/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | FxUtil.h | 71 CTail *FX_AddTail( vec3_t org, vec3_t vel, vec3_t accel, 80 CTail *FX_AddTail( int clientID, vec3_t org, vec3_t vel, vec3_t accel, 97 CEmitter *FX_AddEmitter( vec3_t org, vec3_t vel, vec3_t accel, 111 COrientedParticle *FX_AddOrientedParticle( vec3_t org, vec3_t norm, vec3_t vel, vec3_t accel, 121 vec3_t vel, vec3_t accel, 132 void FX_AddSprite( vec3_t origin, vec3_t vel, vec3_t accel, 138 void FX_AddSprite( vec3_t origin, vec3_t vel, vec3_t accel, 141 vec3_t sRGB, vec3_t eRGB, 153 vec3_t sRGB, vec3_t eRGB, 157 vec3_t vel, vec3_t accel, [all …]
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/dports/games/egl/egl-0.3.1_9/cgame/ |
H A D | cg_effects.h | 448 void CG_BlasterTip (vec3_t start, vec3_t end); 455 void CG_PhalanxTip (vec3_t start, vec3_t end); 466 void CG_GloomBlobTip (vec3_t start, vec3_t end); 495 void CG_BubbleTrail (vec3_t start, vec3_t end); 497 void CG_DebugTrail (vec3_t start, vec3_t end); 500 void CG_GrenadeTrail (vec3_t start, vec3_t end); 501 void CG_Heatbeam (vec3_t start, vec3_t forward); 503 void CG_QuadTrail (vec3_t start, vec3_t end); 504 void CG_RailTrail (vec3_t start, vec3_t end); 505 void CG_RocketTrail (vec3_t start, vec3_t end); [all …]
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/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | FxUtil.h | 59 CTail *FX_AddTail( int clientID, vec3_t org, vec3_t vel, vec3_t accel, 76 CEmitter *FX_AddEmitter( vec3_t org, vec3_t vel, vec3_t accel, 80 vec3_t angs, vec3_t deltaAngs, 90 …rientedParticle *FX_AddOrientedParticle( int clientID, vec3_t org, vec3_t norm, vec3_t vel, vec3_t… 100 vec3_t vel, vec3_t accel, 111 void FX_AddSprite( vec3_t origin, vec3_t vel, vec3_t accel, 117 void FX_AddSprite( vec3_t origin, vec3_t vel, vec3_t accel, 120 vec3_t sRGB, vec3_t eRGB, 132 vec3_t sRGB, vec3_t eRGB, 136 vec3_t vel, vec3_t accel, [all …]
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/dports/games/ufoai/ufoai-2.5-source/src/shared/ |
H A D | mathlib.h | 196 void VectorClampMA(vec3_t veca, float scale, const vec3_t vecb, vec3_t vecc); 199 void MatrixMultiply(const vec3_t a[3], const vec3_t b[3], vec3_t c[3]); 204 void VectorRotate(vec3_t m[3], const vec3_t va, vec3_t vb); 207 void AddPointToBounds(const vec3_t v, vec3_t mins, vec3_t maxs); 209 bool VectorNearer(const vec3_t v1, const vec3_t v2, const vec3_t comp); 211 void CrossProduct(const vec3_t v1, const vec3_t v2, vec3_t cross); 222 void VectorCalcMinsMaxs(const vec3_t center, const vec3_t size, vec3_t mins, vec3_t maxs); 233 void CalculateMinsMaxs(const vec3_t angles, const vec3_t mins, const vec3_t maxs, const vec3_t orig… 238 void AngleVectors(const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up); 256 void TangentVectors(const vec3_t normal, const vec3_t sdir, const vec3_t tdir, vec4_t tangent, vec3… [all …]
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/dports/games/q2p/Q2P-0.2-2006-12-31/client/ |
