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/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dgame_targets.cpp30 auto iter = FindTarget(teleports, map_id); in AddTeleportTarget()
31 if (iter == teleports.end()) { in AddTeleportTarget()
35 iter = teleports.insert(iter, std::move(tgt)); in AddTeleportTarget()
46 auto iter = FindTarget(teleports, map_id); in RemoveTeleportTarget()
47 if (iter != teleports.end()) { in RemoveTeleportTarget()
48 teleports.erase(iter); in RemoveTeleportTarget()
53 auto iter = FindTarget(teleports, map_id); in GetTeleportTarget()
54 return (iter != teleports.end()) ? &*iter : nullptr; in GetTeleportTarget()
70 teleports.push_back(data); in SetSaveData()
72 …std::sort(teleports.begin(), teleports.end(), [](auto& l, auto& r) { return l.map_id < r.map_id; }… in SetSaveData()
[all …]
H A Dgame_targets.h42 std::vector<lcf::rpg::SaveTarget> teleports; variable
47 return !teleports.empty(); in HasTeleportTargets()
51 return teleports; in GetTeleportTargets()
/dports/games/wesnoth/wesnoth-1.14.17/src/pathfind/
H A Dastarsearch.cpp82 …ocation &c, const map_location &p, const map_location &dst, bool i, const teleport_map* teleports): in node()
85 if (teleports && !teleports->empty()) { in node()
89 teleports->get_sources(sources); in node()
100 teleports->get_targets(targets); in node()
145 const teleport_map *teleports, bool border) { in a_star_search() argument
173 nodes[index(src)] = node(0, src, map_location::null_location(), dst, true, teleports); in a_star_search()
190 if (teleports && !teleports->empty()) { in a_star_search()
193 teleports->get_adjacents(allowed_teleports, n.curr); in a_star_search()
214 next = node(cost, locs[i], n.curr, dst, true, teleports); in a_star_search()
/dports/cad/sumo/sumo-1.2.0/tools/assign/
H A DduaIterate_analysis.py63 teleports = 0
79 teleports += 1
97 teleStats.add(teleports, iteration)
99 [inserted, running, waiting, teleports, loaded])
100 teleports = 0
145 teleports = float(sum(counts.itervalues()))
146 if teleports == 0:
149 interestingness[edge] += count / teleports
217 gnuplot_teleport_edges(options.teleports, step_counts, xlabel)
/dports/games/gnome-robots/gnome-robots-40.0/help/C/
H A Dmoves.page52 types of teleports available.</p>
56 <title>Safe teleports</title>
57 <p>Safe teleports move the main character to a location that is safe
58 from enemy robots. In each game only a few safe teleports are
62 <title>Random teleports</title>
63 <p>Use random teleports to teleport to a random location that may be
64 safe or may not be safe. You can use as many random teleports as you want
H A Dgame-types.page48 <td><p>Initial safe <link xref="moves#teleport">teleports</link></p>
56 <td><p>Do safe teleports increase in successive levels?</p></td>
H A Dcontrols-default.page125 <title>Safe teleports</title>
129 <title>Random teleports</title>
/dports/games/battletanks/btanks-0.9.8083/objects/
H A Dteleport.cpp102 std::vector<Teleport *> teleports; in emit() local
107 teleports.push_back(*i); in emit()
111 if (teleports.empty()) in emit()
114 Teleport *dst = teleports[(teleports.size() == 1)?0: mrt::random(teleports.size())]; in emit()
/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/entity/npc/
H A DPassiveNPC.java28 private boolean teleports = false; field in PassiveNPC
171 public void setTeleportsFlag(final boolean teleports) { in setTeleportsFlag() argument
172 this.teleports = teleports; in setTeleportsFlag()
176 return teleports; in isTeleporter()
/dports/games/sauerbraten/sauerbraten/src/fpsgame/
H A Dmonster.cpp8 static vector<int> teleports; variable
220 loopv(teleports) // equivalent of player entity touch, but only teleports are used in monsteraction()
222 entity &e = *entities::ents[teleports[i]]; in monsteraction()
224 if(dist<16) entities::teleport(teleports[i], this); in monsteraction()
335 teleports.setsize(0); in clearmonsters()
338 loopv(entities::ents) if(entities::ents[i]->type==TELEPORT) teleports.add(i); in clearmonsters()
/dports/games/gnome-robots/gnome-robots-40.0/data/games/
H A Drobots_with_safe_teleport.cfg1 # Classic Robots with safe teleports
/dports/games/jfsw/jfsw-c434002/src/
H A Dwarp.c133 Sprite - 0,32 always teleports you to the center at the angle the sprite is facing in WarpToArea()
134 Offset - 1 always teleports you by the offset. Does not touch the angle in WarpToArea()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dwarp.cpp132 … Sprite - 0,32 always teleports you to the center at the angle the sprite is facing in WarpToArea()
133 Offset - 1 always teleports you by the offset.Does not touch the angle in WarpToArea()
/dports/games/gnome-robots/gnome-robots-40.0/src/
H A Dwindow.vala137 /* Second line of safe teleports button label. %d is the number of teleports remaining. */
139 /* First line of safe teleports button label. */
/dports/games/lmarbles/lmarbles-1.0.8/
H A Dlmarbles.spec24 teleports!
44 teleports!
/dports/games/slump/slump-0.003.02/
H A DCHANGELOG5 2) Fixed bug where teleports would not have a destination
7 validate the teleports and convert any teleport without a
/dports/cad/sumo/sumo-1.2.0/tools/route/
H A DcutRoutes.py218 teleports = " (avg teleportFactor %s)" % (
221 teleports = ""
224 (num_vehicles, num_returned, teleports))
/dports/games/gnome-robots/gnome-robots-40.0/help/uk/
H A Duk.po437 msgid "Safe teleports"
449 msgid "Random teleports"
506 msgid "Initial safe <link xref=\"moves#teleport\">teleports</link>"
527 msgid "Do safe teleports increase in successive levels?"
732 "types of teleports available."
740 "Safe teleports move the main character to a location that is safe from enemy "
741 "robots. In each game only a few safe teleports are allowed."
750 "Use random teleports to teleport to a random location that may be safe or "
751 "may not be safe. You can use as many random teleports as you want during a "
/dports/games/minilens/minilens-1.2/objects/teleporter/
H A Dteleporter.gd31 if(!locked && !to.locked): # No locked teleports
/dports/games/gnome-robots/gnome-robots-40.0/po/
H A Dko.po86 "Your supply of safe teleports is limited, and once you run out, "
343 #. Second line of safe teleports button label. %d is the number of teleports remaining.
349 #. First line of safe teleports button label.
H A Dne.po73 "Your supply of safe teleports is limited, and once you run out, "
338 #. Second line of safe teleports button label. %d is the number of teleports remaining.
344 #. First line of safe teleports button label.
H A Dam.po74 "Your supply of safe teleports is limited, and once you run out, "
329 #. Second line of safe teleports button label. %d is the number of teleports remaining.
335 #. First line of safe teleports button label.
H A Ddz.po73 "Your supply of safe teleports is limited, and once you run out, "
339 #. Second line of safe teleports button label. %d is the number of teleports remaining.
345 #. First line of safe teleports button label.
H A Dfa.po77 "Your supply of safe teleports is limited, and once you run out, teleportation "
337 #. Second line of safe teleports button label. %d is the number of teleports remaining.
343 #. First line of safe teleports button label.
H A Dkk.po74 "Your supply of safe teleports is limited, and once you run out, "
338 #. Second line of safe teleports button label. %d is the number of teleports remaining.
344 #. First line of safe teleports button label.

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