/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/glslang/Test/baseResults/ |
H A D | 440.vert.out | 150 …xfb_buffer=2 xfb_offset=0) out 4-component vector of float bbv1, layout( xfb_buffer=3 xfb_offset=3… 151 0:? 'bj' (layout( xfb_buffer=1 xfb_offset=4) smooth out float) 155 …xfb_buffer=0 xfb_offset=0) out bool b, layout( xfb_buffer=0 xfb_offset=8) out structure{ global bo… 156 …xfb_buffer=4 xfb_offset=1) out bool b, layout( xfb_buffer=4 xfb_offset=12) out structure{ global b… 158 …yout( xfb_buffer=7 xfb_offset=0) out 4X4 matrix of double m1, layout( xfb_buffer=7 xfb_offset=128)… 168 ERROR: xfb_buffer 0, xfb_stride 92, minimum stride needed: 96 170 ERROR: xfb_buffer 0, xfb_stride 92 172 ERROR: xfb_buffer 5, xfb_stride 6 240 …xfb_buffer=0 xfb_offset=0) out bool b, layout( xfb_buffer=0 xfb_offset=8) out structure{ global bo… 241 …xfb_buffer=4 xfb_offset=1) out bool b, layout( xfb_buffer=4 xfb_offset=12) out structure{ global b… [all …]
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/dports/emulators/ppsspp/ppsspp-1.12.3/ext/glslang/Test/baseResults/ |
H A D | 440.vert.out | 150 …xfb_buffer=2 xfb_offset=0) out 4-component vector of float bbv1, layout( xfb_buffer=3 xfb_offset=3… 151 0:? 'bj' (layout( xfb_buffer=1 xfb_offset=4) smooth out float) 155 …xfb_buffer=0 xfb_offset=0) out bool b, layout( xfb_buffer=0 xfb_offset=8) out structure{ global bo… 156 …xfb_buffer=4 xfb_offset=1) out bool b, layout( xfb_buffer=4 xfb_offset=12) out structure{ global b… 158 …yout( xfb_buffer=7 xfb_offset=0) out 4X4 matrix of double m1, layout( xfb_buffer=7 xfb_offset=128)… 168 ERROR: xfb_buffer 0, xfb_stride 92, minimum stride needed: 96 170 ERROR: xfb_buffer 0, xfb_stride 92 172 ERROR: xfb_buffer 5, xfb_stride 6 240 …xfb_buffer=0 xfb_offset=0) out bool b, layout( xfb_buffer=0 xfb_offset=8) out structure{ global bo… 241 …xfb_buffer=4 xfb_offset=1) out bool b, layout( xfb_buffer=4 xfb_offset=12) out structure{ global b… [all …]
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/ |
H A D | 440.vert.out | 150 …xfb_buffer=2 xfb_offset=0) out 4-component vector of float bbv1, layout( xfb_buffer=3 xfb_offset=3… 151 0:? 'bj' (layout( xfb_buffer=1 xfb_offset=4) smooth out float) 155 …xfb_buffer=0 xfb_offset=0) out bool b, layout( xfb_buffer=0 xfb_offset=8) out structure{ global bo… 156 …xfb_buffer=4 xfb_offset=1) out bool b, layout( xfb_buffer=4 xfb_offset=12) out structure{ global b… 158 …yout( xfb_buffer=7 xfb_offset=0) out 4X4 matrix of double m1, layout( xfb_buffer=7 xfb_offset=128)… 168 ERROR: xfb_buffer 0, xfb_stride 92, minimum stride needed: 96 170 ERROR: xfb_buffer 0, xfb_stride 92 172 ERROR: xfb_buffer 5, xfb_stride 6 240 …xfb_buffer=0 xfb_offset=0) out bool b, layout( xfb_buffer=0 xfb_offset=8) out structure{ global bo… 241 …xfb_buffer=4 xfb_offset=1) out bool b, layout( xfb_buffer=4 xfb_offset=12) out structure{ global b… [all …]
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/ |
