/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | GenVertexNormalsProcess.cpp | 154 SpatialSort* vertexFinder = NULL; in GenMeshVertexNormals() local 163 vertexFinder = &blubb.first; in GenMeshVertexNormals() 167 if (!vertexFinder) { in GenMeshVertexNormals() 169 vertexFinder = &_vertexFinder; in GenMeshVertexNormals() 186 vertexFinder->FindPositions( pMesh->mVertices[i], posEpsilon, verticesFound); in GenMeshVertexNormals() 210 vertexFinder->FindPositions( pMesh->mVertices[i] , posEpsilon, verticesFound); in GenMeshVertexNormals()
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H A D | CalcTangentsProcess.cpp | 212 SpatialSort* vertexFinder = NULL; in ProcessMesh() local 222 vertexFinder = &blubb.first; in ProcessMesh() 226 if (!vertexFinder) in ProcessMesh() 229 vertexFinder = &_vertexFinder; in ProcessMesh() 251 vertexFinder->FindPositions( origPos, posEpsilon, verticesFound); in ProcessMesh()
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H A D | JoinVerticesProcess.cpp | 142 SpatialSort* vertexFinder = NULL; in ProcessMesh() local 151 vertexFinder = &blubb.first; in ProcessMesh() 155 if (!vertexFinder) { in ProcessMesh() 158 vertexFinder = &_vertexFinder; in ProcessMesh() 179 vertexFinder->FindIdenticalPositions( v.position, verticesFound); in ProcessMesh()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/PostProcessing/ |
H A D | GenVertexNormalsProcess.cpp | 161 SpatialSort* vertexFinder = NULL; in GenMeshVertexNormals() local 170 vertexFinder = &blubb.first; in GenMeshVertexNormals() 174 if (!vertexFinder) { in GenMeshVertexNormals() 176 vertexFinder = &_vertexFinder; in GenMeshVertexNormals() 193 vertexFinder->FindPositions( pMesh->mVertices[i], posEpsilon, verticesFound); in GenMeshVertexNormals() 217 vertexFinder->FindPositions( pMesh->mVertices[i] , posEpsilon, verticesFound); in GenMeshVertexNormals()
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H A D | CalcTangentsProcess.cpp | 239 SpatialSort* vertexFinder = NULL; in ProcessMesh() local 249 vertexFinder = &blubb.first; in ProcessMesh() 253 if (!vertexFinder) in ProcessMesh() 256 vertexFinder = &_vertexFinder; in ProcessMesh() 278 vertexFinder->FindPositions( origPos, posEpsilon, verticesFound); in ProcessMesh()
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H A D | JoinVerticesProcess.cpp | 269 SpatialSort* vertexFinder = NULL; in ProcessMesh() local 278 vertexFinder = &blubb.first; in ProcessMesh() 282 if (!vertexFinder) { in ProcessMesh() 285 vertexFinder = &_vertexFinder; in ProcessMesh() 317 vertexFinder->FindIdenticalPositions( v.position, verticesFound); in ProcessMesh()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | GenVertexNormalsProcess.cpp | 156 SpatialSort* vertexFinder = NULL; in GenMeshVertexNormals() local 165 vertexFinder = &blubb.first; in GenMeshVertexNormals() 169 if (!vertexFinder) { in GenMeshVertexNormals() 171 vertexFinder = &_vertexFinder; in GenMeshVertexNormals() 188 vertexFinder->FindPositions( pMesh->mVertices[i], posEpsilon, verticesFound); in GenMeshVertexNormals() 212 vertexFinder->FindPositions( pMesh->mVertices[i] , posEpsilon, verticesFound); in GenMeshVertexNormals()
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H A D | CalcTangentsProcess.cpp | 237 SpatialSort* vertexFinder = NULL; in ProcessMesh() local 247 vertexFinder = &blubb.first; in ProcessMesh() 251 if (!vertexFinder) in ProcessMesh() 254 vertexFinder = &_vertexFinder; in ProcessMesh() 276 vertexFinder->FindPositions( origPos, posEpsilon, verticesFound); in ProcessMesh()
