/dports/x11-toolkits/wxgtk30/wxWidgets-3.0.5.1/src/os2/ |
H A D | utilsgui.cpp | 339 vPoint[0].x = rRect.xLeft; in wxDrawBorder() 340 vPoint[0].y = rRect.yBottom; in wxDrawBorder() 341 ::GpiMove(hPS, &vPoint[0]); in wxDrawBorder() 349 ,&vPoint[1] in wxDrawBorder() 375 ,&vPoint[1] in wxDrawBorder() 386 ,&vPoint[1] in wxDrawBorder() 445 ,&vPoint[1] in wxDrawBorder() 469 ,&vPoint[1] in wxDrawBorder() 493 ,&vPoint[1] in wxDrawBorder() 519 ,&vPoint[1] in wxDrawBorder() [all …]
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H A D | dc.cpp | 574 vPoint.x = vX; in DoGetPixel() 603 vPoint[0].y = vY; in DoCrossHair() 606 vPoint[1].y = vY; in DoCrossHair() 611 vPoint[2].x = vX; in DoCrossHair() 614 vPoint[3].x = vX; in DoCrossHair() 794 vPoint[0].x += 2; vPoint[0].y += 2; in DoDrawCheckMark() 795 vPoint[1].x -= 2; vPoint[1].y -= 2; in DoDrawCheckMark() 799 vPoint[0].x = vPoint[1].x; in DoDrawCheckMark() 829 vPoint.x = vX; in DoDrawPoint() 987 vPoint[0].x = vX; in DoDrawRectangle() [all …]
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H A D | gauge.cpp | 72 POINTL vPoint = {vRect.xLeft + 1, vRect.yBottom + 1}; in wxGaugeWndProc() local 75 ::GpiMove(hPS, &vPoint); in wxGaugeWndProc() 76 vPoint.x = vRect.xRight - 1; in wxGaugeWndProc() 77 ::GpiLine(hPS, &vPoint); in wxGaugeWndProc() 78 vPoint.y = vRect.yTop - 1; in wxGaugeWndProc() 79 ::GpiLine(hPS, &vPoint); in wxGaugeWndProc() 82 vPoint.x = vRect.xLeft + 1; in wxGaugeWndProc() 83 ::GpiLine(hPS, &vPoint); in wxGaugeWndProc() 84 vPoint.y = vRect.yBottom + 1; in wxGaugeWndProc() 85 ::GpiLine(hPS, &vPoint); in wxGaugeWndProc()
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H A D | window.cpp | 1265 vPoint.x = vSwp.x; in DoGetPosition() 1266 vPoint.y = vSwp.y; in DoGetPosition() 1272 vPoint.y = pWindow->GetOS2ParentHeight(pParent) - vPoint.y - vHeight; in DoGetPosition() 1282 vPoint.x -= vPt.x; in DoGetPosition() 1283 vPoint.y -= vPt.y; in DoGetPosition() 1287 *pX = vPoint.x; in DoGetPosition() 1289 *pY = vPoint.y; in DoGetPosition() 3958 vEvent.m_x = vPoint.x; in CreateKeyEvent() 4950 *pX = vPoint.x; 4951 *pY = vPoint.y; [all …]
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/dports/x11-toolkits/py-wxPython40/wxPython-4.0.7/ext/wxWidgets/src/os2/ |
H A D | utilsgui.cpp | 339 vPoint[0].x = rRect.xLeft; in wxDrawBorder() 340 vPoint[0].y = rRect.yBottom; in wxDrawBorder() 341 ::GpiMove(hPS, &vPoint[0]); in wxDrawBorder() 349 ,&vPoint[1] in wxDrawBorder() 375 ,&vPoint[1] in wxDrawBorder() 386 ,&vPoint[1] in wxDrawBorder() 445 ,&vPoint[1] in wxDrawBorder() 469 ,&vPoint[1] in wxDrawBorder() 493 ,&vPoint[1] in wxDrawBorder() 519 ,&vPoint[1] in wxDrawBorder() [all …]
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H A D | dc.cpp | 574 vPoint.x = vX; in DoGetPixel() 603 vPoint[0].y = vY; in DoCrossHair() 606 vPoint[1].y = vY; in DoCrossHair() 611 vPoint[2].x = vX; in DoCrossHair() 614 vPoint[3].x = vX; in DoCrossHair() 794 vPoint[0].x += 2; vPoint[0].y += 2; in DoDrawCheckMark() 795 vPoint[1].x -= 2; vPoint[1].y -= 2; in DoDrawCheckMark() 799 vPoint[0].x = vPoint[1].x; in DoDrawCheckMark() 829 vPoint.x = vX; in DoDrawPoint() 987 vPoint[0].x = vX; in DoDrawRectangle() [all …]
