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Searched refs:xfb_buffer (Results 1 – 25 of 506) sorted by relevance

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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/glslang/Test/baseResults/
H A D440.vert.out150xfb_buffer=2 xfb_offset=0) out 4-component vector of float bbv1, layout( xfb_buffer=3 xfb_offset=3…
151 0:? 'bj' (layout( xfb_buffer=1 xfb_offset=4) smooth out float)
155xfb_buffer=0 xfb_offset=0) out bool b, layout( xfb_buffer=0 xfb_offset=8) out structure{ global bo…
156xfb_buffer=4 xfb_offset=1) out bool b, layout( xfb_buffer=4 xfb_offset=12) out structure{ global b…
158 …yout( xfb_buffer=7 xfb_offset=0) out 4X4 matrix of double m1, layout( xfb_buffer=7 xfb_offset=128)…
168 ERROR: xfb_buffer 0, xfb_stride 92, minimum stride needed: 96
170 ERROR: xfb_buffer 0, xfb_stride 92
172 ERROR: xfb_buffer 5, xfb_stride 6
240xfb_buffer=0 xfb_offset=0) out bool b, layout( xfb_buffer=0 xfb_offset=8) out structure{ global bo…
241xfb_buffer=4 xfb_offset=1) out bool b, layout( xfb_buffer=4 xfb_offset=12) out structure{ global b…
[all …]
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/glslang/Test/baseResults/
H A D440.vert.out150xfb_buffer=2 xfb_offset=0) out 4-component vector of float bbv1, layout( xfb_buffer=3 xfb_offset=3…
151 0:? 'bj' (layout( xfb_buffer=1 xfb_offset=4) smooth out float)
155xfb_buffer=0 xfb_offset=0) out bool b, layout( xfb_buffer=0 xfb_offset=8) out structure{ global bo…
156xfb_buffer=4 xfb_offset=1) out bool b, layout( xfb_buffer=4 xfb_offset=12) out structure{ global b…
158 …yout( xfb_buffer=7 xfb_offset=0) out 4X4 matrix of double m1, layout( xfb_buffer=7 xfb_offset=128)…
168 ERROR: xfb_buffer 0, xfb_stride 92, minimum stride needed: 96
170 ERROR: xfb_buffer 0, xfb_stride 92
172 ERROR: xfb_buffer 5, xfb_stride 6
240xfb_buffer=0 xfb_offset=0) out bool b, layout( xfb_buffer=0 xfb_offset=8) out structure{ global bo…
241xfb_buffer=4 xfb_offset=1) out bool b, layout( xfb_buffer=4 xfb_offset=12) out structure{ global b…
[all …]
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/
H A D440.vert.out150xfb_buffer=2 xfb_offset=0) out 4-component vector of float bbv1, layout( xfb_buffer=3 xfb_offset=3…
151 0:? 'bj' (layout( xfb_buffer=1 xfb_offset=4) smooth out float)
155xfb_buffer=0 xfb_offset=0) out bool b, layout( xfb_buffer=0 xfb_offset=8) out structure{ global bo…
156xfb_buffer=4 xfb_offset=1) out bool b, layout( xfb_buffer=4 xfb_offset=12) out structure{ global b…
158 …yout( xfb_buffer=7 xfb_offset=0) out 4X4 matrix of double m1, layout( xfb_buffer=7 xfb_offset=128)…
168 ERROR: xfb_buffer 0, xfb_stride 92, minimum stride needed: 96
170 ERROR: xfb_buffer 0, xfb_stride 92
172 ERROR: xfb_buffer 5, xfb_stride 6
240xfb_buffer=0 xfb_offset=0) out bool b, layout( xfb_buffer=0 xfb_offset=8) out structure{ global bo…
241xfb_buffer=4 xfb_offset=1) out bool b, layout( xfb_buffer=4 xfb_offset=12) out structure{ global b…
[all …]
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/
