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Searched refs:unproject_position (Results 1 – 25 of 30) sorted by relevance

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/dports/devel/godot/godot-3.2.3-stable/editor/plugins/
H A Dpath_editor_plugin.cpp328 …if (p_camera->unproject_position(gt.xform(c->get_point_position(0))).distance_to(mbpos) < click_di… in forward_spatial_gui_input()
334 …if (p_camera->unproject_position(gt.xform(c->get_point_position(i + 1))).distance_to(mbpos) < clic… in forward_spatial_gui_input()
346 s[0] = p_camera->unproject_position(from); in forward_spatial_gui_input()
347 s[1] = p_camera->unproject_position(to); in forward_spatial_gui_input()
413 …real_t dist_to_p = p_camera->unproject_position(gt.xform(c->get_point_position(i))).distance_to(mb… in forward_spatial_gui_input()
414 …real_t dist_to_p_out = p_camera->unproject_position(gt.xform(c->get_point_position(i) + c->get_poi… in forward_spatial_gui_input()
415 …real_t dist_to_p_in = p_camera->unproject_position(gt.xform(c->get_point_position(i) + c->get_poin… in forward_spatial_gui_input()
H A Dcollision_polygon_editor_plugin.cpp167 …if (wip.size() > 1 && p_camera->unproject_position(gt.xform(Vector3(wip[0].x, wip[0].y, depth))).d… in forward_spatial_gui_input()
213 p_camera->unproject_position(gt.xform(Vector3(poly[i].x, poly[i].y, depth))), in forward_spatial_gui_input()
214 …p_camera->unproject_position(gt.xform(Vector3(poly[(i + 1) % poly.size()].x, poly[(i + 1) % poly.s… in forward_spatial_gui_input()
250 Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x, poly[i].y, depth))); in forward_spatial_gui_input()
299 Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x, poly[i].y, depth))); in forward_spatial_gui_input()
/dports/devel/godot-tools/godot-3.2.3-stable/editor/plugins/
H A Dpath_editor_plugin.cpp328 …if (p_camera->unproject_position(gt.xform(c->get_point_position(0))).distance_to(mbpos) < click_di… in forward_spatial_gui_input()
334 …if (p_camera->unproject_position(gt.xform(c->get_point_position(i + 1))).distance_to(mbpos) < clic… in forward_spatial_gui_input()
346 s[0] = p_camera->unproject_position(from); in forward_spatial_gui_input()
347 s[1] = p_camera->unproject_position(to); in forward_spatial_gui_input()
413 …real_t dist_to_p = p_camera->unproject_position(gt.xform(c->get_point_position(i))).distance_to(mb… in forward_spatial_gui_input()
414 …real_t dist_to_p_out = p_camera->unproject_position(gt.xform(c->get_point_position(i) + c->get_poi… in forward_spatial_gui_input()
415 …real_t dist_to_p_in = p_camera->unproject_position(gt.xform(c->get_point_position(i) + c->get_poin… in forward_spatial_gui_input()
H A Dcollision_polygon_editor_plugin.cpp167 …if (wip.size() > 1 && p_camera->unproject_position(gt.xform(Vector3(wip[0].x, wip[0].y, depth))).d… in forward_spatial_gui_input()
213 p_camera->unproject_position(gt.xform(Vector3(poly[i].x, poly[i].y, depth))), in forward_spatial_gui_input()
214 …p_camera->unproject_position(gt.xform(Vector3(poly[(i + 1) % poly.size()].x, poly[(i + 1) % poly.s… in forward_spatial_gui_input()
250 Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x, poly[i].y, depth))); in forward_spatial_gui_input()
299 Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x, poly[i].y, depth))); in forward_spatial_gui_input()
/dports/devel/godot2/godot-2.1.6-stable/editor/plugins/
H A Dpath_editor_plugin.cpp299 if (p_camera->unproject_position(gt.xform(c->get_point_pos(0))).distance_to(mbpos) < click_dist) in forward_spatial_input_event()
305 …if (p_camera->unproject_position(gt.xform(c->get_point_pos(i + 1))).distance_to(mbpos) < click_dis… in forward_spatial_input_event()
317 s[0] = p_camera->unproject_position(from); in forward_spatial_input_event()
318 s[1] = p_camera->unproject_position(to); in forward_spatial_input_event()
386 … if (p_camera->unproject_position(gt.xform(c->get_point_pos(i))).distance_to(mbpos) < click_dist) { in forward_spatial_input_event()
H A Dcollision_polygon_editor_plugin.cpp159 …if (wip.size() > 1 && p_camera->unproject_position(gt.xform(Vector3(wip[0].x, wip[0].y, depth))).d… in forward_spatial_input_event()
206 p_camera->unproject_position(gt.xform(Vector3(poly[i].x, poly[i].y, depth))), in forward_spatial_input_event()
207 …p_camera->unproject_position(gt.xform(Vector3(poly[(i + 1) % poly.size()].x, poly[(i + 1) % poly.s… in forward_spatial_input_event()
241 Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x, poly[i].y, depth))); in forward_spatial_input_event()
287 Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x, poly[i].y, depth))); in forward_spatial_input_event()
/dports/devel/godot2-tools/godot-2.1.6-stable/editor/plugins/
H A Dpath_editor_plugin.cpp299 if (p_camera->unproject_position(gt.xform(c->get_point_pos(0))).distance_to(mbpos) < click_dist) in forward_spatial_input_event()
305 …if (p_camera->unproject_position(gt.xform(c->get_point_pos(i + 1))).distance_to(mbpos) < click_dis… in forward_spatial_input_event()
