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Searched refs:vertexFinder (Results 1 – 24 of 24) sorted by relevance

/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DGenVertexNormalsProcess.cpp154 SpatialSort* vertexFinder = NULL; in GenMeshVertexNormals() local
163 vertexFinder = &blubb.first; in GenMeshVertexNormals()
167 if (!vertexFinder) { in GenMeshVertexNormals()
169 vertexFinder = &_vertexFinder; in GenMeshVertexNormals()
186 vertexFinder->FindPositions( pMesh->mVertices[i], posEpsilon, verticesFound); in GenMeshVertexNormals()
210 vertexFinder->FindPositions( pMesh->mVertices[i] , posEpsilon, verticesFound); in GenMeshVertexNormals()
H A DCalcTangentsProcess.cpp212 SpatialSort* vertexFinder = NULL; in ProcessMesh() local
222 vertexFinder = &blubb.first; in ProcessMesh()
226 if (!vertexFinder) in ProcessMesh()
229 vertexFinder = &_vertexFinder; in ProcessMesh()
251 vertexFinder->FindPositions( origPos, posEpsilon, verticesFound); in ProcessMesh()
H A DJoinVerticesProcess.cpp142 SpatialSort* vertexFinder = NULL; in ProcessMesh() local
151 vertexFinder = &blubb.first; in ProcessMesh()
155 if (!vertexFinder) { in ProcessMesh()
158 vertexFinder = &_vertexFinder; in ProcessMesh()
179 vertexFinder->FindIdenticalPositions( v.position, verticesFound); in ProcessMesh()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/PostProcessing/
H A DGenVertexNormalsProcess.cpp161 SpatialSort* vertexFinder = NULL; in GenMeshVertexNormals() local
170 vertexFinder = &blubb.first; in GenMeshVertexNormals()
174 if (!vertexFinder) { in GenMeshVertexNormals()
176 vertexFinder = &_vertexFinder; in GenMeshVertexNormals()
193 vertexFinder->FindPositions( pMesh->mVertices[i], posEpsilon, verticesFound); in GenMeshVertexNormals()
217 vertexFinder->FindPositions( pMesh->mVertices[i] , posEpsilon, verticesFound); in GenMeshVertexNormals()
H A DCalcTangentsProcess.cpp239 SpatialSort* vertexFinder = NULL; in ProcessMesh() local
249 vertexFinder = &blubb.first; in ProcessMesh()
253 if (!vertexFinder) in ProcessMesh()
256 vertexFinder = &_vertexFinder; in ProcessMesh()
278 vertexFinder->FindPositions( origPos, posEpsilon, verticesFound); in ProcessMesh()
H A DJoinVerticesProcess.cpp269 SpatialSort* vertexFinder = NULL; in ProcessMesh() local
278 vertexFinder = &blubb.first; in ProcessMesh()
282 if (!vertexFinder) { in ProcessMesh()
285 vertexFinder = &_vertexFinder; in ProcessMesh()
317 vertexFinder->FindIdenticalPositions( v.position, verticesFound); in ProcessMesh()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DGenVertexNormalsProcess.cpp156 SpatialSort* vertexFinder = NULL; in GenMeshVertexNormals() local
165 vertexFinder = &blubb.first; in GenMeshVertexNormals()
169 if (!vertexFinder) { in GenMeshVertexNormals()
171 vertexFinder = &_vertexFinder; in GenMeshVertexNormals()
188 vertexFinder->FindPositions( pMesh->mVertices[i], posEpsilon, verticesFound); in GenMeshVertexNormals()
212 vertexFinder->FindPositions( pMesh->mVertices[i] , posEpsilon, verticesFound); in GenMeshVertexNormals()
H A DCalcTangentsProcess.cpp237 SpatialSort* vertexFinder = NULL; in ProcessMesh() local
247 vertexFinder = &blubb.first; in ProcessMesh()