H A D440.vert.out150xfb_buffer=2 xfb_offset=0) out 4-component vector of float bbv1, layout( xfb_buffer=3 xfb_offset=3…
151 0:? 'bj' (layout( xfb_buffer=1 xfb_offset=4) smooth out float)
155xfb_buffer=0 xfb_offset=0) out bool b, layout( xfb_buffer=0 xfb_offset=8) out structure{ global bo…
156xfb_buffer=4 xfb_offset=1) out bool b, layout( xfb_buffer=4 xfb_offset=12) out structure{ global b…
158 …yout( xfb_buffer=7 xfb_offset=0) out 4X4 matrix of double m1, layout( xfb_buffer=7 xfb_offset=128)…
168 ERROR: xfb_buffer 0, xfb_stride 92, minimum stride needed: 96
170 ERROR: xfb_buffer 0, xfb_stride 92
172 ERROR: xfb_buffer 5, xfb_stride 6
240xfb_buffer=0 xfb_offset=0) out bool b, layout( xfb_buffer=0 xfb_offset=8) out structure{ global bo…
241xfb_buffer=4 xfb_offset=1) out bool b, layout( xfb_buffer=4 xfb_offset=12) out structure{ global b…
[all …]
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/glslang/Test/baseResults/
H A D440.vert.out150xfb_buffer=2 xfb_offset=0) out 4-component vector of float bbv1, layout( xfb_buffer=3 xfb_offset=3…
151 0:? 'bj' (layout( xfb_buffer=1 xfb_offset=4) smooth out float)
155xfb_buffer=0 xfb_offset=0) out bool b, layout( xfb_buffer=0 xfb_offset=8) out structure{ global bo…
156xfb_buffer=4 xfb_offset=1) out bool b, layout( xfb_buffer=4 xfb_offset=12) out structure{ global b…
158 …yout( xfb_buffer=7 xfb_offset=0) out 4X4 matrix of double m1, layout( xfb_buffer=7 xfb_offset=128)…
168 ERROR: xfb_buffer 0, xfb_stride 92, minimum stride needed: 96
170 ERROR: xfb_buffer 0, xfb_stride 92
172 ERROR: xfb_buffer 5, xfb_stride 6
240xfb_buffer=0 xfb_offset=0) out bool b, layout( xfb_buffer=0 xfb_offset=8) out structure{ global bo…
241xfb_buffer=4 xfb_offset=1) out bool b, layout( xfb_buffer=4 xfb_offset=12) out structure{ global b…
[all …]
/dports/graphics/waifu2x-ncnn-vulkan/waifu2x-ncnn-vulkan-20210521/src/ncnn/glslang/Test/baseResults/
H A D440.vert.out150xfb_buffer=2 xfb_offset=0) out 4-component vector of float bbv1, layout( xfb_buffer=3 xfb_offset=3…
151 0:? 'bj' (layout( xfb_buffer=1 xfb_offset=4) smooth out float)
155xfb_buffer=0 xfb_offset=0) out bool b, layout( xfb_buffer=0 xfb_offset=8) out structure{ global bo…
156xfb_buffer=4 xfb_offset=1) out bool b, layout( xfb_buffer=4 xfb_offset=12) out structure{ global b…
158 …yout( xfb_buffer=7 xfb_offset=0) out 4X4 matrix of double m1, layout( xfb_buffer=7 xfb_offset=128)…
168 ERROR: xfb_buffer 0, xfb_stride 92, minimum stride needed: 96
170 ERROR: xfb_buffer 0, xfb_stride 92
172 ERROR: xfb_buffer 5, xfb_stride 6
240xfb_buffer=0 xfb_offset=0) out bool b, layout( xfb_buffer=0 xfb_offset=8) out structure{ global bo…
241xfb_buffer=4 xfb_offset=1) out bool b, layout( xfb_buffer=4 xfb_offset=12) out structure{ global b…
[all …]
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/glslang/src/Test/baseResults/
H A D440.vert.out150xfb_buffer=2 xfb_offset=0) out 4-component vector of float bbv1, layout( xfb_buffer=3 xfb_offset=3…
