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Searched refs:start_movement_by_hero (Results 1 – 6 of 6) sorted by relevance

/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/entities/
H A DBlock.h63 bool start_movement_by_hero() override;
H A DEntity.h363 virtual bool start_movement_by_hero();
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/hero/
H A DPullingState.cpp101 if (facing_entity->start_movement_by_hero()) { in update()
H A DPushingState.cpp104 if (facing_entity->start_movement_by_hero()) { in update()
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/entities/
H A DBlock.cpp227 bool Block::start_movement_by_hero() { in start_movement_by_hero() function in Solarus::Block
H A DEntity.cpp3580 bool Entity::start_movement_by_hero() { in start_movement_by_hero() function in Solarus::Entity