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Searched refs:vPoint (Results 1 – 25 of 153) sorted by relevance

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/dports/x11-toolkits/wxgtk30/wxWidgets-3.0.5.1/src/os2/
H A Dutilsgui.cpp339 vPoint[0].x = rRect.xLeft; in wxDrawBorder()
340 vPoint[0].y = rRect.yBottom; in wxDrawBorder()
341 ::GpiMove(hPS, &vPoint[0]); in wxDrawBorder()
349 ,&vPoint[1] in wxDrawBorder()
375 ,&vPoint[1] in wxDrawBorder()
386 ,&vPoint[1] in wxDrawBorder()
445 ,&vPoint[1] in wxDrawBorder()
469 ,&vPoint[1] in wxDrawBorder()
493 ,&vPoint[1] in wxDrawBorder()
519 ,&vPoint[1] in wxDrawBorder()
[all …]
H A Ddc.cpp574 vPoint.x = vX; in DoGetPixel()
603 vPoint[0].y = vY; in DoCrossHair()
606 vPoint[1].y = vY; in DoCrossHair()
611 vPoint[2].x = vX; in DoCrossHair()
614 vPoint[3].x = vX; in DoCrossHair()
794 vPoint[0].x += 2; vPoint[0].y += 2; in DoDrawCheckMark()
795 vPoint[1].x -= 2; vPoint[1].y -= 2; in DoDrawCheckMark()
799 vPoint[0].x = vPoint[1].x; in DoDrawCheckMark()
829 vPoint.x = vX; in DoDrawPoint()
987 vPoint[0].x = vX; in DoDrawRectangle()
[all …]
H A Dgauge.cpp72 POINTL vPoint = {vRect.xLeft + 1, vRect.yBottom + 1}; in wxGaugeWndProc() local
75 ::GpiMove(hPS, &vPoint); in wxGaugeWndProc()
76 vPoint.x = vRect.xRight - 1; in wxGaugeWndProc()
77 ::GpiLine(hPS, &vPoint); in wxGaugeWndProc()
78 vPoint.y = vRect.yTop - 1; in wxGaugeWndProc()
79 ::GpiLine(hPS, &vPoint); in wxGaugeWndProc()
82 vPoint.x = vRect.xLeft + 1; in wxGaugeWndProc()
83 ::GpiLine(hPS, &vPoint); in wxGaugeWndProc()
84 vPoint.y = vRect.yBottom + 1; in wxGaugeWndProc()
85 ::GpiLine(hPS, &vPoint); in wxGaugeWndProc()
H A Dwindow.cpp1265 vPoint.x = vSwp.x; in DoGetPosition()
1266 vPoint.y = vSwp.y; in DoGetPosition()
1272 vPoint.y = pWindow->GetOS2ParentHeight(pParent) - vPoint.y - vHeight; in DoGetPosition()
1282 vPoint.x -= vPt.x; in DoGetPosition()
1283 vPoint.y -= vPt.y; in DoGetPosition()
1287 *pX = vPoint.x; in DoGetPosition()
1289 *pY = vPoint.y; in DoGetPosition()
3958 vEvent.m_x = vPoint.x; in CreateKeyEvent()
4950 *pX = vPoint.x;
4951 *pY = vPoint.y;
[all …]
/dports/x11-toolkits/py-wxPython40/wxPython-4.0.7/ext/wxWidgets/src/os2/
H A Dutilsgui.cpp339 vPoint[0].x = rRect.xLeft; in wxDrawBorder()
340 vPoint[0].y = rRect.yBottom; in wxDrawBorder()
341 ::GpiMove(hPS, &vPoint[0]); in wxDrawBorder()
349 ,&vPoint[1] in wxDrawBorder()
375 ,&vPoint[1] in wxDrawBorder()
386 ,&vPoint[1] in wxDrawBorder()
445 ,&vPoint[1] in wxDrawBorder()
469 ,&vPoint[1] in wxDrawBorder()
493 ,&vPoint[1] in wxDrawBorder()
519 ,&vPoint[1] in wxDrawBorder()
[all …]
H A Ddc.cpp574 vPoint.x = vX; in DoGetPixel()
603 vPoint[0].y = vY; in DoCrossHair()
606 vPoint[1].y = vY; in DoCrossHair()
611 vPoint[2].x = vX; in DoCrossHair()
614 vPoint[3].x = vX; in DoCrossHair()
794 vPoint[0].x += 2; vPoint[0].y += 2; in DoDrawCheckMark()
795 vPoint[1].x -= 2; vPoint[1].y -= 2; in DoDrawCheckMark()
799 vPoint[0].x = vPoint[1].x; in DoDrawCheckMark()
