Searched refs:update_sprite (Results 1 – 2 of 2) sorted by relevance
3735 update_sprite(*sprites[0].sprite); in update_sprites()3744 update_sprite(*named_sprite.sprite); in update_sprites()3754 void Entity::update_sprite(Sprite& sprite) { in update_sprite() function in Solarus::Entity
239 void update_sprite(Sprite& sprite);