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Searched refs:use_material (Results 1 – 19 of 19) sorted by relevance

/dports/graphics/blender/blender-2.91.0/source/blender/gpencil_modifiers/intern/
H A DMOD_gpencil_ui_common.h35 void gpencil_modifier_masking_panel_draw(Panel *panel, bool use_material, bool use_vertex);
H A DMOD_gpencil_ui_common.c104 void gpencil_modifier_masking_panel_draw(Panel *panel, bool use_material, bool use_vertex) in gpencil_modifier_masking_panel_draw() argument
132 if (use_material) { in gpencil_modifier_masking_panel_draw()
/dports/devel/godot/godot-3.2.3-stable/drivers/gles2/
H A Drasterizer_canvas_gles2.cpp643 state.canvas_shader.use_material((void *)p_material); in _batch_render_rects()
854 state.canvas_shader.use_material((void *)p_material); in render_batches()
1110 state.canvas_shader.use_material((void *)p_material); in render_batches()
1287 state.canvas_shader.use_material((void *)p_material); in render_batches()
1317 state.canvas_shader.use_material((void *)p_material); in render_batches()
1347 state.canvas_shader.use_material((void *)p_material); in render_batches()
1423 state.canvas_shader.use_material((void *)p_material); in render_batches()
2676 state.canvas_shader.use_material((void *)material_ptr); in _canvas_render_item()
2814 state.canvas_shader.use_material((void *)material_ptr); in _canvas_render_item()
3056 state.canvas_shader.use_material((void *)material_ptr); in render_joined_item()
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H A Dshader_gles2.h237 void use_material(void *p_material);
H A Dshader_gles2.cpp663 void ShaderGLES2::use_material(void *p_material) { in use_material() function in ShaderGLES2
H A Drasterizer_scene_gles2.cpp1403 state.scene_shader.use_material((void *)p_material); in _setup_material()
/dports/devel/godot-tools/godot-3.2.3-stable/drivers/gles2/
H A Drasterizer_canvas_gles2.cpp643 state.canvas_shader.use_material((void *)p_material); in _batch_render_rects()
854 state.canvas_shader.use_material((void *)p_material); in render_batches()
1110 state.canvas_shader.use_material((void *)p_material); in render_batches()
1287 state.canvas_shader.use_material((void *)p_material); in render_batches()
1317 state.canvas_shader.use_material((void *)p_material); in render_batches()
1347 state.canvas_shader.use_material((void *)p_material); in render_batches()
1423 state.canvas_shader.use_material((void *)p_material); in render_batches()
2676 state.canvas_shader.use_material((void *)material_ptr); in _canvas_render_item()
2814 state.canvas_shader.use_material((void *)material_ptr); in _canvas_render_item()
3056 state.canvas_shader.use_material((void *)material_ptr); in render_joined_item()
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H A Dshader_gles2.h237 void use_material(void *p_material);
H A Dshader_gles2.cpp663 void ShaderGLES2::use_material(void *p_material) { in use_material() function in ShaderGLES2
H A Drasterizer_scene_gles2.cpp1403 state.scene_shader.use_material((void *)p_material); in _setup_material()
/dports/graphics/wings/wings-8d019ebe48/plugins_src/import_export/
H A Dwpc_wrl.erl183 use_material(F, Name),
233 use_material(F, Mat) -> function
H A Dwpc_collada.erl237 {use_material(FirstMatName, MatDefs, TSt),
258 use_material(Name, MatDefs, #c_exp{matl_defs=ExpMatlDefs}=ExportState) -> function
/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/glide2gl/src/Glide64/
H A Ducode09.h269 int use_material = (csrs != 0x0ff0); in uc9_light() local
285 if (use_material) in uc9_light()
/dports/math/vtk8/VTK-8.2.0/Rendering/OSPRay/
H A DvtkOSPRayPolyDataMapperNode.cxx901 bool use_material = false; in ORenderPoly() local
924 use_material = true; in ORenderPoly()
928 if (!use_material) in ORenderPoly()
/dports/graphics/blender/blender-2.91.0/source/blender/editors/sculpt_paint/
H A Dpaint_utils.c485 bool use_material = (imapaint->mode == IMAGEPAINT_MODE_MATERIAL); in paint_sample_color() local
506 if (use_material) { in paint_sample_color()
/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/gles2n64/src/
H A DZSort.c222 int use_material = (csrs != 0x0ff0); in ZSort_Lighting() local
251 if (use_material) in ZSort_Lighting()
/dports/games/gracer/gracer-0.1.5/common/
H A Dgr_scene.c1331 int use_material; in gr_object_draw() local
1344 use_material = (option & GR_OBJECT_MATERIAL) != 0; in gr_object_draw()
1347 if (use_material) { in gr_object_draw()
1388 if (use_material) { in gr_object_draw()
/dports/math/vtk9/VTK-9.1.0/Rendering/RayTracing/
H A DvtkOSPRayPolyDataMapperNode.cxx994 bool use_material = false; in ORenderPoly() local
1013 use_material = true; in ORenderPoly()
1017 if (!use_material) in ORenderPoly()
/dports/misc/morse/morse-1.4-154-g53f9eaa8/src/morse/builder/
H A Dsensors.py553 sensor.use_material = False # we want to filter by property, not by material