829 vPoint.x = vX; in DoDrawPoint()
987 vPoint[0].x = vX; in DoDrawRectangle()
[all …]
H A Dgauge.cpp72 POINTL vPoint = {vRect.xLeft + 1, vRect.yBottom + 1}; in wxGaugeWndProc() local
75 ::GpiMove(hPS, &vPoint); in wxGaugeWndProc()
76 vPoint.x = vRect.xRight - 1; in wxGaugeWndProc()
77 ::GpiLine(hPS, &vPoint); in wxGaugeWndProc()
78 vPoint.y = vRect.yTop - 1; in wxGaugeWndProc()
79 ::GpiLine(hPS, &vPoint); in wxGaugeWndProc()
82 vPoint.x = vRect.xLeft + 1; in wxGaugeWndProc()
83 ::GpiLine(hPS, &vPoint); in wxGaugeWndProc()
84 vPoint.y = vRect.yBottom + 1; in wxGaugeWndProc()
85 ::GpiLine(hPS, &vPoint); in wxGaugeWndProc()
H A Dwindow.cpp1265 vPoint.x = vSwp.x; in DoGetPosition()
1266 vPoint.y = vSwp.y; in DoGetPosition()
1272 vPoint.y = pWindow->GetOS2ParentHeight(pParent) - vPoint.y - vHeight; in DoGetPosition()
1282 vPoint.x -= vPt.x; in DoGetPosition()
1283 vPoint.y -= vPt.y; in DoGetPosition()
1287 *pX = vPoint.x; in DoGetPosition()
1289 *pY = vPoint.y; in DoGetPosition()
3958 vEvent.m_x = vPoint.x; in CreateKeyEvent()
4950 *pX = vPoint.x;
4951 *pY = vPoint.y;
[all …]
/dports/cad/librecad/LibreCAD-2.2.0-rc2/librecad/src/lib/engine/
H A Dlc_splinepoints.cpp2194 if((coord.x - vPoint.x)*vTan.y - (coord.y - vPoint.y)*vTan.x > 0) in offsetCut()
2214 vPoint.y + dDist*vTan.x)); in offsetCut()
2228 vPoint.y + dDist*vTan.x)); in offsetCut()
2237 vPoint.y + dDist*vTan.x)); in offsetCut()
2304 vPoint.y + dDist*vTan.x)); in offsetCut()
2331 vPoint.y + dDist*vTan.x)); in offsetCut()
2374 if((coord.x - vPoint.x)*vTan.y - (coord.y - vPoint.y)*vTan.x > 0) in offsetSpline()
2400 vPoint.y + dDist*vTan.x)); in offsetSpline()
2433 vPoint.y + dDist*vTan.x)); in offsetSpline()
2501 vPoint.y + dDist*vTan.x)); in offsetSpline()
[all …]
/dports/x11-toolkits/scintilla/scite/scripts/
H A Dmakerpms.py20 vPoint = vFull[0] + "." + vFull[1:] variable
25 print("[ %s | %s | %s ]" % (vFull, vPoint, vComma))
46 rpmB = "scite-" + vPoint + "-1.i386.rpm"
48 rpmS = "scite-" + vPoint + "-1.src.rpm"
/dports/editors/scite/scite/scripts/
H A Dmakerpms.py20 vPoint = vFull[0] + "." + vFull[1:] variable
25 print("[ %s | %s | %s ]" % (vFull, vPoint, vComma))
46 rpmB = "scite-" + vPoint + "-1.i386.rpm"
48 rpmS = "scite-" + vPoint + "-1.src.rpm"
/dports/lang/fpc-source/fpc-3.2.2/packages/winunits-base/src/
H A Dlibkinect10.pp394 Procedure NuiTransformSkeletonToDepthImage(vPoint : TVector4;out fDepthX : single;out fDepthY : sin…
565 if (vPoint.z>FLT_EPSILON) then
568 …lDepthX:=round(w/2+vPoint.x*(w/320.0)*NUI_CAMERA_SKELETON_TO_DEPTH_IMAGE_MULTIPLIER_320x240/vPoint
569 …lDepthY:=round(h/2-vPoint.y*(h/240.0)*NUI_CAMERA_SKELETON_TO_DEPTH_IMAGE_MULTIPLIER_320x240/vPoint
570 usDepthValue := round(vPoint.z *1000) shl 3;
582 …NuiTransformSkeletonToDepthImage(vPoint,lDepthX,lDepthY,usDepthValue,NUI_IMAGE_RESOLUTION_320x240);
591 if (vPoint.z>FLT_EPSILON) then
594 fDepthX:=w/2+vPoint.x*(w/320.0)*NUI_CAMERA_SKELETON_TO_DEPTH_IMAGE_MULTIPLIER_320x240/vPoint.z;
