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/dports/emulators/citra/citra-ac98458e0/src/video_core/
H A Dregs.h33 TexturingRegs texturing; member
68 ASSERT_REG_POSITION(texturing, 0x80);
70 ASSERT_REG_POSITION(texturing.texture0, 0x81);
73 ASSERT_REG_POSITION(texturing.texture1, 0x91);
75 ASSERT_REG_POSITION(texturing.texture2, 0x99);
77 ASSERT_REG_POSITION(texturing.proctex, 0xa8);
84 ASSERT_REG_POSITION(texturing.tev_stage0, 0xc0);
85 ASSERT_REG_POSITION(texturing.tev_stage1, 0xc8);
86 ASSERT_REG_POSITION(texturing.tev_stage2, 0xd0);
89 ASSERT_REG_POSITION(texturing.fog_mode, 0xe0);
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H A Dcommand_processor.cpp593 case PICA_REG_INDEX(texturing.fog_lut_data[0]): in WritePicaReg()
594 case PICA_REG_INDEX(texturing.fog_lut_data[1]): in WritePicaReg()
595 case PICA_REG_INDEX(texturing.fog_lut_data[2]): in WritePicaReg()
596 case PICA_REG_INDEX(texturing.fog_lut_data[3]): in WritePicaReg()
597 case PICA_REG_INDEX(texturing.fog_lut_data[4]): in WritePicaReg()
598 case PICA_REG_INDEX(texturing.fog_lut_data[5]): in WritePicaReg()
599 case PICA_REG_INDEX(texturing.fog_lut_data[6]): in WritePicaReg()
600 case PICA_REG_INDEX(texturing.fog_lut_data[7]): { in WritePicaReg()
602 regs.texturing.fog_lut_offset.Assign(regs.texturing.fog_lut_offset + 1); in WritePicaReg()
606 case PICA_REG_INDEX(texturing.proctex_lut_data[0]): in WritePicaReg()
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/dports/emulators/citra-qt5/citra-ac98458e0/src/video_core/
H A Dregs.h33 TexturingRegs texturing; member
68 ASSERT_REG_POSITION(texturing, 0x80);
70 ASSERT_REG_POSITION(texturing.texture0, 0x81);
73 ASSERT_REG_POSITION(texturing.texture1, 0x91);
75 ASSERT_REG_POSITION(texturing.texture2, 0x99);
77 ASSERT_REG_POSITION(texturing.proctex, 0xa8);
84 ASSERT_REG_POSITION(texturing.tev_stage0, 0xc0);
85 ASSERT_REG_POSITION(texturing.tev_stage1, 0xc8);
86 ASSERT_REG_POSITION(texturing.tev_stage2, 0xd0);
89 ASSERT_REG_POSITION(texturing.fog_mode, 0xe0);
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H A Dcommand_processor.cpp593 case PICA_REG_INDEX(texturing.fog_lut_data[0]): in WritePicaReg()
594 case PICA_REG_INDEX(texturing.fog_lut_data[1]): in WritePicaReg()
595 case PICA_REG_INDEX(texturing.fog_lut_data[2]): in WritePicaReg()
596 case PICA_REG_INDEX(texturing.fog_lut_data[3]): in WritePicaReg()
597 case PICA_REG_INDEX(texturing.fog_lut_data[4]): in WritePicaReg()
598 case PICA_REG_INDEX(texturing.fog_lut_data[5]): in WritePicaReg()
599 case PICA_REG_INDEX(texturing.fog_lut_data[6]): in WritePicaReg()
600 case PICA_REG_INDEX(texturing.fog_lut_data[7]): { in WritePicaReg()
602 regs.texturing.fog_lut_offset.Assign(regs.texturing.fog_lut_offset + 1); in WritePicaReg()
606 case PICA_REG_INDEX(texturing.proctex_lut_data[0]): in WritePicaReg()
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/dports/emulators/citra/citra-ac98458e0/src/video_core/renderer_opengl/
H A Dgl_rasterizer.cpp965 case PICA_REG_INDEX(texturing.shadow): in NotifyPicaRegisterChanged()
970 case PICA_REG_INDEX(texturing.fog_color): in NotifyPicaRegisterChanged()
973 case PICA_REG_INDEX(texturing.fog_lut_data[0]): in NotifyPicaRegisterChanged()
974 case PICA_REG_INDEX(texturing.fog_lut_data[1]): in NotifyPicaRegisterChanged()