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H A D | gauge.cpp | 72 POINTL vPoint = {vRect.xLeft + 1, vRect.yBottom + 1}; in wxGaugeWndProc() local 75 ::GpiMove(hPS, &vPoint); in wxGaugeWndProc() 76 vPoint.x = vRect.xRight - 1; in wxGaugeWndProc() 77 ::GpiLine(hPS, &vPoint); in wxGaugeWndProc() 78 vPoint.y = vRect.yTop - 1; in wxGaugeWndProc() 79 ::GpiLine(hPS, &vPoint); in wxGaugeWndProc() 82 vPoint.x = vRect.xLeft + 1; in wxGaugeWndProc() 83 ::GpiLine(hPS, &vPoint); in wxGaugeWndProc() 84 vPoint.y = vRect.yBottom + 1; in wxGaugeWndProc() 85 ::GpiLine(hPS, &vPoint); in wxGaugeWndProc()
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H A D | window.cpp | 1265 vPoint.x = vSwp.x; in DoGetPosition() 1266 vPoint.y = vSwp.y; in DoGetPosition() 1272 vPoint.y = pWindow->GetOS2ParentHeight(pParent) - vPoint.y - vHeight; in DoGetPosition() 1282 vPoint.x -= vPt.x; in DoGetPosition() 1283 vPoint.y -= vPt.y; in DoGetPosition() 1287 *pX = vPoint.x; in DoGetPosition() 1289 *pY = vPoint.y; in DoGetPosition() 3958 vEvent.m_x = vPoint.x; in CreateKeyEvent() 4950 *pX = vPoint.x; 4951 *pY = vPoint.y; [all …]
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/dports/cad/librecad/LibreCAD-2.2.0-rc2/librecad/src/lib/engine/ |
H A D | lc_splinepoints.cpp | 2194 if((coord.x - vPoint.x)*vTan.y - (coord.y - vPoint.y)*vTan.x > 0) in offsetCut() 2214 vPoint.y + dDist*vTan.x)); in offsetCut() 2228 vPoint.y + dDist*vTan.x)); in offsetCut() 2237 vPoint.y + dDist*vTan.x)); in offsetCut() 2304 vPoint.y + dDist*vTan.x)); in offsetCut() 2331 vPoint.y + dDist*vTan.x)); in offsetCut() 2374 if((coord.x - vPoint.x)*vTan.y - (coord.y - vPoint.y)*vTan.x > 0) in offsetSpline() 2400 vPoint.y + dDist*vTan.x)); in offsetSpline() 2433 vPoint.y + dDist*vTan.x)); in offsetSpline() 2501 vPoint.y + dDist*vTan.x)); in offsetSpline() [all …]
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/dports/x11-toolkits/scintilla/scite/scripts/ |
H A D | makerpms.py | 20 vPoint = vFull[0] + "." + vFull[1:] variable 25 print("[ %s | %s | %s ]" % (vFull, vPoint, vComma)) 46 rpmB = "scite-" + vPoint + "-1.i386.rpm" 48 rpmS = "scite-" + vPoint + "-1.src.rpm"
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/dports/editors/scite/scite/scripts/ |
H A D | makerpms.py | 20 vPoint = vFull[0] + "." + vFull[1:] variable 25 print("[ %s | %s | %s ]" % (vFull, vPoint, vComma)) 46 rpmB = "scite-" + vPoint + "-1.i386.rpm" 48 rpmS = "scite-" + vPoint + "-1.src.rpm"
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/dports/lang/fpc-source/fpc-3.2.2/packages/winunits-base/src/ |
H A D | libkinect10.pp | 394 Procedure NuiTransformSkeletonToDepthImage(vPoint : TVector4;out fDepthX : single;out fDepthY : sin… 565 if (vPoint.z>FLT_EPSILON) then 568 …lDepthX:=round(w/2+vPoint.x*(w/320.0)*NUI_CAMERA_SKELETON_TO_DEPTH_IMAGE_MULTIPLIER_320x240/vPoint… 569 …lDepthY:=round(h/2-vPoint.y*(h/240.0)*NUI_CAMERA_SKELETON_TO_DEPTH_IMAGE_MULTIPLIER_320x240/vPoint… 570 usDepthValue := round(vPoint.z *1000) shl 3; 582 …NuiTransformSkeletonToDepthImage(vPoint,lDepthX,lDepthY,usDepthValue,NUI_IMAGE_RESOLUTION_320x240); 591 if (vPoint.z>FLT_EPSILON) then 594 fDepthX:=w/2+vPoint.x*(w/320.0)*NUI_CAMERA_SKELETON_TO_DEPTH_IMAGE_MULTIPLIER_320x240/vPoint.z; 595 fDepthY:=h/2-vPoint.y*(h/240.0)*NUI_CAMERA_SKELETON_TO_DEPTH_IMAGE_MULTIPLIER_320x240/vPoint.z; 604 Procedure NuiTransformSkeletonToDepthImage(vPoint : TVector4;out fDepthX : single;out fDepthY : sin… [all …]