595 fDepthY:=h/2-vPoint.y*(h/240.0)*NUI_CAMERA_SKELETON_TO_DEPTH_IMAGE_MULTIPLIER_320x240/vPoint.z;
604 Procedure NuiTransformSkeletonToDepthImage(vPoint : TVector4;out fDepthX : single;out fDepthY : sin…
[all …]
/dports/games/dhewm3/dhewm3-1.5.1/neo/idlib/geometry/
H A DSurface_Patch.cpp422 int vPoint; in SampleSinglePatchPoint() local
426 for ( vPoint = 0; vPoint < 3; vPoint++ ) { in SampleSinglePatchPoint()
431 a = ctrl[0][vPoint].xyz[axis]; in SampleSinglePatchPoint()
432 b = ctrl[1][vPoint].xyz[axis]; in SampleSinglePatchPoint()
433 c = ctrl[2][vPoint].xyz[axis]; in SampleSinglePatchPoint()
435 a = ctrl[0][vPoint].normal[axis-3]; in SampleSinglePatchPoint()
436 b = ctrl[1][vPoint].normal[axis-3]; in SampleSinglePatchPoint()
437 c = ctrl[2][vPoint].normal[axis-3]; in SampleSinglePatchPoint()
439 a = ctrl[0][vPoint].st[axis-6]; in SampleSinglePatchPoint()
440 b = ctrl[1][vPoint].st[axis-6]; in SampleSinglePatchPoint()
[all …]
/dports/games/alienarena/alienarena-7.66/source/unix/odesrc/
H A Dcollision_cylinder_box.cpp912 dVector3 vPoint; in _cldClipBoxToCylinder() local
919 vPoint[0] += vCylinderCirclePos[0]; in _cldClipBoxToCylinder()
920 vPoint[1] += vCylinderCirclePos[1]; in _cldClipBoxToCylinder()
921 vPoint[2] += vCylinderCirclePos[2]; in _cldClipBoxToCylinder()
923 dVector3Subtract(vPoint,m_vCylinderPos,vTemp); in _cldClipBoxToCylinder()
933 dVector3Copy(vPoint,Contact0->pos); in _cldClipBoxToCylinder()
953 vPoint[0] += vCylinderCirclePos[0]; in _cldClipBoxToCylinder()
954 vPoint[1] += vCylinderCirclePos[1]; in _cldClipBoxToCylinder()
955 vPoint[2] += vCylinderCirclePos[2]; in _cldClipBoxToCylinder()
957 dVector3Subtract(vPoint,m_vCylinderPos,vTemp); in _cldClipBoxToCylinder()
[all …]
H A Dcollision_cylinder_trimesh.cpp760 dVector3 vPoint; in _cldClipCylinderToTriangle() local
766 dQuatTransform(m_qCylinderRot,avTempArray2[i], vPoint); in _cldClipCylinderToTriangle()
767 vPoint[0] += vCylinderCirclePos[0]; in _cldClipCylinderToTriangle()
768 vPoint[1] += vCylinderCirclePos[1]; in _cldClipCylinderToTriangle()
769 vPoint[2] += vCylinderCirclePos[2]; in _cldClipCylinderToTriangle()
771 dVector3Subtract(vPoint,m_vCylinderPos,vTemp); in _cldClipCylinderToTriangle()
791 dQuatTransform(m_qCylinderRot,avTempArray1[i], vPoint); in _cldClipCylinderToTriangle()
792 vPoint[0] += vCylinderCirclePos[0]; in _cldClipCylinderToTriangle()
793 vPoint[1] += vCylinderCirclePos[1]; in _cldClipCylinderToTriangle()
794 vPoint[2] += vCylinderCirclePos[2]; in _cldClipCylinderToTriangle()
[all …]
/dports/games/alienarena-data/alienarena-7.66/source/unix/odesrc/
H A Dcollision_cylinder_box.cpp912 dVector3 vPoint; in _cldClipBoxToCylinder() local
919 vPoint[0] += vCylinderCirclePos[0]; in _cldClipBoxToCylinder()
920 vPoint[1] += vCylinderCirclePos[1]; in _cldClipBoxToCylinder()
921 vPoint[2] += vCylinderCirclePos[2]; in _cldClipBoxToCylinder()
923 dVector3Subtract(vPoint,m_vCylinderPos,vTemp); in _cldClipBoxToCylinder()
933 dVector3Copy(vPoint,Contact0->pos); in _cldClipBoxToCylinder()
