/dports/lang/clover/mesa-21.3.6/src/compiler/glsl/ |
H A D | standalone.cpp | 449 assert(whole_program != NULL); in standalone_compile_shader() 450 whole_program->data = rzalloc(whole_program, struct gl_shader_program_data); in standalone_compile_shader() 452 whole_program->data->InfoLog = ralloc_strdup(whole_program->data, ""); in standalone_compile_shader() 460 whole_program->Shaders = in standalone_compile_shader() 461 reralloc(whole_program, whole_program->Shaders, in standalone_compile_shader() 467 whole_program->Shaders[whole_program->NumShaders] = shader; in standalone_compile_shader() 468 whole_program->NumShaders++; in standalone_compile_shader() 595 return whole_program; in standalone_compile_shader() 603 ralloc_free(whole_program); in standalone_compile_shader() 618 delete whole_program->UniformHash; in standalone_compiler_cleanup() [all …]
|
H A D | main.cpp | 95 struct gl_shader_program *whole_program; in main() local 98 whole_program = standalone_compile_shader(&options, argc - optind, in main() 101 if (!whole_program) in main() 104 standalone_compiler_cleanup(whole_program); in main()
|
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/compiler/glsl/ |
H A D | standalone.cpp | 449 assert(whole_program != NULL); in standalone_compile_shader() 450 whole_program->data = rzalloc(whole_program, struct gl_shader_program_data); in standalone_compile_shader() 452 whole_program->data->InfoLog = ralloc_strdup(whole_program->data, ""); in standalone_compile_shader() 460 whole_program->Shaders = in standalone_compile_shader() 461 reralloc(whole_program, whole_program->Shaders, in standalone_compile_shader() 467 whole_program->Shaders[whole_program->NumShaders] = shader; in standalone_compile_shader() 468 whole_program->NumShaders++; in standalone_compile_shader() 595 return whole_program; in standalone_compile_shader() 603 ralloc_free(whole_program); in standalone_compile_shader() 618 delete whole_program->UniformHash; in standalone_compiler_cleanup() [all …]
|
/dports/graphics/mesa-libs/mesa-21.3.6/src/compiler/glsl/ |
H A D | standalone.cpp | 449 assert(whole_program != NULL); in standalone_compile_shader() 450 whole_program->data = rzalloc(whole_program, struct gl_shader_program_data); in standalone_compile_shader() 452 whole_program->data->InfoLog = ralloc_strdup(whole_program->data, ""); in standalone_compile_shader() 460 whole_program->Shaders = in standalone_compile_shader() 461 reralloc(whole_program, whole_program->Shaders, in standalone_compile_shader() 467 whole_program->Shaders[whole_program->NumShaders] = shader; in standalone_compile_shader() 468 whole_program->NumShaders++; in standalone_compile_shader() 595 return whole_program; in standalone_compile_shader() 603 ralloc_free(whole_program); in standalone_compile_shader() 618 delete whole_program->UniformHash; in standalone_compiler_cleanup() [all …]
|
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/compiler/glsl/ |
H A D | standalone.cpp | 449 assert(whole_program != NULL); in standalone_compile_shader() 450 whole_program->data = rzalloc(whole_program, struct gl_shader_program_data); in standalone_compile_shader() 452 whole_program->data->InfoLog = ralloc_strdup(whole_program->data, ""); in standalone_compile_shader() 460 whole_program->Shaders = in standalone_compile_shader() 461 reralloc(whole_program, whole_program->Shaders, in standalone_compile_shader() 467 whole_program->Shaders[whole_program->NumShaders] = shader; in standalone_compile_shader() 468 whole_program->NumShaders++; in standalone_compile_shader() 595 return whole_program; in standalone_compile_shader() 603 ralloc_free(whole_program); in standalone_compile_shader() 618 delete whole_program->UniformHash; in standalone_compiler_cleanup() [all …]
|
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/compiler/glsl/ |
