/dports/graphics/blender/blender-2.91.0/source/blender/gpencil_modifiers/intern/ |
H A D | MOD_gpencil_ui_common.h | 35 void gpencil_modifier_masking_panel_draw(Panel *panel, bool use_material, bool use_vertex);
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H A D | MOD_gpencil_ui_common.c | 104 void gpencil_modifier_masking_panel_draw(Panel *panel, bool use_material, bool use_vertex) in gpencil_modifier_masking_panel_draw() argument 132 if (use_material) { in gpencil_modifier_masking_panel_draw()
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/dports/devel/godot/godot-3.2.3-stable/drivers/gles2/ |
H A D | rasterizer_canvas_gles2.cpp | 643 state.canvas_shader.use_material((void *)p_material); in _batch_render_rects() 854 state.canvas_shader.use_material((void *)p_material); in render_batches() 1110 state.canvas_shader.use_material((void *)p_material); in render_batches() 1287 state.canvas_shader.use_material((void *)p_material); in render_batches() 1317 state.canvas_shader.use_material((void *)p_material); in render_batches() 1347 state.canvas_shader.use_material((void *)p_material); in render_batches() 1423 state.canvas_shader.use_material((void *)p_material); in render_batches() 2676 state.canvas_shader.use_material((void *)material_ptr); in _canvas_render_item() 2814 state.canvas_shader.use_material((void *)material_ptr); in _canvas_render_item() 3056 state.canvas_shader.use_material((void *)material_ptr); in render_joined_item() [all …]
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H A D | shader_gles2.h | 237 void use_material(void *p_material);
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H A D | shader_gles2.cpp | 663 void ShaderGLES2::use_material(void *p_material) { in use_material() function in ShaderGLES2
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H A D | rasterizer_scene_gles2.cpp | 1403 state.scene_shader.use_material((void *)p_material); in _setup_material()
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/dports/devel/godot-tools/godot-3.2.3-stable/drivers/gles2/ |
H A D | rasterizer_canvas_gles2.cpp | 643 state.canvas_shader.use_material((void *)p_material); in _batch_render_rects() 854 state.canvas_shader.use_material((void *)p_material); in render_batches() 1110 state.canvas_shader.use_material((void *)p_material); in render_batches() 1287 state.canvas_shader.use_material((void *)p_material); in render_batches() 1317 state.canvas_shader.use_material((void *)p_material); in render_batches() 1347 state.canvas_shader.use_material((void *)p_material); in render_batches() 1423 state.canvas_shader.use_material((void *)p_material); in render_batches() 2676 state.canvas_shader.use_material((void *)material_ptr); in _canvas_render_item() 2814 state.canvas_shader.use_material((void *)material_ptr); in _canvas_render_item() 3056 state.canvas_shader.use_material((void *)material_ptr); in render_joined_item() [all …]
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H A D | shader_gles2.h | 237 void use_material(void *p_material);
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H A D | shader_gles2.cpp | 663 void ShaderGLES2::use_material(void *p_material) { in use_material() function in ShaderGLES2
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H A D | rasterizer_scene_gles2.cpp | 1403 state.scene_shader.use_material((void *)p_material); in _setup_material()
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/dports/graphics/wings/wings-8d019ebe48/plugins_src/import_export/ |
H A D | wpc_wrl.erl | 183 use_material(F, Name), 233 use_material(F, Mat) -> function
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H A D | wpc_collada.erl | 237 {use_material(FirstMatName, MatDefs, TSt), 258 use_material(Name, MatDefs, #c_exp{matl_defs=ExpMatlDefs}=ExportState) -> function
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/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/glide2gl/src/Glide64/ |
H A D | ucode09.h | 269 int use_material = (csrs != 0x0ff0); in uc9_light() local 285 if (use_material) in uc9_light()
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/dports/math/vtk8/VTK-8.2.0/Rendering/OSPRay/ |
H A D | vtkOSPRayPolyDataMapperNode.cxx | 901 bool use_material = false; in ORenderPoly() local 924 use_material = true; in ORenderPoly() 928 if (!use_material) in ORenderPoly()
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/dports/graphics/blender/blender-2.91.0/source/blender/editors/sculpt_paint/ |
H A D | paint_utils.c | 485 bool use_material = (imapaint->mode == IMAGEPAINT_MODE_MATERIAL); in paint_sample_color() local 506 if (use_material) { in paint_sample_color()
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/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/gles2n64/src/ |
H A D | ZSort.c | 222 int use_material = (csrs != 0x0ff0); in ZSort_Lighting() local 251 if (use_material) in ZSort_Lighting()
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/dports/games/gracer/gracer-0.1.5/common/ |
H A D | gr_scene.c | 1331 int use_material; in gr_object_draw() local 1344 use_material = (option & GR_OBJECT_MATERIAL) != 0; in gr_object_draw() 1347 if (use_material) { in gr_object_draw() 1388 if (use_material) { in gr_object_draw()
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/dports/math/vtk9/VTK-9.1.0/Rendering/RayTracing/ |
H A D | vtkOSPRayPolyDataMapperNode.cxx | 994 bool use_material = false; in ORenderPoly() local 1013 use_material = true; in ORenderPoly() 1017 if (!use_material) in ORenderPoly()
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/dports/misc/morse/morse-1.4-154-g53f9eaa8/src/morse/builder/ |
H A D | sensors.py | 553 sensor.use_material = False # we want to filter by property, not by material
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