953 vPoint[0] += vCylinderCirclePos[0]; in _cldClipBoxToCylinder()
954 vPoint[1] += vCylinderCirclePos[1]; in _cldClipBoxToCylinder()
955 vPoint[2] += vCylinderCirclePos[2]; in _cldClipBoxToCylinder()
957 dVector3Subtract(vPoint,m_vCylinderPos,vTemp); in _cldClipBoxToCylinder()
[all …]
H A Dcollision_cylinder_trimesh.cpp760 dVector3 vPoint; in _cldClipCylinderToTriangle() local
766 dQuatTransform(m_qCylinderRot,avTempArray2[i], vPoint); in _cldClipCylinderToTriangle()
767 vPoint[0] += vCylinderCirclePos[0]; in _cldClipCylinderToTriangle()
768 vPoint[1] += vCylinderCirclePos[1]; in _cldClipCylinderToTriangle()
769 vPoint[2] += vCylinderCirclePos[2]; in _cldClipCylinderToTriangle()
771 dVector3Subtract(vPoint,m_vCylinderPos,vTemp); in _cldClipCylinderToTriangle()
791 dQuatTransform(m_qCylinderRot,avTempArray1[i], vPoint); in _cldClipCylinderToTriangle()
792 vPoint[0] += vCylinderCirclePos[0]; in _cldClipCylinderToTriangle()
793 vPoint[1] += vCylinderCirclePos[1]; in _cldClipCylinderToTriangle()
794 vPoint[2] += vCylinderCirclePos[2]; in _cldClipCylinderToTriangle()
[all …]
/dports/devel/ode/ode-0.13/ode/src/
H A Dcollision_cylinder_box.cpp913 dVector3 vPoint; in _cldClipBoxToCylinder() local
920 vPoint[0] += vCylinderCirclePos[0]; in _cldClipBoxToCylinder()
921 vPoint[1] += vCylinderCirclePos[1]; in _cldClipBoxToCylinder()
922 vPoint[2] += vCylinderCirclePos[2]; in _cldClipBoxToCylinder()
924 dVector3Subtract(vPoint,m_vCylinderPos,vTemp); in _cldClipBoxToCylinder()
934 dVector3Copy(vPoint,Contact0->pos); in _cldClipBoxToCylinder()
954 vPoint[0] += vCylinderCirclePos[0]; in _cldClipBoxToCylinder()
955 vPoint[1] += vCylinderCirclePos[1]; in _cldClipBoxToCylinder()
956 vPoint[2] += vCylinderCirclePos[2]; in _cldClipBoxToCylinder()
958 dVector3Subtract(vPoint,m_vCylinderPos,vTemp); in _cldClipBoxToCylinder()
[all …]
H A Dcollision_cylinder_trimesh.cpp763 dVector3 vPoint; in _cldClipCylinderToTriangle() local
769 dQuatTransform(m_qCylinderRot,avTempArray2[i], vPoint); in _cldClipCylinderToTriangle()
770 vPoint[0] += vCylinderCirclePos[0]; in _cldClipCylinderToTriangle()
771 vPoint[1] += vCylinderCirclePos[1]; in _cldClipCylinderToTriangle()
772 vPoint[2] += vCylinderCirclePos[2]; in _cldClipCylinderToTriangle()
774 dVector3Subtract(vPoint,m_vCylinderPos,vTemp); in _cldClipCylinderToTriangle()
794 dQuatTransform(m_qCylinderRot,avTempArray1[i], vPoint); in _cldClipCylinderToTriangle()
795 vPoint[0] += vCylinderCirclePos[0]; in _cldClipCylinderToTriangle()
796 vPoint[1] += vCylinderCirclePos[1]; in _cldClipCylinderToTriangle()
797 vPoint[2] += vCylinderCirclePos[2]; in _cldClipCylinderToTriangle()
[all …]
/dports/graphics/wdune/wdune-1.926/src/
H A DNodeNurbsSurfaceInterpolator.cpp213 Vec3f vPoint = getControlPoints()->getValue(i); in setHandle() local
217 vPoint = vPoint / wPoint; in setHandle()
220 if ( (fabs(vPoint.z - oldV.z) < epsilon) in setHandle()
221 && (fabs(vPoint.y - oldV.y) < epsilon)) { in setHandle()
