/dports/emulators/citra/citra-ac98458e0/src/video_core/ |
H A D | regs.h | 33 TexturingRegs texturing; member 68 ASSERT_REG_POSITION(texturing, 0x80); 70 ASSERT_REG_POSITION(texturing.texture0, 0x81); 73 ASSERT_REG_POSITION(texturing.texture1, 0x91); 75 ASSERT_REG_POSITION(texturing.texture2, 0x99); 77 ASSERT_REG_POSITION(texturing.proctex, 0xa8); 84 ASSERT_REG_POSITION(texturing.tev_stage0, 0xc0); 85 ASSERT_REG_POSITION(texturing.tev_stage1, 0xc8); 86 ASSERT_REG_POSITION(texturing.tev_stage2, 0xd0); 89 ASSERT_REG_POSITION(texturing.fog_mode, 0xe0); [all …]
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H A D | command_processor.cpp | 593 case PICA_REG_INDEX(texturing.fog_lut_data[0]): in WritePicaReg() 594 case PICA_REG_INDEX(texturing.fog_lut_data[1]): in WritePicaReg() 595 case PICA_REG_INDEX(texturing.fog_lut_data[2]): in WritePicaReg() 596 case PICA_REG_INDEX(texturing.fog_lut_data[3]): in WritePicaReg() 597 case PICA_REG_INDEX(texturing.fog_lut_data[4]): in WritePicaReg() 598 case PICA_REG_INDEX(texturing.fog_lut_data[5]): in WritePicaReg() 599 case PICA_REG_INDEX(texturing.fog_lut_data[6]): in WritePicaReg() 600 case PICA_REG_INDEX(texturing.fog_lut_data[7]): { in WritePicaReg() 602 regs.texturing.fog_lut_offset.Assign(regs.texturing.fog_lut_offset + 1); in WritePicaReg() 606 case PICA_REG_INDEX(texturing.proctex_lut_data[0]): in WritePicaReg() [all …]
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/dports/emulators/citra-qt5/citra-ac98458e0/src/video_core/ |
H A D | regs.h | 33 TexturingRegs texturing; member 68 ASSERT_REG_POSITION(texturing, 0x80); 70 ASSERT_REG_POSITION(texturing.texture0, 0x81); 73 ASSERT_REG_POSITION(texturing.texture1, 0x91); 75 ASSERT_REG_POSITION(texturing.texture2, 0x99); 77 ASSERT_REG_POSITION(texturing.proctex, 0xa8); 84 ASSERT_REG_POSITION(texturing.tev_stage0, 0xc0); 85 ASSERT_REG_POSITION(texturing.tev_stage1, 0xc8); 86 ASSERT_REG_POSITION(texturing.tev_stage2, 0xd0); 89 ASSERT_REG_POSITION(texturing.fog_mode, 0xe0); [all …]
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H A D | command_processor.cpp | 593 case PICA_REG_INDEX(texturing.fog_lut_data[0]): in WritePicaReg() 594 case PICA_REG_INDEX(texturing.fog_lut_data[1]): in WritePicaReg() 595 case PICA_REG_INDEX(texturing.fog_lut_data[2]): in WritePicaReg() 596 case PICA_REG_INDEX(texturing.fog_lut_data[3]): in WritePicaReg() 597 case PICA_REG_INDEX(texturing.fog_lut_data[4]): in WritePicaReg() 598 case PICA_REG_INDEX(texturing.fog_lut_data[5]): in WritePicaReg() 599 case PICA_REG_INDEX(texturing.fog_lut_data[6]): in WritePicaReg() 600 case PICA_REG_INDEX(texturing.fog_lut_data[7]): { in WritePicaReg() 602 regs.texturing.fog_lut_offset.Assign(regs.texturing.fog_lut_offset + 1); in WritePicaReg() 606 case PICA_REG_INDEX(texturing.proctex_lut_data[0]): in WritePicaReg() [all …]
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/dports/emulators/citra/citra-ac98458e0/src/video_core/renderer_opengl/ |
H A D | gl_rasterizer.cpp | 965 case PICA_REG_INDEX(texturing.shadow): in NotifyPicaRegisterChanged() 970 case PICA_REG_INDEX(texturing.fog_color): in NotifyPicaRegisterChanged() 973 case PICA_REG_INDEX(texturing.fog_lut_data[0]): in NotifyPicaRegisterChanged() 974 case PICA_REG_INDEX(texturing.fog_lut_data[1]): in NotifyPicaRegisterChanged() 975 case PICA_REG_INDEX(texturing.fog_lut_data[2]): in NotifyPicaRegisterChanged() 976 case PICA_REG_INDEX(texturing.fog_lut_data[3]): in NotifyPicaRegisterChanged() 977 case PICA_REG_INDEX(texturing.fog_lut_data[4]): in NotifyPicaRegisterChanged() 985 case PICA_REG_INDEX(texturing.proctex): in NotifyPicaRegisterChanged() 986 case PICA_REG_INDEX(texturing.proctex_lut): in NotifyPicaRegisterChanged() 1082 case PICA_REG_INDEX(texturing.main_config): in NotifyPicaRegisterChanged() [all …]
