = 0;i < TOTAL_COLORS(0);i+=2)
110 	{
111 		COLOR(0,i  ) = (32 + (i / 2));
112 		COLOR(0,i+1) = (40 + (i / 2));
113 	}
114 
115 	for (i = 0;i < TOTAL_COLORS(3);i++)
116 	{
117 		if ((i & 3) == 0)  COLOR(3,i) = 0;
118 	}
119 
120 	/* bullet */
121 	COLOR(2, 0) = 0;
122 	COLOR(2, 1) = 48;
123 }
124 
get_bg_tile_info(int tile_index)125 static void get_bg_tile_info(int tile_index)
126 {
127 	int code = zodiack_videoram2[tile_index];
128 	int color = (zodiack_attributesram[2 * (tile_index % 32) + 1] >> 4) & 0x07;
129 
130 	SET_TILE_INFO(0, code, color, 0)
131 }
132 
get_fg_tile_info(int tile_index)133 static void get_fg_tile_info(int tile_index)
134 {
135 	int code = videoram[tile_index];
136 	int color = zodiack_attributesram[2 * (tile_index % 32) + 1] & 0x07;
137 
138 	SET_TILE_INFO(3, code, color, 0)
139 }
140 
VIDEO_START(zodiack)141 VIDEO_START( zodiack )
142 {
143 	bg_tilemap = tilemap_create(get_bg_tile_info, tilemap_scan_rows,
144 		TILEMAP_OPAQUE, 8, 8, 32, 32);
145 
146 	if ( !bg_tilemap )
147 		return 1;
148 
149 	fg_tilemap = tilemap_create(get_fg_tile_info, tilemap_scan_rows,
150 		TILEMAP_TRANSPARENT, 8, 8, 32, 32);
151 
152 	if ( !fg_tilemap )
153 		return 1;
154 
155 	tilemap_set_transparent_pen(fg_tilemap, 0);
156 	tilemap_set_scroll_cols(fg_tilemap, 32);
157 
158 	flip_screen = 0;
159 
160 	return 0;
161 }
162 
zodiack_draw_bullets(struct mame_bitmap * bitmap)163 static void zodiack_draw_bullets( struct mame_bitmap *bitmap )
164 {
165 	int offs;
166 
167 	for (offs = 0; offs < zodiack_bulletsram_size; offs += 4)
168 	{
169 		int x, y;
170 
171 		x = zodiack_bulletsram[offs + 3] + Machine->drv->gfxdecodeinfo[2].gfxlayout->width;
172 		y = 255 - zodiack_bulletsram[offs + 1];
173 
174 		if (flip_screen && percuss_hardware)
175 		{
176 			y = 255 - y;
177 		}
178 
179 		drawgfx(
180 			bitmap,
181 			Machine->gfx[2],
182 			0,	/* this is just a dot, generated by the hardware */
183 			0,
184 			0,0,
185 			x,y,
186 			&Machine->visible_area,TRANSPARENCY_PEN,0);
187 	}
188 }
189 
zodiack_draw_sprites(struct mame_bitmap * bitmap)190 static void zodiack_draw_sprites( struct mame_bitmap *bitmap )
191 {
192 	int offs;
193 
194 	for (offs = spriteram_size - 4; offs >= 0; offs -= 4)
195 	{
196 		int flipx, flipy, sx, sy, spritecode;
197 
198 		sx = 240 - spriteram[offs + 3];
199 		sy = 240 - spriteram[offs];
200 		flipx = !(spriteram[offs + 1] & 0x40);
201 		flipy = spriteram[offs + 1] & 0x80;
202 		spritecode = spriteram[offs + 1] & 0x3f;
203 
204 		if (flip_screen && percuss_hardware)
205 		{
206 			sy = 240 - sy;
207 			flipy = !flipy;
208 		}
209 
210 		drawgfx(bitmap, Machine->gfx[1],
211 			spritecode,
212 			spriteram[offs + 2] & 0x07,
213 			flipx, flipy,
214 			sx, sy,
215 			/*flip_screen[0] ? &spritevisibleareaflipx : &spritevisiblearea,TRANSPARENCY_PEN,0);*/
216 			/*&spritevisiblearea,TRANSPARENCY_PEN,0);*/
217 			&Machine->visible_area, TRANSPARENCY_PEN, 0);
218 	}
219 }
220 
VIDEO_UPDATE(zodiack)221 VIDEO_UPDATE( zodiack )
222 {
223 	int i;
224 
225 	for (i = 0; i < 32; i++)
226 	{
227 		tilemap_set_scrolly(fg_tilemap, i, zodiack_attributesram[i * 2]);
228 	}
229 
230 	tilemap_draw(bitmap, &Machine->visible_area, bg_tilemap, 0, 0);
231 	tilemap_draw(bitmap, &Machine->visible_area, fg_tilemap, 0, 0);
232 	zodiack_draw_bullets(bitmap);
233 	zodiack_draw_sprites(bitmap);
234 }
235