/dports/devel/godot/godot-3.2.3-stable/editor/plugins/ |
H A D | path_editor_plugin.cpp | 328 …if (p_camera->unproject_position(gt.xform(c->get_point_position(0))).distance_to(mbpos) < click_di… in forward_spatial_gui_input() 334 …if (p_camera->unproject_position(gt.xform(c->get_point_position(i + 1))).distance_to(mbpos) < clic… in forward_spatial_gui_input() 346 s[0] = p_camera->unproject_position(from); in forward_spatial_gui_input() 347 s[1] = p_camera->unproject_position(to); in forward_spatial_gui_input() 413 …real_t dist_to_p = p_camera->unproject_position(gt.xform(c->get_point_position(i))).distance_to(mb… in forward_spatial_gui_input() 414 …real_t dist_to_p_out = p_camera->unproject_position(gt.xform(c->get_point_position(i) + c->get_poi… in forward_spatial_gui_input() 415 …real_t dist_to_p_in = p_camera->unproject_position(gt.xform(c->get_point_position(i) + c->get_poin… in forward_spatial_gui_input()
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H A D | collision_polygon_editor_plugin.cpp | 167 …if (wip.size() > 1 && p_camera->unproject_position(gt.xform(Vector3(wip[0].x, wip[0].y, depth))).d… in forward_spatial_gui_input() 213 p_camera->unproject_position(gt.xform(Vector3(poly[i].x, poly[i].y, depth))), in forward_spatial_gui_input() 214 …p_camera->unproject_position(gt.xform(Vector3(poly[(i + 1) % poly.size()].x, poly[(i + 1) % poly.s… in forward_spatial_gui_input() 250 Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x, poly[i].y, depth))); in forward_spatial_gui_input() 299 Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x, poly[i].y, depth))); in forward_spatial_gui_input()
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/dports/devel/godot-tools/godot-3.2.3-stable/editor/plugins/ |
H A D | path_editor_plugin.cpp | 328 …if (p_camera->unproject_position(gt.xform(c->get_point_position(0))).distance_to(mbpos) < click_di… in forward_spatial_gui_input() 334 …if (p_camera->unproject_position(gt.xform(c->get_point_position(i + 1))).distance_to(mbpos) < clic… in forward_spatial_gui_input() 346 s[0] = p_camera->unproject_position(from); in forward_spatial_gui_input() 347 s[1] = p_camera->unproject_position(to); in forward_spatial_gui_input() 413 …real_t dist_to_p = p_camera->unproject_position(gt.xform(c->get_point_position(i))).distance_to(mb… in forward_spatial_gui_input() 414 …real_t dist_to_p_out = p_camera->unproject_position(gt.xform(c->get_point_position(i) + c->get_poi… in forward_spatial_gui_input() 415 …real_t dist_to_p_in = p_camera->unproject_position(gt.xform(c->get_point_position(i) + c->get_poin… in forward_spatial_gui_input()
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H A D | collision_polygon_editor_plugin.cpp | 167 …if (wip.size() > 1 && p_camera->unproject_position(gt.xform(Vector3(wip[0].x, wip[0].y, depth))).d… in forward_spatial_gui_input() 213 p_camera->unproject_position(gt.xform(Vector3(poly[i].x, poly[i].y, depth))), in forward_spatial_gui_input() 214 …p_camera->unproject_position(gt.xform(Vector3(poly[(i + 1) % poly.size()].x, poly[(i + 1) % poly.s… in forward_spatial_gui_input() 250 Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x, poly[i].y, depth))); in forward_spatial_gui_input() 299 Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x, poly[i].y, depth))); in forward_spatial_gui_input()
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/dports/devel/godot2/godot-2.1.6-stable/editor/plugins/ |
H A D | path_editor_plugin.cpp | 299 if (p_camera->unproject_position(gt.xform(c->get_point_pos(0))).distance_to(mbpos) < click_dist) in forward_spatial_input_event() 305 …if (p_camera->unproject_position(gt.xform(c->get_point_pos(i + 1))).distance_to(mbpos) < click_dis… in forward_spatial_input_event() 317 s[0] = p_camera->unproject_position(from); in forward_spatial_input_event() 318 s[1] = p_camera->unproject_position(to); in forward_spatial_input_event() 386 … if (p_camera->unproject_position(gt.xform(c->get_point_pos(i))).distance_to(mbpos) < click_dist) { in forward_spatial_input_event()
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H A D | collision_polygon_editor_plugin.cpp | 159 …if (wip.size() > 1 && p_camera->unproject_position(gt.xform(Vector3(wip[0].x, wip[0].y, depth))).d… in forward_spatial_input_event() 206 p_camera->unproject_position(gt.xform(Vector3(poly[i].x, poly[i].y, depth))), in forward_spatial_input_event() 207 …p_camera->unproject_position(gt.xform(Vector3(poly[(i + 1) % poly.size()].x, poly[(i + 1) % poly.s… in forward_spatial_input_event() 241 Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x, poly[i].y, depth))); in forward_spatial_input_event() 287 Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x, poly[i].y, depth))); in forward_spatial_input_event()
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/dports/devel/godot2-tools/godot-2.1.6-stable/editor/plugins/ |
H A D | path_editor_plugin.cpp | 299 if (p_camera->unproject_position(gt.xform(c->get_point_pos(0))).distance_to(mbpos) < click_dist) in forward_spatial_input_event() 305 …if (p_camera->unproject_position(gt.xform(c->get_point_pos(i + 1))).distance_to(mbpos) < click_dis… in forward_spatial_input_event() 317 s[0] = p_camera->unproject_position(from); in forward_spatial_input_event() 318 s[1] = p_camera->unproject_position(to); in forward_spatial_input_event() 386 … if (p_camera->unproject_position(gt.xform(c->get_point_pos(i))).distance_to(mbpos) < click_dist) { in forward_spatial_input_event()
