1shaders = "11" 2 3shader0 = "../crt/shaders/guest/lut/lut.slang" 4filter_linear0 = "false" 5scale_type0 = "source" 6scale0 = "1.000000" 7 8shader1 = "../crt/shaders/guest/color-profiles.slang" 9filter_linear1 = "false" 10scale_type1 = "source" 11scale1 = "1.000000" 12 13shader2 = "../crt/shaders/guest/d65-d50.slang" 14filter_linear2 = "false" 15alias2 = "WhitePointPass" 16scale_type2 = "source" 17scale2 = "1.000000" 18 19shader3 = "../crt/shaders/guest/afterglow.slang" 20filter_linear3 = "false" 21alias3 = "AfterglowPass" 22scale_type3 = "source" 23scale3 = "1.000000" 24 25shader4 = "../crt/shaders/guest/avg-lum0.slang" 26filter_linear4 = "false" 27scale_type4 = "source" 28scale4 = "1.000000" 29 30shader5 = "../crt/shaders/guest/avg-lum.slang" 31filter_linear5 = "false" 32mipmap_input5 = "true" 33alias5 = "AvgLumPass" 34scale_type5 = "source" 35scale5 = "1.000000" 36 37shader6 = "../crt/shaders/guest/linearize.slang" 38filter_linear6 = "false" 39alias6 = "LinearizePass" 40float_framebuffer6 = "true" 41scale_type6 = "source" 42scale6 = "1.000000" 43 44shader7 = "../crt/shaders/guest/blur_horiz.slang" 45filter_linear7 = "false" 46scale_type7 = "source" 47scale7 = "1.000000" 48 49shader8 = "../crt/shaders/guest/blur_vert.slang" 50filter_linear8 = "false" 51scale_type8 = "source" 52scale8 = "1.000000" 53alias8 = GlowPass 54 55shader9 = "../crt/shaders/guest/linearize_scanlines.slang" 56filter_linear9 = true 57scale_type9 = source 58scale9 = 1.0 59float_framebuffer9 = true 60 61shader10 = ../crt/shaders/guest/crt-guest-dr-venom.slang 62filter_linear10 = true 63scale_type10 = viewport 64scale_x10 = 1.0 65scale_y10 = 1.0 66 67textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3" 68SamplerLUT1 = "../crt/shaders/guest/lut/sony_trinitron1.png" 69SamplerLUT1_linear = "true" 70SamplerLUT1_wrap_mode = "clamp_to_border" 71SamplerLUT1_mipmap = "false" 72 73SamplerLUT2 = "../crt/shaders/guest/lut/sony_trinitron2.png" 74SamplerLUT2_linear = "true" 75SamplerLUT2_wrap_mode = "clamp_to_border" 76SamplerLUT2_mipmap = "false" 77 78SamplerLUT3 = "../crt/shaders/guest/lut/other1.png" 79SamplerLUT3_linear = "true" 80SamplerLUT3_wrap_mode = "clamp_to_border" 81SamplerLUT3_mipmap = "false" 82 83parameters = "TNTC;CP;CS;WP;wp_saturation;SW;AR;PR;AG;PG;AB;PB;sat;STH;GAMMA_INPUT;TAPSH;GLOW_FALLOFF_H;TAPSV;GLOW_FALLOFF_V;TATE;IOS;OS;BLOOM;brightboost;gsl;scanline1;scanline2;beam_min;beam_max;beam_size;h_sharp;s_sharp;h_smart;csize;bsize;warpX;warpY;glow;shadowMask;masksize;vertmask;slotmask;slotwidth;double_slot;mcut;maskDark;maskLight;CGWG;GTW;gamma_out" 84TNTC = "0.000000" 85CP = "2.000000" 86CS = "0.000000" 87WP = "0.000000" 88wp_saturation = "1.000000" 89SW = "1.000000" 90AR = "0.020000" 91PR = "0.150000" 92AG = "0.020000" 93PG = "0.150000" 94AB = "0.020000" 95PB = "0.150000" 96sat = "0.100000" 97STH = "0.700000" 98GAMMA_INPUT = "2.400000" 99TAPSH = "4.000000" 100GLOW_FALLOFF_H = "0.170000" 101TAPSV = "4.000000" 102GLOW_FALLOFF_V = "0.170000" 103TATE = "0.000000" 104IOS = "0.000000" 105OS = "1.000000" 106BLOOM = "0.000000" 107brightboost = "1.500000" 108gsl = "1.000000" 109scanline1 = "12.000000" 110scanline2 = "8.000000" 111beam_min = "1.900000" 112beam_max = "1.599999" 113beam_size = "0.650000" 114h_sharp = "5.250000" 115s_sharp = "0.050000" 116h_smart = "0.000000" 117csize = "0.000000" 118bsize = "600.000000" 119warpX = "0.000000" 120warpY = "0.000000" 121glow = "0.000000" 122shadowMask = "5.000000" 123masksize = "1.000000" 124vertmask = "0.080000" 125slotmask = "0.000000" 126slotwidth = "2.000000" 127double_slot = "1.000000" 128mcut = "0.200000" 129maskDark = "0.850000" 130maskLight = "1.500000" 131CGWG = "0.000000" 132GTW = "1.200000" 133gamma_out = "2.400000" 134