Searched refs:sv_fixedframeratesingleplayer (Results 1 – 17 of 17) sorted by relevance
/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | server.h | 408 extern cvar_t sv_fixedframeratesingleplayer;
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H A D | host.c | 755 else if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) in Host_Main()
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H A D | sv_main.c | 83 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use… variable 372 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer); in SV_Init()
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H A D | cl_parse.c | 1929 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) in CL_MoveLerpEntityStates() 3115 …if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer… in CL_NetworkTimeReceived()
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H A D | todo | 672 d bug darkplaces server: if sv_fixedframeratesingleplayer is 0 and cl_maxfps is something like 10, … 1258 d feature darkplaces client: add a sv_fixedframeratesingleplayer cvar (default off), to allow fixed…
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H A D | ChangeLog | 7578 changed default value of sv_fixedframeratesingleplayer to 1, and default 17148 implemented sv_fixedframeratesingleplayer cvar
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/dports/games/xonotic/Xonotic/source/darkplaces/ |
H A D | server.h | 446 extern cvar_t sv_fixedframeratesingleplayer;
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H A D | host.c | 859 else if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) in Host_Main()
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H A D | cl_parse.c | 2074 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) in CL_MoveLerpEntityStates() 3291 …if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer… in CL_NetworkTimeReceived()
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H A D | sv_main.c | 94 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use… variable 506 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer); in SV_Init()
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H A D | todo | 692 d bug darkplaces server: if sv_fixedframeratesingleplayer is 0 and cl_maxfps is something like 10, … 1278 d feature darkplaces client: add a sv_fixedframeratesingleplayer cvar (default off), to allow fixed…
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/dports/games/darkplaces/darkplaces/ |
H A D | server.h | 446 extern cvar_t sv_fixedframeratesingleplayer;
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H A D | host.c | 859 else if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) in Host_Main()
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H A D | cl_parse.c | 2074 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) in CL_MoveLerpEntityStates() 3291 …if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer… in CL_NetworkTimeReceived()
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H A D | sv_main.c | 95 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use… variable 508 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer); in SV_Init()
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H A D | todo | 693 d bug darkplaces server: if sv_fixedframeratesingleplayer is 0 and cl_maxfps is something like 10, … 1279 d feature darkplaces client: add a sv_fixedframeratesingleplayer cvar (default off), to allow fixed…
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H A D | ChangeLog | 7583 changed sv_fixedframeratesingleplayer logic a bit (now 10ms to 100ms per 37789 changed default value of sv_fixedframeratesingleplayer to 1, and default 53497 implemented sv_fixedframeratesingleplayer cvar
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