151 0:? 'bj' (layout( xfb_buffer=1 xfb_offset=4) smooth out float)
155xfb_buffer=0 xfb_offset=0) out bool b, layout( xfb_buffer=0 xfb_offset=8) out structure{ global bo…
156xfb_buffer=4 xfb_offset=1) out bool b, layout( xfb_buffer=4 xfb_offset=12) out structure{ global b…
158 …yout( xfb_buffer=7 xfb_offset=0) out 4X4 matrix of double m1, layout( xfb_buffer=7 xfb_offset=128)…
168 ERROR: xfb_buffer 0, xfb_stride 92, minimum stride needed: 96
170 ERROR: xfb_buffer 0, xfb_stride 92
172 ERROR: xfb_buffer 5, xfb_stride 6
240xfb_buffer=0 xfb_offset=0) out bool b, layout( xfb_buffer=0 xfb_offset=8) out structure{ global bo…
241xfb_buffer=4 xfb_offset=1) out bool b, layout( xfb_buffer=4 xfb_offset=12) out structure{ global b…
[all …]
/dports/graphics/glslang/glslang-11.7.1/Test/baseResults/
H A D440.vert.out150xfb_buffer=2 xfb_offset=0) out 4-component vector of float bbv1, layout( xfb_buffer=3 xfb_offset=3…
151 0:? 'bj' (layout( xfb_buffer=1 xfb_offset=4) smooth out float)
155xfb_buffer=0 xfb_offset=0) out bool b, layout( xfb_buffer=0 xfb_offset=8) out structure{ global bo…
156xfb_buffer=4 xfb_offset=1) out bool b, layout( xfb_buffer=4 xfb_offset=12) out structure{ global b…
158 …yout( xfb_buffer=7 xfb_offset=0) out 4X4 matrix of double m1, layout( xfb_buffer=7 xfb_offset=128)…
168 ERROR: xfb_buffer 0, xfb_stride 92, minimum stride needed: 96
170 ERROR: xfb_buffer 0, xfb_stride 92
172 ERROR: xfb_buffer 5, xfb_stride 6
240xfb_buffer=0 xfb_offset=0) out bool b, layout( xfb_buffer=0 xfb_offset=8) out structure{ global bo…
241xfb_buffer=4 xfb_offset=1) out bool b, layout( xfb_buffer=4 xfb_offset=12) out structure{ global b…
[all …]
/dports/benchmarks/vkpeak/vkpeak-20210430/ncnn/glslang/Test/baseResults/
H A D440.vert.out150xfb_buffer=2 xfb_offset=0) out 4-component vector of float bbv1, layout( xfb_buffer=3 xfb_offset=3…
151 0:? 'bj' (layout( xfb_buffer=1 xfb_offset=4) smooth out float)
155xfb_buffer=0 xfb_offset=0) out bool b, layout( xfb_buffer=0 xfb_offset=8) out structure{ global bo…
156xfb_buffer=4 xfb_offset=1) out bool b, layout( xfb_buffer=4 xfb_offset=12) out structure{ global b…
158 …yout( xfb_buffer=7 xfb_offset=0) out 4X4 matrix of double m1, layout( xfb_buffer=7 xfb_offset=128)…
168 ERROR: xfb_buffer 0, xfb_stride 92, minimum stride needed: 96
170 ERROR: xfb_buffer 0, xfb_stride 92
172 ERROR: xfb_buffer 5, xfb_stride 6
240xfb_buffer=0 xfb_offset=0) out bool b, layout( xfb_buffer=0 xfb_offset=8) out structure{ global bo…
241xfb_buffer=4 xfb_offset=1) out bool b, layout( xfb_buffer=4 xfb_offset=12) out structure{ global b…
[all …]
/dports/graphics/realsr-ncnn-vulkan/realsr-ncnn-vulkan-20210210/src/ncnn/glslang/Test/baseResults/
H A D440.vert.out150xfb_buffer=2 xfb_offset=0) out 4-component vector of float bbv1, layout( xfb_buffer=3 xfb_offset=3…
151 0:? 'bj' (layout( xfb_buffer=1 xfb_offset=4) smooth out float)
155xfb_buffer=0 xfb_offset=0) out bool b, layout( xfb_buffer=0 xfb_offset=8) out structure{ global bo…
