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Searched refs:swi_bodgemusic_start (Results 1 – 4 of 4) sorted by relevance

/dports/games/asylum/asylum-0.3.2/
H A Dasylum.cpp94 swi_bodgemusic_start(1, 0); // ?? (3,0) in original in init()
98 if (options.soundtype == 2) swi_bodgemusic_start(2, 0); in init()
133 if (options.soundtype == 2) swi_bodgemusic_start((plzone != 0), 0); in game()
528 swi_bodgemusic_start(1, 0); in getfiles()
H A Dmenus.cpp322 if (sound_available && (options.soundtype == 2)) swi_bodgemusic_start(1, 0); in tunevolume()
H A Dsound.cpp353 void swi_bodgemusic_start(int a, int b) in swi_bodgemusic_start() function
H A Dasylum.h485 void swi_bodgemusic_start(int a, int b);