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H A D | JoinVerticesProcess.cpp | 144 SpatialSort* vertexFinder = NULL; in ProcessMesh() local 153 vertexFinder = &blubb.first; in ProcessMesh() 157 if (!vertexFinder) { in ProcessMesh() 160 vertexFinder = &_vertexFinder; in ProcessMesh() 181 vertexFinder->FindIdenticalPositions( v.position, verticesFound); in ProcessMesh()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | GenVertexNormalsProcess.cpp | 155 SpatialSort* vertexFinder = NULL; in GenMeshVertexNormals() local 164 vertexFinder = &blubb.first; in GenMeshVertexNormals() 168 if (!vertexFinder) { in GenMeshVertexNormals() 170 vertexFinder = &_vertexFinder; in GenMeshVertexNormals() 187 vertexFinder->FindPositions( pMesh->mVertices[i], posEpsilon, verticesFound); in GenMeshVertexNormals() 211 vertexFinder->FindPositions( pMesh->mVertices[i] , posEpsilon, verticesFound); in GenMeshVertexNormals()
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H A D | CalcTangentsProcess.cpp | 237 SpatialSort* vertexFinder = NULL; in ProcessMesh() local 247 vertexFinder = &blubb.first; in ProcessMesh() 251 if (!vertexFinder) in ProcessMesh() 254 vertexFinder = &_vertexFinder; in ProcessMesh() 276 vertexFinder->FindPositions( origPos, posEpsilon, verticesFound); in ProcessMesh()
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H A D | JoinVerticesProcess.cpp | 143 SpatialSort* vertexFinder = NULL; in ProcessMesh() local 152 vertexFinder = &blubb.first; in ProcessMesh() 156 if (!vertexFinder) { in ProcessMesh() 159 vertexFinder = &_vertexFinder; in ProcessMesh() 180 vertexFinder->FindIdenticalPositions( v.position, verticesFound); in ProcessMesh()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/ |
H A D | GenVertexNormalsProcess.cpp | 161 SpatialSort* vertexFinder = NULL; in GenMeshVertexNormals() local 170 vertexFinder = &blubb.first; in GenMeshVertexNormals() 174 if (!vertexFinder) { in GenMeshVertexNormals() 176 vertexFinder = &_vertexFinder; in GenMeshVertexNormals() 193 vertexFinder->FindPositions( pMesh->mVertices[i], posEpsilon, verticesFound); in GenMeshVertexNormals() 217 vertexFinder->FindPositions( pMesh->mVertices[i] , posEpsilon, verticesFound); in GenMeshVertexNormals()
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H A D | CalcTangentsProcess.cpp | 239 SpatialSort* vertexFinder = NULL; in ProcessMesh() local 249 vertexFinder = &blubb.first; in ProcessMesh() 253 if (!vertexFinder) in ProcessMesh() 256 vertexFinder = &_vertexFinder; in ProcessMesh() 278 vertexFinder->FindPositions( origPos, posEpsilon, verticesFound); in ProcessMesh()
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H A D | JoinVerticesProcess.cpp | 269 SpatialSort* vertexFinder = NULL; in ProcessMesh() local 278 vertexFinder = &blubb.first; in ProcessMesh() 282 if (!vertexFinder) { in ProcessMesh() 285 vertexFinder = &_vertexFinder; in ProcessMesh() 317 vertexFinder->FindIdenticalPositions( v.position, verticesFound); in ProcessMesh()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/ |
H A D | GenVertexNormalsProcess.cpp | 161 SpatialSort* vertexFinder = NULL; in GenMeshVertexNormals() local 170 vertexFinder = &blubb.first; in GenMeshVertexNormals() 174 if (!vertexFinder) { in GenMeshVertexNormals() 176 vertexFinder = &_vertexFinder; in GenMeshVertexNormals() 193 vertexFinder->FindPositions( pMesh->mVertices[i], posEpsilon, verticesFound); in GenMeshVertexNormals() 217 vertexFinder->FindPositions( pMesh->mVertices[i] , posEpsilon, verticesFound); in GenMeshVertexNormals()
