Searched refs:sv_gameplayfix_q2airaccelerate (Results 1 – 10 of 10) sorted by relevance
/dports/games/xonotic/Xonotic/source/darkplaces/ |
H A D | server.h | 463 extern cvar_t sv_gameplayfix_q2airaccelerate;
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H A D | sv_user.c | 171 extern cvar_t sv_gameplayfix_q2airaccelerate; 185 …e.value < 0 ? sv_accelerate.value : sv_airaccelerate.value)*(sv_gameplayfix_q2airaccelerate.intege… in SV_AirAccelerate()
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H A D | sv_main.c | 111 cvar_t sv_gameplayfix_q2airaccelerate = {0, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style ai… variable 523 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate); in SV_Init() 2083 | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0) in SV_WriteClientdataToMessage()
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/dports/games/darkplaces/darkplaces/ |
H A D | server.h | 463 extern cvar_t sv_gameplayfix_q2airaccelerate;
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H A D | sv_user.c | 171 extern cvar_t sv_gameplayfix_q2airaccelerate; 185 …e.value < 0 ? sv_accelerate.value : sv_airaccelerate.value)*(sv_gameplayfix_q2airaccelerate.intege… in SV_AirAccelerate()
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H A D | sv_main.c | 112 cvar_t sv_gameplayfix_q2airaccelerate = {0, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style ai… variable 525 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate); in SV_Init() 2109 | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0) in SV_WriteClientdataToMessage()
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H A D | ChangeLog | 26540 sv_gameplayfix_q2airaccelerate: use Quake2/3/Nexuiz-style air acceleration (clamped by maxairspeed,… 26542 Mods that now experience prediction errors must set sv_gameplayfix_q2airaccelerate to 1 in their de…
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | sv_user.c | 168 extern cvar_t sv_gameplayfix_q2airaccelerate; 181 …e.value < 0 ? sv_accelerate.value : sv_airaccelerate.value)*(sv_gameplayfix_q2airaccelerate.intege… in SV_AirAccelerate()
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H A D | sv_main.c | 103 cvar_t sv_gameplayfix_q2airaccelerate = {0, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style ai… variable 392 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate); in SV_Init() 491 Cvar_SetValueQuick (&sv_gameplayfix_q2airaccelerate, 1); in SV_Init() 1687 | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0) in SV_WriteClientdataToMessage()
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H A D | ChangeLog | 322 sv_gameplayfix_q2airaccelerate: use Quake2/3/Nexuiz-style air acceleration (clamped by maxairspeed,… 324 Mods that now experience prediction errors must set sv_gameplayfix_q2airaccelerate to 1 in their de…
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