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Searched refs:warpY (Results 1 – 25 of 51) sorted by relevance

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/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/stereoscopic-3d/shaders/
H A Dside-by-side-simple.glsl8 #pragma parameter warpY "Lens Warp Correction Y" 0.1 0.0 0.5 0.05
41 uniform COMPAT_PRECISION float eye_sep, y_loc, ana_zoom, WIDTH, BOTH, HEIGHT, warpX, warpY, pulfric…
50 #define warpY 0.3
94 uniform COMPAT_PRECISION float eye_sep, y_loc, ana_zoom, WIDTH, BOTH, HEIGHT, warpX, warpY, pulfric…
103 #define warpY 0.1
110 pos.xy *= vec2(1.0+(pos.y*pos.y)*warpX,1.0+(pos.x*pos.x)*warpY);
H A Danaglyph-to-side-by-side.glsl10 #pragma parameter warpY "Lens Warp Correction Y" 0.3 0.0 0.5 0.05
45 uniform COMPAT_PRECISION float eye_sep, y_loc, ana_zoom, WIDTH, BOTH, HEIGHT, palette, warpX, warpY
55 #define warpY 0.3
100 uniform COMPAT_PRECISION float eye_sep, y_loc, ana_zoom, WIDTH, BOTH, HEIGHT, palette, warpX, warpY;
110 #define warpY 0.3
116 pos.xy *= vec2(1.0+(pos.y*pos.y)*warpX,1.0+(pos.x*pos.x)*warpY);
/dports/cad/kicad-devel/kicad-a17a58203b33e08b966075833b177dad5740c236/common/view/
H A Dwx_view_controls.cpp217 int warpY = 0; in onMotion() local
231 warpY = parentSize.y; in onMotion()
235 warpY = -parentSize.y; in onMotion()
246 if( warpX || warpY ) in onMotion()
251 m_dragStartPoint += VECTOR2D( warpX, warpY ); in onMotion()
263 int warpY = 0; in onMotion() local
268 warpY = parentSize.y; in onMotion()
272 warpY = -parentSize.y; in onMotion()
286 if( warpY ) in onMotion()
290 m_parentPanel->WarpPointer( x, y + warpY ); in onMotion()
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/dports/x11-toolkits/open-motif/motif-2.3.8/clients/mwm/
H A DWmCPlace.c290 int warpX, warpY, newX, newY; in HandlePlacementKeyEvent() local
368 warpY = keyPlaceY+keyPlaceHeight-1; in HandlePlacementKeyEvent()
370 SetPointerPosition (warpX, warpY, &newX, &newY); in HandlePlacementKeyEvent()
372 if ((warpX == newX) && (warpY == newY)) in HandlePlacementKeyEvent()
392 warpY = keyPlaceY; in HandlePlacementKeyEvent()
394 SetPointerPosition (warpX, warpY, &newX, &newY); in HandlePlacementKeyEvent()
H A DWmWinConf.c225 int tmpX, tmpY, warpX, warpY; in HandleClientFrameMove() local
329 warpY = moveLastPointerY + tmpY; in HandleClientFrameMove()
731 warpY = pointerY; in HandleResizeKeyPress()
740 warpY = pointerY; in HandleResizeKeyPress()
747 warpY = pointerY; in HandleResizeKeyPress()
757 warpY = resizeY + ((control) ? in HandleResizeKeyPress()
767 warpY = resizeY + ((control) ? in HandleResizeKeyPress()
807 warpY = pointerY; in HandleResizeKeyPress()
816 warpY = pointerY; in HandleResizeKeyPress()
823 warpY = pointerY; in HandleResizeKeyPress()
[all …]
/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/misc/
H A Danaglyph-to-sbs.slang25 float warpY;
39 #pragma parameter warpY "warpY" 0.3 0.0 0.5 0.05
67 pos*=vec2(1.0+(pos.y*pos.y)*params.warpX,1.0+(pos.x*pos.x)*params.warpY);
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/crt/shaders/
H A Dfakelottes.glsl23 #pragma parameter warpY "warpY" 0.041 0.0 0.125 0.01
128 uniform COMPAT_PRECISION float warpY;
139 #define warpY 0.041
170 pos *= vec2(1.0 + (pos.y*pos.y)*warpX, 1.0 + (pos.x*pos.x)*warpY);
H A Dcrt-lottes.glsl18 #pragma parameter warpY "warpY" 0.041 0.0 0.125 0.01
114 uniform COMPAT_PRECISION float warpY;
128 #define warpY 0.041
340 pos *= vec2(1.0 + (pos.y*pos.y)*warpX, 1.0 + (pos.x*pos.x)*warpY);
/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/crt/shaders/