H A D | 440.vert.out | 150 …xfb_buffer=2 xfb_offset=0) out 4-component vector of float bbv1, layout( xfb_buffer=3 xfb_offset=3… 151 0:? 'bj' (layout( xfb_buffer=1 xfb_offset=4) smooth out float) 155 …xfb_buffer=0 xfb_offset=0) out bool b, layout( xfb_buffer=0 xfb_offset=8) out structure{ global bo… 156 …xfb_buffer=4 xfb_offset=1) out bool b, layout( xfb_buffer=4 xfb_offset=12) out structure{ global b… 158 …yout( xfb_buffer=7 xfb_offset=0) out 4X4 matrix of double m1, layout( xfb_buffer=7 xfb_offset=128)… 168 ERROR: xfb_buffer 0, xfb_stride 92, minimum stride needed: 96 170 ERROR: xfb_buffer 0, xfb_stride 92 172 ERROR: xfb_buffer 5, xfb_stride 6 240 …xfb_buffer=0 xfb_offset=0) out bool b, layout( xfb_buffer=0 xfb_offset=8) out structure{ global bo… 241 …xfb_buffer=4 xfb_offset=1) out bool b, layout( xfb_buffer=4 xfb_offset=12) out structure{ global b… [all …]
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/glslang/Test/baseResults/ |
H A D | 440.vert.out | 150 …xfb_buffer=2 xfb_offset=0) out 4-component vector of float bbv1, layout( xfb_buffer=3 xfb_offset=3… 151 0:? 'bj' (layout( xfb_buffer=1 xfb_offset=4) smooth out float) 155 …xfb_buffer=0 xfb_offset=0) out bool b, layout( xfb_buffer=0 xfb_offset=8) out structure{ global bo… 156 …xfb_buffer=4 xfb_offset=1) out bool b, layout( xfb_buffer=4 xfb_offset=12) out structure{ global b… 158 …yout( xfb_buffer=7 xfb_offset=0) out 4X4 matrix of double m1, layout( xfb_buffer=7 xfb_offset=128)… 168 ERROR: xfb_buffer 0, xfb_stride 92, minimum stride needed: 96 170 ERROR: xfb_buffer 0, xfb_stride 92 172 ERROR: xfb_buffer 5, xfb_stride 6 240 …xfb_buffer=0 xfb_offset=0) out bool b, layout( xfb_buffer=0 xfb_offset=8) out structure{ global bo… 241 …xfb_buffer=4 xfb_offset=1) out bool b, layout( xfb_buffer=4 xfb_offset=12) out structure{ global b… [all …]
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/dports/graphics/waifu2x-ncnn-vulkan/waifu2x-ncnn-vulkan-20210521/src/ncnn/glslang/Test/baseResults/ |
H A D | 440.vert.out | 150 …xfb_buffer=2 xfb_offset=0) out 4-component vector of float bbv1, layout( xfb_buffer=3 xfb_offset=3… 151 0:? 'bj' (layout( xfb_buffer=1 xfb_offset=4) smooth out float) 155 …xfb_buffer=0 xfb_offset=0) out bool b, layout( xfb_buffer=0 xfb_offset=8) out structure{ global bo… 156 …xfb_buffer=4 xfb_offset=1) out bool b, layout( xfb_buffer=4 xfb_offset=12) out structure{ global b… 158 …yout( xfb_buffer=7 xfb_offset=0) out 4X4 matrix of double m1, layout( xfb_buffer=7 xfb_offset=128)… 168 ERROR: xfb_buffer 0, xfb_stride 92, minimum stride needed: 96 170 ERROR: xfb_buffer 0, xfb_stride 92 172 ERROR: xfb_buffer 5, xfb_stride 6 240 …xfb_buffer=0 xfb_offset=0) out bool b, layout( xfb_buffer=0 xfb_offset=8) out structure{ global bo… 241 …xfb_buffer=4 xfb_offset=1) out bool b, layout( xfb_buffer=4 xfb_offset=12) out structure{ global b… [all …]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/glslang/src/Test/baseResults/ |
