Searched refs:sv_gameplayfix_upwardvelocityclearsongroundflag (Results 1 – 12 of 12) sorted by relevance
125 sv_gameplayfix_upwardvelocityclearsongroundflag 1
426 extern cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag;
101 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearson… variable390 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag); in SV_Init()470 Cvar_SetValueQuick (&sv_gameplayfix_upwardvelocityclearsongroundflag, 0); in SV_Init()
2021 … (ent->fields.server->velocity[2] >= (1.0 / 32.0) && sv_gameplayfix_upwardvelocityclearsongroundfl… in SV_Physics_Toss()2185 …((ent->fields.server->velocity[2] >= (1.0 / 32.0) && sv_gameplayfix_upwardvelocityclearsongroundfl… in SV_Physics_Step()
13950 added sv_gameplayfix_upwardvelocityclearsongroundflag cvar to allow the upward velocity gameplay fi…
471 extern cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag;
2602 …rveredictvector(ent, velocity)[2] >= (1.0 / 32.0) && sv_gameplayfix_upwardvelocityclearsongroundfl… in SV_Physics_Toss()2766 …rveredictvector(ent, velocity)[2] >= (1.0 / 32.0) && sv_gameplayfix_upwardvelocityclearsongroundfl… in SV_Physics_Step()
119 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearson… variable531 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag); in SV_Init()
2601 …rveredictvector(ent, velocity)[2] >= (1.0 / 32.0) && sv_gameplayfix_upwardvelocityclearsongroundfl… in SV_Physics_Toss()2765 …rveredictvector(ent, velocity)[2] >= (1.0 / 32.0) && sv_gameplayfix_upwardvelocityclearsongroundfl… in SV_Physics_Step()
120 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearson… variable533 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag); in SV_Init()
47894 added sv_gameplayfix_upwardvelocityclearsongroundflag cvar to allow the upward velocity gameplay fi…