H A D | standalone.cpp | 449 assert(whole_program != NULL); in standalone_compile_shader() 450 whole_program->data = rzalloc(whole_program, struct gl_shader_program_data); in standalone_compile_shader() 452 whole_program->data->InfoLog = ralloc_strdup(whole_program->data, ""); in standalone_compile_shader() 460 whole_program->Shaders = in standalone_compile_shader() 461 reralloc(whole_program, whole_program->Shaders, in standalone_compile_shader() 467 whole_program->Shaders[whole_program->NumShaders] = shader; in standalone_compile_shader() 468 whole_program->NumShaders++; in standalone_compile_shader() 595 return whole_program; in standalone_compile_shader() 603 ralloc_free(whole_program); in standalone_compile_shader() 618 delete whole_program->UniformHash; in standalone_compiler_cleanup() [all …]
|
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/compiler/glsl/ |
H A D | standalone.cpp | 449 assert(whole_program != NULL); in standalone_compile_shader() 450 whole_program->data = rzalloc(whole_program, struct gl_shader_program_data); in standalone_compile_shader() 452 whole_program->data->InfoLog = ralloc_strdup(whole_program->data, ""); in standalone_compile_shader() 460 whole_program->Shaders = in standalone_compile_shader() 461 reralloc(whole_program, whole_program->Shaders, in standalone_compile_shader() 467 whole_program->Shaders[whole_program->NumShaders] = shader; in standalone_compile_shader() 468 whole_program->NumShaders++; in standalone_compile_shader() 595 return whole_program; in standalone_compile_shader() 603 ralloc_free(whole_program); in standalone_compile_shader() 618 delete whole_program->UniformHash; in standalone_compiler_cleanup() [all …]
|
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/compiler/glsl/ |
H A D | standalone.cpp | 449 assert(whole_program != NULL); in standalone_compile_shader() 450 whole_program->data = rzalloc(whole_program, struct gl_shader_program_data); in standalone_compile_shader() 452 whole_program->data->InfoLog = ralloc_strdup(whole_program->data, ""); in standalone_compile_shader() 460 whole_program->Shaders = in standalone_compile_shader() 461 reralloc(whole_program, whole_program->Shaders, in standalone_compile_shader() 467 whole_program->Shaders[whole_program->NumShaders] = shader; in standalone_compile_shader() 468 whole_program->NumShaders++; in standalone_compile_shader() 595 return whole_program; in standalone_compile_shader() 603 ralloc_free(whole_program); in standalone_compile_shader() 618 delete whole_program->UniformHash; in standalone_compiler_cleanup() [all …]
|
/dports/graphics/libosmesa/mesa-21.3.6/src/compiler/glsl/ |
H A D | standalone.cpp | 449 assert(whole_program != NULL); in standalone_compile_shader() 450 whole_program->data = rzalloc(whole_program, struct gl_shader_program_data); in standalone_compile_shader() 452 whole_program->data->InfoLog = ralloc_strdup(whole_program->data, ""); in standalone_compile_shader() 460 whole_program->Shaders = in standalone_compile_shader() 461 reralloc(whole_program, whole_program->Shaders, in standalone_compile_shader() 467 whole_program->Shaders[whole_program->NumShaders] = shader; in standalone_compile_shader() 468 whole_program->NumShaders++; in standalone_compile_shader() 595 return whole_program; in standalone_compile_shader() 603 ralloc_free(whole_program); in standalone_compile_shader() 618 delete whole_program->UniformHash; in standalone_compiler_cleanup() [all …]
|
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/compiler/glsl/ |
H A D | standalone.cpp | 449 assert(whole_program != NULL); in standalone_compile_shader() 450 whole_program->data = rzalloc(whole_program, struct gl_shader_program_data); in standalone_compile_shader() 452 whole_program->data->InfoLog = ralloc_strdup(whole_program->data, ""); in standalone_compile_shader() 460 whole_program->Shaders = in standalone_compile_shader() 461 reralloc(whole_program, whole_program->Shaders, in standalone_compile_shader() 467 whole_program->Shaders[whole_program->NumShaders] = shader; in standalone_compile_shader() 468 whole_program->NumShaders++; in standalone_compile_shader() 595 return whole_program; in standalone_compile_shader() 603 ralloc_free(whole_program); in standalone_compile_shader() 618 delete whole_program->UniformHash; in standalone_compiler_cleanup() [all …]
