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Searched refs:verticesFound (Results 1 – 25 of 26) sorted by relevance

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/dports/devel/upp/upp/bazaar/plugin/assimp/code/PostProcessing/
H A DGenVertexNormalsProcess.cpp179 std::vector<unsigned int> verticesFound; in GenMeshVertexNormals() local
193 vertexFinder->FindPositions( pMesh->mVertices[i], posEpsilon, verticesFound); in GenMeshVertexNormals()
196 for (unsigned int a = 0; a < verticesFound.size(); ++a) { in GenMeshVertexNormals()
197 const aiVector3D& v = pMesh->mNormals[verticesFound[a]]; in GenMeshVertexNormals()
203 for (unsigned int a = 0; a < verticesFound.size(); ++a) in GenMeshVertexNormals()
205 unsigned int vidx = verticesFound[a]; in GenMeshVertexNormals()
217 vertexFinder->FindPositions( pMesh->mVertices[i] , posEpsilon, verticesFound); in GenMeshVertexNormals()
222 for (unsigned int a = 0; a < verticesFound.size(); ++a) { in GenMeshVertexNormals()
223 aiVector3D v = pMesh->mNormals[verticesFound[a]]; in GenMeshVertexNormals()
228 if (is_not_qnan(v.x) && (verticesFound[a] == i || (v * vr >= fLimit))) in GenMeshVertexNormals()
H A DCalcTangentsProcess.cpp259 std::vector<unsigned int> verticesFound; in ProcessMesh() local
278 vertexFinder->FindPositions( origPos, posEpsilon, verticesFound); in ProcessMesh()
280 closeVertices.reserve (verticesFound.size()+5); in ProcessMesh()
284 for( unsigned int b = 0; b < verticesFound.size(); b++) in ProcessMesh()
286 unsigned int idx = verticesFound[b]; in ProcessMesh()
H A DJoinVerticesProcess.cpp290 std::vector<unsigned int> verticesFound; in ProcessMesh() local
291 verticesFound.reserve(10); in ProcessMesh()
317 vertexFinder->FindIdenticalPositions( v.position, verticesFound); in ProcessMesh()
321 for( unsigned int b = 0; b < verticesFound.size(); b++) { in ProcessMesh()
322 const unsigned int vidx = verticesFound[b]; in ProcessMesh()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/
H A DGenVertexNormalsProcess.cpp179 std::vector<unsigned int> verticesFound; in GenMeshVertexNormals() local
193 vertexFinder->FindPositions( pMesh->mVertices[i], posEpsilon, verticesFound); in GenMeshVertexNormals()
196 for (unsigned int a = 0; a < verticesFound.size(); ++a) { in GenMeshVertexNormals()
197 const aiVector3D& v = pMesh->mNormals[verticesFound[a]]; in GenMeshVertexNormals()
203 for (unsigned int a = 0; a < verticesFound.size(); ++a) in GenMeshVertexNormals()
205 unsigned int vidx = verticesFound[a]; in GenMeshVertexNormals()
217 vertexFinder->FindPositions( pMesh->mVertices[i] , posEpsilon, verticesFound); in GenMeshVertexNormals()
222 for (unsigned int a = 0; a < verticesFound.size(); ++a) { in GenMeshVertexNormals()
223 aiVector3D v = pMesh->mNormals[verticesFound[a]]; in GenMeshVertexNormals()
228 if (is_not_qnan(v.x) && (verticesFound[a] == i || (v * vr >= fLimit))) in GenMeshVertexNormals()
H A DCalcTangentsProcess.cpp259 std::vector<unsigned int> verticesFound; in ProcessMesh() local
278 vertexFinder->FindPositions( origPos, posEpsilon, verticesFound); in ProcessMesh()
280 closeVertices.reserve (verticesFound.size()+5); in ProcessMesh()
284 for( unsigned int b = 0; b < verticesFound.size(); b++) in ProcessMesh()
286 unsigned int idx = verticesFound[b]; in ProcessMesh()
H A DJoinVerticesProcess.cpp290 std::vector<unsigned int> verticesFound; in ProcessMesh() local
291 verticesFound.reserve(10); in ProcessMesh()
317 vertexFinder->FindIdenticalPositions( v.position, verticesFound); in ProcessMesh()