H A D | 440.vert.out | 150 …xfb_buffer=2 xfb_offset=0) out 4-component vector of float bbv1, layout( xfb_buffer=3 xfb_offset=3… 151 0:? 'bj' (layout( xfb_buffer=1 xfb_offset=4) smooth out float) 155 …xfb_buffer=0 xfb_offset=0) out bool b, layout( xfb_buffer=0 xfb_offset=8) out structure{ global bo… 156 …xfb_buffer=4 xfb_offset=1) out bool b, layout( xfb_buffer=4 xfb_offset=12) out structure{ global b… 158 …yout( xfb_buffer=7 xfb_offset=0) out 4X4 matrix of double m1, layout( xfb_buffer=7 xfb_offset=128)… 168 ERROR: xfb_buffer 0, xfb_stride 92, minimum stride needed: 96 170 ERROR: xfb_buffer 0, xfb_stride 92 172 ERROR: xfb_buffer 5, xfb_stride 6 240 …xfb_buffer=0 xfb_offset=0) out bool b, layout( xfb_buffer=0 xfb_offset=8) out structure{ global bo… 241 …xfb_buffer=4 xfb_offset=1) out bool b, layout( xfb_buffer=4 xfb_offset=12) out structure{ global b… [all …]
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/dports/graphics/glslang/glslang-11.7.1/Test/baseResults/ |
H A D | 440.vert.out | 150 …xfb_buffer=2 xfb_offset=0) out 4-component vector of float bbv1, layout( xfb_buffer=3 xfb_offset=3… 151 0:? 'bj' (layout( xfb_buffer=1 xfb_offset=4) smooth out float) 155 …xfb_buffer=0 xfb_offset=0) out bool b, layout( xfb_buffer=0 xfb_offset=8) out structure{ global bo… 156 …xfb_buffer=4 xfb_offset=1) out bool b, layout( xfb_buffer=4 xfb_offset=12) out structure{ global b… 158 …yout( xfb_buffer=7 xfb_offset=0) out 4X4 matrix of double m1, layout( xfb_buffer=7 xfb_offset=128)… 168 ERROR: xfb_buffer 0, xfb_stride 92, minimum stride needed: 96 170 ERROR: xfb_buffer 0, xfb_stride 92 172 ERROR: xfb_buffer 5, xfb_stride 6 240 …xfb_buffer=0 xfb_offset=0) out bool b, layout( xfb_buffer=0 xfb_offset=8) out structure{ global bo… 241 …xfb_buffer=4 xfb_offset=1) out bool b, layout( xfb_buffer=4 xfb_offset=12) out structure{ global b… [all …]
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/dports/benchmarks/vkpeak/vkpeak-20210430/ncnn/glslang/Test/baseResults/ |
H A D | 440.vert.out | 150 …xfb_buffer=2 xfb_offset=0) out 4-component vector of float bbv1, layout( xfb_buffer=3 xfb_offset=3… 151 0:? 'bj' (layout( xfb_buffer=1 xfb_offset=4) smooth out float) 155 …xfb_buffer=0 xfb_offset=0) out bool b, layout( xfb_buffer=0 xfb_offset=8) out structure{ global bo… 156 …xfb_buffer=4 xfb_offset=1) out bool b, layout( xfb_buffer=4 xfb_offset=12) out structure{ global b… 158 …yout( xfb_buffer=7 xfb_offset=0) out 4X4 matrix of double m1, layout( xfb_buffer=7 xfb_offset=128)… 168 ERROR: xfb_buffer 0, xfb_stride 92, minimum stride needed: 96 170 ERROR: xfb_buffer 0, xfb_stride 92 172 ERROR: xfb_buffer 5, xfb_stride 6 240 …xfb_buffer=0 xfb_offset=0) out bool b, layout( xfb_buffer=0 xfb_offset=8) out structure{ global bo… 241 …xfb_buffer=4 xfb_offset=1) out bool b, layout( xfb_buffer=4 xfb_offset=12) out structure{ global b… [all …]
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/dports/graphics/realsr-ncnn-vulkan/realsr-ncnn-vulkan-20210210/src/ncnn/glslang/Test/baseResults/ |
H A D | 440.vert.out | 150 …xfb_buffer=2 xfb_offset=0) out 4-component vector of float bbv1, layout( xfb_buffer=3 xfb_offset=3… 151 0:? 'bj' (layout( xfb_buffer=1 xfb_offset=4) smooth out float) 155 …xfb_buffer=0 xfb_offset=0) out bool b, layout( xfb_buffer=0 xfb_offset=8) out structure{ global bo… 156 …xfb_buffer=4 xfb_offset=1) out bool b, layout( xfb_buffer=4 xfb_offset=12) out structure{ global b… 158 …yout( xfb_buffer=7 xfb_offset=0) out 4X4 matrix of double m1, layout( xfb_buffer=7 xfb_offset=128)… 168 ERROR: xfb_buffer 0, xfb_stride 92, minimum stride needed: 96 170 ERROR: xfb_buffer 0, xfb_stride 92 172 ERROR: xfb_buffer 5, xfb_stride 6 240 …xfb_buffer=0 xfb_offset=0) out bool b, layout( xfb_buffer=0 xfb_offset=8) out structure{ global bo… 241 …xfb_buffer=4 xfb_offset=1) out bool b, layout( xfb_buffer=4 xfb_offset=12) out structure{ global b… [all …]