|
/dports/graphics/mesa-dri/mesa-21.3.6/src/compiler/glsl/ |
H A D | standalone.cpp | 449 assert(whole_program != NULL); in standalone_compile_shader() 450 whole_program->data = rzalloc(whole_program, struct gl_shader_program_data); in standalone_compile_shader() 452 whole_program->data->InfoLog = ralloc_strdup(whole_program->data, ""); in standalone_compile_shader() 460 whole_program->Shaders = in standalone_compile_shader() 461 reralloc(whole_program, whole_program->Shaders, in standalone_compile_shader() 467 whole_program->Shaders[whole_program->NumShaders] = shader; in standalone_compile_shader() 468 whole_program->NumShaders++; in standalone_compile_shader() 595 return whole_program; in standalone_compile_shader() 603 ralloc_free(whole_program); in standalone_compile_shader() 618 delete whole_program->UniformHash; in standalone_compiler_cleanup() [all …]
|
/dports/www/firefox/firefox-99.0/third_party/rust/glslopt/glsl-optimizer/src/compiler/glsl/ |
H A D | standalone.cpp | 448 assert(whole_program != NULL); in standalone_compile_shader() 449 whole_program->data = rzalloc(whole_program, struct gl_shader_program_data); in standalone_compile_shader() 450 assert(whole_program->data != NULL); in standalone_compile_shader() 451 whole_program->data->InfoLog = ralloc_strdup(whole_program->data, ""); in standalone_compile_shader() 459 whole_program->Shaders = in standalone_compile_shader() 460 reralloc(whole_program, whole_program->Shaders, in standalone_compile_shader() 466 whole_program->Shaders[whole_program->NumShaders] = shader; in standalone_compile_shader() 467 whole_program->NumShaders++; in standalone_compile_shader() 594 return whole_program; in standalone_compile_shader() 602 ralloc_free(whole_program); in standalone_compile_shader() [all …]
|
H A D | glsl_optimizer.cpp | 169 assert(whole_program != NULL); in glslopt_shader() 170 whole_program->data = rzalloc(whole_program, struct gl_shader_program_data); in glslopt_shader() 171 assert(whole_program->data != NULL); in glslopt_shader() 172 whole_program->data->InfoLog = ralloc_strdup(whole_program->data, ""); in glslopt_shader() 174 …whole_program->Shaders = reralloc(whole_program, whole_program->Shaders, struct gl_shader *, whole… in glslopt_shader() 175 assert(whole_program->Shaders != NULL); in glslopt_shader() 178 whole_program->Shaders[whole_program->NumShaders] = shader; in glslopt_shader() 179 whole_program->NumShaders++; in glslopt_shader() 188 ralloc_free(whole_program); in ~glslopt_shader() 193 struct gl_shader_program* whole_program; member [all …]
|
H A D | main.cpp | 95 struct gl_shader_program *whole_program; in main() local 98 whole_program = standalone_compile_shader(&options, argc - optind, in main() 101 if (!whole_program) in main() 104 standalone_compiler_cleanup(whole_program); in main()
|
/dports/mail/thunderbird/thunderbird-91.8.0/third_party/rust/glslopt/glsl-optimizer/src/compiler/glsl/ |
H A D | standalone.cpp | 448 assert(whole_program != NULL); in standalone_compile_shader() 449 whole_program->data = rzalloc(whole_program, struct gl_shader_program_data); in standalone_compile_shader() 450 assert(whole_program->data != NULL); in standalone_compile_shader() 451 whole_program->data->InfoLog = ralloc_strdup(whole_program->data, ""); in standalone_compile_shader() 459 whole_program->Shaders = in standalone_compile_shader() 460 reralloc(whole_program, whole_program->Shaders, in standalone_compile_shader() 466 whole_program->Shaders[whole_program->NumShaders] = shader; in standalone_compile_shader() 467 whole_program->NumShaders++; in standalone_compile_shader() 594 return whole_program; in standalone_compile_shader() 602 ralloc_free(whole_program); in standalone_compile_shader() [all …]