251 if (!vertexFinder) in ProcessMesh()
254 vertexFinder = &_vertexFinder; in ProcessMesh()
276 vertexFinder->FindPositions( origPos, posEpsilon, verticesFound); in ProcessMesh()
H A DJoinVerticesProcess.cpp144 SpatialSort* vertexFinder = NULL; in ProcessMesh() local
153 vertexFinder = &blubb.first; in ProcessMesh()
157 if (!vertexFinder) { in ProcessMesh()
160 vertexFinder = &_vertexFinder; in ProcessMesh()
181 vertexFinder->FindIdenticalPositions( v.position, verticesFound); in ProcessMesh()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DGenVertexNormalsProcess.cpp155 SpatialSort* vertexFinder = NULL; in GenMeshVertexNormals() local
164 vertexFinder = &blubb.first; in GenMeshVertexNormals()
168 if (!vertexFinder) { in GenMeshVertexNormals()
170 vertexFinder = &_vertexFinder; in GenMeshVertexNormals()
187 vertexFinder->FindPositions( pMesh->mVertices[i], posEpsilon, verticesFound); in GenMeshVertexNormals()
211 vertexFinder->FindPositions( pMesh->mVertices[i] , posEpsilon, verticesFound); in GenMeshVertexNormals()
H A DCalcTangentsProcess.cpp237 SpatialSort* vertexFinder = NULL; in ProcessMesh() local
247 vertexFinder = &blubb.first; in ProcessMesh()
251 if (!vertexFinder) in ProcessMesh()
254 vertexFinder = &_vertexFinder; in ProcessMesh()
276 vertexFinder->FindPositions( origPos, posEpsilon, verticesFound); in ProcessMesh()
H A DJoinVerticesProcess.cpp143 SpatialSort* vertexFinder = NULL; in ProcessMesh() local
152 vertexFinder = &blubb.first; in ProcessMesh()
156 if (!vertexFinder) { in ProcessMesh()
159 vertexFinder = &_vertexFinder; in ProcessMesh()
180 vertexFinder->FindIdenticalPositions( v.position, verticesFound); in ProcessMesh()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/
H A DGenVertexNormalsProcess.cpp161 SpatialSort* vertexFinder = NULL; in GenMeshVertexNormals() local
170 vertexFinder = &blubb.first; in GenMeshVertexNormals()
174 if (!vertexFinder) { in GenMeshVertexNormals()
176 vertexFinder = &_vertexFinder; in GenMeshVertexNormals()
193 vertexFinder->FindPositions( pMesh->mVertices[i], posEpsilon, verticesFound); in GenMeshVertexNormals()
217 vertexFinder->FindPositions( pMesh->mVertices[i] , posEpsilon, verticesFound); in GenMeshVertexNormals()
H A DCalcTangentsProcess.cpp239 SpatialSort* vertexFinder = NULL; in ProcessMesh() local
249 vertexFinder = &blubb.first; in ProcessMesh()
253 if (!vertexFinder) in ProcessMesh()
256 vertexFinder = &_vertexFinder; in ProcessMesh()
278 vertexFinder->FindPositions( origPos, posEpsilon, verticesFound); in ProcessMesh()
H A DJoinVerticesProcess.cpp269 SpatialSort* vertexFinder = NULL; in ProcessMesh() local
278 vertexFinder = &blubb.first; in ProcessMesh()
282 if (!vertexFinder) { in ProcessMesh()
285 vertexFinder = &_vertexFinder; in ProcessMesh()
317 vertexFinder->FindIdenticalPositions( v.position, verticesFound); in ProcessMesh()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/
H A DGenVertexNormalsProcess.cpp161 SpatialSort* vertexFinder = NULL; in GenMeshVertexNormals() local
170 vertexFinder = &blubb.first; in GenMeshVertexNormals()
174 if (!vertexFinder) { in GenMeshVertexNormals()
176 vertexFinder = &_vertexFinder; in GenMeshVertexNormals()
