Searched refs:swi_bodgemusic_start (Results 1 – 4 of 4) sorted by relevance
94 swi_bodgemusic_start(1, 0); // ?? (3,0) in original in init()98 if (options.soundtype == 2) swi_bodgemusic_start(2, 0); in init()133 if (options.soundtype == 2) swi_bodgemusic_start((plzone != 0), 0); in game()528 swi_bodgemusic_start(1, 0); in getfiles()
322 if (sound_available && (options.soundtype == 2)) swi_bodgemusic_start(1, 0); in tunevolume()
353 void swi_bodgemusic_start(int a, int b) in swi_bodgemusic_start() function
485 void swi_bodgemusic_start(int a, int b);