/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/stereoscopic-3d/shaders/ |
H A D | side-by-side-simple.glsl | 8 #pragma parameter warpY "Lens Warp Correction Y" 0.1 0.0 0.5 0.05 41 uniform COMPAT_PRECISION float eye_sep, y_loc, ana_zoom, WIDTH, BOTH, HEIGHT, warpX, warpY, pulfric… 50 #define warpY 0.3 94 uniform COMPAT_PRECISION float eye_sep, y_loc, ana_zoom, WIDTH, BOTH, HEIGHT, warpX, warpY, pulfric… 103 #define warpY 0.1 110 pos.xy *= vec2(1.0+(pos.y*pos.y)*warpX,1.0+(pos.x*pos.x)*warpY);
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H A D | anaglyph-to-side-by-side.glsl | 10 #pragma parameter warpY "Lens Warp Correction Y" 0.3 0.0 0.5 0.05 45 uniform COMPAT_PRECISION float eye_sep, y_loc, ana_zoom, WIDTH, BOTH, HEIGHT, palette, warpX, warpY… 55 #define warpY 0.3 100 uniform COMPAT_PRECISION float eye_sep, y_loc, ana_zoom, WIDTH, BOTH, HEIGHT, palette, warpX, warpY; 110 #define warpY 0.3 116 pos.xy *= vec2(1.0+(pos.y*pos.y)*warpX,1.0+(pos.x*pos.x)*warpY);
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/dports/cad/kicad-devel/kicad-a17a58203b33e08b966075833b177dad5740c236/common/view/ |
H A D | wx_view_controls.cpp | 217 int warpY = 0; in onMotion() local 231 warpY = parentSize.y; in onMotion() 235 warpY = -parentSize.y; in onMotion() 246 if( warpX || warpY ) in onMotion() 251 m_dragStartPoint += VECTOR2D( warpX, warpY ); in onMotion() 263 int warpY = 0; in onMotion() local 268 warpY = parentSize.y; in onMotion() 272 warpY = -parentSize.y; in onMotion() 286 if( warpY ) in onMotion() 290 m_parentPanel->WarpPointer( x, y + warpY ); in onMotion() [all …]
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/dports/x11-toolkits/open-motif/motif-2.3.8/clients/mwm/ |
H A D | WmCPlace.c | 290 int warpX, warpY, newX, newY; in HandlePlacementKeyEvent() local 368 warpY = keyPlaceY+keyPlaceHeight-1; in HandlePlacementKeyEvent() 370 SetPointerPosition (warpX, warpY, &newX, &newY); in HandlePlacementKeyEvent() 372 if ((warpX == newX) && (warpY == newY)) in HandlePlacementKeyEvent() 392 warpY = keyPlaceY; in HandlePlacementKeyEvent() 394 SetPointerPosition (warpX, warpY, &newX, &newY); in HandlePlacementKeyEvent()
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H A D | WmWinConf.c | 225 int tmpX, tmpY, warpX, warpY; in HandleClientFrameMove() local 329 warpY = moveLastPointerY + tmpY; in HandleClientFrameMove() 731 warpY = pointerY; in HandleResizeKeyPress() 740 warpY = pointerY; in HandleResizeKeyPress() 747 warpY = pointerY; in HandleResizeKeyPress() 757 warpY = resizeY + ((control) ? in HandleResizeKeyPress() 767 warpY = resizeY + ((control) ? in HandleResizeKeyPress() 807 warpY = pointerY; in HandleResizeKeyPress() 816 warpY = pointerY; in HandleResizeKeyPress() 823 warpY = pointerY; in HandleResizeKeyPress() [all …]
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/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/misc/ |
H A D | anaglyph-to-sbs.slang | 25 float warpY; 39 #pragma parameter warpY "warpY" 0.3 0.0 0.5 0.05 67 pos*=vec2(1.0+(pos.y*pos.y)*params.warpX,1.0+(pos.x*pos.x)*params.warpY);
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/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/crt/shaders/ |
H A D | fakelottes.glsl | 23 #pragma parameter warpY "warpY" 0.041 0.0 0.125 0.01 128 uniform COMPAT_PRECISION float warpY; 139 #define warpY 0.041 170 pos *= vec2(1.0 + (pos.y*pos.y)*warpX, 1.0 + (pos.x*pos.x)*warpY);
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H A D | crt-lottes.glsl | 18 #pragma parameter warpY "warpY" 0.041 0.0 0.125 0.01 114 uniform COMPAT_PRECISION float warpY; 128 #define warpY 0.041 340 pos *= vec2(1.0 + (pos.y*pos.y)*warpX, 1.0 + (pos.x*pos.x)*warpY);
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/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/crt/shaders/ |
H A D | fakelottes.slang | 35 float warpY; 47 #pragma parameter warpY "warpY" 0.041 0.0 0.125 0.01 99 pos *= vec2(1.0 + (pos.y*pos.y)*params.warpX, 1.0 + (pos.x*pos.x)*params.warpY);
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H A D | crt-lottes.slang | 8 float warpY; 23 #pragma parameter warpY "warpY" 0.041 0.0 0.125 0.01 274 pos *= vec2(1.0 + (pos.y*pos.y)*params.warpX, 1.0 + (pos.x*pos.x)*params.warpY);