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H A D | CalcTangentsProcess.cpp | 239 SpatialSort* vertexFinder = NULL; in ProcessMesh() local 249 vertexFinder = &blubb.first; in ProcessMesh() 253 if (!vertexFinder) in ProcessMesh() 256 vertexFinder = &_vertexFinder; in ProcessMesh() 278 vertexFinder->FindPositions( origPos, posEpsilon, verticesFound); in ProcessMesh()
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H A D | JoinVerticesProcess.cpp | 269 SpatialSort* vertexFinder = NULL; in ProcessMesh() local 278 vertexFinder = &blubb.first; in ProcessMesh() 282 if (!vertexFinder) { in ProcessMesh() 285 vertexFinder = &_vertexFinder; in ProcessMesh() 317 vertexFinder->FindIdenticalPositions( v.position, verticesFound); in ProcessMesh()
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | GenVertexNormalsProcess.cpp | 156 SpatialSort* vertexFinder = NULL; in GenMeshVertexNormals() local 165 vertexFinder = &blubb.first; in GenMeshVertexNormals() 169 if (!vertexFinder) { in GenMeshVertexNormals() 171 vertexFinder = &_vertexFinder; in GenMeshVertexNormals() 188 vertexFinder->FindPositions( pMesh->mVertices[i], posEpsilon, verticesFound); in GenMeshVertexNormals() 212 vertexFinder->FindPositions( pMesh->mVertices[i] , posEpsilon, verticesFound); in GenMeshVertexNormals()
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H A D | CalcTangentsProcess.cpp | 238 SpatialSort* vertexFinder = NULL; in ProcessMesh() local 248 vertexFinder = &blubb.first; in ProcessMesh() 252 if (!vertexFinder) in ProcessMesh() 255 vertexFinder = &_vertexFinder; in ProcessMesh() 277 vertexFinder->FindPositions( origPos, posEpsilon, verticesFound); in ProcessMesh()
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H A D | JoinVerticesProcess.cpp | 144 SpatialSort* vertexFinder = NULL; in ProcessMesh() local 153 vertexFinder = &blubb.first; in ProcessMesh() 157 if (!vertexFinder) { in ProcessMesh() 160 vertexFinder = &_vertexFinder; in ProcessMesh() 181 vertexFinder->FindIdenticalPositions( v.position, verticesFound); in ProcessMesh()
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/dports/multimedia/assimp/assimp-5.1.3/code/PostProcessing/ |
H A D | GenVertexNormalsProcess.cpp | 157 SpatialSort *vertexFinder = nullptr; in GenMeshVertexNormals() local 165 vertexFinder = &blubb.first; in GenMeshVertexNormals() 169 if (!vertexFinder) { in GenMeshVertexNormals() 171 vertexFinder = &_vertexFinder; in GenMeshVertexNormals() 188 vertexFinder->FindPositions(pMesh->mVertices[i], posEpsilon, verticesFound); in GenMeshVertexNormals() 211 vertexFinder->FindPositions(pMesh->mVertices[i], posEpsilon, verticesFound); in GenMeshVertexNormals()
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H A D | CalcTangentsProcess.cpp | 229 SpatialSort *vertexFinder = nullptr; in ProcessMesh() local 237 vertexFinder = &blubb.first; in ProcessMesh() 242 if (!vertexFinder) { in ProcessMesh() 244 vertexFinder = &_vertexFinder; in ProcessMesh() 265 vertexFinder->FindPositions(origPos, posEpsilon, verticesFound); in ProcessMesh()
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H A D | JoinVerticesProcess.cpp | 269 SpatialSort *vertexFinder = nullptr; in ProcessMesh() local 278 vertexFinder = &blubb.first; in ProcessMesh() 282 if (!vertexFinder) { in ProcessMesh() 285 vertexFinder = &_vertexFinder; in ProcessMesh() 317 vertexFinder->FindIdenticalPositions( v.position, verticesFound); in ProcessMesh()
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