156xfb_buffer=4 xfb_offset=1) out bool b, layout( xfb_buffer=4 xfb_offset=12) out structure{ global b…
158 …yout( xfb_buffer=7 xfb_offset=0) out 4X4 matrix of double m1, layout( xfb_buffer=7 xfb_offset=128)…
168 ERROR: xfb_buffer 0, xfb_stride 92, minimum stride needed: 96
170 ERROR: xfb_buffer 0, xfb_stride 92
172 ERROR: xfb_buffer 5, xfb_stride 6
240xfb_buffer=0 xfb_offset=0) out bool b, layout( xfb_buffer=0 xfb_offset=8) out structure{ global bo…
241xfb_buffer=4 xfb_offset=1) out bool b, layout( xfb_buffer=4 xfb_offset=12) out structure{ global b…
[all …]
/dports/games/retroarch/RetroArch-1.9.7/deps/glslang/glslang/Test/baseResults/
H A D440.vert.out150xfb_buffer=2 xfb_offset=0) out 4-component vector of float bbv1, layout( xfb_buffer=3 xfb_offset=3…
151 0:? 'bj' (layout( xfb_buffer=1 xfb_offset=4) smooth out float)
155xfb_buffer=0 xfb_offset=0) out bool b, layout( xfb_buffer=0 xfb_offset=8) out structure{ global bo…
156xfb_buffer=4 xfb_offset=1) out bool b, layout( xfb_buffer=4 xfb_offset=12) out structure{ global b…
158 …yout( xfb_buffer=7 xfb_offset=0) out 4X4 matrix of double m1, layout( xfb_buffer=7 xfb_offset=128)…
168 ERROR: xfb_buffer 0, xfb_stride 92, minimum stride needed: 96
170 ERROR: xfb_buffer 0, xfb_stride 92
172 ERROR: xfb_buffer 5, xfb_stride 6
238xfb_buffer=0 xfb_offset=0) out bool b, layout( xfb_buffer=0 xfb_offset=8) out structure{ global bo…
239xfb_buffer=4 xfb_offset=1) out bool b, layout( xfb_buffer=4 xfb_offset=12) out structure{ global b…
[all …]
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_enhanced_layouts/compiler/transform-feedback-layout-qualifiers/xfb_buffer/
H A Dmultiple-qualifiers.vert10 layout (xfb_buffer = 2) out;
12 layout(xfb_buffer = 1) out block {
14 layout(xfb_buffer = 1) vec4 var2;
19 layout(xfb_buffer = 2) vec4 var2;
22 layout (xfb_buffer = 3) out;
24 layout (xfb_buffer = 0) out vec4 var5;
H A Dblock-member-mismatch2.vert12 // layout(xfb_buffer = 0) out;"
16 // "When a variable or output block is declared without an xfb_buffer
18 // output block is declared with an xfb_buffer qualifier, it has that
20 // member is allowed to declare an xfb_buffer, but it must match the buffer
26 layout(xfb_buffer = 1) out block {
28 layout(xfb_buffer = 0) vec4 var2; // xfb_buffer must be 1
H A Dnamed-block-member-global-mismatch.vert12 // layout(xfb_buffer = 0) out;"
16 // "When a variable or output block is declared without an xfb_buffer
18 // output block is declared with an xfb_buffer qualifier, it has that
20 // member is allowed to declare an xfb_buffer, but it must match the buffer
26 layout (xfb_buffer = 1) out;
30 layout(xfb_buffer = 0) vec4 var2; // xfb_buffer must be 1
H A Dnamed-block-member-mismatch2.vert12 // layout(xfb_buffer = 0) out;"
16 // "When a variable or output block is declared without an xfb_buffer
18 // output block is declared with an xfb_buffer qualifier, it has that
20 // member is allowed to declare an xfb_buffer, but it must match the buffer
26 layout(xfb_buffer = 1) out block {
28 layout(xfb_buffer = 0) vec4 var2; // xfb_buffer must be 1