975 case PICA_REG_INDEX(texturing.fog_lut_data[2]): in NotifyPicaRegisterChanged()
976 case PICA_REG_INDEX(texturing.fog_lut_data[3]): in NotifyPicaRegisterChanged()
977 case PICA_REG_INDEX(texturing.fog_lut_data[4]): in NotifyPicaRegisterChanged()
985 case PICA_REG_INDEX(texturing.proctex): in NotifyPicaRegisterChanged()
986 case PICA_REG_INDEX(texturing.proctex_lut): in NotifyPicaRegisterChanged()
1082 case PICA_REG_INDEX(texturing.main_config): in NotifyPicaRegisterChanged()
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H A Dgl_shader_gen.cpp128 state.texture0_type = regs.texturing.texture0.type; in BuildFromRegs()
146 const auto& tev_stages = regs.texturing.GetTevStages(); in BuildFromRegs()
156 state.fog_mode = regs.texturing.fog_mode; in BuildFromRegs()
157 state.fog_flip = regs.texturing.fog_flip != 0; in BuildFromRegs()
237 state.proctex.u_clamp = regs.texturing.proctex.u_clamp; in BuildFromRegs()
238 state.proctex.v_clamp = regs.texturing.proctex.v_clamp; in BuildFromRegs()
243 state.proctex.u_shift = regs.texturing.proctex.u_shift; in BuildFromRegs()
244 state.proctex.v_shift = regs.texturing.proctex.v_shift; in BuildFromRegs()
245 state.proctex.lut_width = regs.texturing.proctex_lut.width; in BuildFromRegs()
250 state.proctex.lod_min = regs.texturing.proctex_lut.lod_min; in BuildFromRegs()
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/dports/emulators/citra-qt5/citra-ac98458e0/src/video_core/renderer_opengl/
H A Dgl_rasterizer.cpp965 case PICA_REG_INDEX(texturing.shadow): in NotifyPicaRegisterChanged()
970 case PICA_REG_INDEX(texturing.fog_color): in NotifyPicaRegisterChanged()
973 case PICA_REG_INDEX(texturing.fog_lut_data[0]): in NotifyPicaRegisterChanged()
974 case PICA_REG_INDEX(texturing.fog_lut_data[1]): in NotifyPicaRegisterChanged()
975 case PICA_REG_INDEX(texturing.fog_lut_data[2]): in NotifyPicaRegisterChanged()
976 case PICA_REG_INDEX(texturing.fog_lut_data[3]): in NotifyPicaRegisterChanged()
977 case PICA_REG_INDEX(texturing.fog_lut_data[4]): in NotifyPicaRegisterChanged()
985 case PICA_REG_INDEX(texturing.proctex): in NotifyPicaRegisterChanged()
986 case PICA_REG_INDEX(texturing.proctex_lut): in NotifyPicaRegisterChanged()
1082 case PICA_REG_INDEX(texturing.main_config): in NotifyPicaRegisterChanged()
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H A Dgl_shader_gen.cpp128 state.texture0_type = regs.texturing.texture0.type; in BuildFromRegs()
146 const auto& tev_stages = regs.texturing.GetTevStages(); in BuildFromRegs()
156 state.fog_mode = regs.texturing.fog_mode; in BuildFromRegs()
157 state.fog_flip = regs.texturing.fog_flip != 0; in BuildFromRegs()
237 state.proctex.u_clamp = regs.texturing.proctex.u_clamp; in BuildFromRegs()
238 state.proctex.v_clamp = regs.texturing.proctex.v_clamp; in BuildFromRegs()
243 state.proctex.u_shift = regs.texturing.proctex.u_shift; in BuildFromRegs()
244 state.proctex.v_shift = regs.texturing.proctex.v_shift; in BuildFromRegs()
245 state.proctex.lut_width = regs.texturing.proctex_lut.width; in BuildFromRegs()
250 state.proctex.lod_min = regs.texturing.proctex_lut.lod_min; in BuildFromRegs()
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/dports/emulators/citra/citra-ac98458e0/src/citra_qt/debugger/graphics/
H A Dgraphics_cmdlists.cpp129 if (COMMAND_IN_RANGE(command_id, texturing.texture0) || in OnCommandDoubleClicked()