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/dports/games/retroarch/RetroArch-1.9.7/deps/glslang/glslang/Test/baseResults/ |
H A D | 440.vert.out | 150 …xfb_buffer=2 xfb_offset=0) out 4-component vector of float bbv1, layout( xfb_buffer=3 xfb_offset=3… 151 0:? 'bj' (layout( xfb_buffer=1 xfb_offset=4) smooth out float) 155 …xfb_buffer=0 xfb_offset=0) out bool b, layout( xfb_buffer=0 xfb_offset=8) out structure{ global bo… 156 …xfb_buffer=4 xfb_offset=1) out bool b, layout( xfb_buffer=4 xfb_offset=12) out structure{ global b… 158 …yout( xfb_buffer=7 xfb_offset=0) out 4X4 matrix of double m1, layout( xfb_buffer=7 xfb_offset=128)… 168 ERROR: xfb_buffer 0, xfb_stride 92, minimum stride needed: 96 170 ERROR: xfb_buffer 0, xfb_stride 92 172 ERROR: xfb_buffer 5, xfb_stride 6 238 …xfb_buffer=0 xfb_offset=0) out bool b, layout( xfb_buffer=0 xfb_offset=8) out structure{ global bo… 239 …xfb_buffer=4 xfb_offset=1) out bool b, layout( xfb_buffer=4 xfb_offset=12) out structure{ global b… [all …]
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_enhanced_layouts/compiler/transform-feedback-layout-qualifiers/xfb_buffer/ |
H A D | multiple-qualifiers.vert | 10 layout (xfb_buffer = 2) out; 12 layout(xfb_buffer = 1) out block { 14 layout(xfb_buffer = 1) vec4 var2; 19 layout(xfb_buffer = 2) vec4 var2; 22 layout (xfb_buffer = 3) out; 24 layout (xfb_buffer = 0) out vec4 var5;
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H A D | block-member-mismatch2.vert | 12 // layout(xfb_buffer = 0) out;" 16 // "When a variable or output block is declared without an xfb_buffer 18 // output block is declared with an xfb_buffer qualifier, it has that 20 // member is allowed to declare an xfb_buffer, but it must match the buffer 26 layout(xfb_buffer = 1) out block { 28 layout(xfb_buffer = 0) vec4 var2; // xfb_buffer must be 1
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H A D | named-block-member-global-mismatch.vert | 12 // layout(xfb_buffer = 0) out;" 16 // "When a variable or output block is declared without an xfb_buffer 18 // output block is declared with an xfb_buffer qualifier, it has that 20 // member is allowed to declare an xfb_buffer, but it must match the buffer 26 layout (xfb_buffer = 1) out; 30 layout(xfb_buffer = 0) vec4 var2; // xfb_buffer must be 1
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H A D | named-block-member-mismatch2.vert | 12 // layout(xfb_buffer = 0) out;" 16 // "When a variable or output block is declared without an xfb_buffer 18 // output block is declared with an xfb_buffer qualifier, it has that 20 // member is allowed to declare an xfb_buffer, but it must match the buffer 26 layout(xfb_buffer = 1) out block { 28 layout(xfb_buffer = 0) vec4 var2; // xfb_buffer must be 1