222 if (fabs(vPoint.x + oldV.x) < epsilon) { in setHandle()
230 } else if (fabs(vPoint.x - oldV.x) < epsilon) { in setHandle()
439 Vec3f vPoint = getControlPoints()->getValue(i); in rotate() local
440 vPoint = rot.getQuat() * vPoint; in rotate()
441 getControlPoints()->setSFValue(i, new SFVec3f(vPoint)); in rotate()
H A DNodeCoordinate.cpp695 Vec3f vPoint = point()->getValue(i); in setHandle() local
696 if ( (fabsf(vPoint.z - oldV.z) < epsilon) in setHandle()
697 && (fabsf(vPoint.y - oldV.y) < epsilon)) { in setHandle()
698 if (fabsf(vPoint.x - oldV.x) < epsilon) { in setHandle()
747 Vec3f vPoint = point()->getValue( in checkHandle() local
749 if ((fabsf(vPoint.z - hPoint.z) < epsilon) && in checkHandle()
750 (fabsf(vPoint.y - hPoint.y) < epsilon)) { in checkHandle()
751 if (fabsf(vPoint.x - hPoint.x) < epsilon) in checkHandle()
779 if ((fabsf(vPoint.z - hPoint.z) < epsilon) && in checkHandle()
780 (fabsf(vPoint.y - hPoint.y) < epsilon) && in checkHandle()
[all …]
H A DNodeGeoCoordinate.cpp568 Vec3f vPoint = pointX3D()->getMFVec3f()->getValue(i); in setHandle() local
569 if ( (fabsf(vPoint.z - oldV.z) < epsilon) in setHandle()
570 && (fabsf(vPoint.y - oldV.y) < epsilon)) { in setHandle()
571 if (fabsf(vPoint.x - oldV.x) < epsilon) { in setHandle()
580 } else if (fabsf(vPoint.x + oldV.x) < epsilon) { in setHandle()
620 Vec3f vPoint = pointX3D()->getMFVec3f()-> in checkHandle() local
622 if ( (fabsf(vPoint.z - hPoint.z) < epsilon) in checkHandle()
623 && (fabsf(vPoint.y - hPoint.y) < epsilon)) { in checkHandle()
624 if (fabsf(vPoint.x - hPoint.x) < epsilon) in checkHandle()
626 else if (fabsf(vPoint.x + hPoint.x) < epsilon) in checkHandle()
/dports/games/scourge/scourge/src/render/
H A DMd3.cpp1374 CVector3 vPoint = pObject->pVerts[ currentIndex + index ]; in findModelBounds() local
1382 if ( vPoint.x < min[2] ) min[2] = vPoint.x; in findModelBounds()
1383 if ( vPoint.y < min[0] ) min[0] = vPoint.y; in findModelBounds()
1384 if ( vPoint.z < min[1] ) min[1] = vPoint.z; in findModelBounds()
1385 if ( vPoint.x >= max[2] ) max[2] = vPoint.x; in findModelBounds()
1386 if ( vPoint.y >= max[0] ) max[0] = vPoint.y; in findModelBounds()
1387 if ( vPoint.z >= max[1] ) max[1] = vPoint.z; in findModelBounds()
1405 CVector3 *vPoint = &( pObject->pVerts[ j ] ); in normalizeModel() local
1407 vPoint->x -= min[2]; in normalizeModel()
1408 vPoint->y -= min[0]; in normalizeModel()
[all …]
/dports/games/openlierox/OpenLieroX/include/
H A DCWormBot.h130 CVec AI_FindClosestFreeCell(CVec vPoint);
133 CVec AI_FindClosestFreeSpotDir(CVec vPoint, CVec vDirection, int Direction);
134 …CVec AI_FindBestFreeSpot(CVec vPoint, CVec vStart, CVec vDirection, CVec vTarget, CVec* vEndPoint…
/dports/games/scorched3d/scorched/src/common/actions/
H A DTeleport.cpp74 TankViewPointProvider *vPoint = new TankViewPointProvider(); in init() local
75 vPoint->setValues(position_); in init()
78 vPoint, 5, 5, false); in init()

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