|
H A D | glsl_optimizer.cpp | 169 assert(whole_program != NULL); in glslopt_shader() 170 whole_program->data = rzalloc(whole_program, struct gl_shader_program_data); in glslopt_shader() 171 assert(whole_program->data != NULL); in glslopt_shader() 172 whole_program->data->InfoLog = ralloc_strdup(whole_program->data, ""); in glslopt_shader() 174 …whole_program->Shaders = reralloc(whole_program, whole_program->Shaders, struct gl_shader *, whole… in glslopt_shader() 175 assert(whole_program->Shaders != NULL); in glslopt_shader() 178 whole_program->Shaders[whole_program->NumShaders] = shader; in glslopt_shader() 179 whole_program->NumShaders++; in glslopt_shader() 188 ralloc_free(whole_program); in ~glslopt_shader() 193 struct gl_shader_program* whole_program; member [all …]
|
/dports/www/firefox-esr/firefox-91.8.0/third_party/rust/glslopt/glsl-optimizer/src/compiler/glsl/ |
H A D | standalone.cpp | 448 assert(whole_program != NULL); in standalone_compile_shader() 449 whole_program->data = rzalloc(whole_program, struct gl_shader_program_data); in standalone_compile_shader() 450 assert(whole_program->data != NULL); in standalone_compile_shader() 451 whole_program->data->InfoLog = ralloc_strdup(whole_program->data, ""); in standalone_compile_shader() 459 whole_program->Shaders = in standalone_compile_shader() 460 reralloc(whole_program, whole_program->Shaders, in standalone_compile_shader() 466 whole_program->Shaders[whole_program->NumShaders] = shader; in standalone_compile_shader() 467 whole_program->NumShaders++; in standalone_compile_shader() 594 return whole_program; in standalone_compile_shader() 602 ralloc_free(whole_program); in standalone_compile_shader() [all …]
|
H A D | glsl_optimizer.cpp | 169 assert(whole_program != NULL); in glslopt_shader() 170 whole_program->data = rzalloc(whole_program, struct gl_shader_program_data); in glslopt_shader() 171 assert(whole_program->data != NULL); in glslopt_shader() 172 whole_program->data->InfoLog = ralloc_strdup(whole_program->data, ""); in glslopt_shader() 174 …whole_program->Shaders = reralloc(whole_program, whole_program->Shaders, struct gl_shader *, whole… in glslopt_shader() 175 assert(whole_program->Shaders != NULL); in glslopt_shader() 178 whole_program->Shaders[whole_program->NumShaders] = shader; in glslopt_shader() 179 whole_program->NumShaders++; in glslopt_shader() 188 ralloc_free(whole_program); in ~glslopt_shader() 193 struct gl_shader_program* whole_program; member [all …]
|
/dports/lang/spidermonkey78/firefox-78.9.0/third_party/rust/glslopt/glsl-optimizer/src/compiler/glsl/ |
H A D | standalone.cpp | 452 assert(whole_program != NULL); in standalone_compile_shader() 453 whole_program->data = rzalloc(whole_program, struct gl_shader_program_data); in standalone_compile_shader() 454 assert(whole_program->data != NULL); in standalone_compile_shader() 455 whole_program->data->InfoLog = ralloc_strdup(whole_program->data, ""); in standalone_compile_shader() 463 whole_program->Shaders = in standalone_compile_shader() 464 reralloc(whole_program, whole_program->Shaders, in standalone_compile_shader() 470 whole_program->Shaders[whole_program->NumShaders] = shader; in standalone_compile_shader() 471 whole_program->NumShaders++; in standalone_compile_shader() 598 return whole_program; in standalone_compile_shader() 606 ralloc_free(whole_program); in standalone_compile_shader() [all …]
|
H A D | glsl_optimizer.cpp | 181 assert(whole_program != NULL); in glslopt_shader() 182 whole_program->data = rzalloc(whole_program, struct gl_shader_program_data); in glslopt_shader() 183 assert(whole_program->data != NULL); in glslopt_shader() 184 whole_program->data->InfoLog = ralloc_strdup(whole_program->data, ""); in glslopt_shader() 186 …whole_program->Shaders = reralloc(whole_program, whole_program->Shaders, struct gl_shader *, whole… in glslopt_shader() 187 assert(whole_program->Shaders != NULL); in glslopt_shader() 190 whole_program->Shaders[whole_program->NumShaders] = shader; in glslopt_shader() 191 whole_program->NumShaders++; in glslopt_shader() 200 ralloc_free(whole_program); in ~glslopt_shader() 205 struct gl_shader_program* whole_program; member [all …]