H A D | client.h | 627 void ClipVelocity (vec3_t in, vec3_t normal, vec3_t out); 668 void CL_ParticleEffectSparks(vec3_t org, vec3_t dir, vec3_t color, int count); 681 void CL_HyperBlasterEffect(vec3_t start, vec3_t end, vec3_t angle, 693 void CL_BloodHit (vec3_t org, vec3_t dir); 699 void CL_ParticleFootPrint (vec3_t org, vec3_t angle, float size, vec3_t color); 711 void CL_HyperBlasterEffect(vec3_t start, vec3_t end, vec3_t angle, 722 void CL_RailTrail(vec3_t start, vec3_t end); 759 void CL_Heatbeam (vec3_t start, vec3_t end); 878 void V_AddParticle(vec3_t org, vec3_t angle, vec3_t color, 960 trace_t CL_PMSurfaceTrace (int playernum, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int c… [all …]
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/dports/games/openjk/OpenJK-07675e2/shared/qcommon/ |
H A D | q_math.h | 126 void AnglesSubtract( vec3_t v1, vec3_t v2, vec3_t v3 ); 148 void GetAnglesForDirection( const vec3_t p1, const vec3_t p2, vec3_t out ); 149 void ProjectPointOnPlane( vec3_t dst, const vec3_t p, const vec3_t normal ); 150 qboolean G_FindClosestPointOnLineSegment( const vec3_t start, const vec3_t end, const vec3_t from, … 161 void ClearBounds( vec3_t mins, vec3_t maxs ); 162 void AddPointToBounds( const vec3_t v, vec3_t mins, vec3_t maxs ); 246 void VectorAdd( const vec3_t vec1, const vec3_t vec2, vec3_t vecOut ); 247 void VectorSubtract( const vec3_t vec1, const vec3_t vec2, vec3_t vecOut ); 262 void CrossProduct( const vec3_t vec1, const vec3_t vec2, vec3_t vecOut ); 272 void MakeNormalVectors( const vec3_t forward, vec3_t right, vec3_t up); [all …]
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/dports/games/quake2-relay/relay-0.4/common/ |
H A D | q2utils.h | 13 extern void AngleVectors (vec3_t angles, vec3_t forward, vec3_t right, vec3_t up); 14 extern void ProjectPointOnPlane( vec3_t dst, const vec3_t p, const vec3_t normal ); 23 extern void ClearBounds (vec3_t mins, vec3_t maxs); 24 extern void AddPointToBounds (vec3_t v, vec3_t mins, vec3_t maxs); 27 extern void VectorMA (vec3_t veca, float scale, vec3_t vecb, vec3_t vecc); 28 extern vec_t _DotProduct (vec3_t v1, vec3_t v2); 29 extern void _VectorSubtract (vec3_t veca, vec3_t vecb, vec3_t out); 30 extern void _VectorAdd (vec3_t veca, vec3_t vecb, vec3_t out); 31 extern void _VectorCopy (vec3_t in, vec3_t out); 32 extern void CrossProduct (vec3_t v1, vec3_t v2, vec3_t cross); [all …]
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/dports/games/gtkradiant/GPL/GtkRadiant/libs/ |
H A D | mathlib.h | 86 void VectorMA( const vec3_t va, vec_t scale, const vec3_t vb, vec3_t vc ); 88 void _CrossProduct (vec3_t v1, vec3_t v2, vec3_t cross); 89 vec_t VectorNormalize (const vec3_t in, vec3_t out); 90 vec_t ColorNormalize( const vec3_t in, vec3_t out ); 107 void ClearBounds (vec3_t mins, vec3_t maxs); 108 void AddPointToBounds (vec3_t v, vec3_t mins, vec3_t maxs); 115 void AngleVectors (vec3_t angles, vec3_t forward, vec3_t right, vec3_t up); 116 void VectorToAngles( vec3_t vec, vec3_t angles ); 124 void VectorRotate (vec3_t vIn, vec3_t vRotation, vec3_t out); 125 void VectorRotateOrigin (vec3_t vIn, vec3_t vRotation, vec3_t vOrigin, vec3_t out); [all …]