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H A D | gl_shader_gen.cpp | 128 state.texture0_type = regs.texturing.texture0.type; in BuildFromRegs() 146 const auto& tev_stages = regs.texturing.GetTevStages(); in BuildFromRegs() 156 state.fog_mode = regs.texturing.fog_mode; in BuildFromRegs() 157 state.fog_flip = regs.texturing.fog_flip != 0; in BuildFromRegs() 237 state.proctex.u_clamp = regs.texturing.proctex.u_clamp; in BuildFromRegs() 238 state.proctex.v_clamp = regs.texturing.proctex.v_clamp; in BuildFromRegs() 243 state.proctex.u_shift = regs.texturing.proctex.u_shift; in BuildFromRegs() 244 state.proctex.v_shift = regs.texturing.proctex.v_shift; in BuildFromRegs() 245 state.proctex.lut_width = regs.texturing.proctex_lut.width; in BuildFromRegs() 250 state.proctex.lod_min = regs.texturing.proctex_lut.lod_min; in BuildFromRegs() [all …]
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/dports/emulators/citra-qt5/citra-ac98458e0/src/video_core/renderer_opengl/ |
H A D | gl_rasterizer.cpp | 965 case PICA_REG_INDEX(texturing.shadow): in NotifyPicaRegisterChanged() 970 case PICA_REG_INDEX(texturing.fog_color): in NotifyPicaRegisterChanged() 973 case PICA_REG_INDEX(texturing.fog_lut_data[0]): in NotifyPicaRegisterChanged() 974 case PICA_REG_INDEX(texturing.fog_lut_data[1]): in NotifyPicaRegisterChanged() 975 case PICA_REG_INDEX(texturing.fog_lut_data[2]): in NotifyPicaRegisterChanged() 976 case PICA_REG_INDEX(texturing.fog_lut_data[3]): in NotifyPicaRegisterChanged() 977 case PICA_REG_INDEX(texturing.fog_lut_data[4]): in NotifyPicaRegisterChanged() 985 case PICA_REG_INDEX(texturing.proctex): in NotifyPicaRegisterChanged() 986 case PICA_REG_INDEX(texturing.proctex_lut): in NotifyPicaRegisterChanged() 1082 case PICA_REG_INDEX(texturing.main_config): in NotifyPicaRegisterChanged() [all …]
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H A D | gl_shader_gen.cpp | 128 state.texture0_type = regs.texturing.texture0.type; in BuildFromRegs() 146 const auto& tev_stages = regs.texturing.GetTevStages(); in BuildFromRegs() 156 state.fog_mode = regs.texturing.fog_mode; in BuildFromRegs() 157 state.fog_flip = regs.texturing.fog_flip != 0; in BuildFromRegs() 237 state.proctex.u_clamp = regs.texturing.proctex.u_clamp; in BuildFromRegs() 238 state.proctex.v_clamp = regs.texturing.proctex.v_clamp; in BuildFromRegs() 243 state.proctex.u_shift = regs.texturing.proctex.u_shift; in BuildFromRegs() 244 state.proctex.v_shift = regs.texturing.proctex.v_shift; in BuildFromRegs() 245 state.proctex.lut_width = regs.texturing.proctex_lut.width; in BuildFromRegs() 250 state.proctex.lod_min = regs.texturing.proctex_lut.lod_min; in BuildFromRegs() [all …]
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/dports/emulators/citra/citra-ac98458e0/src/citra_qt/debugger/graphics/ |
