/dports/devel/upp/upp/bazaar/plugin/assimp/code/PostProcessing/ |
H A D | GenVertexNormalsProcess.cpp | 179 std::vector<unsigned int> verticesFound; in GenMeshVertexNormals() local 193 vertexFinder->FindPositions( pMesh->mVertices[i], posEpsilon, verticesFound); in GenMeshVertexNormals() 196 for (unsigned int a = 0; a < verticesFound.size(); ++a) { in GenMeshVertexNormals() 197 const aiVector3D& v = pMesh->mNormals[verticesFound[a]]; in GenMeshVertexNormals() 203 for (unsigned int a = 0; a < verticesFound.size(); ++a) in GenMeshVertexNormals() 205 unsigned int vidx = verticesFound[a]; in GenMeshVertexNormals() 217 vertexFinder->FindPositions( pMesh->mVertices[i] , posEpsilon, verticesFound); in GenMeshVertexNormals() 222 for (unsigned int a = 0; a < verticesFound.size(); ++a) { in GenMeshVertexNormals() 223 aiVector3D v = pMesh->mNormals[verticesFound[a]]; in GenMeshVertexNormals() 228 if (is_not_qnan(v.x) && (verticesFound[a] == i || (v * vr >= fLimit))) in GenMeshVertexNormals()
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H A D | CalcTangentsProcess.cpp | 259 std::vector<unsigned int> verticesFound; in ProcessMesh() local 278 vertexFinder->FindPositions( origPos, posEpsilon, verticesFound); in ProcessMesh() 280 closeVertices.reserve (verticesFound.size()+5); in ProcessMesh() 284 for( unsigned int b = 0; b < verticesFound.size(); b++) in ProcessMesh() 286 unsigned int idx = verticesFound[b]; in ProcessMesh()
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H A D | JoinVerticesProcess.cpp | 290 std::vector<unsigned int> verticesFound; in ProcessMesh() local 291 verticesFound.reserve(10); in ProcessMesh() 317 vertexFinder->FindIdenticalPositions( v.position, verticesFound); in ProcessMesh() 321 for( unsigned int b = 0; b < verticesFound.size(); b++) { in ProcessMesh() 322 const unsigned int vidx = verticesFound[b]; in ProcessMesh()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/ |
H A D | GenVertexNormalsProcess.cpp | 179 std::vector<unsigned int> verticesFound; in GenMeshVertexNormals() local 193 vertexFinder->FindPositions( pMesh->mVertices[i], posEpsilon, verticesFound); in GenMeshVertexNormals() 196 for (unsigned int a = 0; a < verticesFound.size(); ++a) { in GenMeshVertexNormals() 197 const aiVector3D& v = pMesh->mNormals[verticesFound[a]]; in GenMeshVertexNormals() 203 for (unsigned int a = 0; a < verticesFound.size(); ++a) in GenMeshVertexNormals() 205 unsigned int vidx = verticesFound[a]; in GenMeshVertexNormals() 217 vertexFinder->FindPositions( pMesh->mVertices[i] , posEpsilon, verticesFound); in GenMeshVertexNormals() 222 for (unsigned int a = 0; a < verticesFound.size(); ++a) { in GenMeshVertexNormals() 223 aiVector3D v = pMesh->mNormals[verticesFound[a]]; in GenMeshVertexNormals() 228 if (is_not_qnan(v.x) && (verticesFound[a] == i || (v * vr >= fLimit))) in GenMeshVertexNormals()
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H A D | CalcTangentsProcess.cpp | 259 std::vector<unsigned int> verticesFound; in ProcessMesh() local 278 vertexFinder->FindPositions( origPos, posEpsilon, verticesFound); in ProcessMesh() 280 closeVertices.reserve (verticesFound.size()+5); in ProcessMesh() 284 for( unsigned int b = 0; b < verticesFound.size(); b++) in ProcessMesh() 286 unsigned int idx = verticesFound[b]; in ProcessMesh()
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H A D | JoinVerticesProcess.cpp | 290 std::vector<unsigned int> verticesFound; in ProcessMesh() local 291 verticesFound.reserve(10); in ProcessMesh() 317 vertexFinder->FindIdenticalPositions( v.position, verticesFound); in ProcessMesh() 321 for( unsigned int b = 0; b < verticesFound.size(); b++) { in ProcessMesh() 322 const unsigned int vidx = verticesFound[b]; in ProcessMesh()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/ |