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | fx_local.h | 38 void FX_BryarHitWall( vec3_t origin, vec3_t normal ); 46 void FX_BlasterWeaponHitWall( vec3_t origin, vec3_t normal ); 50 void FX_DisruptorMainShot( vec3_t start, vec3_t end ); 52 void FX_DisruptorAltMiss( vec3_t origin, vec3_t normal ); 53 void FX_DisruptorAltHit( vec3_t origin, vec3_t normal ); 54 void FX_DisruptorHitWall( vec3_t origin, vec3_t normal ); 60 void FX_BowcasterHitWall( vec3_t origin, vec3_t normal ); 66 void FX_RepeaterHitWall( vec3_t origin, vec3_t normal ); 67 void FX_RepeaterAltHitWall( vec3_t origin, vec3_t normal ); 73 void FX_DEMP2_HitWall( vec3_t origin, vec3_t normal ); [all …]
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/dports/games/netradiant/netradiant-20150621-src/libs/ |
H A D | mathlib.h | 98 void VectorMA( const vec3_t va, vec_t scale, const vec3_t vb, vec3_t vc ); 100 void _CrossProduct( vec3_t v1, vec3_t v2, vec3_t cross ); 104 vec_t VectorNormalize( const vec3_t in, vec3_t out ); 105 vec_t ColorNormalize( const vec3_t in, vec3_t out ); 122 void ClearBounds( vec3_t mins, vec3_t maxs ); 123 void AddPointToBounds( vec3_t v, vec3_t mins, vec3_t maxs ); 130 void AngleVectors( vec3_t angles, vec3_t forward, vec3_t right, vec3_t up ); 131 void VectorToAngles( vec3_t vec, vec3_t angles ); 139 void VectorRotate( vec3_t vIn, vec3_t vRotation, vec3_t out ); 140 void VectorRotateOrigin( vec3_t vIn, vec3_t vRotation, vec3_t vOrigin, vec3_t out ); [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/client/ |
H A D | client.h | 62 void vectoangles2(vec3_t value1, vec3_t angles); 552 void CL_BlasterTrail(vec3_t start, vec3_t end); 553 void CL_QuadTrail(vec3_t start, vec3_t end); 554 void CL_RailTrail(vec3_t start, vec3_t end); 555 void CL_BubbleTrail(vec3_t start, vec3_t end); 560 void CL_TrackerTrail(vec3_t start, vec3_t end); 571 void ClipCam (vec3_t start, vec3_t end, vec3_t newpos); 577 void CL_DebugTrail(vec3_t start, vec3_t end); 580 void CL_SmokeTrail(vec3_t start, vec3_t end); 625 void CL_HyperBlasterEffect(vec3_t start, vec3_t end, vec3_t angle, [all …]
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/dports/games/openjk/OpenJK-07675e2/codemp/client/ |
H A D | FxUtil.h | 34 CParticle *FX_AddParticle( vec3_t org, vec3_t vel, vec3_t accel, 37 vec3_t rgb1, vec3_t rgb2, float rgbParm, 39 vec3_t min, vec3_t max, float elasticity, 45 CLine *FX_AddLine( vec3_t start, vec3_t end, 48 vec3_t rgb1, vec3_t rgb2, float rgbParm, 60 CTail *FX_AddTail( vec3_t org, vec3_t vel, vec3_t accel, 82 CEmitter *FX_AddEmitter( vec3_t org, vec3_t vel, vec3_t accel, 86 vec3_t angs, vec3_t deltaAngs, 100 COrientedParticle *FX_AddOrientedParticle( vec3_t org, vec3_t norm, vec3_t vel, vec3_t accel, 105 vec3_t min, vec3_t max, float bounce, [all …]
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/dports/games/quake2-source/quake2-r0.16.2/src/client/ |