H A D | graphics_cmdlists.cpp | 129 if (COMMAND_IN_RANGE(command_id, texturing.texture0) || in OnCommandDoubleClicked() 130 COMMAND_IN_RANGE(command_id, texturing.texture1) || in OnCommandDoubleClicked() 131 COMMAND_IN_RANGE(command_id, texturing.texture2)) { in OnCommandDoubleClicked() 134 if (COMMAND_IN_RANGE(command_id, texturing.texture0)) { in OnCommandDoubleClicked() 136 } else if (COMMAND_IN_RANGE(command_id, texturing.texture1)) { in OnCommandDoubleClicked() 138 } else if (COMMAND_IN_RANGE(command_id, texturing.texture2)) { in OnCommandDoubleClicked() 153 if (COMMAND_IN_RANGE(command_id, texturing.texture0) || in SetCommandInfo() 154 COMMAND_IN_RANGE(command_id, texturing.texture1) || in SetCommandInfo() 155 COMMAND_IN_RANGE(command_id, texturing.texture2)) { in SetCommandInfo() 158 if (COMMAND_IN_RANGE(command_id, texturing.texture0)) { in SetCommandInfo() [all …]
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/dports/emulators/citra-qt5/citra-ac98458e0/src/citra_qt/debugger/graphics/ |
H A D | graphics_cmdlists.cpp | 129 if (COMMAND_IN_RANGE(command_id, texturing.texture0) || in OnCommandDoubleClicked() 130 COMMAND_IN_RANGE(command_id, texturing.texture1) || in OnCommandDoubleClicked() 131 COMMAND_IN_RANGE(command_id, texturing.texture2)) { in OnCommandDoubleClicked() 134 if (COMMAND_IN_RANGE(command_id, texturing.texture0)) { in OnCommandDoubleClicked() 136 } else if (COMMAND_IN_RANGE(command_id, texturing.texture1)) { in OnCommandDoubleClicked() 138 } else if (COMMAND_IN_RANGE(command_id, texturing.texture2)) { in OnCommandDoubleClicked() 153 if (COMMAND_IN_RANGE(command_id, texturing.texture0) || in SetCommandInfo() 154 COMMAND_IN_RANGE(command_id, texturing.texture1) || in SetCommandInfo() 155 COMMAND_IN_RANGE(command_id, texturing.texture2)) { in SetCommandInfo() 158 if (COMMAND_IN_RANGE(command_id, texturing.texture0)) { in SetCommandInfo() [all …]
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/dports/games/libretro-pcsx_rearmed/pcsx_rearmed-c2d67cd/plugins/gpu_neon/psx_gpu/ |
H A D | psx_gpu_4x.c | 227 #define setup_sprite_blocks_switch_4x(texturing, texture_mode) \ argument 228 setup_sprite_blocks_switch_##texturing##_4x(texture_mode) \ 232 blend_mode, mask_evaluate, shading, dithering, texturing, blending, \ argument 235 setup_sprite_blocks_switch_4x(texturing, texture_mode), \ 236 texture_sprite_blocks_switch_##texturing(texture_mode), \ 237 shade_blocks_switch(unshaded, texturing, modulation, undithered, blending, \ 239 blend_blocks_switch(texturing, blending, blend_mode, mask_evaluate) \ 243 blend_mode, mask_evaluate, shading, dithering, texturing, blending) \ argument 245 mask_evaluate, shading, dithering, texturing, blending, modulated), \ 247 mask_evaluate, shading, dithering, texturing, blending, unmodulated) \ [all …]
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H A D | psx_gpu.c | 1546 #define setup_blocks_span_initialize_dithered(texturing) \ argument 1554 setup_blocks_span_initialize_dithered_##texturing() \ 1556 #define setup_blocks_span_initialize_undithered(texturing) \ argument 1874 #define setup_blocks_builder(shading, texturing, dithering, sw, target) \ argument 1875 void setup_blocks_##shading##_##texturing##_##dithering##_##sw##_##target( \ 1879 setup_blocks_variables_##shading##_##texturing(target); \ 1903 setup_blocks_span_initialize_##shading##_##texturing(); \ 1904 setup_blocks_span_initialize_##dithering(texturing); \ 1915 setup_blocks_store_##shading##_##texturing(sw, dithering, target, \ 1917 setup_blocks_store_draw_mask_##texturing##_##target(block, 0x00); \ [all …]