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H A D | block-member-global-mismatch.vert | 12 // layout(xfb_buffer = 0) out;" 16 // "When a variable or output block is declared without an xfb_buffer 18 // output block is declared with an xfb_buffer qualifier, it has that 20 // member is allowed to declare an xfb_buffer, but it must match the buffer 26 layout (xfb_buffer = 1) out; 30 layout(xfb_buffer = 0) vec4 var2; // xfb_buffer must be 1
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/glslang/Test/ |
H A D | 440.vert | 88 layout(xfb_buffer = 3, xfb_stride = 64) out; // default buffer is 3 91 layout(xfb_offset=16) vec4 bbv; // in xfb_buffer 3 98 layout(xfb_buffer=2, xfb_offset=48, xfb_stride=80) out vec4 bg; 103 layout(xfb_stride=80, xfb_buffer=2, xfb_offset=16) out bblck4 { 110 layout(xfb_stride=64, xfb_buffer=3, xfb_offset=48) vec4 bbv2; 114 out layout(xfb_buffer=2) bblck6 { 118 layout(xfb_buffer=2) vec4 bbv5; 124 layout(xfb_buffer=1) out; // default buffer is 1 157 out layout(xfb_buffer=4) bblck9 { 177 layout(xfb_buffer = 3) out; [all …]
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/dports/emulators/ppsspp/ppsspp-1.12.3/ext/glslang/Test/ |
H A D | 440.vert | 88 layout(xfb_buffer = 3, xfb_stride = 64) out; // default buffer is 3 91 layout(xfb_offset=16) vec4 bbv; // in xfb_buffer 3 98 layout(xfb_buffer=2, xfb_offset=48, xfb_stride=80) out vec4 bg; 103 layout(xfb_stride=80, xfb_buffer=2, xfb_offset=16) out bblck4 { 110 layout(xfb_stride=64, xfb_buffer=3, xfb_offset=48) vec4 bbv2; 114 out layout(xfb_buffer=2) bblck6 { 118 layout(xfb_buffer=2) vec4 bbv5; 124 layout(xfb_buffer=1) out; // default buffer is 1 157 out layout(xfb_buffer=4) bblck9 { 177 layout(xfb_buffer = 3) out; [all …]
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/glslang/Test/ |
H A D | 440.vert | 88 layout(xfb_buffer = 3, xfb_stride = 64) out; // default buffer is 3 91 layout(xfb_offset=16) vec4 bbv; // in xfb_buffer 3 98 layout(xfb_buffer=2, xfb_offset=48, xfb_stride=80) out vec4 bg; 103 layout(xfb_stride=80, xfb_buffer=2, xfb_offset=16) out bblck4 { 110 layout(xfb_stride=64, xfb_buffer=3, xfb_offset=48) vec4 bbv2; 114 out layout(xfb_buffer=2) bblck6 { 118 layout(xfb_buffer=2) vec4 bbv5; 124 layout(xfb_buffer=1) out; // default buffer is 1 157 out layout(xfb_buffer=4) bblck9 { 177 layout(xfb_buffer = 3) out; [all …]
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/glslang/Test/ |
H A D | 440.vert | 88 layout(xfb_buffer = 3, xfb_stride = 64) out; // default buffer is 3 91 layout(xfb_offset=16) vec4 bbv; // in xfb_buffer 3 98 layout(xfb_buffer=2, xfb_offset=48, xfb_stride=80) out vec4 bg; 103 layout(xfb_stride=80, xfb_buffer=2, xfb_offset=16) out bblck4 { 110 layout(xfb_stride=64, xfb_buffer=3, xfb_offset=48) vec4 bbv2; 114 out layout(xfb_buffer=2) bblck6 { 118 layout(xfb_buffer=2) vec4 bbv5; 124 layout(xfb_buffer=1) out; // default buffer is 1 157 out layout(xfb_buffer=4) bblck9 { 177 layout(xfb_buffer = 3) out; [all …]
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/glslang/Test/ |