321 for( unsigned int b = 0; b < verticesFound.size(); b++) { in ProcessMesh()
322 const unsigned int vidx = verticesFound[b]; in ProcessMesh()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/
H A DGenVertexNormalsProcess.cpp179 std::vector<unsigned int> verticesFound; in GenMeshVertexNormals() local
193 vertexFinder->FindPositions( pMesh->mVertices[i], posEpsilon, verticesFound); in GenMeshVertexNormals()
196 for (unsigned int a = 0; a < verticesFound.size(); ++a) { in GenMeshVertexNormals()
197 const aiVector3D& v = pMesh->mNormals[verticesFound[a]]; in GenMeshVertexNormals()
203 for (unsigned int a = 0; a < verticesFound.size(); ++a) in GenMeshVertexNormals()
205 unsigned int vidx = verticesFound[a]; in GenMeshVertexNormals()
217 vertexFinder->FindPositions( pMesh->mVertices[i] , posEpsilon, verticesFound); in GenMeshVertexNormals()
222 for (unsigned int a = 0; a < verticesFound.size(); ++a) { in GenMeshVertexNormals()
223 aiVector3D v = pMesh->mNormals[verticesFound[a]]; in GenMeshVertexNormals()
228 if (is_not_qnan(v.x) && (verticesFound[a] == i || (v * vr >= fLimit))) in GenMeshVertexNormals()
H A DCalcTangentsProcess.cpp259 std::vector<unsigned int> verticesFound; in ProcessMesh() local
278 vertexFinder->FindPositions( origPos, posEpsilon, verticesFound); in ProcessMesh()
280 closeVertices.reserve (verticesFound.size()+5); in ProcessMesh()
284 for( unsigned int b = 0; b < verticesFound.size(); b++) in ProcessMesh()
286 unsigned int idx = verticesFound[b]; in ProcessMesh()
H A DJoinVerticesProcess.cpp290 std::vector<unsigned int> verticesFound; in ProcessMesh() local
291 verticesFound.reserve(10); in ProcessMesh()
317 vertexFinder->FindIdenticalPositions( v.position, verticesFound); in ProcessMesh()
321 for( unsigned int b = 0; b < verticesFound.size(); b++) { in ProcessMesh()
322 const unsigned int vidx = verticesFound[b]; in ProcessMesh()
/dports/multimedia/assimp/assimp-5.1.3/code/PostProcessing/
H A DGenVertexNormalsProcess.cpp174 std::vector<unsigned int> verticesFound; in GenMeshVertexNormals() local
188 vertexFinder->FindPositions(pMesh->mVertices[i], posEpsilon, verticesFound); in GenMeshVertexNormals()
191 for (unsigned int a = 0; a < verticesFound.size(); ++a) { in GenMeshVertexNormals()
192 const aiVector3D &v = pMesh->mNormals[verticesFound[a]]; in GenMeshVertexNormals()
198 for (unsigned int a = 0; a < verticesFound.size(); ++a) { in GenMeshVertexNormals()
199 unsigned int vidx = verticesFound[a]; in GenMeshVertexNormals()
211 vertexFinder->FindPositions(pMesh->mVertices[i], posEpsilon, verticesFound); in GenMeshVertexNormals()
216 for (unsigned int a = 0; a < verticesFound.size(); ++a) { in GenMeshVertexNormals()
217 aiVector3D v = pMesh->mNormals[verticesFound[a]]; in GenMeshVertexNormals()
222 if (is_not_qnan(v.x) && (verticesFound[a] == i || (v * vr >= fLimit))) in GenMeshVertexNormals()
H A DCalcTangentsProcess.cpp247 std::vector<unsigned int> verticesFound; in ProcessMesh() local
265 vertexFinder->FindPositions(origPos, posEpsilon, verticesFound); in ProcessMesh()
267 closeVertices.reserve(verticesFound.size() + 5); in ProcessMesh()
271 for (unsigned int b = 0; b < verticesFound.size(); b++) { in ProcessMesh()
272 unsigned int idx = verticesFound[b]; in ProcessMesh()
H A DJoinVerticesProcess.cpp290 std::vector<unsigned int> verticesFound; in ProcessMesh() local
291 verticesFound.reserve(10); in ProcessMesh()
317 vertexFinder->FindIdenticalPositions( v.position, verticesFound); in ProcessMesh()
321 for( unsigned int b = 0; b < verticesFound.size(); b++) { in ProcessMesh()