H A Dfakelottes.slang35 float warpY;
47 #pragma parameter warpY "warpY" 0.041 0.0 0.125 0.01
99 pos *= vec2(1.0 + (pos.y*pos.y)*params.warpX, 1.0 + (pos.x*pos.x)*params.warpY);
H A Dcrt-lottes.slang8 float warpY;
23 #pragma parameter warpY "warpY" 0.041 0.0 0.125 0.01
274 pos *= vec2(1.0 + (pos.y*pos.y)*params.warpX, 1.0 + (pos.x*pos.x)*params.warpY);
H A Dmoire-resolve.slang19 float warpY;
32 #pragma parameter warpY "warpY" 0.041 0.0 0.125 0.01
230 pos *= vec2(1.0 + (pos.y*pos.y)*params.warpX, 1.0 + (pos.x*pos.x)*params.warpY);
/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/presets/
H A Dcrt-guest-dr-venom-kurozumi.slangp83 …ne2;beam_min;beam_max;beam_size;h_sharp;s_sharp;h_smart;csize;bsize;warpX;warpY;glow;shadowMask;ma…
120 warpY = "0.000000"
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/presets/
H A Dcrt-guest-dr-venom-kurozumi.glslp82 …ne2;beam_min;beam_max;beam_size;h_sharp;s_sharp;h_smart;csize;bsize;warpX;warpY;glow;shadowMask;ma…
119 warpY = "0.000000"
/dports/emulators/dosbox-staging/dosbox-staging-0.78.0/src/gui/
H A Drender_crt_glsl.h318 #pragma parameter warpY "warpY" 0.041 0.0 0.125 0.01
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/crt/shaders/crt-lottes-multipass/
H A Dscanpass.glsl18 #pragma parameter warpY "warpY" 0.041 0.0 0.125 0.01
115 uniform COMPAT_PRECISION float warpY;
129 #define warpY 0.041
341 pos *= vec2(1.0 + (pos.y*pos.y)*warpX, 1.0 + (pos.x*pos.x)*warpY);
H A Dbloompass.glsl99 uniform COMPAT_PRECISION float warpY;
113 #define warpY 0.041
325 pos *= vec2(1.0 + (pos.y*pos.y)*warpX, 1.0 + (pos.x*pos.x)*warpY);
/dports/x11-toolkits/tk86/tk8.6.12/win/
H A DtkWinPointer.c413 TkSetCursorPos(r.left + dispPtr->warpX, r.top + dispPtr->warpY); in TkpWarpPointer()
415 TkSetCursorPos(dispPtr->warpX, dispPtr->warpY); in TkpWarpPointer()
/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/crt/shaders/crt-lottes-multipass/
H A Dbloompass-glow.slang8 float warpY;
23 #pragma parameter warpY "warpY" 0.041 0.0 0.125 0.01
275 pos *= vec2(1.0 + (pos.y*pos.y)*param.warpX, 1.0 + (pos.x*pos.x)*param.warpY);
H A Dbloompass.slang8 float warpY;
23 #pragma parameter warpY "warpY" 0.041 0.0 0.125 0.01
274 pos *= vec2(1.0 + (pos.y*pos.y)*param.warpX, 1.0 + (pos.x*pos.x)*param.warpY);
H A Dscanpass-glow.slang21 float warpY;
37 #pragma parameter warpY "warpY" 0.041 0.0 0.125 0.01
279 pos *= vec2(1.0 + (pos.y*pos.y)*param.warpX, 1.0 + (pos.x*pos.x)*param.warpY);
H A Dscanpass.slang21 float warpY;
36 #pragma parameter warpY "warpY" 0.041 0.0 0.125 0.01
276 pos *= vec2(1.0 + (pos.y*pos.y)*param.warpX, 1.0 + (pos.x*pos.x)*param.warpY);
/dports/x11-toolkits/tk87/tk8.7a5/win/
H A DtkWinPointer.c436 TkSetCursorPos(r.left + dispPtr->warpX, r.top + dispPtr->warpY); in TkpWarpPointer()
438 TkSetCursorPos(dispPtr->warpX, dispPtr->warpY); in TkpWarpPointer()
/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/anti-aliasing/shaders/
H A Dewa_curvature.slang16 float warpX, warpY;
24 #pragma parameter warpY "EWA Curvature Y-Axis" 0.041 0.0 0.125 0.01
25 vec2 Distortion = vec2(params.warpX, params.warpY) * 15.;
/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/crt/shaders/glow/
H A Dresolve.slang13 float warpY;
24 #pragma parameter warpY "Curvature Y-Axis" 0.041 0.0 0.125 0.01
229 pos *= vec2(1.0 + (pos.y*pos.y)*params.warpX, 1.0 + (pos.x*pos.x)*params.warpY);
/dports/games/openjazz/openjazz-20190106/src/jj1level/jj1levelplayer/
H A Djj1levelplayer.h157 unsigned char warpY; ///< Y-coordinate (in tiles) player will warp to variable

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