130 COMMAND_IN_RANGE(command_id, texturing.texture1) || in OnCommandDoubleClicked()
131 COMMAND_IN_RANGE(command_id, texturing.texture2)) { in OnCommandDoubleClicked()
134 if (COMMAND_IN_RANGE(command_id, texturing.texture0)) { in OnCommandDoubleClicked()
136 } else if (COMMAND_IN_RANGE(command_id, texturing.texture1)) { in OnCommandDoubleClicked()
138 } else if (COMMAND_IN_RANGE(command_id, texturing.texture2)) { in OnCommandDoubleClicked()
153 if (COMMAND_IN_RANGE(command_id, texturing.texture0) || in SetCommandInfo()
154 COMMAND_IN_RANGE(command_id, texturing.texture1) || in SetCommandInfo()
155 COMMAND_IN_RANGE(command_id, texturing.texture2)) { in SetCommandInfo()
158 if (COMMAND_IN_RANGE(command_id, texturing.texture0)) { in SetCommandInfo()
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/dports/emulators/citra-qt5/citra-ac98458e0/src/citra_qt/debugger/graphics/
H A Dgraphics_cmdlists.cpp129 if (COMMAND_IN_RANGE(command_id, texturing.texture0) || in OnCommandDoubleClicked()
130 COMMAND_IN_RANGE(command_id, texturing.texture1) || in OnCommandDoubleClicked()
131 COMMAND_IN_RANGE(command_id, texturing.texture2)) { in OnCommandDoubleClicked()
134 if (COMMAND_IN_RANGE(command_id, texturing.texture0)) { in OnCommandDoubleClicked()
136 } else if (COMMAND_IN_RANGE(command_id, texturing.texture1)) { in OnCommandDoubleClicked()
138 } else if (COMMAND_IN_RANGE(command_id, texturing.texture2)) { in OnCommandDoubleClicked()
153 if (COMMAND_IN_RANGE(command_id, texturing.texture0) || in SetCommandInfo()
154 COMMAND_IN_RANGE(command_id, texturing.texture1) || in SetCommandInfo()
155 COMMAND_IN_RANGE(command_id, texturing.texture2)) { in SetCommandInfo()
158 if (COMMAND_IN_RANGE(command_id, texturing.texture0)) { in SetCommandInfo()
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/dports/games/libretro-pcsx_rearmed/pcsx_rearmed-c2d67cd/plugins/gpu_neon/psx_gpu/
H A Dpsx_gpu_4x.c227 #define setup_sprite_blocks_switch_4x(texturing, texture_mode) \ argument
228 setup_sprite_blocks_switch_##texturing##_4x(texture_mode) \
232 blend_mode, mask_evaluate, shading, dithering, texturing, blending, \ argument
235 setup_sprite_blocks_switch_4x(texturing, texture_mode), \
236 texture_sprite_blocks_switch_##texturing(texture_mode), \
237 shade_blocks_switch(unshaded, texturing, modulation, undithered, blending, \
239 blend_blocks_switch(texturing, blending, blend_mode, mask_evaluate) \
243 blend_mode, mask_evaluate, shading, dithering, texturing, blending) \ argument
245 mask_evaluate, shading, dithering, texturing, blending, modulated), \
247 mask_evaluate, shading, dithering, texturing, blending, unmodulated) \
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H A Dpsx_gpu.c1546 #define setup_blocks_span_initialize_dithered(texturing) \ argument
1554 setup_blocks_span_initialize_dithered_##texturing() \
1556 #define setup_blocks_span_initialize_undithered(texturing) \ argument
1874 #define setup_blocks_builder(shading, texturing, dithering, sw, target) \ argument
1875 void setup_blocks_##shading##_##texturing##_##dithering##_##sw##_##target( \
1879 setup_blocks_variables_##shading##_##texturing(target); \
1903 setup_blocks_span_initialize_##shading##_##texturing(); \
1904 setup_blocks_span_initialize_##dithering(texturing); \
1915 setup_blocks_store_##shading##_##texturing(sw, dithering, target, \
