/dports/www/p5-Template-Toolkit/Template-Toolkit-3.010/t/ |
H A D | directive.t | 171 startalpha 202 startalpha 213 startalpha 248 startalpha
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/dports/games/egoboo/egoboo-2.8.1/src/game/ |
H A D | graphic_prt.c | 484 int startalpha; in render_one_prt_ref() local 503 startalpha = 255; in render_one_prt_ref() 504 startalpha -= 2.0f * ( pprt->enviro.floor_level - pinst->ref_pos.z ); in render_one_prt_ref() 505 startalpha *= 0.5f; in render_one_prt_ref() 506 startalpha = CLIP( startalpha, 0, 255 ); in render_one_prt_ref() 511 if ( startalpha > 0 ) in render_one_prt_ref() 532 float intens = startalpha * INV_FF * pinst->falpha * pinst->fintens; in render_one_prt_ref() 553 float alpha = startalpha * INV_FF; in render_one_prt_ref()
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H A D | graphic_mad.c | 2053 int startalpha; in chr_instance_update_ref() local 2067 startalpha = 255; in chr_instance_update_ref() 2076 startalpha -= 2.0f * pos_z; in chr_instance_update_ref() 2077 startalpha *= 0.5f; in chr_instance_update_ref() 2078 startalpha = CLIP( startalpha, 0, 255 ); in chr_instance_update_ref() 2081 pinst->ref.alpha = ( pinst->alpha * startalpha * INV_FF ); in chr_instance_update_ref() 2082 pinst->ref.light = ( 255 == pinst->light ) ? 255 : ( pinst->light * startalpha * INV_FF ); in chr_instance_update_ref()
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_effect.h | 86 …elx, fixed_t vely, fixed_t velz, PalEntry color, bool fullbright, BYTE startalpha, BYTE lifetime, …
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H A D | p_effect.cpp | 289 …elx, fixed_t vely, fixed_t velz, PalEntry color, bool fullbright, BYTE startalpha, BYTE lifetime, … in P_SpawnParticle() argument 302 particle->trans = startalpha; in P_SpawnParticle()
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H A D | p_acs.cpp | 6052 int startalpha = argCount > 13 ? args[13] : 0xFF; // Byte trans in CallFunction() local 6055 startalpha = clamp<int>(startalpha, 0, 255); // Clamp to byte in CallFunction() 6061 …P_SpawnParticle(x, y, z, xvel, yvel, zvel, color, fullbright, startalpha, lifetime, size, fadestep… in CallFunction()
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/dports/graphics/blender/blender-2.91.0/source/blender/editors/sculpt_paint/ |
H A D | paint_image.c | 537 float startalpha = BKE_brush_alpha_get(scene, brush); in paint_stroke_update_step() local 557 BKE_brush_alpha_set(scene, brush, max_ff(0.0f, startalpha * pressure * alphafac)); in paint_stroke_update_step() 560 BKE_brush_alpha_set(scene, brush, max_ff(0.0f, startalpha * alphafac)); in paint_stroke_update_step() 579 BKE_brush_alpha_set(scene, brush, startalpha); in paint_stroke_update_step()
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/dports/x11-wm/metacity/metacity-3.42.0/libmetacity/ |
H A D | meta-draw-op.c | 759 double startalpha = 1.0 - (alpha_margin/((double)text_space)); in draw_op_draw_with_env() local 768 cairo_pattern_add_color_stop_rgba (linpat, startalpha, in draw_op_draw_with_env()
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_ents.c | 363 float dscale, float startalpha, float endalpha, float killTime, qhandle_t shader) in FX_AddOrientedLine() argument 382 le->alpha = startalpha; in FX_AddOrientedLine() 383 le->dalpha = endalpha - startalpha; in FX_AddOrientedLine()
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/dports/games/zdoom/zdoom-2.8.1/src/thingdef/ |
H A D | thingdef_codeptr.cpp | 2671 BYTE startalpha = (BYTE)Scale(clamp(startalphaf, 0, FRACUNIT), 255, FRACUNIT); in DEFINE_ACTION_FUNCTION_PARAMS() local 2702 ….x, pos.y, pos.z, xvel, yvel, zvel, color, !!(flags & SPF_FULLBRIGHT), startalpha, lifetime, size,… in DEFINE_ACTION_FUNCTION_PARAMS()
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/dports/x11-wm/marco/marco-1.26.0/src/ui/ |
H A D | theme.c | 4329 double startalpha = 1.0 - (alpha_margin/((double)text_space)); in meta_draw_op_draw_with_env() local 4338 cairo_pattern_add_color_stop_rgba (linpat, startalpha, in meta_draw_op_draw_with_env()
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/dports/games/xonotic/Xonotic/source/darkplaces/ |
H A D | todo | 161 …startalpha Byte endalpha Byte beam width (in quake units) Byte lifetime (0-255 for 0-1 seconds), s…
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | todo | 143 …startalpha Byte endalpha Byte beam width (in quake units) Byte lifetime (0-255 for 0-1 seconds), s…
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/dports/games/darkplaces/darkplaces/ |
H A D | todo | 160 …startalpha Byte endalpha Byte beam width (in quake units) Byte lifetime (0-255 for 0-1 seconds), s…
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