Home
last modified time | relevance | path

Searched refs:sv_gameplayfix_upwardvelocityclearsongroundflag (Results 1 – 12 of 12) sorted by relevance

/dports/games/quake-dpmod/quake-dpmod-20130301/dpmod/
H A Ddefault.cfg125 sv_gameplayfix_upwardvelocityclearsongroundflag 1
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dserver.h426 extern cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag;
H A Dsv_main.c101 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearson… variable
390 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag); in SV_Init()
470 Cvar_SetValueQuick (&sv_gameplayfix_upwardvelocityclearsongroundflag, 0); in SV_Init()
H A Dsv_phys.c2021 … (ent->fields.server->velocity[2] >= (1.0 / 32.0) && sv_gameplayfix_upwardvelocityclearsongroundfl… in SV_Physics_Toss()
2185 …((ent->fields.server->velocity[2] >= (1.0 / 32.0) && sv_gameplayfix_upwardvelocityclearsongroundfl… in SV_Physics_Step()
H A DChangeLog13950 added sv_gameplayfix_upwardvelocityclearsongroundflag cvar to allow the upward velocity gameplay fi…
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dserver.h471 extern cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag;
H A Dsv_phys.c2602 …rveredictvector(ent, velocity)[2] >= (1.0 / 32.0) && sv_gameplayfix_upwardvelocityclearsongroundfl… in SV_Physics_Toss()
2766 …rveredictvector(ent, velocity)[2] >= (1.0 / 32.0) && sv_gameplayfix_upwardvelocityclearsongroundfl… in SV_Physics_Step()
H A Dsv_main.c119 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearson… variable
531 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag); in SV_Init()
/dports/games/darkplaces/darkplaces/
H A Dserver.h471 extern cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag;
H A Dsv_phys.c2601 …rveredictvector(ent, velocity)[2] >= (1.0 / 32.0) && sv_gameplayfix_upwardvelocityclearsongroundfl… in SV_Physics_Toss()
2765 …rveredictvector(ent, velocity)[2] >= (1.0 / 32.0) && sv_gameplayfix_upwardvelocityclearsongroundfl… in SV_Physics_Step()
H A Dsv_main.c120 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearson… variable
533 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag); in SV_Init()
H A DChangeLog47894 added sv_gameplayfix_upwardvelocityclearsongroundflag cvar to allow the upward velocity gameplay fi…