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/dports/games/dhewm3/dhewm3-1.5.1/neo/idlib/geometry/ |
H A D | Surface_Patch.cpp | 422 int vPoint; in SampleSinglePatchPoint() local 426 for ( vPoint = 0; vPoint < 3; vPoint++ ) { in SampleSinglePatchPoint() 431 a = ctrl[0][vPoint].xyz[axis]; in SampleSinglePatchPoint() 432 b = ctrl[1][vPoint].xyz[axis]; in SampleSinglePatchPoint() 433 c = ctrl[2][vPoint].xyz[axis]; in SampleSinglePatchPoint() 435 a = ctrl[0][vPoint].normal[axis-3]; in SampleSinglePatchPoint() 436 b = ctrl[1][vPoint].normal[axis-3]; in SampleSinglePatchPoint() 437 c = ctrl[2][vPoint].normal[axis-3]; in SampleSinglePatchPoint() 439 a = ctrl[0][vPoint].st[axis-6]; in SampleSinglePatchPoint() 440 b = ctrl[1][vPoint].st[axis-6]; in SampleSinglePatchPoint() [all …]
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/dports/games/alienarena/alienarena-7.66/source/unix/odesrc/ |
H A D | collision_cylinder_box.cpp | 912 dVector3 vPoint; in _cldClipBoxToCylinder() local 919 vPoint[0] += vCylinderCirclePos[0]; in _cldClipBoxToCylinder() 920 vPoint[1] += vCylinderCirclePos[1]; in _cldClipBoxToCylinder() 921 vPoint[2] += vCylinderCirclePos[2]; in _cldClipBoxToCylinder() 923 dVector3Subtract(vPoint,m_vCylinderPos,vTemp); in _cldClipBoxToCylinder() 933 dVector3Copy(vPoint,Contact0->pos); in _cldClipBoxToCylinder() 953 vPoint[0] += vCylinderCirclePos[0]; in _cldClipBoxToCylinder() 954 vPoint[1] += vCylinderCirclePos[1]; in _cldClipBoxToCylinder() 955 vPoint[2] += vCylinderCirclePos[2]; in _cldClipBoxToCylinder() 957 dVector3Subtract(vPoint,m_vCylinderPos,vTemp); in _cldClipBoxToCylinder() [all …]
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H A D | collision_cylinder_trimesh.cpp | 760 dVector3 vPoint; in _cldClipCylinderToTriangle() local 766 dQuatTransform(m_qCylinderRot,avTempArray2[i], vPoint); in _cldClipCylinderToTriangle() 767 vPoint[0] += vCylinderCirclePos[0]; in _cldClipCylinderToTriangle() 768 vPoint[1] += vCylinderCirclePos[1]; in _cldClipCylinderToTriangle() 769 vPoint[2] += vCylinderCirclePos[2]; in _cldClipCylinderToTriangle() 771 dVector3Subtract(vPoint,m_vCylinderPos,vTemp); in _cldClipCylinderToTriangle() 791 dQuatTransform(m_qCylinderRot,avTempArray1[i], vPoint); in _cldClipCylinderToTriangle() 792 vPoint[0] += vCylinderCirclePos[0]; in _cldClipCylinderToTriangle() 793 vPoint[1] += vCylinderCirclePos[1]; in _cldClipCylinderToTriangle() 794 vPoint[2] += vCylinderCirclePos[2]; in _cldClipCylinderToTriangle() [all …]
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/dports/games/alienarena-data/alienarena-7.66/source/unix/odesrc/ |
H A D | collision_cylinder_box.cpp | 912 dVector3 vPoint; in _cldClipBoxToCylinder() local 919 vPoint[0] += vCylinderCirclePos[0]; in _cldClipBoxToCylinder() 920 vPoint[1] += vCylinderCirclePos[1]; in _cldClipBoxToCylinder() 921 vPoint[2] += vCylinderCirclePos[2]; in _cldClipBoxToCylinder() 923 dVector3Subtract(vPoint,m_vCylinderPos,vTemp); in _cldClipBoxToCylinder() 933 dVector3Copy(vPoint,Contact0->pos); in _cldClipBoxToCylinder() 953 vPoint[0] += vCylinderCirclePos[0]; in _cldClipBoxToCylinder() 954 vPoint[1] += vCylinderCirclePos[1]; in _cldClipBoxToCylinder() 955 vPoint[2] += vCylinderCirclePos[2]; in _cldClipBoxToCylinder() 957 dVector3Subtract(vPoint,m_vCylinderPos,vTemp); in _cldClipBoxToCylinder() [all …]
