/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | game_targets.cpp | 30 auto iter = FindTarget(teleports, map_id); in AddTeleportTarget() 31 if (iter == teleports.end()) { in AddTeleportTarget() 35 iter = teleports.insert(iter, std::move(tgt)); in AddTeleportTarget() 46 auto iter = FindTarget(teleports, map_id); in RemoveTeleportTarget() 47 if (iter != teleports.end()) { in RemoveTeleportTarget() 48 teleports.erase(iter); in RemoveTeleportTarget() 53 auto iter = FindTarget(teleports, map_id); in GetTeleportTarget() 54 return (iter != teleports.end()) ? &*iter : nullptr; in GetTeleportTarget() 70 teleports.push_back(data); in SetSaveData() 72 …std::sort(teleports.begin(), teleports.end(), [](auto& l, auto& r) { return l.map_id < r.map_id; }… in SetSaveData() [all …]
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H A D | game_targets.h | 42 std::vector<lcf::rpg::SaveTarget> teleports; variable 47 return !teleports.empty(); in HasTeleportTargets() 51 return teleports; in GetTeleportTargets()
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/dports/games/wesnoth/wesnoth-1.14.17/src/pathfind/ |
H A D | astarsearch.cpp | 82 …ocation &c, const map_location &p, const map_location &dst, bool i, const teleport_map* teleports): in node() 85 if (teleports && !teleports->empty()) { in node() 89 teleports->get_sources(sources); in node() 100 teleports->get_targets(targets); in node() 145 const teleport_map *teleports, bool border) { in a_star_search() argument 173 nodes[index(src)] = node(0, src, map_location::null_location(), dst, true, teleports); in a_star_search() 190 if (teleports && !teleports->empty()) { in a_star_search() 193 teleports->get_adjacents(allowed_teleports, n.curr); in a_star_search() 214 next = node(cost, locs[i], n.curr, dst, true, teleports); in a_star_search()
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/dports/cad/sumo/sumo-1.2.0/tools/assign/ |
H A D | duaIterate_analysis.py | 63 teleports = 0 79 teleports += 1 97 teleStats.add(teleports, iteration) 99 [inserted, running, waiting, teleports, loaded]) 100 teleports = 0 145 teleports = float(sum(counts.itervalues())) 146 if teleports == 0: 149 interestingness[edge] += count / teleports 217 gnuplot_teleport_edges(options.teleports, step_counts, xlabel)
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/dports/games/gnome-robots/gnome-robots-40.0/help/C/ |
H A D | moves.page | 52 types of teleports available.</p> 56 <title>Safe teleports</title> 57 <p>Safe teleports move the main character to a location that is safe 58 from enemy robots. In each game only a few safe teleports are 62 <title>Random teleports</title> 63 <p>Use random teleports to teleport to a random location that may be 64 safe or may not be safe. You can use as many random teleports as you want
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H A D | game-types.page | 48 <td><p>Initial safe <link xref="moves#teleport">teleports</link></p> 56 <td><p>Do safe teleports increase in successive levels?</p></td>
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H A D | controls-default.page | 125 <title>Safe teleports</title> 129 <title>Random teleports</title>
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/dports/games/battletanks/btanks-0.9.8083/objects/ |
H A D | teleport.cpp | 102 std::vector<Teleport *> teleports; in emit() local 107 teleports.push_back(*i); in emit() 111 if (teleports.empty()) in emit() 114 Teleport *dst = teleports[(teleports.size() == 1)?0: mrt::random(teleports.size())]; in emit()
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/entity/npc/ |
H A D | PassiveNPC.java | 28 private boolean teleports = false; field in PassiveNPC 171 public void setTeleportsFlag(final boolean teleports) { in setTeleportsFlag() argument 172 this.teleports = teleports; in setTeleportsFlag() 176 return teleports; in isTeleporter()
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/dports/games/sauerbraten/sauerbraten/src/fpsgame/ |
H A D | monster.cpp | 8 static vector<int> teleports; variable 220 loopv(teleports) // equivalent of player entity touch, but only teleports are used in monsteraction() 222 entity &e = *entities::ents[teleports[i]]; in monsteraction() 224 if(dist<16) entities::teleport(teleports[i], this); in monsteraction() 335 teleports.setsize(0); in clearmonsters() 338 loopv(entities::ents) if(entities::ents[i]->type==TELEPORT) teleports.add(i); in clearmonsters()