193 vertexFinder->FindPositions( pMesh->mVertices[i], posEpsilon, verticesFound); in GenMeshVertexNormals()
217 vertexFinder->FindPositions( pMesh->mVertices[i] , posEpsilon, verticesFound); in GenMeshVertexNormals()
H A DCalcTangentsProcess.cpp239 SpatialSort* vertexFinder = NULL; in ProcessMesh() local
249 vertexFinder = &blubb.first; in ProcessMesh()
253 if (!vertexFinder) in ProcessMesh()
256 vertexFinder = &_vertexFinder; in ProcessMesh()
278 vertexFinder->FindPositions( origPos, posEpsilon, verticesFound); in ProcessMesh()
H A DJoinVerticesProcess.cpp269 SpatialSort* vertexFinder = NULL; in ProcessMesh() local
278 vertexFinder = &blubb.first; in ProcessMesh()
282 if (!vertexFinder) { in ProcessMesh()
285 vertexFinder = &_vertexFinder; in ProcessMesh()
317 vertexFinder->FindIdenticalPositions( v.position, verticesFound); in ProcessMesh()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DGenVertexNormalsProcess.cpp156 SpatialSort* vertexFinder = NULL; in GenMeshVertexNormals() local
165 vertexFinder = &blubb.first; in GenMeshVertexNormals()
169 if (!vertexFinder) { in GenMeshVertexNormals()
171 vertexFinder = &_vertexFinder; in GenMeshVertexNormals()
188 vertexFinder->FindPositions( pMesh->mVertices[i], posEpsilon, verticesFound); in GenMeshVertexNormals()
212 vertexFinder->FindPositions( pMesh->mVertices[i] , posEpsilon, verticesFound); in GenMeshVertexNormals()
H A DCalcTangentsProcess.cpp238 SpatialSort* vertexFinder = NULL; in ProcessMesh() local
248 vertexFinder = &blubb.first; in ProcessMesh()
252 if (!vertexFinder) in ProcessMesh()
255 vertexFinder = &_vertexFinder; in ProcessMesh()
277 vertexFinder->FindPositions( origPos, posEpsilon, verticesFound); in ProcessMesh()
H A DJoinVerticesProcess.cpp144 SpatialSort* vertexFinder = NULL; in ProcessMesh() local
153 vertexFinder = &blubb.first; in ProcessMesh()
157 if (!vertexFinder) { in ProcessMesh()
160 vertexFinder = &_vertexFinder; in ProcessMesh()
181 vertexFinder->FindIdenticalPositions( v.position, verticesFound); in ProcessMesh()
/dports/multimedia/assimp/assimp-5.1.3/code/PostProcessing/
H A DGenVertexNormalsProcess.cpp157 SpatialSort *vertexFinder = nullptr; in GenMeshVertexNormals() local
165 vertexFinder = &blubb.first; in GenMeshVertexNormals()
169 if (!vertexFinder) { in GenMeshVertexNormals()
171 vertexFinder = &_vertexFinder; in GenMeshVertexNormals()
188 vertexFinder->FindPositions(pMesh->mVertices[i], posEpsilon, verticesFound); in GenMeshVertexNormals()
211 vertexFinder->FindPositions(pMesh->mVertices[i], posEpsilon, verticesFound); in GenMeshVertexNormals()
H A DCalcTangentsProcess.cpp229 SpatialSort *vertexFinder = nullptr; in ProcessMesh() local
237 vertexFinder = &blubb.first; in ProcessMesh()
242 if (!vertexFinder) { in ProcessMesh()
244 vertexFinder = &_vertexFinder; in ProcessMesh()
265 vertexFinder->FindPositions(origPos, posEpsilon, verticesFound); in ProcessMesh()
H A DJoinVerticesProcess.cpp269 SpatialSort *vertexFinder = nullptr; in ProcessMesh() local
278 vertexFinder = &blubb.first; in ProcessMesh()
282 if (!vertexFinder) { in ProcessMesh()
285 vertexFinder = &_vertexFinder; in ProcessMesh()
317 vertexFinder->FindIdenticalPositions( v.position, verticesFound); in ProcessMesh()