1shaders = "11"
2
3shader0 = "../crt/shaders/guest/lut/lut.slang"
4filter_linear0 = "false"
5scale_type0 = "source"
6scale0 = "1.000000"
7
8shader1 = "../crt/shaders/guest/color-profiles.slang"
9filter_linear1 = "false"
10scale_type1 = "source"
11scale1 = "1.000000"
12
13shader2 = "../crt/shaders/guest/d65-d50.slang"
14filter_linear2 = "false"
15alias2 = "WhitePointPass"
16scale_type2 = "source"
17scale2 = "1.000000"
18
19shader3 = "../crt/shaders/guest/afterglow.slang"
20filter_linear3 = "false"
21alias3 = "AfterglowPass"
22scale_type3 = "source"
23scale3 = "1.000000"
24
25shader4 = "../crt/shaders/guest/avg-lum0.slang"
26filter_linear4 = "false"
27scale_type4 = "source"
28scale4 = "1.000000"
29
30shader5 = "../crt/shaders/guest/avg-lum.slang"
31filter_linear5 = "false"
32mipmap_input5 = "true"
33alias5 = "AvgLumPass"
34scale_type5 = "source"
35scale5 = "1.000000"
36
37shader6 = "../crt/shaders/guest/linearize.slang"
38filter_linear6 = "false"
39alias6 = "LinearizePass"
40float_framebuffer6 = "true"
41scale_type6 = "source"
42scale6 = "1.000000"
43
44shader7 = "../crt/shaders/guest/blur_horiz.slang"
45filter_linear7 = "false"
46scale_type7 = "source"
47scale7 = "1.000000"
48
49shader8 = "../crt/shaders/guest/blur_vert.slang"
50filter_linear8 = "false"
51scale_type8 = "source"
52scale8 = "1.000000"
53alias8 = GlowPass
54
55shader9 = "../crt/shaders/guest/linearize_scanlines.slang"
56filter_linear9 = true
57scale_type9 = source
58scale9 = 1.0
59float_framebuffer9 = true
60
61shader10 = ../crt/shaders/guest/crt-guest-dr-venom.slang
62filter_linear10 = true
63scale_type10 = viewport
64scale_x10 = 1.0
65scale_y10 = 1.0
66
67textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3"
68SamplerLUT1 = "../crt/shaders/guest/lut/sony_trinitron1.png"
69SamplerLUT1_linear = "true"
70SamplerLUT1_wrap_mode = "clamp_to_border"
71SamplerLUT1_mipmap = "false"
72
73SamplerLUT2 = "../crt/shaders/guest/lut/sony_trinitron2.png"
74SamplerLUT2_linear = "true"
75SamplerLUT2_wrap_mode = "clamp_to_border"
76SamplerLUT2_mipmap = "false"
77
78SamplerLUT3 = "../crt/shaders/guest/lut/other1.png"
79SamplerLUT3_linear = "true"
80SamplerLUT3_wrap_mode = "clamp_to_border"
81SamplerLUT3_mipmap = "false"
82
83parameters = "TNTC;CP;CS;WP;wp_saturation;SW;AR;PR;AG;PG;AB;PB;sat;STH;GAMMA_INPUT;TAPSH;GLOW_FALLOFF_H;TAPSV;GLOW_FALLOFF_V;TATE;IOS;OS;BLOOM;brightboost;gsl;scanline1;scanline2;beam_min;beam_max;beam_size;h_sharp;s_sharp;h_smart;csize;bsize;warpX;warpY;glow;shadowMask;masksize;vertmask;slotmask;slotwidth;double_slot;mcut;maskDark;maskLight;CGWG;GTW;gamma_out"
84TNTC = "0.000000"
85CP = "2.000000"
86CS = "0.000000"
87WP = "0.000000"
88wp_saturation = "1.000000"
89SW = "1.000000"
90AR = "0.020000"
91PR = "0.150000"
92AG = "0.020000"
93PG = "0.150000"
94AB = "0.020000"
95PB = "0.150000"
96sat = "0.100000"
97STH = "0.700000"
98GAMMA_INPUT = "2.400000"
99TAPSH = "4.000000"
100GLOW_FALLOFF_H = "0.170000"
101TAPSV = "4.000000"
102GLOW_FALLOFF_V = "0.170000"
103TATE = "0.000000"
104IOS = "0.000000"
105OS = "1.000000"
106BLOOM = "0.000000"
107brightboost = "1.500000"
108gsl = "1.000000"
109scanline1 = "12.000000"
110scanline2 = "8.000000"
111beam_min = "1.900000"
112beam_max = "1.599999"
113beam_size = "0.650000"
114h_sharp = "5.250000"
115s_sharp = "0.050000"
116h_smart = "0.000000"
117csize = "0.000000"
118bsize = "600.000000"
119warpX = "0.000000"
120warpY = "0.000000"
121glow = "0.000000"
122shadowMask = "5.000000"
123masksize = "1.000000"
124vertmask = "0.080000"
125slotmask = "0.000000"
126slotwidth = "2.000000"
127double_slot = "1.000000"
128mcut = "0.200000"
129maskDark = "0.850000"
130maskLight = "1.500000"
131CGWG = "0.000000"
132GTW = "1.200000"
133gamma_out = "2.400000"
134