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/dports/lang/clover/mesa-21.3.6/src/compiler/glsl/
H A Dstandalone.cpp449 assert(whole_program != NULL); in standalone_compile_shader()
450 whole_program->data = rzalloc(whole_program, struct gl_shader_program_data); in standalone_compile_shader()
452 whole_program->data->InfoLog = ralloc_strdup(whole_program->data, ""); in standalone_compile_shader()
460 whole_program->Shaders = in standalone_compile_shader()
461 reralloc(whole_program, whole_program->Shaders, in standalone_compile_shader()
467 whole_program->Shaders[whole_program->NumShaders] = shader; in standalone_compile_shader()
468 whole_program->NumShaders++; in standalone_compile_shader()
595 return whole_program; in standalone_compile_shader()
603 ralloc_free(whole_program); in standalone_compile_shader()
618 delete whole_program->UniformHash; in standalone_compiler_cleanup()
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H A Dmain.cpp95 struct gl_shader_program *whole_program; in main() local
98 whole_program = standalone_compile_shader(&options, argc - optind, in main()
101 if (!whole_program) in main()
104 standalone_compiler_cleanup(whole_program); in main()
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/compiler/glsl/
H A Dstandalone.cpp449 assert(whole_program != NULL); in standalone_compile_shader()
450 whole_program->data = rzalloc(whole_program, struct gl_shader_program_data); in standalone_compile_shader()
452 whole_program->data->InfoLog = ralloc_strdup(whole_program->data, ""); in standalone_compile_shader()
460 whole_program->Shaders = in standalone_compile_shader()
461 reralloc(whole_program, whole_program->Shaders, in standalone_compile_shader()
467 whole_program->Shaders[whole_program->NumShaders] = shader; in standalone_compile_shader()
468 whole_program->NumShaders++; in standalone_compile_shader()
595 return whole_program; in standalone_compile_shader()
603 ralloc_free(whole_program); in standalone_compile_shader()
618 delete whole_program->UniformHash; in standalone_compiler_cleanup()
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/dports/graphics/mesa-libs/mesa-21.3.6/src/compiler/glsl/
H A Dstandalone.cpp449 assert(whole_program != NULL); in standalone_compile_shader()
450 whole_program->data = rzalloc(whole_program, struct gl_shader_program_data); in standalone_compile_shader()
452 whole_program->data->InfoLog = ralloc_strdup(whole_program->data, ""); in standalone_compile_shader()
460 whole_program->Shaders = in standalone_compile_shader()
461 reralloc(whole_program, whole_program->Shaders, in standalone_compile_shader()
467 whole_program->Shaders[whole_program->NumShaders] = shader; in standalone_compile_shader()
468 whole_program->NumShaders++; in standalone_compile_shader()
595 return whole_program; in standalone_compile_shader()
603 ralloc_free(whole_program); in standalone_compile_shader()
618 delete whole_program->UniformHash; in standalone_compiler_cleanup()
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/compiler/glsl/
H A Dstandalone.cpp449 assert(whole_program != NULL); in standalone_compile_shader()
450 whole_program->data = rzalloc(whole_program, struct gl_shader_program_data); in standalone_compile_shader()
452 whole_program->data->InfoLog = ralloc_strdup(whole_program->data, ""); in standalone_compile_shader()
460 whole_program->Shaders = in standalone_compile_shader()
461 reralloc(whole_program, whole_program->Shaders, in standalone_compile_shader()
467 whole_program->Shaders[whole_program->NumShaders] = shader; in standalone_compile_shader()
468 whole_program->NumShaders++; in standalone_compile_shader()
595 return whole_program; in standalone_compile_shader()
603 ralloc_free(whole_program); in standalone_compile_shader()
618 delete whole_program->UniformHash; in standalone_compiler_cleanup()
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/compiler/glsl/
H A Dstandalone.cpp449 assert(whole_program != NULL); in standalone_compile_shader()