1917 setup_blocks_store_draw_mask_##texturing##_##target(block, 0x00); \
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/dports/games/kodi-addon-game.libretro.pcsx-rearmed/game.libretro.pcsx-rearmed-22.0.0.19-Matrix/depends/common/pcsx-rearmed/plugins/gpu_neon/psx_gpu/
H A Dpsx_gpu_4x.c227 #define setup_sprite_blocks_switch_4x(texturing, texture_mode) \ argument
228 setup_sprite_blocks_switch_##texturing##_4x(texture_mode) \
232 blend_mode, mask_evaluate, shading, dithering, texturing, blending, \ argument
235 setup_sprite_blocks_switch_4x(texturing, texture_mode), \
236 texture_sprite_blocks_switch_##texturing(texture_mode), \
237 shade_blocks_switch(unshaded, texturing, modulation, undithered, blending, \
239 blend_blocks_switch(texturing, blending, blend_mode, mask_evaluate) \
243 blend_mode, mask_evaluate, shading, dithering, texturing, blending) \ argument
245 mask_evaluate, shading, dithering, texturing, blending, modulated), \
247 mask_evaluate, shading, dithering, texturing, blending, unmodulated) \
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H A Dpsx_gpu.c1546 #define setup_blocks_span_initialize_dithered(texturing) \ argument
1554 setup_blocks_span_initialize_dithered_##texturing() \
1556 #define setup_blocks_span_initialize_undithered(texturing) \ argument
1874 #define setup_blocks_builder(shading, texturing, dithering, sw, target) \ argument
1875 void setup_blocks_##shading##_##texturing##_##dithering##_##sw##_##target( \
1879 setup_blocks_variables_##shading##_##texturing(target); \
1903 setup_blocks_span_initialize_##shading##_##texturing(); \
1904 setup_blocks_span_initialize_##dithering(texturing); \
1915 setup_blocks_store_##shading##_##texturing(sw, dithering, target, \
1917 setup_blocks_store_draw_mask_##texturing##_##target(block, 0x00); \
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/dports/graphics/rayshade/rayshade.4.0/libray/libsurf/
H A Dsurfshade.c51 int texturing, transforming, entering; local
67 texturing = transforming = FALSE;
77 texturing = texturing || obj->texture;
138 if (!texturing) {
169 if (texturing) {
/dports/graphics/Coin/coin-Coin-4.0.0/src/shapenodes/
H A DSoLineSet.cpp380 #define SOGL_LINESET_GLRENDER_CALL_FUNC(normalbinding, materialbinding, texturing, args) \ argument
381 SoGL::LineSet::GLRender<normalbinding, materialbinding, texturing> args
383 #define SOGL_LINESET_GLRENDER_RESOLVE_ARG3(normalbinding, materialbinding, texturing, args) \ argument
384 if (texturing) { \
390 #define SOGL_LINESET_GLRENDER_RESOLVE_ARG2(normalbinding, materialbinding, texturing, args) \ argument
393 SOGL_LINESET_GLRENDER_RESOLVE_ARG3(normalbinding, SoGL::LineSet::OVERALL, texturing, args); \
396 SOGL_LINESET_GLRENDER_RESOLVE_ARG3(normalbinding, SoGL::LineSet::PER_LINE, texturing, args); \
409 #define SOGL_LINESET_GLRENDER_RESOLVE_ARG1(normalbinding, materialbinding, texturing, args) \ argument
412 SOGL_LINESET_GLRENDER_RESOLVE_ARG2(SoGL::LineSet::OVERALL, materialbinding, texturing, args); \
428 #define SOGL_LINESET_GLRENDER(normalbinding, materialbinding, texturing, args) \ argument
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H A DSoTriangleStripSet.cpp389 SoGL::TriStripSet::GLRender<normalbinding, materialbinding, texturing> args
392 if (texturing) { \