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/dports/games/kodi-addon-game.libretro.pcsx-rearmed/game.libretro.pcsx-rearmed-22.0.0.19-Matrix/depends/common/pcsx-rearmed/plugins/gpu_neon/psx_gpu/ |
H A D | psx_gpu_4x.c | 227 #define setup_sprite_blocks_switch_4x(texturing, texture_mode) \ argument 228 setup_sprite_blocks_switch_##texturing##_4x(texture_mode) \ 232 blend_mode, mask_evaluate, shading, dithering, texturing, blending, \ argument 235 setup_sprite_blocks_switch_4x(texturing, texture_mode), \ 236 texture_sprite_blocks_switch_##texturing(texture_mode), \ 237 shade_blocks_switch(unshaded, texturing, modulation, undithered, blending, \ 239 blend_blocks_switch(texturing, blending, blend_mode, mask_evaluate) \ 243 blend_mode, mask_evaluate, shading, dithering, texturing, blending) \ argument 245 mask_evaluate, shading, dithering, texturing, blending, modulated), \ 247 mask_evaluate, shading, dithering, texturing, blending, unmodulated) \ [all …]
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H A D | psx_gpu.c | 1546 #define setup_blocks_span_initialize_dithered(texturing) \ argument 1554 setup_blocks_span_initialize_dithered_##texturing() \ 1556 #define setup_blocks_span_initialize_undithered(texturing) \ argument 1874 #define setup_blocks_builder(shading, texturing, dithering, sw, target) \ argument 1875 void setup_blocks_##shading##_##texturing##_##dithering##_##sw##_##target( \ 1879 setup_blocks_variables_##shading##_##texturing(target); \ 1903 setup_blocks_span_initialize_##shading##_##texturing(); \ 1904 setup_blocks_span_initialize_##dithering(texturing); \ 1915 setup_blocks_store_##shading##_##texturing(sw, dithering, target, \ 1917 setup_blocks_store_draw_mask_##texturing##_##target(block, 0x00); \ [all …]
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/dports/graphics/rayshade/rayshade.4.0/libray/libsurf/ |
H A D | surfshade.c | 51 int texturing, transforming, entering; local 67 texturing = transforming = FALSE; 77 texturing = texturing || obj->texture; 138 if (!texturing) { 169 if (texturing) {
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/dports/graphics/Coin/coin-Coin-4.0.0/src/shapenodes/ |
H A D | SoLineSet.cpp | 380 #define SOGL_LINESET_GLRENDER_CALL_FUNC(normalbinding, materialbinding, texturing, args) \ argument 381 SoGL::LineSet::GLRender<normalbinding, materialbinding, texturing> args 383 #define SOGL_LINESET_GLRENDER_RESOLVE_ARG3(normalbinding, materialbinding, texturing, args) \ argument 384 if (texturing) { \ 390 #define SOGL_LINESET_GLRENDER_RESOLVE_ARG2(normalbinding, materialbinding, texturing, args) \ argument 393 SOGL_LINESET_GLRENDER_RESOLVE_ARG3(normalbinding, SoGL::LineSet::OVERALL, texturing, args); \ 396 SOGL_LINESET_GLRENDER_RESOLVE_ARG3(normalbinding, SoGL::LineSet::PER_LINE, texturing, args); \ 409 #define SOGL_LINESET_GLRENDER_RESOLVE_ARG1(normalbinding, materialbinding, texturing, args) \ argument 412 SOGL_LINESET_GLRENDER_RESOLVE_ARG2(SoGL::LineSet::OVERALL, materialbinding, texturing, args); \ 428 #define SOGL_LINESET_GLRENDER(normalbinding, materialbinding, texturing, args) \ argument [all …]
