/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_syscalls.asm | 54 equ trap_GetCurrentSnapshotNumber -52
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H A D | cg_snapshot.c | 332 trap_GetCurrentSnapshotNumber( &n, &cg.latestSnapshotTime ); in CG_ProcessSnapshots()
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H A D | cg_syscalls.c | 312 void trap_GetCurrentSnapshotNumber( int *snapshotNumber, int *serverTime ) { in trap_GetCurrentSnapshotNumber() function
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H A D | cg_local.h | 1598 void trap_GetCurrentSnapshotNumber( int *snapshotNumber, int *serverTime );
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/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_syscalls.asm | 54 equ trap_GetCurrentSnapshotNumber -52
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H A D | cg_snapshot.c | 332 trap_GetCurrentSnapshotNumber( &n, &cg.latestSnapshotTime ); in CG_ProcessSnapshots()
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H A D | cg_syscalls.c | 312 void trap_GetCurrentSnapshotNumber( int *snapshotNumber, int *serverTime ) { in trap_GetCurrentSnapshotNumber() function
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H A D | cg_local.h | 1598 void trap_GetCurrentSnapshotNumber( int *snapshotNumber, int *serverTime );
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/dports/games/evq3/evq3/code/cgame/ |
H A D | cg_syscalls.asm | 54 equ trap_GetCurrentSnapshotNumber -52
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H A D | cg_snapshot.c | 332 trap_GetCurrentSnapshotNumber( &n, &cg.latestSnapshotTime ); in CG_ProcessSnapshots()
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H A D | cg_syscalls.c | 312 void trap_GetCurrentSnapshotNumber( int *snapshotNumber, int *serverTime ) { in trap_GetCurrentSnapshotNumber() function
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/ |
H A D | cg_syscalls.asm | 54 equ trap_GetCurrentSnapshotNumber -52
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H A D | cg_snapshot.c | 332 trap_GetCurrentSnapshotNumber( &n, &cg.latestSnapshotTime ); in CG_ProcessSnapshots()
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H A D | cg_syscalls.c | 312 void trap_GetCurrentSnapshotNumber( int *snapshotNumber, int *serverTime ) { in trap_GetCurrentSnapshotNumber() function
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H A D | cg_local.h | 1598 void trap_GetCurrentSnapshotNumber( int *snapshotNumber, int *serverTime );
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/ |
H A D | cg_syscalls.asm | 54 equ trap_GetCurrentSnapshotNumber -52
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H A D | cg_snapshot.c | 336 trap_GetCurrentSnapshotNumber( &n, &cg.latestSnapshotTime ); in CG_ProcessSnapshots()
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H A D | cg_syscalls.c | 405 void trap_GetCurrentSnapshotNumber( int *snapshotNumber, int *serverTime ) in trap_GetCurrentSnapshotNumber() function
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/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/ |
H A D | cg_syscalls.asm | 68 equ trap_GetCurrentSnapshotNumber -66
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H A D | cg_snapshot.c | 428 trap_GetCurrentSnapshotNumber( &n, &cg.latestSnapshotTime ); in CG_ProcessSnapshots()
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H A D | cg_syscalls.c | 357 void trap_GetCurrentSnapshotNumber( int *snapshotNumber, int *serverTime ) { in trap_GetCurrentSnapshotNumber() function
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/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/ |
H A D | cg_syscalls.asm | 71 equ trap_GetCurrentSnapshotNumber -69
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H A D | cg_snapshot.c | 451 trap_GetCurrentSnapshotNumber( &n, &cg.latestSnapshotTime ); in CG_ProcessSnapshots()
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H A D | cg_syscalls.c | 373 void trap_GetCurrentSnapshotNumber( int *snapshotNumber, int *serverTime ) { in trap_GetCurrentSnapshotNumber() function
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_syscalls.c | 338 void trap_GetCurrentSnapshotNumber( int *snapshotNumber, int *serverTime ) { in trap_GetCurrentSnapshotNumber() function 841 trap->GetCurrentSnapshotNumber = trap_GetCurrentSnapshotNumber; in TranslateSyscalls()
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