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H A D | collision_polygon_editor_plugin.cpp | 159 …if (wip.size() > 1 && p_camera->unproject_position(gt.xform(Vector3(wip[0].x, wip[0].y, depth))).d… in forward_spatial_input_event() 206 p_camera->unproject_position(gt.xform(Vector3(poly[i].x, poly[i].y, depth))), in forward_spatial_input_event() 207 …p_camera->unproject_position(gt.xform(Vector3(poly[(i + 1) % poly.size()].x, poly[(i + 1) % poly.s… in forward_spatial_input_event() 241 Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x, poly[i].y, depth))); in forward_spatial_input_event() 287 Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x, poly[i].y, depth))); in forward_spatial_input_event()
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/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/3d/physics_tests/utils/ |
H A D | control3d.gd | 28 var screen_pos = camera.unproject_position(world_pos)
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/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/viewport/dynamic_split_screen/ |
H A D | camera_controller.gd | 67 var player1_position = camera1.unproject_position(player1.translation) / screen_size 68 var player2_position = camera2.unproject_position(player2.translation) / screen_size
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/ |
H A D | arvr_nodes.h | 57 virtual Point2 unproject_position(const Vector3 &p_pos) const;
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H A D | camera.h | 143 virtual Point2 unproject_position(const Vector3 &p_pos) const;
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H A D | arvr_nodes.cpp | 94 Point2 ARVRCamera::unproject_position(const Vector3 &p_pos) const { in unproject_position() function in ARVRCamera 102 return Camera::unproject_position(p_pos); in unproject_position()
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H A D | camera.cpp | 363 Point2 Camera::unproject_position(const Vector3 &p_pos) const { in unproject_position() function in Camera 484 ClassDB::bind_method(D_METHOD("unproject_position", "world_point"), &Camera::unproject_position); in _bind_methods()
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/ |
H A D | camera.h | 123 Point2 unproject_position(const Vector3 &p_pos) const;
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H A D | camera.cpp | 487 Point2 Camera::unproject_position(const Vector3 &p_pos) const { in unproject_position() function in Camera 593 ObjectTypeDB::bind_method(_MD("unproject_position", "world_point"), &Camera::unproject_position); in _bind_methods()
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/dports/devel/godot2/godot-2.1.6-stable/scene/3d/ |
H A D | camera.h | 123 Point2 unproject_position(const Vector3 &p_pos) const;
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H A D | camera.cpp | 487 Point2 Camera::unproject_position(const Vector3 &p_pos) const { in unproject_position() function in Camera 593 ObjectTypeDB::bind_method(_MD("unproject_position", "world_point"), &Camera::unproject_position); in _bind_methods()
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/dports/devel/godot/godot-3.2.3-stable/scene/3d/ |
H A D | arvr_nodes.h | 57 virtual Point2 unproject_position(const Vector3 &p_pos) const;
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H A D | camera.h | 143 virtual Point2 unproject_position(const Vector3 &p_pos) const;
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H A D | arvr_nodes.cpp | 94 Point2 ARVRCamera::unproject_position(const Vector3 &p_pos) const { in unproject_position() function in ARVRCamera 102 return Camera::unproject_position(p_pos); in unproject_position()
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H A D | camera.cpp | 363 Point2 Camera::unproject_position(const Vector3 &p_pos) const { in unproject_position() function in Camera 484 ClassDB::bind_method(D_METHOD("unproject_position", "world_point"), &Camera::unproject_position); in _bind_methods()
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/dports/devel/godot/godot-3.2.3-stable/editor/ |
H A D | spatial_editor_gizmos.cpp | 513 Vector2 p = p_camera->unproject_position(hpos); in intersect_ray() 539 Vector2 p = p_camera->unproject_position(hpos); in intersect_ray() 576 Point2 center = p_camera->unproject_position(t.origin); in intersect_ray() 588 Point2 p0 = p_camera->unproject_position(c0); in intersect_ray() 589 Point2 p1 = p_camera->unproject_position(c1); in intersect_ray() 625 s[0] = p_camera->unproject_position(a); in intersect_ray() 626 s[1] = p_camera->unproject_position(b); in intersect_ray()
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/dports/devel/godot-tools/godot-3.2.3-stable/editor/ |
H A D | spatial_editor_gizmos.cpp | 513 Vector2 p = p_camera->unproject_position(hpos); in intersect_ray() 539 Vector2 p = p_camera->unproject_position(hpos); in intersect_ray() 576 Point2 center = p_camera->unproject_position(t.origin); in intersect_ray() 588 Point2 p0 = p_camera->unproject_position(c0); in intersect_ray() 589 Point2 p1 = p_camera->unproject_position(c1); in intersect_ray() 625 s[0] = p_camera->unproject_position(a); in intersect_ray() 626 s[1] = p_camera->unproject_position(b); in intersect_ray()
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/dports/devel/godot2/godot-2.1.6-stable/editor/ |
H A D | spatial_editor_gizmos.cpp | 403 Vector2 p = p_camera->unproject_position(hpos); in intersect_ray() 428 Vector2 p = p_camera->unproject_position(hpos); in intersect_ray() 467 s[0] = p_camera->unproject_position(a); in intersect_ray() 468 s[1] = p_camera->unproject_position(b); in intersect_ray()
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