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H A D | SoTriangleStripSet.cpp | 389 SoGL::TriStripSet::GLRender<normalbinding, materialbinding, texturing> args 392 if (texturing) { \ 401 SOGL_TRISTRIPSET_GLRENDER_RESOLVE_ARG3(normalbinding, OVERALL, texturing, args); \ 404 SOGL_TRISTRIPSET_GLRENDER_RESOLVE_ARG3(normalbinding, PER_STRIP, texturing, args); \ 407 SOGL_TRISTRIPSET_GLRENDER_RESOLVE_ARG3(normalbinding, PER_FACE, texturing, args); \ 410 SOGL_TRISTRIPSET_GLRENDER_RESOLVE_ARG3(normalbinding, PER_VERTEX, texturing, args); \ 420 SOGL_TRISTRIPSET_GLRENDER_RESOLVE_ARG2(OVERALL, materialbinding, texturing, args); \ 423 SOGL_TRISTRIPSET_GLRENDER_RESOLVE_ARG2(PER_STRIP, materialbinding, texturing, args); \ 426 SOGL_TRISTRIPSET_GLRENDER_RESOLVE_ARG2(PER_FACE, materialbinding, texturing, args); \ 436 #define SOGL_TRISTRIPSET_GLRENDER(normalbinding, materialbinding, texturing, args) \ argument [all …]
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H A D | SoQuadMesh.cpp | 798 #define SOGL_QUADMESH_GLRENDER_CALL_FUNC(normalbinding, materialbinding, texturing, args) \ argument 799 SoGL::QuadMesh::GLRender<normalbinding, materialbinding, texturing> args 801 #define SOGL_QUADMESH_GLRENDER_RESOLVE_ARG3(normalbinding, materialbinding, texturing, args) \ argument 802 if (texturing) { \ 808 #define SOGL_QUADMESH_GLRENDER_RESOLVE_ARG2(normalbinding, materialbinding, texturing, args) \ argument 811 SOGL_QUADMESH_GLRENDER_RESOLVE_ARG3(normalbinding, SoGL::QuadMesh::OVERALL, texturing, args); \ 814 SOGL_QUADMESH_GLRENDER_RESOLVE_ARG3(normalbinding, SoGL::QuadMesh::PER_ROW, texturing, args); \ 817 SOGL_QUADMESH_GLRENDER_RESOLVE_ARG3(normalbinding, SoGL::QuadMesh::PER_FACE, texturing, args); \ 827 #define SOGL_QUADMESH_GLRENDER_RESOLVE_ARG1(normalbinding, materialbinding, texturing, args) \ argument 846 #define SOGL_QUADMESH_GLRENDER(normalbinding, materialbinding, texturing, args) \ argument [all …]
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H A D | SoFaceSet.cpp | 411 #define SOGL_FACESET_GLRENDER_CALL_FUNC(normalbinding, materialbinding, texturing, args) \ argument 412 SoGL::FaceSet::GLRender<normalbinding, materialbinding, texturing> args 415 if (texturing) { \ 424 SOGL_FACESET_GLRENDER_RESOLVE_ARG3(normalbinding, OVERALL, texturing, args); \ 427 SOGL_FACESET_GLRENDER_RESOLVE_ARG3(normalbinding, PER_FACE, texturing, args); \ 430 SOGL_FACESET_GLRENDER_RESOLVE_ARG3(normalbinding, PER_VERTEX, texturing, args); \ 440 SOGL_FACESET_GLRENDER_RESOLVE_ARG2(OVERALL, materialbinding, texturing, args); \ 443 SOGL_FACESET_GLRENDER_RESOLVE_ARG2(PER_FACE, materialbinding, texturing, args); \ 446 SOGL_FACESET_GLRENDER_RESOLVE_ARG2(PER_VERTEX, materialbinding, texturing, args); \ 453 #define SOGL_FACESET_GLRENDER(normalbinding, materialbinding, texturing, args) \ argument [all …]
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/dports/graphics/Coin/coin-Coin-4.0.0/src/rendering/ |
H A D | SoGL.cpp | 1147 #define SOGL_INDEXEDLINESET_GLRENDER_CALL_FUNC(normalbinding, materialbinding, texturing, args) \ argument 1148 SoGL::IndexedLineSet::GLRender<normalbinding, materialbinding, texturing> args 1151 if (texturing) { \ 1211 #define SOGL_INDEXEDLINESET_GLRENDER(normalbinding, materialbinding, texturing, args) \ argument 1212 SOGL_INDEXEDLINESET_GLRENDER_RESOLVE_ARG1(normalbinding, materialbinding, texturing, args) 2014 #define SOGL_TRISTRIPSET_GLRENDER_CALL_FUNC(normalbinding, materialbinding, texturing, args) \ argument 2015 SoGL::TriStripSet::GLRender<normalbinding, materialbinding, texturing> args 2017 #define SOGL_TRISTRIPSET_GLRENDER_RESOLVE_ARG3(normalbinding, materialbinding, texturing, args) \ argument 2018 if (texturing) { \ 2078 #define SOGL_TRISTRIPSET_GLRENDER(normalbinding, materialbinding, texturing, args) \ argument [all …]