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H A D | moire-resolve.slang | 19 float warpY; 32 #pragma parameter warpY "warpY" 0.041 0.0 0.125 0.01 230 pos *= vec2(1.0 + (pos.y*pos.y)*params.warpX, 1.0 + (pos.x*pos.x)*params.warpY);
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/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/presets/ |
H A D | crt-guest-dr-venom-kurozumi.slangp | 83 …ne2;beam_min;beam_max;beam_size;h_sharp;s_sharp;h_smart;csize;bsize;warpX;warpY;glow;shadowMask;ma… 120 warpY = "0.000000"
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/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/presets/ |
H A D | crt-guest-dr-venom-kurozumi.glslp | 82 …ne2;beam_min;beam_max;beam_size;h_sharp;s_sharp;h_smart;csize;bsize;warpX;warpY;glow;shadowMask;ma… 119 warpY = "0.000000"
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/dports/emulators/dosbox-staging/dosbox-staging-0.78.0/src/gui/ |
H A D | render_crt_glsl.h | 318 #pragma parameter warpY "warpY" 0.041 0.0 0.125 0.01
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/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/crt/shaders/crt-lottes-multipass/ |
H A D | scanpass.glsl | 18 #pragma parameter warpY "warpY" 0.041 0.0 0.125 0.01 115 uniform COMPAT_PRECISION float warpY; 129 #define warpY 0.041 341 pos *= vec2(1.0 + (pos.y*pos.y)*warpX, 1.0 + (pos.x*pos.x)*warpY);
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H A D | bloompass.glsl | 99 uniform COMPAT_PRECISION float warpY; 113 #define warpY 0.041 325 pos *= vec2(1.0 + (pos.y*pos.y)*warpX, 1.0 + (pos.x*pos.x)*warpY);
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/dports/x11-toolkits/tk86/tk8.6.12/win/ |
H A D | tkWinPointer.c | 413 TkSetCursorPos(r.left + dispPtr->warpX, r.top + dispPtr->warpY); in TkpWarpPointer() 415 TkSetCursorPos(dispPtr->warpX, dispPtr->warpY); in TkpWarpPointer()
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/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/crt/shaders/crt-lottes-multipass/ |
H A D | bloompass-glow.slang | 8 float warpY; 23 #pragma parameter warpY "warpY" 0.041 0.0 0.125 0.01 275 pos *= vec2(1.0 + (pos.y*pos.y)*param.warpX, 1.0 + (pos.x*pos.x)*param.warpY);
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H A D | bloompass.slang | 8 float warpY; 23 #pragma parameter warpY "warpY" 0.041 0.0 0.125 0.01 274 pos *= vec2(1.0 + (pos.y*pos.y)*param.warpX, 1.0 + (pos.x*pos.x)*param.warpY);
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H A D | scanpass-glow.slang | 21 float warpY; 37 #pragma parameter warpY "warpY" 0.041 0.0 0.125 0.01 279 pos *= vec2(1.0 + (pos.y*pos.y)*param.warpX, 1.0 + (pos.x*pos.x)*param.warpY);
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H A D | scanpass.slang | 21 float warpY; 36 #pragma parameter warpY "warpY" 0.041 0.0 0.125 0.01 276 pos *= vec2(1.0 + (pos.y*pos.y)*param.warpX, 1.0 + (pos.x*pos.x)*param.warpY);
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/dports/x11-toolkits/tk87/tk8.7a5/win/ |
H A D | tkWinPointer.c | 436 TkSetCursorPos(r.left + dispPtr->warpX, r.top + dispPtr->warpY); in TkpWarpPointer() 438 TkSetCursorPos(dispPtr->warpX, dispPtr->warpY); in TkpWarpPointer()
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/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/anti-aliasing/shaders/ |
H A D | ewa_curvature.slang | 16 float warpX, warpY; 24 #pragma parameter warpY "EWA Curvature Y-Axis" 0.041 0.0 0.125 0.01 25 vec2 Distortion = vec2(params.warpX, params.warpY) * 15.;
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/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/crt/shaders/glow/ |
H A D | resolve.slang | 13 float warpY; 24 #pragma parameter warpY "Curvature Y-Axis" 0.041 0.0 0.125 0.01 229 pos *= vec2(1.0 + (pos.y*pos.y)*params.warpX, 1.0 + (pos.x*pos.x)*params.warpY);
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/dports/games/openjazz/openjazz-20190106/src/jj1level/jj1levelplayer/ |
H A D | jj1levelplayer.h | 157 unsigned char warpY; ///< Y-coordinate (in tiles) player will warp to variable
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