450 whole_program->data = rzalloc(whole_program, struct gl_shader_program_data); in standalone_compile_shader()
452 whole_program->data->InfoLog = ralloc_strdup(whole_program->data, ""); in standalone_compile_shader()
460 whole_program->Shaders = in standalone_compile_shader()
461 reralloc(whole_program, whole_program->Shaders, in standalone_compile_shader()
467 whole_program->Shaders[whole_program->NumShaders] = shader; in standalone_compile_shader()
468 whole_program->NumShaders++; in standalone_compile_shader()
595 return whole_program; in standalone_compile_shader()
603 ralloc_free(whole_program); in standalone_compile_shader()
618 delete whole_program->UniformHash; in standalone_compiler_cleanup()
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/compiler/glsl/
H A Dstandalone.cpp449 assert(whole_program != NULL); in standalone_compile_shader()
450 whole_program->data = rzalloc(whole_program, struct gl_shader_program_data); in standalone_compile_shader()
452 whole_program->data->InfoLog = ralloc_strdup(whole_program->data, ""); in standalone_compile_shader()
460 whole_program->Shaders = in standalone_compile_shader()
461 reralloc(whole_program, whole_program->Shaders, in standalone_compile_shader()
467 whole_program->Shaders[whole_program->NumShaders] = shader; in standalone_compile_shader()
468 whole_program->NumShaders++; in standalone_compile_shader()
595 return whole_program; in standalone_compile_shader()
603 ralloc_free(whole_program); in standalone_compile_shader()
618 delete whole_program->UniformHash; in standalone_compiler_cleanup()
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/compiler/glsl/
H A Dstandalone.cpp449 assert(whole_program != NULL); in standalone_compile_shader()
450 whole_program->data = rzalloc(whole_program, struct gl_shader_program_data); in standalone_compile_shader()
452 whole_program->data->InfoLog = ralloc_strdup(whole_program->data, ""); in standalone_compile_shader()
460 whole_program->Shaders = in standalone_compile_shader()
461 reralloc(whole_program, whole_program->Shaders, in standalone_compile_shader()
467 whole_program->Shaders[whole_program->NumShaders] = shader; in standalone_compile_shader()
468 whole_program->NumShaders++; in standalone_compile_shader()
595 return whole_program; in standalone_compile_shader()
603 ralloc_free(whole_program); in standalone_compile_shader()
618 delete whole_program->UniformHash; in standalone_compiler_cleanup()
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/dports/graphics/libosmesa/mesa-21.3.6/src/compiler/glsl/
H A Dstandalone.cpp449 assert(whole_program != NULL); in standalone_compile_shader()
450 whole_program->data = rzalloc(whole_program, struct gl_shader_program_data); in standalone_compile_shader()
452 whole_program->data->InfoLog = ralloc_strdup(whole_program->data, ""); in standalone_compile_shader()
460 whole_program->Shaders = in standalone_compile_shader()
461 reralloc(whole_program, whole_program->Shaders, in standalone_compile_shader()
467 whole_program->Shaders[whole_program->NumShaders] = shader; in standalone_compile_shader()
468 whole_program->NumShaders++; in standalone_compile_shader()
595 return whole_program; in standalone_compile_shader()
603 ralloc_free(whole_program); in standalone_compile_shader()
618 delete whole_program->UniformHash; in standalone_compiler_cleanup()
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/compiler/glsl/
H A Dstandalone.cpp449 assert(whole_program != NULL); in standalone_compile_shader()
450 whole_program->data = rzalloc(whole_program, struct gl_shader_program_data); in standalone_compile_shader()
452 whole_program->data->InfoLog = ralloc_strdup(whole_program->data, ""); in standalone_compile_shader()
460 whole_program->Shaders = in standalone_compile_shader()
461 reralloc(whole_program, whole_program->Shaders, in standalone_compile_shader()
467 whole_program->Shaders[whole_program->NumShaders] = shader; in standalone_compile_shader()
468 whole_program->NumShaders++; in standalone_compile_shader()
595 return whole_program; in standalone_compile_shader()