322 const unsigned int vidx = verticesFound[b]; in ProcessMesh()
/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DGenVertexNormalsProcess.cpp172 std::vector<unsigned int> verticesFound; in GenMeshVertexNormals() local
186 vertexFinder->FindPositions( pMesh->mVertices[i], posEpsilon, verticesFound); in GenMeshVertexNormals()
189 for (unsigned int a = 0; a < verticesFound.size(); ++a) { in GenMeshVertexNormals()
190 const aiVector3D& v = pMesh->mNormals[verticesFound[a]]; in GenMeshVertexNormals()
196 for (unsigned int a = 0; a < verticesFound.size(); ++a) in GenMeshVertexNormals()
198 register unsigned int vidx = verticesFound[a]; in GenMeshVertexNormals()
210 vertexFinder->FindPositions( pMesh->mVertices[i] , posEpsilon, verticesFound); in GenMeshVertexNormals()
213 for (unsigned int a = 0; a < verticesFound.size(); ++a) { in GenMeshVertexNormals()
214 const aiVector3D& v = pMesh->mNormals[verticesFound[a]]; in GenMeshVertexNormals()
H A DCalcTangentsProcess.cpp232 std::vector<unsigned int> verticesFound; in ProcessMesh() local
251 vertexFinder->FindPositions( origPos, posEpsilon, verticesFound); in ProcessMesh()
253 closeVertices.reserve (verticesFound.size()+5); in ProcessMesh()
257 for( unsigned int b = 0; b < verticesFound.size(); b++) in ProcessMesh()
259 unsigned int idx = verticesFound[b]; in ProcessMesh()
H A DJoinVerticesProcess.cpp166 std::vector<unsigned int> verticesFound; in ProcessMesh() local
167 verticesFound.reserve(10); in ProcessMesh()
179 vertexFinder->FindIdenticalPositions( v.position, verticesFound); in ProcessMesh()
183 for( unsigned int b = 0; b < verticesFound.size(); b++) { in ProcessMesh()
185 const unsigned int vidx = verticesFound[b]; in ProcessMesh()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DGenVertexNormalsProcess.cpp174 std::vector<unsigned int> verticesFound; in GenMeshVertexNormals() local
188 vertexFinder->FindPositions( pMesh->mVertices[i], posEpsilon, verticesFound); in GenMeshVertexNormals()
191 for (unsigned int a = 0; a < verticesFound.size(); ++a) { in GenMeshVertexNormals()
192 const aiVector3D& v = pMesh->mNormals[verticesFound[a]]; in GenMeshVertexNormals()
198 for (unsigned int a = 0; a < verticesFound.size(); ++a) in GenMeshVertexNormals()
200 unsigned int vidx = verticesFound[a]; in GenMeshVertexNormals()
212 vertexFinder->FindPositions( pMesh->mVertices[i] , posEpsilon, verticesFound); in GenMeshVertexNormals()
218 for (unsigned int a = 0; a < verticesFound.size(); ++a) { in GenMeshVertexNormals()
219 aiVector3D v = pMesh->mNormals[verticesFound[a]]; in GenMeshVertexNormals()
H A DCalcTangentsProcess.cpp257 std::vector<unsigned int> verticesFound; in ProcessMesh() local
276 vertexFinder->FindPositions( origPos, posEpsilon, verticesFound); in ProcessMesh()
278 closeVertices.reserve (verticesFound.size()+5); in ProcessMesh()
282 for( unsigned int b = 0; b < verticesFound.size(); b++) in ProcessMesh()
284 unsigned int idx = verticesFound[b]; in ProcessMesh()
H A DJoinVerticesProcess.cpp168 std::vector<unsigned int> verticesFound; in ProcessMesh() local
169 verticesFound.reserve(10); in ProcessMesh()
181 vertexFinder->FindIdenticalPositions( v.position, verticesFound); in ProcessMesh()
185 for( unsigned int b = 0; b < verticesFound.size(); b++) { in ProcessMesh()
187 const unsigned int vidx = verticesFound[b]; in ProcessMesh()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DGenVertexNormalsProcess.cpp173 std::vector<unsigned int> verticesFound; in GenMeshVertexNormals() local
