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Searched refs:sv_timer (Results 1 – 5 of 5) sorted by relevance

/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dhost.c609 double cl_timer, sv_timer; in Host_Main() local
617 sv_timer = 0; in Host_Main()
633 sv_timer += deltarealtime; in Host_Main()
706 wait = sv_timer * -1000000.0; in Host_Main()
733 if (sv_timer > 0.1) in Host_Main()
736 sv_timer = 0.1; in Host_Main()
739 if (sv.active && sv_timer > 0) in Host_Main()
754 advancetime = sv_timer; in Host_Main()
797 sv_timer -= advancetime; in Host_Main()
939 if (sv_timer >= 0) in Host_Main()
[all …]
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dhost.c672 double cl_timer = 0, sv_timer = 0; in Host_Main() local
710 sv_timer += deltacleantime; in Host_Main()
789 wait = sv_timer * -1000000.0; in Host_Main()
826 if (sv_timer > 0.1) in Host_Main()
830 sv_timer = 0.1; in Host_Main()
858 advancetime = sv_timer; in Host_Main()
879 offset += sv_timer; in Host_Main()
897 sv_timer -= advancetime; in Host_Main()
1067 if (sv_timer >= 0) in Host_Main()
1070 svs.perf_acc_lost += sv_timer; in Host_Main()
[all …]
H A Dsv_main.c3904 double sv_timer = 0; in SV_ThreadFunc() local
3921 sv_timer += sv_deltarealtime; in SV_ThreadFunc()
3962 wait = sv_timer * -1000000.0; in SV_ThreadFunc()
3980 if (sv.active && sv_timer > 0) in SV_ThreadFunc()
3987 advancetime = min(sv_timer, 0.1); // don't step more than 100ms in SV_ThreadFunc()
3993 …offset = sv_timer + (Sys_DirtyTime() - sv_realtime); // LordHavoc: FIXME: I don't understand this … in SV_ThreadFunc()
4009 sv_timer -= advancetime; in SV_ThreadFunc()
4034 if (sv_timer >= 0) in SV_ThreadFunc()
4036 svs.perf_acc_lost += sv_timer; in SV_ThreadFunc()
4037 sv_timer = 0; in SV_ThreadFunc()
/dports/games/darkplaces/darkplaces/
H A Dhost.c672 double cl_timer = 0, sv_timer = 0; in Host_Main() local
710 sv_timer += deltacleantime; in Host_Main()
789 wait = sv_timer * -1000000.0; in Host_Main()
826 if (sv_timer > 0.1) in Host_Main()
830 sv_timer = 0.1; in Host_Main()
858 advancetime = sv_timer; in Host_Main()
879 offset += sv_timer; in Host_Main()
897 sv_timer -= advancetime; in Host_Main()
1068 if (sv_timer >= 0) in Host_Main()
1071 svs.perf_acc_lost += sv_timer; in Host_Main()
[all …]
H A Dsv_main.c3930 double sv_timer = 0; in SV_ThreadFunc() local
3947 sv_timer += sv_deltarealtime; in SV_ThreadFunc()
3988 wait = sv_timer * -1000000.0; in SV_ThreadFunc()
4006 if (sv.active && sv_timer > 0) in SV_ThreadFunc()
4013 advancetime = min(sv_timer, 0.1); // don't step more than 100ms in SV_ThreadFunc()
4019 …offset = sv_timer + (Sys_DirtyTime() - sv_realtime); // LordHavoc: FIXME: I don't understand this … in SV_ThreadFunc()
4035 sv_timer -= advancetime; in SV_ThreadFunc()
4060 if (sv_timer >= 0) in SV_ThreadFunc()
4062 svs.perf_acc_lost += sv_timer; in SV_ThreadFunc()
4063 sv_timer = 0; in SV_ThreadFunc()