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/dports/emulators/citra/citra-ac98458e0/src/video_core/swrasterizer/ |
H A D | rasterizer.cpp | 215 auto textures = regs.texturing.GetTextures(); in ProcessTriangleInternal() 216 auto tev_stages = regs.texturing.GetTevStages(); in ProcessTriangleInternal() 348 ConvertCubeCoord(u, v, w, regs.texturing); in ProcessTriangleInternal() 359 if (!regs.texturing.shadow.orthographic) { in ProcessTriangleInternal() 423 z_int -= regs.texturing.shadow.bias << 1; in ProcessTriangleInternal() 437 if (regs.texturing.main_config.texture3_enable) { in ProcessTriangleInternal() 638 if (regs.texturing.fog_mode == TexturingRegs::FogMode::Fog) { in ProcessTriangleInternal() 640 Common::MakeVec(regs.texturing.fog_color.r.Value(), in ProcessTriangleInternal() 641 regs.texturing.fog_color.g.Value(), in ProcessTriangleInternal() 642 regs.texturing.fog_color.b.Value()) in ProcessTriangleInternal() [all …]
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/dports/emulators/citra-qt5/citra-ac98458e0/src/video_core/swrasterizer/ |
H A D | rasterizer.cpp | 215 auto textures = regs.texturing.GetTextures(); in ProcessTriangleInternal() 216 auto tev_stages = regs.texturing.GetTevStages(); in ProcessTriangleInternal() 348 ConvertCubeCoord(u, v, w, regs.texturing); in ProcessTriangleInternal() 359 if (!regs.texturing.shadow.orthographic) { in ProcessTriangleInternal() 423 z_int -= regs.texturing.shadow.bias << 1; in ProcessTriangleInternal() 437 if (regs.texturing.main_config.texture3_enable) { in ProcessTriangleInternal() 638 if (regs.texturing.fog_mode == TexturingRegs::FogMode::Fog) { in ProcessTriangleInternal() 640 Common::MakeVec(regs.texturing.fog_color.r.Value(), in ProcessTriangleInternal() 641 regs.texturing.fog_color.g.Value(), in ProcessTriangleInternal() 642 regs.texturing.fog_color.b.Value()) in ProcessTriangleInternal() [all …]
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/dports/games/spring/spring_98.0/rts/Map/SM3/terrain/ |
H A D | Terrain.cpp | 274 , texturing(NULL) in Terrain() 287 delete texturing; in ~Terrain() 624 texturing->BeginTexturing(); in Draw() 627 texturing->BeginPass(pass); in Draw() 643 texturing->EndPass(); in Draw() 649 texturing->EndTexturing(); in Draw() 700 texturing->DebugPrint(fr); in DebugPrint() 737 texturing->BeginTexturing(); in RenderNode() 741 texturing->BeginPass(p); in RenderNode() 751 texturing->EndPass(); in RenderNode() [all …]
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/dports/games/bzflag-server/bzflag-2.4.22/src/geometry/ |
H A D | LaserSceneNode.cxx | 34 texturing(false), in LaserSceneNode() 87 texturing = BZDBCache::texture && BZDBCache::blend; in notifyStyleChange() 89 builder.enableTexture(texturing); in notifyStyleChange() 216 if (sceneNode->texturing) in renderFlatLaser()
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/dports/games/bzflag/bzflag-2.4.22/src/geometry/ |
H A D | LaserSceneNode.cxx | 34 texturing(false), in LaserSceneNode() 87 texturing = BZDBCache::texture && BZDBCache::blend; in notifyStyleChange() 89 builder.enableTexture(texturing); in notifyStyleChange() 216 if (sceneNode->texturing) in renderFlatLaser()
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