|
/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/compiler/glsl/ |
H A D | standalone.cpp | 451 assert(whole_program != NULL); in standalone_compile_shader() 452 whole_program->data = rzalloc(whole_program, struct gl_shader_program_data); in standalone_compile_shader() 453 assert(whole_program->data != NULL); in standalone_compile_shader() 454 whole_program->data->InfoLog = ralloc_strdup(whole_program->data, ""); in standalone_compile_shader() 462 whole_program->Shaders = in standalone_compile_shader() 463 reralloc(whole_program, whole_program->Shaders, in standalone_compile_shader() 469 whole_program->Shaders[whole_program->NumShaders] = shader; in standalone_compile_shader() 470 whole_program->NumShaders++; in standalone_compile_shader() 597 return whole_program; in standalone_compile_shader() 605 ralloc_free(whole_program); in standalone_compile_shader() [all …]
|
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/glsl-optimizer/src/glsl/ |
H A D | main.cpp | 348 struct gl_shader_program *whole_program; in main() local 351 assert(whole_program != NULL); in main() 352 whole_program->InfoLog = ralloc_strdup(whole_program, ""); in main() 355 whole_program->Shaders = in main() 356 reralloc(whole_program, whole_program->Shaders, in main() 358 assert(whole_program->Shaders != NULL); in main() 362 whole_program->Shaders[whole_program->NumShaders] = shader; in main() 363 whole_program->NumShaders++; in main() 400 link_shaders(ctx, whole_program); in main() 403 if (strlen(whole_program->InfoLog) > 0) in main() [all …]
|
H A D | glsl_optimizer.cpp | 157 assert(whole_program != NULL); in glslopt_shader() 158 whole_program->InfoLog = ralloc_strdup(whole_program, ""); in glslopt_shader() 160 …whole_program->Shaders = reralloc(whole_program, whole_program->Shaders, struct gl_shader *, whole… in glslopt_shader() 161 assert(whole_program->Shaders != NULL); in glslopt_shader() 164 whole_program->Shaders[whole_program->NumShaders] = shader; in glslopt_shader() 165 whole_program->NumShaders++; in glslopt_shader() 167 whole_program->LinkStatus = true; in glslopt_shader() 176 ralloc_free(whole_program->Shaders); in ~glslopt_shader() 177 ralloc_free(whole_program->InfoLog); in ~glslopt_shader() 178 ralloc_free(whole_program); in ~glslopt_shader() [all …]
|
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/glsl-optimizer/src/glsl/ |
H A D | main.cpp | 348 struct gl_shader_program *whole_program; in main() local 351 assert(whole_program != NULL); in main() 352 whole_program->InfoLog = ralloc_strdup(whole_program, ""); in main() 355 whole_program->Shaders = in main() 356 reralloc(whole_program, whole_program->Shaders, in main() 358 assert(whole_program->Shaders != NULL); in main() 362 whole_program->Shaders[whole_program->NumShaders] = shader; in main() 363 whole_program->NumShaders++; in main() 400 link_shaders(ctx, whole_program); in main() 403 if (strlen(whole_program->InfoLog) > 0) in main() [all …]
|
H A D | glsl_optimizer.cpp | 157 assert(whole_program != NULL); in glslopt_shader() 158 whole_program->InfoLog = ralloc_strdup(whole_program, ""); in glslopt_shader() 160 …whole_program->Shaders = reralloc(whole_program, whole_program->Shaders, struct gl_shader *, whole… in glslopt_shader() 161 assert(whole_program->Shaders != NULL); in glslopt_shader() 164 whole_program->Shaders[whole_program->NumShaders] = shader; in glslopt_shader() 165 whole_program->NumShaders++; in glslopt_shader() 167 whole_program->LinkStatus = true; in glslopt_shader() 176 ralloc_free(whole_program->Shaders); in ~glslopt_shader() 177 ralloc_free(whole_program->InfoLog); in ~glslopt_shader() 178 ralloc_free(whole_program); in ~glslopt_shader() [all …]
|