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H A D | collision_cylinder_trimesh.cpp | 760 dVector3 vPoint; in _cldClipCylinderToTriangle() local 766 dQuatTransform(m_qCylinderRot,avTempArray2[i], vPoint); in _cldClipCylinderToTriangle() 767 vPoint[0] += vCylinderCirclePos[0]; in _cldClipCylinderToTriangle() 768 vPoint[1] += vCylinderCirclePos[1]; in _cldClipCylinderToTriangle() 769 vPoint[2] += vCylinderCirclePos[2]; in _cldClipCylinderToTriangle() 771 dVector3Subtract(vPoint,m_vCylinderPos,vTemp); in _cldClipCylinderToTriangle() 791 dQuatTransform(m_qCylinderRot,avTempArray1[i], vPoint); in _cldClipCylinderToTriangle() 792 vPoint[0] += vCylinderCirclePos[0]; in _cldClipCylinderToTriangle() 793 vPoint[1] += vCylinderCirclePos[1]; in _cldClipCylinderToTriangle() 794 vPoint[2] += vCylinderCirclePos[2]; in _cldClipCylinderToTriangle() [all …]
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/dports/devel/ode/ode-0.13/ode/src/ |
H A D | collision_cylinder_box.cpp | 913 dVector3 vPoint; in _cldClipBoxToCylinder() local 920 vPoint[0] += vCylinderCirclePos[0]; in _cldClipBoxToCylinder() 921 vPoint[1] += vCylinderCirclePos[1]; in _cldClipBoxToCylinder() 922 vPoint[2] += vCylinderCirclePos[2]; in _cldClipBoxToCylinder() 924 dVector3Subtract(vPoint,m_vCylinderPos,vTemp); in _cldClipBoxToCylinder() 934 dVector3Copy(vPoint,Contact0->pos); in _cldClipBoxToCylinder() 954 vPoint[0] += vCylinderCirclePos[0]; in _cldClipBoxToCylinder() 955 vPoint[1] += vCylinderCirclePos[1]; in _cldClipBoxToCylinder() 956 vPoint[2] += vCylinderCirclePos[2]; in _cldClipBoxToCylinder() 958 dVector3Subtract(vPoint,m_vCylinderPos,vTemp); in _cldClipBoxToCylinder() [all …]
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H A D | collision_cylinder_trimesh.cpp | 763 dVector3 vPoint; in _cldClipCylinderToTriangle() local 769 dQuatTransform(m_qCylinderRot,avTempArray2[i], vPoint); in _cldClipCylinderToTriangle() 770 vPoint[0] += vCylinderCirclePos[0]; in _cldClipCylinderToTriangle() 771 vPoint[1] += vCylinderCirclePos[1]; in _cldClipCylinderToTriangle() 772 vPoint[2] += vCylinderCirclePos[2]; in _cldClipCylinderToTriangle() 774 dVector3Subtract(vPoint,m_vCylinderPos,vTemp); in _cldClipCylinderToTriangle() 794 dQuatTransform(m_qCylinderRot,avTempArray1[i], vPoint); in _cldClipCylinderToTriangle() 795 vPoint[0] += vCylinderCirclePos[0]; in _cldClipCylinderToTriangle() 796 vPoint[1] += vCylinderCirclePos[1]; in _cldClipCylinderToTriangle() 797 vPoint[2] += vCylinderCirclePos[2]; in _cldClipCylinderToTriangle() [all …]
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/dports/graphics/wdune/wdune-1.926/src/ |
H A D | NodeNurbsSurfaceInterpolator.cpp | 213 Vec3f vPoint = getControlPoints()->getValue(i); in setHandle() local 217 vPoint = vPoint / wPoint; in setHandle() 220 if ( (fabs(vPoint.z - oldV.z) < epsilon) in setHandle() 221 && (fabs(vPoint.y - oldV.y) < epsilon)) { in setHandle() 222 if (fabs(vPoint.x + oldV.x) < epsilon) { in setHandle() 230 } else if (fabs(vPoint.x - oldV.x) < epsilon) { in setHandle() 439 Vec3f vPoint = getControlPoints()->getValue(i); in rotate() local 440 vPoint = rot.getQuat() * vPoint; in rotate() 441 getControlPoints()->setSFValue(i, new SFVec3f(vPoint)); in rotate()