H A D | client.h | 54 void vectoangles2 (vec3_t value1, vec3_t angles); 373 vec3_t org; 374 vec3_t dir; 462 void CL_BlasterTrail (vec3_t start, vec3_t end); 463 void CL_QuadTrail (vec3_t start, vec3_t end); 464 void CL_RailTrail (vec3_t start, vec3_t end); 465 void CL_BubbleTrail (vec3_t start, vec3_t end); 473 void CL_IonripperTrail (vec3_t start, vec3_t end); 478 void CL_BlasterTrail2 (vec3_t start, vec3_t end); 479 void CL_DebugTrail (vec3_t start, vec3_t end); [all …]
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/dports/games/quake2lnx/quake2-r0.16.2/src/client/ |
H A D | client.h | 54 void vectoangles2 (vec3_t value1, vec3_t angles); 373 vec3_t org; 374 vec3_t dir; 462 void CL_BlasterTrail (vec3_t start, vec3_t end); 463 void CL_QuadTrail (vec3_t start, vec3_t end); 464 void CL_RailTrail (vec3_t start, vec3_t end); 465 void CL_BubbleTrail (vec3_t start, vec3_t end); 473 void CL_IonripperTrail (vec3_t start, vec3_t end); 478 void CL_BlasterTrail2 (vec3_t start, vec3_t end); 479 void CL_DebugTrail (vec3_t start, vec3_t end); [all …]
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/dports/games/egl/egl-0.3.1_9/common/ |
H A D | cm_common.h | 29 vec3_t mins; 30 vec3_t maxs; 78 int CM_Q2BSP_HeadnodeForBox (vec3_t mins, vec3_t maxs); 83 int CM_Q2BSP_TransformedPointContents (vec3_t p, int headNode, vec3_t origin, vec3_t angles); 85 trace_t CM_Q2BSP_Trace (vec3_t start, vec3_t end, float size, int contentMask); 86 trace_t CM_Q2BSP_BoxTrace (vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, int headNode, int b… 87 …dBoxTrace (trace_t *out, vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, int headNode, int bru… 122 int CM_Q3BSP_HeadnodeForBox (vec3_t mins, vec3_t maxs); 127 int CM_Q3BSP_TransformedPointContents (vec3_t p, int headNode, vec3_t origin, vec3_t angles); 130 trace_t CM_Q3BSP_BoxTrace (vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, int headNode, int b… [all …]
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/dports/games/quake2max/Quake2maX_0.45-src_unix/client/ |
H A D | client.h | 468 void CL_BlasterTrail (vec3_t start, vec3_t end); 469 void CL_QuadTrail (vec3_t start, vec3_t end); 470 void CL_RailTrail (vec3_t start, vec3_t end); 471 void CL_BubbleTrail (vec3_t start, vec3_t end); 475 void CL_IonripperTrail (vec3_t start, vec3_t end); 478 void ClipCam (vec3_t start, vec3_t end, vec3_t newpos); 480 void vectoangles2 (vec3_t value1, vec3_t angles); 485 void CL_BlasterTrail2 (vec3_t start, vec3_t end); 486 void CL_DebugTrail (vec3_t start, vec3_t end); 492 void CL_Heatbeam (vec3_t start, vec3_t end); [all …]
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/dports/games/iortcw/iortcw-1.51c/MP/code/tools/asm/ |