603 ralloc_free(whole_program); in standalone_compile_shader()
618 delete whole_program->UniformHash; in standalone_compiler_cleanup()
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/dports/graphics/mesa-dri/mesa-21.3.6/src/compiler/glsl/
H A Dstandalone.cpp449 assert(whole_program != NULL); in standalone_compile_shader()
450 whole_program->data = rzalloc(whole_program, struct gl_shader_program_data); in standalone_compile_shader()
452 whole_program->data->InfoLog = ralloc_strdup(whole_program->data, ""); in standalone_compile_shader()
460 whole_program->Shaders = in standalone_compile_shader()
461 reralloc(whole_program, whole_program->Shaders, in standalone_compile_shader()
467 whole_program->Shaders[whole_program->NumShaders] = shader; in standalone_compile_shader()
468 whole_program->NumShaders++; in standalone_compile_shader()
595 return whole_program; in standalone_compile_shader()
603 ralloc_free(whole_program); in standalone_compile_shader()
618 delete whole_program->UniformHash; in standalone_compiler_cleanup()
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/dports/www/firefox/firefox-99.0/third_party/rust/glslopt/glsl-optimizer/src/compiler/glsl/
H A Dstandalone.cpp448 assert(whole_program != NULL); in standalone_compile_shader()
449 whole_program->data = rzalloc(whole_program, struct gl_shader_program_data); in standalone_compile_shader()
450 assert(whole_program->data != NULL); in standalone_compile_shader()
451 whole_program->data->InfoLog = ralloc_strdup(whole_program->data, ""); in standalone_compile_shader()
459 whole_program->Shaders = in standalone_compile_shader()
460 reralloc(whole_program, whole_program->Shaders, in standalone_compile_shader()
466 whole_program->Shaders[whole_program->NumShaders] = shader; in standalone_compile_shader()
467 whole_program->NumShaders++; in standalone_compile_shader()
594 return whole_program; in standalone_compile_shader()
602 ralloc_free(whole_program); in standalone_compile_shader()
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H A Dglsl_optimizer.cpp169 assert(whole_program != NULL); in glslopt_shader()
170 whole_program->data = rzalloc(whole_program, struct gl_shader_program_data); in glslopt_shader()
171 assert(whole_program->data != NULL); in glslopt_shader()
172 whole_program->data->InfoLog = ralloc_strdup(whole_program->data, ""); in glslopt_shader()
174whole_program->Shaders = reralloc(whole_program, whole_program->Shaders, struct gl_shader *, whole… in glslopt_shader()
175 assert(whole_program->Shaders != NULL); in glslopt_shader()
178 whole_program->Shaders[whole_program->NumShaders] = shader; in glslopt_shader()
179 whole_program->NumShaders++; in glslopt_shader()
188 ralloc_free(whole_program); in ~glslopt_shader()
193 struct gl_shader_program* whole_program; member
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H A Dmain.cpp95 struct gl_shader_program *whole_program; in main() local
98 whole_program = standalone_compile_shader(&options, argc - optind, in main()
101 if (!whole_program) in main()
104 standalone_compiler_cleanup(whole_program); in main()
/dports/mail/thunderbird/thunderbird-91.8.0/third_party/rust/glslopt/glsl-optimizer/src/compiler/glsl/
H A Dstandalone.cpp448 assert(whole_program != NULL); in standalone_compile_shader()
449 whole_program->data = rzalloc(whole_program, struct gl_shader_program_data); in standalone_compile_shader()
450 assert(whole_program->data != NULL); in standalone_compile_shader()
451 whole_program->data->InfoLog = ralloc_strdup(whole_program->data, ""); in standalone_compile_shader()
459 whole_program->Shaders = in standalone_compile_shader()
460 reralloc(whole_program, whole_program->Shaders, in standalone_compile_shader()
466 whole_program->Shaders[whole_program->NumShaders] = shader; in standalone_compile_shader()
467 whole_program->NumShaders++; in standalone_compile_shader()
594 return whole_program; in standalone_compile_shader()
602 ralloc_free(whole_program); in standalone_compile_shader()