H A Dblock-member-global-mismatch.vert12 // layout(xfb_buffer = 0) out;"
16 // "When a variable or output block is declared without an xfb_buffer
18 // output block is declared with an xfb_buffer qualifier, it has that
20 // member is allowed to declare an xfb_buffer, but it must match the buffer
26 layout (xfb_buffer = 1) out;
30 layout(xfb_buffer = 0) vec4 var2; // xfb_buffer must be 1
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/glslang/Test/
H A D440.vert88 layout(xfb_buffer = 3, xfb_stride = 64) out; // default buffer is 3
91 layout(xfb_offset=16) vec4 bbv; // in xfb_buffer 3
98 layout(xfb_buffer=2, xfb_offset=48, xfb_stride=80) out vec4 bg;
103 layout(xfb_stride=80, xfb_buffer=2, xfb_offset=16) out bblck4 {
110 layout(xfb_stride=64, xfb_buffer=3, xfb_offset=48) vec4 bbv2;
114 out layout(xfb_buffer=2) bblck6 {
118 layout(xfb_buffer=2) vec4 bbv5;
124 layout(xfb_buffer=1) out; // default buffer is 1
157 out layout(xfb_buffer=4) bblck9 {
177 layout(xfb_buffer = 3) out;
[all …]
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/glslang/Test/
H A D440.vert88 layout(xfb_buffer = 3, xfb_stride = 64) out; // default buffer is 3
91 layout(xfb_offset=16) vec4 bbv; // in xfb_buffer 3
98 layout(xfb_buffer=2, xfb_offset=48, xfb_stride=80) out vec4 bg;
103 layout(xfb_stride=80, xfb_buffer=2, xfb_offset=16) out bblck4 {
110 layout(xfb_stride=64, xfb_buffer=3, xfb_offset=48) vec4 bbv2;
114 out layout(xfb_buffer=2) bblck6 {
118 layout(xfb_buffer=2) vec4 bbv5;
124 layout(xfb_buffer=1) out; // default buffer is 1
157 out layout(xfb_buffer=4) bblck9 {
177 layout(xfb_buffer = 3) out;
[all …]
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/glslang/Test/
H A D440.vert88 layout(xfb_buffer = 3, xfb_stride = 64) out; // default buffer is 3
91 layout(xfb_offset=16) vec4 bbv; // in xfb_buffer 3
98 layout(xfb_buffer=2, xfb_offset=48, xfb_stride=80) out vec4 bg;
103 layout(xfb_stride=80, xfb_buffer=2, xfb_offset=16) out bblck4 {
110 layout(xfb_stride=64, xfb_buffer=3, xfb_offset=48) vec4 bbv2;
114 out layout(xfb_buffer=2) bblck6 {
118 layout(xfb_buffer=2) vec4 bbv5;
124 layout(xfb_buffer=1) out; // default buffer is 1
157 out layout(xfb_buffer=4) bblck9 {
177 layout(xfb_buffer = 3) out;
[all …]
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/glslang/Test/
H A D440.vert88 layout(xfb_buffer = 3, xfb_stride = 64) out; // default buffer is 3
91 layout(xfb_offset=16) vec4 bbv; // in xfb_buffer 3
98 layout(xfb_buffer=2, xfb_offset=48, xfb_stride=80) out vec4 bg;
103 layout(xfb_stride=80, xfb_buffer=2, xfb_offset=16) out bblck4 {
110 layout(xfb_stride=64, xfb_buffer=3, xfb_offset=48) vec4 bbv2;
114 out layout(xfb_buffer=2) bblck6 {
118 layout(xfb_buffer=2) vec4 bbv5;
124 layout(xfb_buffer=1) out; // default buffer is 1
157 out layout(xfb_buffer=4) bblck9 {
177 layout(xfb_buffer = 3) out;
[all …]
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/glslang/Test/
H A D440.vert88 layout(xfb_buffer = 3, xfb_stride = 64) out; // default buffer is 3
