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Searched refs:sv_gameplayfix_q2airaccelerate (Results 1 – 10 of 10) sorted by relevance

/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dserver.h463 extern cvar_t sv_gameplayfix_q2airaccelerate;
H A Dsv_user.c171 extern cvar_t sv_gameplayfix_q2airaccelerate;
185 …e.value < 0 ? sv_accelerate.value : sv_airaccelerate.value)*(sv_gameplayfix_q2airaccelerate.intege… in SV_AirAccelerate()
H A Dsv_main.c111 cvar_t sv_gameplayfix_q2airaccelerate = {0, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style ai… variable
523 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate); in SV_Init()
2083 | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0) in SV_WriteClientdataToMessage()
/dports/games/darkplaces/darkplaces/
H A Dserver.h463 extern cvar_t sv_gameplayfix_q2airaccelerate;
H A Dsv_user.c171 extern cvar_t sv_gameplayfix_q2airaccelerate;
185 …e.value < 0 ? sv_accelerate.value : sv_airaccelerate.value)*(sv_gameplayfix_q2airaccelerate.intege… in SV_AirAccelerate()
H A Dsv_main.c112 cvar_t sv_gameplayfix_q2airaccelerate = {0, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style ai… variable
525 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate); in SV_Init()
2109 | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0) in SV_WriteClientdataToMessage()
H A DChangeLog26540 sv_gameplayfix_q2airaccelerate: use Quake2/3/Nexuiz-style air acceleration (clamped by maxairspeed,…
26542 Mods that now experience prediction errors must set sv_gameplayfix_q2airaccelerate to 1 in their de…
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dsv_user.c168 extern cvar_t sv_gameplayfix_q2airaccelerate;
181 …e.value < 0 ? sv_accelerate.value : sv_airaccelerate.value)*(sv_gameplayfix_q2airaccelerate.intege… in SV_AirAccelerate()
H A Dsv_main.c103 cvar_t sv_gameplayfix_q2airaccelerate = {0, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style ai… variable
392 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate); in SV_Init()
491 Cvar_SetValueQuick (&sv_gameplayfix_q2airaccelerate, 1); in SV_Init()
1687 | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0) in SV_WriteClientdataToMessage()
H A DChangeLog322 sv_gameplayfix_q2airaccelerate: use Quake2/3/Nexuiz-style air acceleration (clamped by maxairspeed,…
324 Mods that now experience prediction errors must set sv_gameplayfix_q2airaccelerate to 1 in their de…