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H A Dglsl_optimizer.cpp169 assert(whole_program != NULL); in glslopt_shader()
170 whole_program->data = rzalloc(whole_program, struct gl_shader_program_data); in glslopt_shader()
171 assert(whole_program->data != NULL); in glslopt_shader()
172 whole_program->data->InfoLog = ralloc_strdup(whole_program->data, ""); in glslopt_shader()
174whole_program->Shaders = reralloc(whole_program, whole_program->Shaders, struct gl_shader *, whole… in glslopt_shader()
175 assert(whole_program->Shaders != NULL); in glslopt_shader()
178 whole_program->Shaders[whole_program->NumShaders] = shader; in glslopt_shader()
179 whole_program->NumShaders++; in glslopt_shader()
188 ralloc_free(whole_program); in ~glslopt_shader()
193 struct gl_shader_program* whole_program; member
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/dports/www/firefox-esr/firefox-91.8.0/third_party/rust/glslopt/glsl-optimizer/src/compiler/glsl/
H A Dstandalone.cpp448 assert(whole_program != NULL); in standalone_compile_shader()
449 whole_program->data = rzalloc(whole_program, struct gl_shader_program_data); in standalone_compile_shader()
450 assert(whole_program->data != NULL); in standalone_compile_shader()
451 whole_program->data->InfoLog = ralloc_strdup(whole_program->data, ""); in standalone_compile_shader()
459 whole_program->Shaders = in standalone_compile_shader()
460 reralloc(whole_program, whole_program->Shaders, in standalone_compile_shader()
466 whole_program->Shaders[whole_program->NumShaders] = shader; in standalone_compile_shader()
467 whole_program->NumShaders++; in standalone_compile_shader()
594 return whole_program; in standalone_compile_shader()
602 ralloc_free(whole_program); in standalone_compile_shader()
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H A Dglsl_optimizer.cpp169 assert(whole_program != NULL); in glslopt_shader()
170 whole_program->data = rzalloc(whole_program, struct gl_shader_program_data); in glslopt_shader()
171 assert(whole_program->data != NULL); in glslopt_shader()
172 whole_program->data->InfoLog = ralloc_strdup(whole_program->data, ""); in glslopt_shader()
174whole_program->Shaders = reralloc(whole_program, whole_program->Shaders, struct gl_shader *, whole… in glslopt_shader()
175 assert(whole_program->Shaders != NULL); in glslopt_shader()
178 whole_program->Shaders[whole_program->NumShaders] = shader; in glslopt_shader()
179 whole_program->NumShaders++; in glslopt_shader()
188 ralloc_free(whole_program); in ~glslopt_shader()
193 struct gl_shader_program* whole_program; member
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/dports/lang/spidermonkey78/firefox-78.9.0/third_party/rust/glslopt/glsl-optimizer/src/compiler/glsl/
H A Dstandalone.cpp452 assert(whole_program != NULL); in standalone_compile_shader()
453 whole_program->data = rzalloc(whole_program, struct gl_shader_program_data); in standalone_compile_shader()
454 assert(whole_program->data != NULL); in standalone_compile_shader()
455 whole_program->data->InfoLog = ralloc_strdup(whole_program->data, ""); in standalone_compile_shader()
463 whole_program->Shaders = in standalone_compile_shader()
464 reralloc(whole_program, whole_program->Shaders, in standalone_compile_shader()
470 whole_program->Shaders[whole_program->NumShaders] = shader; in standalone_compile_shader()
471 whole_program->NumShaders++; in standalone_compile_shader()
598 return whole_program; in standalone_compile_shader()
606 ralloc_free(whole_program); in standalone_compile_shader()
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H A Dglsl_optimizer.cpp181 assert(whole_program != NULL); in glslopt_shader()
182 whole_program->data = rzalloc(whole_program, struct gl_shader_program_data); in glslopt_shader()
183 assert(whole_program->data != NULL); in glslopt_shader()
184 whole_program->data->InfoLog = ralloc_strdup(whole_program->data, ""); in glslopt_shader()
186whole_program->Shaders = reralloc(whole_program, whole_program->Shaders, struct gl_shader *, whole… in glslopt_shader()
