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Searched refs:trap_GetCurrentSnapshotNumber (Results 1 – 25 of 29) sorted by relevance

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/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_syscalls.asm54 equ trap_GetCurrentSnapshotNumber -52
H A Dcg_snapshot.c332 trap_GetCurrentSnapshotNumber( &n, &cg.latestSnapshotTime ); in CG_ProcessSnapshots()
H A Dcg_syscalls.c312 void trap_GetCurrentSnapshotNumber( int *snapshotNumber, int *serverTime ) { in trap_GetCurrentSnapshotNumber() function
H A Dcg_local.h1598 void trap_GetCurrentSnapshotNumber( int *snapshotNumber, int *serverTime );
/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_syscalls.asm54 equ trap_GetCurrentSnapshotNumber -52
H A Dcg_snapshot.c332 trap_GetCurrentSnapshotNumber( &n, &cg.latestSnapshotTime ); in CG_ProcessSnapshots()
H A Dcg_syscalls.c312 void trap_GetCurrentSnapshotNumber( int *snapshotNumber, int *serverTime ) { in trap_GetCurrentSnapshotNumber() function
H A Dcg_local.h1598 void trap_GetCurrentSnapshotNumber( int *snapshotNumber, int *serverTime );
/dports/games/evq3/evq3/code/cgame/
H A Dcg_syscalls.asm54 equ trap_GetCurrentSnapshotNumber -52
H A Dcg_snapshot.c332 trap_GetCurrentSnapshotNumber( &n, &cg.latestSnapshotTime ); in CG_ProcessSnapshots()
H A Dcg_syscalls.c312 void trap_GetCurrentSnapshotNumber( int *snapshotNumber, int *serverTime ) { in trap_GetCurrentSnapshotNumber() function
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_syscalls.asm54 equ trap_GetCurrentSnapshotNumber -52
H A Dcg_snapshot.c332 trap_GetCurrentSnapshotNumber( &n, &cg.latestSnapshotTime ); in CG_ProcessSnapshots()
H A Dcg_syscalls.c312 void trap_GetCurrentSnapshotNumber( int *snapshotNumber, int *serverTime ) { in trap_GetCurrentSnapshotNumber() function
H A Dcg_local.h1598 void trap_GetCurrentSnapshotNumber( int *snapshotNumber, int *serverTime );
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/
H A Dcg_syscalls.asm54 equ trap_GetCurrentSnapshotNumber -52
H A Dcg_snapshot.c336 trap_GetCurrentSnapshotNumber( &n, &cg.latestSnapshotTime ); in CG_ProcessSnapshots()
H A Dcg_syscalls.c405 void trap_GetCurrentSnapshotNumber( int *snapshotNumber, int *serverTime ) in trap_GetCurrentSnapshotNumber() function
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_syscalls.asm68 equ trap_GetCurrentSnapshotNumber -66
H A Dcg_snapshot.c428 trap_GetCurrentSnapshotNumber( &n, &cg.latestSnapshotTime ); in CG_ProcessSnapshots()
H A Dcg_syscalls.c357 void trap_GetCurrentSnapshotNumber( int *snapshotNumber, int *serverTime ) { in trap_GetCurrentSnapshotNumber() function
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_syscalls.asm71 equ trap_GetCurrentSnapshotNumber -69
H A Dcg_snapshot.c451 trap_GetCurrentSnapshotNumber( &n, &cg.latestSnapshotTime ); in CG_ProcessSnapshots()
H A Dcg_syscalls.c373 void trap_GetCurrentSnapshotNumber( int *snapshotNumber, int *serverTime ) { in trap_GetCurrentSnapshotNumber() function
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_syscalls.c338 void trap_GetCurrentSnapshotNumber( int *snapshotNumber, int *serverTime ) { in trap_GetCurrentSnapshotNumber() function
841 trap->GetCurrentSnapshotNumber = trap_GetCurrentSnapshotNumber; in TranslateSyscalls()

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