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H A D | NodeCoordinate.cpp | 695 Vec3f vPoint = point()->getValue(i); in setHandle() local 696 if ( (fabsf(vPoint.z - oldV.z) < epsilon) in setHandle() 697 && (fabsf(vPoint.y - oldV.y) < epsilon)) { in setHandle() 698 if (fabsf(vPoint.x - oldV.x) < epsilon) { in setHandle() 747 Vec3f vPoint = point()->getValue( in checkHandle() local 749 if ((fabsf(vPoint.z - hPoint.z) < epsilon) && in checkHandle() 750 (fabsf(vPoint.y - hPoint.y) < epsilon)) { in checkHandle() 751 if (fabsf(vPoint.x - hPoint.x) < epsilon) in checkHandle() 779 if ((fabsf(vPoint.z - hPoint.z) < epsilon) && in checkHandle() 780 (fabsf(vPoint.y - hPoint.y) < epsilon) && in checkHandle() [all …]
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H A D | NodeGeoCoordinate.cpp | 568 Vec3f vPoint = pointX3D()->getMFVec3f()->getValue(i); in setHandle() local 569 if ( (fabsf(vPoint.z - oldV.z) < epsilon) in setHandle() 570 && (fabsf(vPoint.y - oldV.y) < epsilon)) { in setHandle() 571 if (fabsf(vPoint.x - oldV.x) < epsilon) { in setHandle() 580 } else if (fabsf(vPoint.x + oldV.x) < epsilon) { in setHandle() 620 Vec3f vPoint = pointX3D()->getMFVec3f()-> in checkHandle() local 622 if ( (fabsf(vPoint.z - hPoint.z) < epsilon) in checkHandle() 623 && (fabsf(vPoint.y - hPoint.y) < epsilon)) { in checkHandle() 624 if (fabsf(vPoint.x - hPoint.x) < epsilon) in checkHandle() 626 else if (fabsf(vPoint.x + hPoint.x) < epsilon) in checkHandle()
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/dports/games/scourge/scourge/src/render/ |
H A D | Md3.cpp | 1374 CVector3 vPoint = pObject->pVerts[ currentIndex + index ]; in findModelBounds() local 1382 if ( vPoint.x < min[2] ) min[2] = vPoint.x; in findModelBounds() 1383 if ( vPoint.y < min[0] ) min[0] = vPoint.y; in findModelBounds() 1384 if ( vPoint.z < min[1] ) min[1] = vPoint.z; in findModelBounds() 1385 if ( vPoint.x >= max[2] ) max[2] = vPoint.x; in findModelBounds() 1386 if ( vPoint.y >= max[0] ) max[0] = vPoint.y; in findModelBounds() 1387 if ( vPoint.z >= max[1] ) max[1] = vPoint.z; in findModelBounds() 1405 CVector3 *vPoint = &( pObject->pVerts[ j ] ); in normalizeModel() local 1407 vPoint->x -= min[2]; in normalizeModel() 1408 vPoint->y -= min[0]; in normalizeModel() [all …]
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/dports/games/openlierox/OpenLieroX/include/ |
H A D | CWormBot.h | 130 CVec AI_FindClosestFreeCell(CVec vPoint); 133 CVec AI_FindClosestFreeSpotDir(CVec vPoint, CVec vDirection, int Direction); 134 …CVec AI_FindBestFreeSpot(CVec vPoint, CVec vStart, CVec vDirection, CVec vTarget, CVec* vEndPoint…
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/dports/games/scorched3d/scorched/src/common/actions/ |
H A D | Teleport.cpp | 74 TankViewPointProvider *vPoint = new TankViewPointProvider(); in init() local 75 vPoint->setValues(position_); in init() 78 vPoint, 5, 5, false); in init()
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