H A D | GenVertexNormalsProcess.cpp | 179 std::vector<unsigned int> verticesFound; in GenMeshVertexNormals() local 193 vertexFinder->FindPositions( pMesh->mVertices[i], posEpsilon, verticesFound); in GenMeshVertexNormals() 196 for (unsigned int a = 0; a < verticesFound.size(); ++a) { in GenMeshVertexNormals() 197 const aiVector3D& v = pMesh->mNormals[verticesFound[a]]; in GenMeshVertexNormals() 203 for (unsigned int a = 0; a < verticesFound.size(); ++a) in GenMeshVertexNormals() 205 unsigned int vidx = verticesFound[a]; in GenMeshVertexNormals() 217 vertexFinder->FindPositions( pMesh->mVertices[i] , posEpsilon, verticesFound); in GenMeshVertexNormals() 222 for (unsigned int a = 0; a < verticesFound.size(); ++a) { in GenMeshVertexNormals() 223 aiVector3D v = pMesh->mNormals[verticesFound[a]]; in GenMeshVertexNormals() 228 if (is_not_qnan(v.x) && (verticesFound[a] == i || (v * vr >= fLimit))) in GenMeshVertexNormals()
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H A D | CalcTangentsProcess.cpp | 259 std::vector<unsigned int> verticesFound; in ProcessMesh() local 278 vertexFinder->FindPositions( origPos, posEpsilon, verticesFound); in ProcessMesh() 280 closeVertices.reserve (verticesFound.size()+5); in ProcessMesh() 284 for( unsigned int b = 0; b < verticesFound.size(); b++) in ProcessMesh() 286 unsigned int idx = verticesFound[b]; in ProcessMesh()
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H A D | JoinVerticesProcess.cpp | 290 std::vector<unsigned int> verticesFound; in ProcessMesh() local 291 verticesFound.reserve(10); in ProcessMesh() 317 vertexFinder->FindIdenticalPositions( v.position, verticesFound); in ProcessMesh() 321 for( unsigned int b = 0; b < verticesFound.size(); b++) { in ProcessMesh() 322 const unsigned int vidx = verticesFound[b]; in ProcessMesh()
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/dports/multimedia/assimp/assimp-5.1.3/code/PostProcessing/ |
H A D | GenVertexNormalsProcess.cpp | 174 std::vector<unsigned int> verticesFound; in GenMeshVertexNormals() local 188 vertexFinder->FindPositions(pMesh->mVertices[i], posEpsilon, verticesFound); in GenMeshVertexNormals() 191 for (unsigned int a = 0; a < verticesFound.size(); ++a) { in GenMeshVertexNormals() 192 const aiVector3D &v = pMesh->mNormals[verticesFound[a]]; in GenMeshVertexNormals() 198 for (unsigned int a = 0; a < verticesFound.size(); ++a) { in GenMeshVertexNormals() 199 unsigned int vidx = verticesFound[a]; in GenMeshVertexNormals() 211 vertexFinder->FindPositions(pMesh->mVertices[i], posEpsilon, verticesFound); in GenMeshVertexNormals() 216 for (unsigned int a = 0; a < verticesFound.size(); ++a) { in GenMeshVertexNormals() 217 aiVector3D v = pMesh->mNormals[verticesFound[a]]; in GenMeshVertexNormals() 222 if (is_not_qnan(v.x) && (verticesFound[a] == i || (v * vr >= fLimit))) in GenMeshVertexNormals()
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H A D | CalcTangentsProcess.cpp | 247 std::vector<unsigned int> verticesFound; in ProcessMesh() local 265 vertexFinder->FindPositions(origPos, posEpsilon, verticesFound); in ProcessMesh() 267 closeVertices.reserve(verticesFound.size() + 5); in ProcessMesh() 271 for (unsigned int b = 0; b < verticesFound.size(); b++) { in ProcessMesh() 272 unsigned int idx = verticesFound[b]; in ProcessMesh()
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H A D | JoinVerticesProcess.cpp | 290 std::vector<unsigned int> verticesFound; in ProcessMesh() local 291 verticesFound.reserve(10); in ProcessMesh() 317 vertexFinder->FindIdenticalPositions( v.position, verticesFound); in ProcessMesh() 321 for( unsigned int b = 0; b < verticesFound.size(); b++) { in ProcessMesh() 322 const unsigned int vidx = verticesFound[b]; in ProcessMesh()