H A D | mathlib.h | 70 vec_t _DotProduct (vec3_t v1, vec3_t v2); 71 void _VectorSubtract (vec3_t va, vec3_t vb, vec3_t out); 72 void _VectorAdd (vec3_t va, vec3_t vb, vec3_t out); 73 void _VectorCopy (vec3_t in, vec3_t out); 78 void VectorMA( const vec3_t va, double scale, const vec3_t vb, vec3_t vc ); 80 void CrossProduct( const vec3_t v1, const vec3_t v2, vec3_t cross ); 81 vec_t VectorNormalize( const vec3_t in, vec3_t out ); 82 vec_t ColorNormalize( const vec3_t in, vec3_t out ); 85 void ClearBounds (vec3_t mins, vec3_t maxs); 86 void AddPointToBounds( const vec3_t v, vec3_t mins, vec3_t maxs ); [all …]
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/dports/games/ioquake3/ioquake3-1.36/code/tools/asm/ |
H A D | mathlib.h | 70 vec_t _DotProduct (vec3_t v1, vec3_t v2); 71 void _VectorSubtract (vec3_t va, vec3_t vb, vec3_t out); 72 void _VectorAdd (vec3_t va, vec3_t vb, vec3_t out); 73 void _VectorCopy (vec3_t in, vec3_t out); 78 void VectorMA( const vec3_t va, double scale, const vec3_t vb, vec3_t vc ); 80 void CrossProduct( const vec3_t v1, const vec3_t v2, vec3_t cross ); 81 vec_t VectorNormalize( const vec3_t in, vec3_t out ); 82 vec_t ColorNormalize( const vec3_t in, vec3_t out ); 85 void ClearBounds (vec3_t mins, vec3_t maxs); 86 void AddPointToBounds( const vec3_t v, vec3_t mins, vec3_t maxs ); [all …]
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/dports/games/ioquake3-server/ioquake3-1.36/code/tools/asm/ |
H A D | mathlib.h | 70 vec_t _DotProduct (vec3_t v1, vec3_t v2); 71 void _VectorSubtract (vec3_t va, vec3_t vb, vec3_t out); 72 void _VectorAdd (vec3_t va, vec3_t vb, vec3_t out); 73 void _VectorCopy (vec3_t in, vec3_t out); 78 void VectorMA( const vec3_t va, double scale, const vec3_t vb, vec3_t vc ); 80 void CrossProduct( const vec3_t v1, const vec3_t v2, vec3_t cross ); 81 vec_t VectorNormalize( const vec3_t in, vec3_t out ); 82 vec_t ColorNormalize( const vec3_t in, vec3_t out ); 85 void ClearBounds (vec3_t mins, vec3_t maxs); 86 void AddPointToBounds( const vec3_t v, vec3_t mins, vec3_t maxs ); [all …]
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/dports/games/iortcw/iortcw-1.51c/SP/code/tools/asm/ |
H A D | mathlib.h | 70 vec_t _DotProduct (vec3_t v1, vec3_t v2); 71 void _VectorSubtract (vec3_t va, vec3_t vb, vec3_t out); 72 void _VectorAdd (vec3_t va, vec3_t vb, vec3_t out); 73 void _VectorCopy (vec3_t in, vec3_t out); 78 void VectorMA( const vec3_t va, double scale, const vec3_t vb, vec3_t vc ); 80 void CrossProduct( const vec3_t v1, const vec3_t v2, vec3_t cross ); 81 vec_t VectorNormalize( const vec3_t in, vec3_t out ); 82 vec_t ColorNormalize( const vec3_t in, vec3_t out ); 85 void ClearBounds (vec3_t mins, vec3_t maxs); 86 void AddPointToBounds( const vec3_t v, vec3_t mins, vec3_t maxs ); [all …]
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/tools/asm/ |
H A D | mathlib.h | 71 vec_t _DotProduct (vec3_t v1, vec3_t v2); 72 void _VectorSubtract (vec3_t va, vec3_t vb, vec3_t out); 73 void _VectorAdd (vec3_t va, vec3_t vb, vec3_t out); 74 void _VectorCopy (vec3_t in, vec3_t out); 79 void VectorMA( const vec3_t va, double scale, const vec3_t vb, vec3_t vc ); 81 void CrossProduct( const vec3_t v1, const vec3_t v2, vec3_t cross ); 82 vec_t VectorNormalize( const vec3_t in, vec3_t out ); 83 vec_t ColorNormalize( const vec3_t in, vec3_t out ); 86 void ClearBounds (vec3_t mins, vec3_t maxs); 87 void AddPointToBounds( const vec3_t v, vec3_t mins, vec3_t maxs ); [all …]
