/dports/games/wesnoth/wesnoth-1.14.17/data/lua/wml/ |
H A D | modify_side.lua | 38 if cfg.village_gold then 39 side.village_gold = cfg.village_gold
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/dports/games/wesnoth/wesnoth-1.14.17/src/game_initialization/ |
H A D | configure_engine.hpp | 54 int village_gold() const in village_gold() function in ng::configure_engine 56 return parameters_.village_gold; in village_gold() 160 parameters_.village_gold = val; in set_village_gold()
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H A D | configure_engine.cpp | 77 : preferences::village_gold(); in village_gold_default() 195 side["village_gold"] = params.village_gold; in write_parameters() 207 side["village_gold"] = params.village_gold; in write_parameters()
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H A D | playcampaign.cpp | 168 int finishing_bonus_per_turn = map.villages().size() * t.village_gold() + t.base_income(); in show_carryover_message()
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H A D | multiplayer.cpp | 723 parameters.village_gold = settings::get_village_gold(""); in start_local_game_commandline()
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/dports/games/wesnoth/wesnoth-1.14.17/src/ |
H A D | mp_game_settings.cpp | 43 village_gold(0), in mp_game_settings() 77 , village_gold(cfg["mp_village_gold"]) in mp_game_settings() 125 cfg["mp_village_gold"] = village_gold; in to_config()
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H A D | mp_game_settings.hpp | 47 int village_gold; member
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H A D | team.hpp | 191 int village_gold() const { return info_.income_per_village; } in village_gold() function in team
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/dports/games/wesnoth/wesnoth-1.14.17/data/multiplayer/scenarios/ |
H A D | 4p_A_New_Land.cfg | 47 village_gold=2 63 village_gold=2 79 village_gold=2 95 village_gold=2 118 village_gold=2 149 village_gold=2 180 village_gold=2 211 village_gold=2 245 village_gold=0 269 village_gold=0
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H A D | 5p_The_Wilderlands.cfg | 126 village_gold=0
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/dports/games/wesnoth/wesnoth-1.14.17/src/gui/dialogs/ |
H A D | game_stats.cpp | 190 column_settings["label"] = std::to_string(team.village_gold()); in pre_show() 228 …_list.register_sorting_option(4, [this](const int i) { return board_.teams()[i].village_gold(); }); in pre_show()
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/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Legend_of_Wesmere/scenarios/chapter1/ |
H A D | 03_Kalian_under_Attack.cfg | 71 village_gold=1 110 village_gold=1 159 village_gold=1 188 village_gold=1 280 village_gold=1 316 village_gold=1
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H A D | 01_The_Uprooting.cfg | 76 village_gold=1 82 village_gold=1 168 village_gold=1
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H A D | 02_Hostile_Mountains.cfg | 42 village_gold=1
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/dports/games/wesnoth/wesnoth-1.14.17/data/gui/window/ |
H A D | game_stats.cfg | 338 linked_group = "village_gold" 493 linked_group = "village_gold" 666 id = "village_gold"
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H A D | mp_create_game.cfg | 334 …{_GUI_MP_CREATE_OPTION_SLIDER ( _ "Village Gold") "village_gold" 1 5 ( _ "The amo…
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/dports/games/wesnoth/wesnoth-1.14.17/src/preferences/ |
H A D | game.hpp | 148 int village_gold();
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/dports/games/wesnoth/wesnoth-1.14.17/src/scripting/ |
H A D | lua_team.cpp | 59 return_int_attrib("village_gold", t.village_gold()); in impl_side_get()
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/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Legend_of_Wesmere/scenarios/chapter2/ |
H A D | 05_The_Saurian_Treasury.cfg | 54 village_gold=1 58 village_gold=1
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/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Legend_of_Wesmere/utils/ |
H A D | characters.cfg | 10 village_gold=1
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/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Descent_Into_Darkness/scenarios/ |
H A D | 07_A_Small_Favor.cfg | 125 village_gold=2 145 village_gold=0
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/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Eastern_Invasion/scenarios/ |
H A D | 02_The_Escape_Tunnel.cfg | 109 village_gold=3
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/dports/games/wesnoth/wesnoth-1.14.17/src/editor/map/ |
H A D | map_context.cpp | 43 , village_income(t.village_gold()) in editor_team_info()
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/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Sceptre_of_Fire/scenarios/ |
H A D | 7_Outriding_the_Outriders.cfg | 26 village_gold=0
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/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Liberty/scenarios/ |
H A D | 05_Hide_and_Seek.cfg | 33 village_gold=0
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