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/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | GenVertexNormalsProcess.cpp | 172 std::vector<unsigned int> verticesFound; in GenMeshVertexNormals() local 186 vertexFinder->FindPositions( pMesh->mVertices[i], posEpsilon, verticesFound); in GenMeshVertexNormals() 189 for (unsigned int a = 0; a < verticesFound.size(); ++a) { in GenMeshVertexNormals() 190 const aiVector3D& v = pMesh->mNormals[verticesFound[a]]; in GenMeshVertexNormals() 196 for (unsigned int a = 0; a < verticesFound.size(); ++a) in GenMeshVertexNormals() 198 register unsigned int vidx = verticesFound[a]; in GenMeshVertexNormals() 210 vertexFinder->FindPositions( pMesh->mVertices[i] , posEpsilon, verticesFound); in GenMeshVertexNormals() 213 for (unsigned int a = 0; a < verticesFound.size(); ++a) { in GenMeshVertexNormals() 214 const aiVector3D& v = pMesh->mNormals[verticesFound[a]]; in GenMeshVertexNormals()
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H A D | CalcTangentsProcess.cpp | 232 std::vector<unsigned int> verticesFound; in ProcessMesh() local 251 vertexFinder->FindPositions( origPos, posEpsilon, verticesFound); in ProcessMesh() 253 closeVertices.reserve (verticesFound.size()+5); in ProcessMesh() 257 for( unsigned int b = 0; b < verticesFound.size(); b++) in ProcessMesh() 259 unsigned int idx = verticesFound[b]; in ProcessMesh()
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H A D | JoinVerticesProcess.cpp | 166 std::vector<unsigned int> verticesFound; in ProcessMesh() local 167 verticesFound.reserve(10); in ProcessMesh() 179 vertexFinder->FindIdenticalPositions( v.position, verticesFound); in ProcessMesh() 183 for( unsigned int b = 0; b < verticesFound.size(); b++) { in ProcessMesh() 185 const unsigned int vidx = verticesFound[b]; in ProcessMesh()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | GenVertexNormalsProcess.cpp | 174 std::vector<unsigned int> verticesFound; in GenMeshVertexNormals() local 188 vertexFinder->FindPositions( pMesh->mVertices[i], posEpsilon, verticesFound); in GenMeshVertexNormals() 191 for (unsigned int a = 0; a < verticesFound.size(); ++a) { in GenMeshVertexNormals() 192 const aiVector3D& v = pMesh->mNormals[verticesFound[a]]; in GenMeshVertexNormals() 198 for (unsigned int a = 0; a < verticesFound.size(); ++a) in GenMeshVertexNormals() 200 unsigned int vidx = verticesFound[a]; in GenMeshVertexNormals() 212 vertexFinder->FindPositions( pMesh->mVertices[i] , posEpsilon, verticesFound); in GenMeshVertexNormals() 218 for (unsigned int a = 0; a < verticesFound.size(); ++a) { in GenMeshVertexNormals() 219 aiVector3D v = pMesh->mNormals[verticesFound[a]]; in GenMeshVertexNormals()
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H A D | CalcTangentsProcess.cpp | 257 std::vector<unsigned int> verticesFound; in ProcessMesh() local 276 vertexFinder->FindPositions( origPos, posEpsilon, verticesFound); in ProcessMesh() 278 closeVertices.reserve (verticesFound.size()+5); in ProcessMesh() 282 for( unsigned int b = 0; b < verticesFound.size(); b++) in ProcessMesh() 284 unsigned int idx = verticesFound[b]; in ProcessMesh()
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H A D | JoinVerticesProcess.cpp | 168 std::vector<unsigned int> verticesFound; in ProcessMesh() local 169 verticesFound.reserve(10); in ProcessMesh() 181 vertexFinder->FindIdenticalPositions( v.position, verticesFound); in ProcessMesh() 185 for( unsigned int b = 0; b < verticesFound.size(); b++) { in ProcessMesh() 187 const unsigned int vidx = verticesFound[b]; in ProcessMesh()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | GenVertexNormalsProcess.cpp | 173 std::vector<unsigned int> verticesFound; in GenMeshVertexNormals() local 187 vertexFinder->FindPositions( pMesh->mVertices[i], posEpsilon, verticesFound); in