/dports/games/quakeforge/quakeforge-0.7.2/nq/source/ |
H A D | sv_user.c | 51 cvar_t *sv_rollspeed; variable 92 if (side < sv_rollspeed->value) in SV_CalcRoll() 93 side = side * value / sv_rollspeed->value; in SV_CalcRoll()
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/dports/games/quetoo/quetoo-0.6.1/src/ctf/ |
H A D | g_main.c | 57 cvar_t *sv_rollspeed; variable 103 sv_rollspeed = gi.cvar("sv_rollspeed", "200", 0); in InitGame()
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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | g_main.c | 56 cvar_t *sv_rollspeed; variable 102 sv_rollspeed = gi.cvar("sv_rollspeed", "200", 0); in InitGame()
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/dports/games/quetoo/quetoo-0.6.1/src/vanctf/ |
H A D | g_main.c | 39 cvar_t *sv_rollspeed; variable 102 sv_rollspeed = gi.cvar("sv_rollspeed", "200", 0); in InitGame()
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/dports/games/quakeforge/quakeforge-0.7.2/nq/include/ |
H A D | server.h | 213 extern struct cvar_s *sv_rollspeed;
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/dports/games/quetoo/quetoo-0.6.1/src/qmass/ |
H A D | g_main.c | 55 cvar_t *sv_rollspeed; variable 138 sv_rollspeed = gi.cvar("sv_rollspeed", "200", 0); in InitGame()
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/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | g_main.c | 35 cvar_t *sv_rollspeed; variable
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/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/ |
H A D | g_main.c | 56 cvar_t *sv_rollspeed; variable
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/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | g_main.c | 56 cvar_t *sv_rollspeed; variable
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/dports/games/quake2-source/quake2-r0.16.2/src/ctf/ |
H A D | g_main.c | 56 cvar_t *sv_rollspeed; variable
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/ |
H A D | g_main.c | 32 cvar_t *sv_rollspeed; variable
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/ |
H A D | g_main.c | 56 cvar_t *sv_rollspeed; variable
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/dports/games/r1q2/r1q2-8012_5/game/ |
H A D | g_main.c | 54 cvar_t *sv_rollspeed; variable
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/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | g_main.c | 56 cvar_t *sv_rollspeed; variable
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | g_main.c | 55 cvar_t *sv_rollspeed; variable
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | g_main.c | 55 cvar_t *sv_rollspeed; variable
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | g_main.c | 55 cvar_t *sv_rollspeed; variable
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | g_main.c | 55 cvar_t *sv_rollspeed; variable
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | g_main.c | 36 cvar_t *sv_rollspeed; variable
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | g_main.c | 36 cvar_t *sv_rollspeed; variable
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | g_main.c | 35 cvar_t *sv_rollspeed; variable
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/ |
H A D | g_main.c | 56 cvar_t *sv_rollspeed; variable
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/ |
H A D | g_main.c | 35 cvar_t *sv_rollspeed; variable
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/ |
H A D | g_main.c | 35 cvar_t *sv_rollspeed; variable
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/dports/games/q2pro/q2pro/game/ |
H A D | g_main.c | 55 cvar_t *sv_rollspeed; variable
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