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/tools/asm/ |
H A D | mathlib.h | 70 vec_t _DotProduct (vec3_t v1, vec3_t v2); 71 void _VectorSubtract (vec3_t va, vec3_t vb, vec3_t out); 72 void _VectorAdd (vec3_t va, vec3_t vb, vec3_t out); 73 void _VectorCopy (vec3_t in, vec3_t out); 78 void VectorMA( const vec3_t va, double scale, const vec3_t vb, vec3_t vc ); 80 void CrossProduct( const vec3_t v1, const vec3_t v2, vec3_t cross ); 81 vec_t VectorNormalize( const vec3_t in, vec3_t out ); 82 vec_t ColorNormalize( const vec3_t in, vec3_t out ); 85 void ClearBounds (vec3_t mins, vec3_t maxs); 86 void AddPointToBounds( const vec3_t v, vec3_t mins, vec3_t maxs ); [all …]
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/dports/games/openarena/openarena-engine-source-0.8.8/code/tools/asm/ |
H A D | mathlib.h | 70 vec_t _DotProduct (vec3_t v1, vec3_t v2); 71 void _VectorSubtract (vec3_t va, vec3_t vb, vec3_t out); 72 void _VectorAdd (vec3_t va, vec3_t vb, vec3_t out); 73 void _VectorCopy (vec3_t in, vec3_t out); 78 void VectorMA( const vec3_t va, double scale, const vec3_t vb, vec3_t vc ); 80 void CrossProduct( const vec3_t v1, const vec3_t v2, vec3_t cross ); 81 vec_t VectorNormalize( const vec3_t in, vec3_t out ); 82 vec_t ColorNormalize( const vec3_t in, vec3_t out ); 85 void ClearBounds (vec3_t mins, vec3_t maxs); 86 void AddPointToBounds( const vec3_t v, vec3_t mins, vec3_t maxs ); [all …]
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/tools/asm/ |
H A D | mathlib.h | 70 vec_t _DotProduct (vec3_t v1, vec3_t v2); 71 void _VectorSubtract (vec3_t va, vec3_t vb, vec3_t out); 72 void _VectorAdd (vec3_t va, vec3_t vb, vec3_t out); 73 void _VectorCopy (vec3_t in, vec3_t out); 78 void VectorMA( const vec3_t va, double scale, const vec3_t vb, vec3_t vc ); 80 void CrossProduct( const vec3_t v1, const vec3_t v2, vec3_t cross ); 81 vec_t VectorNormalize( const vec3_t in, vec3_t out ); 82 vec_t ColorNormalize( const vec3_t in, vec3_t out ); 85 void ClearBounds (vec3_t mins, vec3_t maxs); 86 void AddPointToBounds( const vec3_t v, vec3_t mins, vec3_t maxs ); [all …]
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/dports/games/evq3/evq3/code/tools/asm/ |
H A D | mathlib.h | 70 vec_t _DotProduct (vec3_t v1, vec3_t v2); 71 void _VectorSubtract (vec3_t va, vec3_t vb, vec3_t out); 72 void _VectorAdd (vec3_t va, vec3_t vb, vec3_t out); 73 void _VectorCopy (vec3_t in, vec3_t out); 78 void VectorMA( const vec3_t va, double scale, const vec3_t vb, vec3_t vc ); 80 void CrossProduct( const vec3_t v1, const vec3_t v2, vec3_t cross ); 81 vec_t VectorNormalize( const vec3_t in, vec3_t out ); 82 vec_t ColorNormalize( const vec3_t in, vec3_t out ); 85 void ClearBounds (vec3_t mins, vec3_t maxs); 86 void AddPointToBounds( const vec3_t v, vec3_t mins, vec3_t maxs ); [all …]
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