91 layout(xfb_offset=16) vec4 bbv; // in xfb_buffer 3
98 layout(xfb_buffer=2, xfb_offset=48, xfb_stride=80) out vec4 bg;
103 layout(xfb_stride=80, xfb_buffer=2, xfb_offset=16) out bblck4 {
110 layout(xfb_stride=64, xfb_buffer=3, xfb_offset=48) vec4 bbv2;
114 out layout(xfb_buffer=2) bblck6 {
118 layout(xfb_buffer=2) vec4 bbv5;
124 layout(xfb_buffer=1) out; // default buffer is 1
157 out layout(xfb_buffer=4) bblck9 {
177 layout(xfb_buffer = 3) out;
[all …]
/dports/graphics/waifu2x-ncnn-vulkan/waifu2x-ncnn-vulkan-20210521/src/ncnn/glslang/Test/
H A D440.vert88 layout(xfb_buffer = 3, xfb_stride = 64) out; // default buffer is 3
91 layout(xfb_offset=16) vec4 bbv; // in xfb_buffer 3
98 layout(xfb_buffer=2, xfb_offset=48, xfb_stride=80) out vec4 bg;
103 layout(xfb_stride=80, xfb_buffer=2, xfb_offset=16) out bblck4 {
110 layout(xfb_stride=64, xfb_buffer=3, xfb_offset=48) vec4 bbv2;
114 out layout(xfb_buffer=2) bblck6 {
118 layout(xfb_buffer=2) vec4 bbv5;
124 layout(xfb_buffer=1) out; // default buffer is 1
157 out layout(xfb_buffer=4) bblck9 {
177 layout(xfb_buffer = 3) out;
[all …]
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/glslang/src/Test/
H A D440.vert88 layout(xfb_buffer = 3, xfb_stride = 64) out; // default buffer is 3
91 layout(xfb_offset=16) vec4 bbv; // in xfb_buffer 3
98 layout(xfb_buffer=2, xfb_offset=48, xfb_stride=80) out vec4 bg;
103 layout(xfb_stride=80, xfb_buffer=2, xfb_offset=16) out bblck4 {
110 layout(xfb_stride=64, xfb_buffer=3, xfb_offset=48) vec4 bbv2;
114 out layout(xfb_buffer=2) bblck6 {
118 layout(xfb_buffer=2) vec4 bbv5;
124 layout(xfb_buffer=1) out; // default buffer is 1
157 out layout(xfb_buffer=4) bblck9 {
177 layout(xfb_buffer = 3) out;
[all …]
/dports/graphics/glslang/glslang-11.7.1/Test/
H A D440.vert88 layout(xfb_buffer = 3, xfb_stride = 64) out; // default buffer is 3
91 layout(xfb_offset=16) vec4 bbv; // in xfb_buffer 3
98 layout(xfb_buffer=2, xfb_offset=48, xfb_stride=80) out vec4 bg;
103 layout(xfb_stride=80, xfb_buffer=2, xfb_offset=16) out bblck4 {
110 layout(xfb_stride=64, xfb_buffer=3, xfb_offset=48) vec4 bbv2;
114 out layout(xfb_buffer=2) bblck6 {
118 layout(xfb_buffer=2) vec4 bbv5;
124 layout(xfb_buffer=1) out; // default buffer is 1
157 out layout(xfb_buffer=4) bblck9 {
177 layout(xfb_buffer = 3) out;
[all …]
/dports/games/retroarch/RetroArch-1.9.7/deps/glslang/glslang/Test/
H A D440.vert88 layout(xfb_buffer = 3, xfb_stride = 64) out; // default buffer is 3
91 layout(xfb_offset=16) vec4 bbv; // in xfb_buffer 3
98 layout(xfb_buffer=2, xfb_offset=48, xfb_stride=80) out vec4 bg;
103 layout(xfb_stride=80, xfb_buffer=2, xfb_offset=16) out bblck4 {
110 layout(xfb_stride=64, xfb_buffer=3, xfb_offset=48) vec4 bbv2;
114 out layout(xfb_buffer=2) bblck6 {
118 layout(xfb_buffer=2) vec4 bbv5;
124 layout(xfb_buffer=1) out; // default buffer is 1
157 out layout(xfb_buffer=4) bblck9 {
177 layout(xfb_buffer = 3) out;
[all …]

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