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/dports/games/gnome-robots/gnome-robots-40.0/data/games/ |
H A D | robots_with_safe_teleport.cfg | 1 # Classic Robots with safe teleports
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | warp.c | 133 Sprite - 0,32 always teleports you to the center at the angle the sprite is facing in WarpToArea() 134 Offset - 1 always teleports you by the offset. Does not touch the angle in WarpToArea()
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | warp.cpp | 132 … Sprite - 0,32 always teleports you to the center at the angle the sprite is facing in WarpToArea() 133 Offset - 1 always teleports you by the offset.Does not touch the angle in WarpToArea()
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/dports/games/gnome-robots/gnome-robots-40.0/src/ |
H A D | window.vala | 137 /* Second line of safe teleports button label. %d is the number of teleports remaining. */ 139 /* First line of safe teleports button label. */
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/dports/games/lmarbles/lmarbles-1.0.8/ |
H A D | lmarbles.spec | 24 teleports! 44 teleports!
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/dports/games/slump/slump-0.003.02/ |
H A D | CHANGELOG | 5 2) Fixed bug where teleports would not have a destination 7 validate the teleports and convert any teleport without a
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/dports/cad/sumo/sumo-1.2.0/tools/route/ |
H A D | cutRoutes.py | 218 teleports = " (avg teleportFactor %s)" % ( 221 teleports = "" 224 (num_vehicles, num_returned, teleports))
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/dports/games/gnome-robots/gnome-robots-40.0/help/uk/ |
H A D | uk.po | 437 msgid "Safe teleports" 449 msgid "Random teleports" 506 msgid "Initial safe <link xref=\"moves#teleport\">teleports</link>" 527 msgid "Do safe teleports increase in successive levels?" 732 "types of teleports available." 740 "Safe teleports move the main character to a location that is safe from enemy " 741 "robots. In each game only a few safe teleports are allowed." 750 "Use random teleports to teleport to a random location that may be safe or " 751 "may not be safe. You can use as many random teleports as you want during a "
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/dports/games/minilens/minilens-1.2/objects/teleporter/ |
H A D | teleporter.gd | 31 if(!locked && !to.locked): # No locked teleports
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/dports/games/gnome-robots/gnome-robots-40.0/po/ |
H A D | ko.po | 86 "Your supply of safe teleports is limited, and once you run out, " 343 #. Second line of safe teleports button label. %d is the number of teleports remaining. 349 #. First line of safe teleports button label.
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H A D | ne.po | 73 "Your supply of safe teleports is limited, and once you run out, " 338 #. Second line of safe teleports button label. %d is the number of teleports remaining. 344 #. First line of safe teleports button label.
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H A D | am.po | 74 "Your supply of safe teleports is limited, and once you run out, " 329 #. Second line of safe teleports button label. %d is the number of teleports remaining. 335 #. First line of safe teleports button label.
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H A D | dz.po | 73 "Your supply of safe teleports is limited, and once you run out, " 339 #. Second line of safe teleports button label. %d is the number of teleports remaining. 345 #. First line of safe teleports button label.
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H A D | fa.po | 77 "Your supply of safe teleports is limited, and once you run out, teleportation " 337 #. Second line of safe teleports button label. %d is the number of teleports remaining. 343 #. First line of safe teleports button label.
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H A D | kk.po | 74 "Your supply of safe teleports is limited, and once you run out, " 338 #. Second line of safe teleports button label. %d is the number of teleports remaining. 344 #. First line of safe teleports button label.
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