187 vertexFinder->FindPositions( pMesh->mVertices[i], posEpsilon, verticesFound); in GenMeshVertexNormals()
190 for (unsigned int a = 0; a < verticesFound.size(); ++a) { in GenMeshVertexNormals()
191 const aiVector3D& v = pMesh->mNormals[verticesFound[a]]; in GenMeshVertexNormals()
197 for (unsigned int a = 0; a < verticesFound.size(); ++a) in GenMeshVertexNormals()
199 unsigned int vidx = verticesFound[a]; in GenMeshVertexNormals()
211 vertexFinder->FindPositions( pMesh->mVertices[i] , posEpsilon, verticesFound); in GenMeshVertexNormals()
217 for (unsigned int a = 0; a < verticesFound.size(); ++a) { in GenMeshVertexNormals()
218 aiVector3D v = pMesh->mNormals[verticesFound[a]]; in GenMeshVertexNormals()
H A DCalcTangentsProcess.cpp257 std::vector<unsigned int> verticesFound; in ProcessMesh() local
276 vertexFinder->FindPositions( origPos, posEpsilon, verticesFound); in ProcessMesh()
278 closeVertices.reserve (verticesFound.size()+5); in ProcessMesh()
282 for( unsigned int b = 0; b < verticesFound.size(); b++) in ProcessMesh()
284 unsigned int idx = verticesFound[b]; in ProcessMesh()
H A DJoinVerticesProcess.cpp167 std::vector<unsigned int> verticesFound; in ProcessMesh() local
168 verticesFound.reserve(10); in ProcessMesh()
180 vertexFinder->FindIdenticalPositions( v.position, verticesFound); in ProcessMesh()
184 for( unsigned int b = 0; b < verticesFound.size(); b++) { in ProcessMesh()
186 const unsigned int vidx = verticesFound[b]; in ProcessMesh()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DGenVertexNormalsProcess.cpp174 std::vector<unsigned int> verticesFound; in GenMeshVertexNormals() local
188 vertexFinder->FindPositions( pMesh->mVertices[i], posEpsilon, verticesFound); in GenMeshVertexNormals()
191 for (unsigned int a = 0; a < verticesFound.size(); ++a) { in GenMeshVertexNormals()
192 const aiVector3D& v = pMesh->mNormals[verticesFound[a]]; in GenMeshVertexNormals()
198 for (unsigned int a = 0; a < verticesFound.size(); ++a) in GenMeshVertexNormals()
200 unsigned int vidx = verticesFound[a]; in GenMeshVertexNormals()
212 vertexFinder->FindPositions( pMesh->mVertices[i] , posEpsilon, verticesFound); in GenMeshVertexNormals()
218 for (unsigned int a = 0; a < verticesFound.size(); ++a) { in GenMeshVertexNormals()
219 aiVector3D v = pMesh->mNormals[verticesFound[a]]; in GenMeshVertexNormals()
H A DCalcTangentsProcess.cpp258 std::vector<unsigned int> verticesFound; in ProcessMesh() local
277 vertexFinder->FindPositions( origPos, posEpsilon, verticesFound); in ProcessMesh()
279 closeVertices.reserve (verticesFound.size()+5); in ProcessMesh()
283 for( unsigned int b = 0; b < verticesFound.size(); b++) in ProcessMesh()
285 unsigned int idx = verticesFound[b]; in ProcessMesh()
H A DJoinVerticesProcess.cpp168 std::vector<unsigned int> verticesFound; in ProcessMesh() local
169 verticesFound.reserve(10); in ProcessMesh()
181 vertexFinder->FindIdenticalPositions( v.position, verticesFound); in ProcessMesh()
185 for( unsigned int b = 0; b < verticesFound.size(); b++) { in ProcessMesh()
187 const unsigned int vidx = verticesFound[b]; in ProcessMesh()
/dports/math/dune-alugrid/dune-alugrid-08c6496d4d4a33df6456c3b402182f353dc2e76d/dune/alugrid/impl/serial/
H A Dgitter_hexa_top.cc1244 std::set< int > verticesFound; in checkHexa() local
1252 verticesFound.insert( hexa->myvertex( fce, i )->getIndex() ); in checkHexa()
1257 verticesFound.insert( hexa->myvertex( fce, i )->getIndex() ); in checkHexa()
1291 alugrid_assert ( verticesFound.size() == 8 ); in checkHexa()

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