H A D | 440.vert | 88 layout(xfb_buffer = 3, xfb_stride = 64) out; // default buffer is 3 91 layout(xfb_offset=16) vec4 bbv; // in xfb_buffer 3 98 layout(xfb_buffer=2, xfb_offset=48, xfb_stride=80) out vec4 bg; 103 layout(xfb_stride=80, xfb_buffer=2, xfb_offset=16) out bblck4 { 110 layout(xfb_stride=64, xfb_buffer=3, xfb_offset=48) vec4 bbv2; 114 out layout(xfb_buffer=2) bblck6 { 118 layout(xfb_buffer=2) vec4 bbv5; 124 layout(xfb_buffer=1) out; // default buffer is 1 157 out layout(xfb_buffer=4) bblck9 { 177 layout(xfb_buffer = 3) out; [all …]
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/dports/graphics/waifu2x-ncnn-vulkan/waifu2x-ncnn-vulkan-20210521/src/ncnn/glslang/Test/ |
H A D | 440.vert | 88 layout(xfb_buffer = 3, xfb_stride = 64) out; // default buffer is 3 91 layout(xfb_offset=16) vec4 bbv; // in xfb_buffer 3 98 layout(xfb_buffer=2, xfb_offset=48, xfb_stride=80) out vec4 bg; 103 layout(xfb_stride=80, xfb_buffer=2, xfb_offset=16) out bblck4 { 110 layout(xfb_stride=64, xfb_buffer=3, xfb_offset=48) vec4 bbv2; 114 out layout(xfb_buffer=2) bblck6 { 118 layout(xfb_buffer=2) vec4 bbv5; 124 layout(xfb_buffer=1) out; // default buffer is 1 157 out layout(xfb_buffer=4) bblck9 { 177 layout(xfb_buffer = 3) out; [all …]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/glslang/src/Test/ |
H A D | 440.vert | 88 layout(xfb_buffer = 3, xfb_stride = 64) out; // default buffer is 3 91 layout(xfb_offset=16) vec4 bbv; // in xfb_buffer 3 98 layout(xfb_buffer=2, xfb_offset=48, xfb_stride=80) out vec4 bg; 103 layout(xfb_stride=80, xfb_buffer=2, xfb_offset=16) out bblck4 { 110 layout(xfb_stride=64, xfb_buffer=3, xfb_offset=48) vec4 bbv2; 114 out layout(xfb_buffer=2) bblck6 { 118 layout(xfb_buffer=2) vec4 bbv5; 124 layout(xfb_buffer=1) out; // default buffer is 1 157 out layout(xfb_buffer=4) bblck9 { 177 layout(xfb_buffer = 3) out; [all …]
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/dports/graphics/glslang/glslang-11.7.1/Test/ |
H A D | 440.vert | 88 layout(xfb_buffer = 3, xfb_stride = 64) out; // default buffer is 3 91 layout(xfb_offset=16) vec4 bbv; // in xfb_buffer 3 98 layout(xfb_buffer=2, xfb_offset=48, xfb_stride=80) out vec4 bg; 103 layout(xfb_stride=80, xfb_buffer=2, xfb_offset=16) out bblck4 { 110 layout(xfb_stride=64, xfb_buffer=3, xfb_offset=48) vec4 bbv2; 114 out layout(xfb_buffer=2) bblck6 { 118 layout(xfb_buffer=2) vec4 bbv5; 124 layout(xfb_buffer=1) out; // default buffer is 1 157 out layout(xfb_buffer=4) bblck9 { 177 layout(xfb_buffer = 3) out; [all …]
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/dports/games/retroarch/RetroArch-1.9.7/deps/glslang/glslang/Test/ |
H A D | 440.vert | 88 layout(xfb_buffer = 3, xfb_stride = 64) out; // default buffer is 3 91 layout(xfb_offset=16) vec4 bbv; // in xfb_buffer 3 98 layout(xfb_buffer=2, xfb_offset=48, xfb_stride=80) out vec4 bg; 103 layout(xfb_stride=80, xfb_buffer=2, xfb_offset=16) out bblck4 { 110 layout(xfb_stride=64, xfb_buffer=3, xfb_offset=48) vec4 bbv2; 114 out layout(xfb_buffer=2) bblck6 { 118 layout(xfb_buffer=2) vec4 bbv5; 124 layout(xfb_buffer=1) out; // default buffer is 1 157 out layout(xfb_buffer=4) bblck9 { 177 layout(xfb_buffer = 3) out; [all …]
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