187 assert(whole_program->Shaders != NULL); in glslopt_shader()
190 whole_program->Shaders[whole_program->NumShaders] = shader; in glslopt_shader()
191 whole_program->NumShaders++; in glslopt_shader()
200 ralloc_free(whole_program); in ~glslopt_shader()
205 struct gl_shader_program* whole_program; member
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/compiler/glsl/
H A Dstandalone.cpp451 assert(whole_program != NULL); in standalone_compile_shader()
452 whole_program->data = rzalloc(whole_program, struct gl_shader_program_data); in standalone_compile_shader()
453 assert(whole_program->data != NULL); in standalone_compile_shader()
454 whole_program->data->InfoLog = ralloc_strdup(whole_program->data, ""); in standalone_compile_shader()
462 whole_program->Shaders = in standalone_compile_shader()
463 reralloc(whole_program, whole_program->Shaders, in standalone_compile_shader()
469 whole_program->Shaders[whole_program->NumShaders] = shader; in standalone_compile_shader()
470 whole_program->NumShaders++; in standalone_compile_shader()
597 return whole_program; in standalone_compile_shader()
605 ralloc_free(whole_program); in standalone_compile_shader()
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/glsl-optimizer/src/glsl/
H A Dmain.cpp348 struct gl_shader_program *whole_program; in main() local
351 assert(whole_program != NULL); in main()
352 whole_program->InfoLog = ralloc_strdup(whole_program, ""); in main()
355 whole_program->Shaders = in main()
356 reralloc(whole_program, whole_program->Shaders, in main()
358 assert(whole_program->Shaders != NULL); in main()
362 whole_program->Shaders[whole_program->NumShaders] = shader; in main()
363 whole_program->NumShaders++; in main()
400 link_shaders(ctx, whole_program); in main()
403 if (strlen(whole_program->InfoLog) > 0) in main()
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H A Dglsl_optimizer.cpp157 assert(whole_program != NULL); in glslopt_shader()
158 whole_program->InfoLog = ralloc_strdup(whole_program, ""); in glslopt_shader()
160whole_program->Shaders = reralloc(whole_program, whole_program->Shaders, struct gl_shader *, whole… in glslopt_shader()
161 assert(whole_program->Shaders != NULL); in glslopt_shader()
164 whole_program->Shaders[whole_program->NumShaders] = shader; in glslopt_shader()
165 whole_program->NumShaders++; in glslopt_shader()
167 whole_program->LinkStatus = true; in glslopt_shader()
176 ralloc_free(whole_program->Shaders); in ~glslopt_shader()
177 ralloc_free(whole_program->InfoLog); in ~glslopt_shader()
178 ralloc_free(whole_program); in ~glslopt_shader()
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/glsl-optimizer/src/glsl/
H A Dmain.cpp348 struct gl_shader_program *whole_program; in main() local
351 assert(whole_program != NULL); in main()
352 whole_program->InfoLog = ralloc_strdup(whole_program, ""); in main()
355 whole_program->Shaders = in main()
356 reralloc(whole_program, whole_program->Shaders, in main()
358 assert(whole_program->Shaders != NULL); in main()
362 whole_program->Shaders[whole_program->NumShaders] = shader; in main()
363 whole_program->NumShaders++; in main()
400 link_shaders(ctx, whole_program); in main()
403 if (strlen(whole_program->InfoLog) > 0) in main()
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H A Dglsl_optimizer.cpp157 assert(whole_program != NULL); in glslopt_shader()
158 whole_program->InfoLog = ralloc_strdup(whole_program, ""); in glslopt_shader()
160whole_program->Shaders = reralloc(whole_program, whole_program->Shaders, struct gl_shader *, whole… in glslopt_shader()
161 assert(whole_program->Shaders != NULL); in glslopt_shader()
164 whole_program->Shaders[whole_program->NumShaders] = shader; in glslopt_shader()
165 whole_program->NumShaders++; in glslopt_shader()
167 whole_program->LinkStatus = true; in glslopt_shader()
176 ralloc_free(whole_program->Shaders); in ~glslopt_shader()
177 ralloc_free(whole_program->InfoLog); in ~glslopt_shader()
178 ralloc_free(whole_program); in ~glslopt_shader()
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