401 SOGL_TRISTRIPSET_GLRENDER_RESOLVE_ARG3(normalbinding, OVERALL, texturing, args); \
404 SOGL_TRISTRIPSET_GLRENDER_RESOLVE_ARG3(normalbinding, PER_STRIP, texturing, args); \
407 SOGL_TRISTRIPSET_GLRENDER_RESOLVE_ARG3(normalbinding, PER_FACE, texturing, args); \
410 SOGL_TRISTRIPSET_GLRENDER_RESOLVE_ARG3(normalbinding, PER_VERTEX, texturing, args); \
420 SOGL_TRISTRIPSET_GLRENDER_RESOLVE_ARG2(OVERALL, materialbinding, texturing, args); \
423 SOGL_TRISTRIPSET_GLRENDER_RESOLVE_ARG2(PER_STRIP, materialbinding, texturing, args); \
426 SOGL_TRISTRIPSET_GLRENDER_RESOLVE_ARG2(PER_FACE, materialbinding, texturing, args); \
436 #define SOGL_TRISTRIPSET_GLRENDER(normalbinding, materialbinding, texturing, args) \ argument
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H A DSoQuadMesh.cpp798 #define SOGL_QUADMESH_GLRENDER_CALL_FUNC(normalbinding, materialbinding, texturing, args) \ argument
799 SoGL::QuadMesh::GLRender<normalbinding, materialbinding, texturing> args
801 #define SOGL_QUADMESH_GLRENDER_RESOLVE_ARG3(normalbinding, materialbinding, texturing, args) \ argument
802 if (texturing) { \
808 #define SOGL_QUADMESH_GLRENDER_RESOLVE_ARG2(normalbinding, materialbinding, texturing, args) \ argument
811 SOGL_QUADMESH_GLRENDER_RESOLVE_ARG3(normalbinding, SoGL::QuadMesh::OVERALL, texturing, args); \
814 SOGL_QUADMESH_GLRENDER_RESOLVE_ARG3(normalbinding, SoGL::QuadMesh::PER_ROW, texturing, args); \
817 SOGL_QUADMESH_GLRENDER_RESOLVE_ARG3(normalbinding, SoGL::QuadMesh::PER_FACE, texturing, args); \
827 #define SOGL_QUADMESH_GLRENDER_RESOLVE_ARG1(normalbinding, materialbinding, texturing, args) \ argument
846 #define SOGL_QUADMESH_GLRENDER(normalbinding, materialbinding, texturing, args) \ argument
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H A DSoFaceSet.cpp411 #define SOGL_FACESET_GLRENDER_CALL_FUNC(normalbinding, materialbinding, texturing, args) \ argument
412 SoGL::FaceSet::GLRender<normalbinding, materialbinding, texturing> args
415 if (texturing) { \
424 SOGL_FACESET_GLRENDER_RESOLVE_ARG3(normalbinding, OVERALL, texturing, args); \
427 SOGL_FACESET_GLRENDER_RESOLVE_ARG3(normalbinding, PER_FACE, texturing, args); \
430 SOGL_FACESET_GLRENDER_RESOLVE_ARG3(normalbinding, PER_VERTEX, texturing, args); \
440 SOGL_FACESET_GLRENDER_RESOLVE_ARG2(OVERALL, materialbinding, texturing, args); \
443 SOGL_FACESET_GLRENDER_RESOLVE_ARG2(PER_FACE, materialbinding, texturing, args); \
446 SOGL_FACESET_GLRENDER_RESOLVE_ARG2(PER_VERTEX, materialbinding, texturing, args); \
453 #define SOGL_FACESET_GLRENDER(normalbinding, materialbinding, texturing, args) \ argument
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/dports/graphics/Coin/coin-Coin-4.0.0/src/rendering/
H A DSoGL.cpp1147 #define SOGL_INDEXEDLINESET_GLRENDER_CALL_FUNC(normalbinding, materialbinding, texturing, args) \ argument
1148 SoGL::IndexedLineSet::GLRender<normalbinding, materialbinding, texturing> args
1151 if (texturing) { \
1211 #define SOGL_INDEXEDLINESET_GLRENDER(normalbinding, materialbinding, texturing, args) \ argument
1212 SOGL_INDEXEDLINESET_GLRENDER_RESOLVE_ARG1(normalbinding, materialbinding, texturing, args)
2014 #define SOGL_TRISTRIPSET_GLRENDER_CALL_FUNC(normalbinding, materialbinding, texturing, args) \ argument
2015 SoGL::TriStripSet::GLRender<normalbinding, materialbinding, texturing> args