GenMeshVertexNormals() 190 for (unsigned int a = 0; a < verticesFound.size(); ++a) { in GenMeshVertexNormals() 191 const aiVector3D& v = pMesh->mNormals[verticesFound[a]]; in GenMeshVertexNormals() 197 for (unsigned int a = 0; a < verticesFound.size(); ++a) in GenMeshVertexNormals() 199 unsigned int vidx = verticesFound[a]; in GenMeshVertexNormals() 211 vertexFinder->FindPositions( pMesh->mVertices[i] , posEpsilon, verticesFound); in GenMeshVertexNormals() 217 for (unsigned int a = 0; a < verticesFound.size(); ++a) { in GenMeshVertexNormals() 218 aiVector3D v = pMesh->mNormals[verticesFound[a]]; in GenMeshVertexNormals()
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H A D | CalcTangentsProcess.cpp | 257 std::vector<unsigned int> verticesFound; in ProcessMesh() local 276 vertexFinder->FindPositions( origPos, posEpsilon, verticesFound); in ProcessMesh() 278 closeVertices.reserve (verticesFound.size()+5); in ProcessMesh() 282 for( unsigned int b = 0; b < verticesFound.size(); b++) in ProcessMesh() 284 unsigned int idx = verticesFound[b]; in ProcessMesh()
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H A D | JoinVerticesProcess.cpp | 167 std::vector<unsigned int> verticesFound; in ProcessMesh() local 168 verticesFound.reserve(10); in ProcessMesh() 180 vertexFinder->FindIdenticalPositions( v.position, verticesFound); in ProcessMesh() 184 for( unsigned int b = 0; b < verticesFound.size(); b++) { in ProcessMesh() 186 const unsigned int vidx = verticesFound[b]; in ProcessMesh()
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | GenVertexNormalsProcess.cpp | 174 std::vector<unsigned int> verticesFound; in GenMeshVertexNormals() local 188 vertexFinder->FindPositions( pMesh->mVertices[i], posEpsilon, verticesFound); in GenMeshVertexNormals() 191 for (unsigned int a = 0; a < verticesFound.size(); ++a) { in GenMeshVertexNormals() 192 const aiVector3D& v = pMesh->mNormals[verticesFound[a]]; in GenMeshVertexNormals() 198 for (unsigned int a = 0; a < verticesFound.size(); ++a) in GenMeshVertexNormals() 200 unsigned int vidx = verticesFound[a]; in GenMeshVertexNormals() 212 vertexFinder->FindPositions( pMesh->mVertices[i] , posEpsilon, verticesFound); in GenMeshVertexNormals() 218 for (unsigned int a = 0; a < verticesFound.size(); ++a) { in GenMeshVertexNormals() 219 aiVector3D v = pMesh->mNormals[verticesFound[a]]; in GenMeshVertexNormals()
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H A D | CalcTangentsProcess.cpp | 258 std::vector<unsigned int> verticesFound; in ProcessMesh() local 277 vertexFinder->FindPositions( origPos, posEpsilon, verticesFound); in ProcessMesh() 279 closeVertices.reserve (verticesFound.size()+5); in ProcessMesh() 283 for( unsigned int b = 0; b < verticesFound.size(); b++) in ProcessMesh() 285 unsigned int idx = verticesFound[b]; in ProcessMesh()
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H A D | JoinVerticesProcess.cpp | 168 std::vector<unsigned int> verticesFound; in ProcessMesh() local 169 verticesFound.reserve(10); in ProcessMesh() 181 vertexFinder->FindIdenticalPositions( v.position, verticesFound); in ProcessMesh() 185 for( unsigned int b = 0; b < verticesFound.size(); b++) { in ProcessMesh() 187 const unsigned int vidx = verticesFound[b]; in ProcessMesh()
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/dports/math/dune-alugrid/dune-alugrid-08c6496d4d4a33df6456c3b402182f353dc2e76d/dune/alugrid/impl/serial/ |
H A D | gitter_hexa_top.cc | 1244 std::set< int > verticesFound; in checkHexa() local 1252 verticesFound.insert( hexa->myvertex( fce, i )->getIndex() ); in checkHexa() 1257 verticesFound.insert( hexa->myvertex( fce, i )->getIndex() ); in checkHexa() 1291 alugrid_assert ( verticesFound.size() == 8 ); in checkHexa()
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