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Searched refs:sv_fixedframeratesingleplayer (Results 1 – 17 of 17) sorted by relevance

/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dserver.h408 extern cvar_t sv_fixedframeratesingleplayer;
H A Dhost.c755 else if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) in Host_Main()
H A Dsv_main.c83 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use… variable
372 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer); in SV_Init()
H A Dcl_parse.c1929 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) in CL_MoveLerpEntityStates()
3115 …if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer… in CL_NetworkTimeReceived()
H A Dtodo672 d bug darkplaces server: if sv_fixedframeratesingleplayer is 0 and cl_maxfps is something like 10, …
1258 d feature darkplaces client: add a sv_fixedframeratesingleplayer cvar (default off), to allow fixed…
H A DChangeLog7578 changed default value of sv_fixedframeratesingleplayer to 1, and default
17148 implemented sv_fixedframeratesingleplayer cvar
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dserver.h446 extern cvar_t sv_fixedframeratesingleplayer;
H A Dhost.c859 else if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) in Host_Main()
H A Dcl_parse.c2074 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) in CL_MoveLerpEntityStates()
3291 …if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer… in CL_NetworkTimeReceived()
H A Dsv_main.c94 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use… variable
506 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer); in SV_Init()
H A Dtodo692 d bug darkplaces server: if sv_fixedframeratesingleplayer is 0 and cl_maxfps is something like 10, …
1278 d feature darkplaces client: add a sv_fixedframeratesingleplayer cvar (default off), to allow fixed…
/dports/games/darkplaces/darkplaces/
H A Dserver.h446 extern cvar_t sv_fixedframeratesingleplayer;
H A Dhost.c859 else if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) in Host_Main()
H A Dcl_parse.c2074 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) in CL_MoveLerpEntityStates()
3291 …if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer… in CL_NetworkTimeReceived()
H A Dsv_main.c95 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use… variable
508 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer); in SV_Init()
H A Dtodo693 d bug darkplaces server: if sv_fixedframeratesingleplayer is 0 and cl_maxfps is something like 10, …
1279 d feature darkplaces client: add a sv_fixedframeratesingleplayer cvar (default off), to allow fixed…
H A DChangeLog7583 changed sv_fixedframeratesingleplayer logic a bit (now 10ms to 100ms per
37789 changed default value of sv_fixedframeratesingleplayer to 1, and default
53497 implemented sv_fixedframeratesingleplayer cvar