2017 #define SOGL_TRISTRIPSET_GLRENDER_RESOLVE_ARG3(normalbinding, materialbinding, texturing, args) \ argument
2018 if (texturing) { \
2078 #define SOGL_TRISTRIPSET_GLRENDER(normalbinding, materialbinding, texturing, args) \ argument
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/dports/emulators/citra/citra-ac98458e0/src/video_core/swrasterizer/
H A Drasterizer.cpp215 auto textures = regs.texturing.GetTextures(); in ProcessTriangleInternal()
216 auto tev_stages = regs.texturing.GetTevStages(); in ProcessTriangleInternal()
348 ConvertCubeCoord(u, v, w, regs.texturing); in ProcessTriangleInternal()
359 if (!regs.texturing.shadow.orthographic) { in ProcessTriangleInternal()
423 z_int -= regs.texturing.shadow.bias << 1; in ProcessTriangleInternal()
437 if (regs.texturing.main_config.texture3_enable) { in ProcessTriangleInternal()
638 if (regs.texturing.fog_mode == TexturingRegs::FogMode::Fog) { in ProcessTriangleInternal()
640 Common::MakeVec(regs.texturing.fog_color.r.Value(), in ProcessTriangleInternal()
641 regs.texturing.fog_color.g.Value(), in ProcessTriangleInternal()
642 regs.texturing.fog_color.b.Value()) in ProcessTriangleInternal()
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/dports/emulators/citra-qt5/citra-ac98458e0/src/video_core/swrasterizer/
H A Drasterizer.cpp215 auto textures = regs.texturing.GetTextures(); in ProcessTriangleInternal()
216 auto tev_stages = regs.texturing.GetTevStages(); in ProcessTriangleInternal()
348 ConvertCubeCoord(u, v, w, regs.texturing); in ProcessTriangleInternal()
359 if (!regs.texturing.shadow.orthographic) { in ProcessTriangleInternal()
423 z_int -= regs.texturing.shadow.bias << 1; in ProcessTriangleInternal()
437 if (regs.texturing.main_config.texture3_enable) { in ProcessTriangleInternal()
638 if (regs.texturing.fog_mode == TexturingRegs::FogMode::Fog) { in ProcessTriangleInternal()
640 Common::MakeVec(regs.texturing.fog_color.r.Value(), in ProcessTriangleInternal()
641 regs.texturing.fog_color.g.Value(), in ProcessTriangleInternal()
642 regs.texturing.fog_color.b.Value()) in ProcessTriangleInternal()
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/dports/games/spring/spring_98.0/rts/Map/SM3/terrain/
H A DTerrain.cpp274 , texturing(NULL) in Terrain()
287 delete texturing; in ~Terrain()
624 texturing->BeginTexturing(); in Draw()
627 texturing->BeginPass(pass); in Draw()
643 texturing->EndPass(); in Draw()
649 texturing->EndTexturing(); in Draw()
700 texturing->DebugPrint(fr); in DebugPrint()
737 texturing->BeginTexturing(); in RenderNode()
741 texturing->BeginPass(p); in RenderNode()
751 texturing->EndPass(); in RenderNode()
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/dports/games/bzflag-server/bzflag-2.4.22/src/geometry/
H A DLaserSceneNode.cxx34 texturing(false), in LaserSceneNode()
87 texturing = BZDBCache::texture && BZDBCache::blend; in notifyStyleChange()
89 builder.enableTexture(texturing); in notifyStyleChange()
216 if (sceneNode->texturing) in renderFlatLaser()
/dports/games/bzflag/bzflag-2.4.22/src/geometry/
H A DLaserSceneNode.cxx34 texturing(false), in LaserSceneNode()
87 texturing = BZDBCache::texture && BZDBCache::blend; in notifyStyleChange()
89 builder.enableTexture(texturing); in notifyStyleChange()
216 if (sceneNode->texturing) in renderFlatLaser()

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