317 s[0] = p_camera->unproject_position(from); in forward_spatial_input_event()
318 s[1] = p_camera->unproject_position(to); in forward_spatial_input_event()
386 … if (p_camera->unproject_position(gt.xform(c->get_point_pos(i))).distance_to(mbpos) < click_dist) { in forward_spatial_input_event()
H A Dcollision_polygon_editor_plugin.cpp159 …if (wip.size() > 1 && p_camera->unproject_position(gt.xform(Vector3(wip[0].x, wip[0].y, depth))).d… in forward_spatial_input_event()
206 p_camera->unproject_position(gt.xform(Vector3(poly[i].x, poly[i].y, depth))), in forward_spatial_input_event()
207 …p_camera->unproject_position(gt.xform(Vector3(poly[(i + 1) % poly.size()].x, poly[(i + 1) % poly.s… in forward_spatial_input_event()
241 Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x, poly[i].y, depth))); in forward_spatial_input_event()
287 Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x, poly[i].y, depth))); in forward_spatial_input_event()
/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/3d/physics_tests/utils/
H A Dcontrol3d.gd28 var screen_pos = camera.unproject_position(world_pos)
/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/viewport/dynamic_split_screen/
H A Dcamera_controller.gd67 var player1_position = camera1.unproject_position(player1.translation) / screen_size
68 var player2_position = camera2.unproject_position(player2.translation) / screen_size
/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/
H A Darvr_nodes.h57 virtual Point2 unproject_position(const Vector3 &p_pos) const;
H A Dcamera.h143 virtual Point2 unproject_position(const Vector3 &p_pos) const;
H A Darvr_nodes.cpp94 Point2 ARVRCamera::unproject_position(const Vector3 &p_pos) const { in unproject_position() function in ARVRCamera
102 return Camera::unproject_position(p_pos); in unproject_position()
H A Dcamera.cpp363 Point2 Camera::unproject_position(const Vector3 &p_pos) const { in unproject_position() function in Camera
484 ClassDB::bind_method(D_METHOD("unproject_position", "world_point"), &Camera::unproject_position); in _bind_methods()
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/
H A Dcamera.h123 Point2 unproject_position(const Vector3 &p_pos) const;
H A Dcamera.cpp487 Point2 Camera::unproject_position(const Vector3 &p_pos) const { in unproject_position() function in Camera
593 ObjectTypeDB::bind_method(_MD("unproject_position", "world_point"), &Camera::unproject_position); in _bind_methods()
/dports/devel/godot2/godot-2.1.6-stable/scene/3d/
H A Dcamera.h123 Point2 unproject_position(const Vector3 &p_pos) const;
H A Dcamera.cpp487 Point2 Camera::unproject_position(const Vector3 &p_pos) const { in unproject_position() function in Camera
593 ObjectTypeDB::bind_method(_MD("unproject_position", "world_point"), &Camera::unproject_position); in _bind_methods()
/dports/devel/godot/godot-3.2.3-stable/scene/3d/
H A Darvr_nodes.h57 virtual Point2 unproject_position(const Vector3 &p_pos) const;
H A Dcamera.h143 virtual Point2 unproject_position(const Vector3 &p_pos) const;
H A Darvr_nodes.cpp94 Point2 ARVRCamera::unproject_position(const Vector3 &p_pos) const { in unproject_position() function in ARVRCamera
102 return Camera::unproject_position(p_pos); in unproject_position()
H A Dcamera.cpp363 Point2 Camera::unproject_position(const Vector3 &p_pos) const { in unproject_position() function in Camera
484 ClassDB::bind_method(D_METHOD("unproject_position", "world_point"), &Camera::unproject_position); in _bind_methods()
/dports/devel/godot/godot-3.2.3-stable/editor/
H A Dspatial_editor_gizmos.cpp513 Vector2 p = p_camera->unproject_position(hpos); in intersect_ray()
539 Vector2 p = p_camera->unproject_position(hpos); in intersect_ray()
576 Point2 center = p_camera->unproject_position(t.origin); in intersect_ray()
588 Point2 p0 = p_camera->unproject_position(c0); in intersect_ray()
589 Point2 p1 = p_camera->unproject_position(c1); in intersect_ray()
625 s[0] = p_camera->unproject_position(a); in intersect_ray()
626 s[1] = p_camera->unproject_position(b); in intersect_ray()
/dports/devel/godot-tools/godot-3.2.3-stable/editor/
H A Dspatial_editor_gizmos.cpp513 Vector2 p = p_camera->unproject_position(hpos); in intersect_ray()
539 Vector2 p = p_camera->unproject_position(hpos); in intersect_ray()
576 Point2 center = p_camera->unproject_position(t.origin); in intersect_ray()
588 Point2 p0 = p_camera->unproject_position(c0); in intersect_ray()
589 Point2 p1 = p_camera->unproject_position(c1); in intersect_ray()
625 s[0] = p_camera->unproject_position(a); in intersect_ray()
626 s[1] = p_camera->unproject_position(b); in intersect_ray()
/dports/devel/godot2/godot-2.1.6-stable/editor/
H A Dspatial_editor_gizmos.cpp403 Vector2 p = p_camera->unproject_position(hpos); in intersect_ray()
428 Vector2 p = p_camera->unproject_position(hpos); in intersect_ray()
467 s[0] = p_camera->unproject_position(a); in intersect_ray()
468 s[1] = p_camera->unproject_position(b); in intersect_ray()

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