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Searched refs:player (Results 1 – 25 of 40) sorted by relevance

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/dragonfly/games/phantasia/
H A Dphantglobs.h33 extern struct player Player; /* stats for player */
34 extern struct player Other; /* stats for another player */
63 const char *descrlocation(struct player *, bool);
64 const char *descrstatus(struct player *);
65 const char *descrtype(struct player *, bool);
84 long findname(const char *, struct player *);
85 void freerecord(struct player *, long);
90 void initplayer(struct player *);
98 void readrecord(struct player *, long);
104 void writerecord(struct player *, long);
H A Dphantglobs.c35 struct player Player; /* stats for player */
36 struct player Other; /* stats for another player */
H A Dmisc.c97 descrlocation(struct player *playerp, bool shortflag) in descrlocation()
507 descrtype(struct player *playerp, bool shortflag) in descrtype()
585 findname(const char *name, struct player *playerp) in findname()
650 freerecord(struct player *playerp, long loc) in freerecord()
813 writerecord(struct player *playerp, long place) in writerecord()
940 readrecord(struct player *playerp, long loc) in readrecord()
1057 initplayer(struct player *playerp) in initplayer()
1224 descrstatus(struct player *playerp) in descrstatus()
H A Dphantstruct.h7 struct player /* player statistics */ struct
H A Dphantdefs.h121 #define SZ_PLAYERSTRUCT sizeof(struct player) /* size of player structure */
H A Dgamesupport.c48 struct player *playerp; /* pointer to structure to alter */ in changestats()
/dragonfly/games/fish/
H A Dfish.c262 printplayer(player); in drawcard()
266 chkwinner(player, hand); in drawcard()
276 printplayer(OTHER(player)); in gofish()
279 printplayer(player); in gofish()
281 printplayer(player); in gofish()
299 printplayer(player); in goodmove()
301 chkwinner(player, hand); in goodmove()
306 printplayer(player); in goodmove()
318 printplayer(player); in chkwinner()
339 printplayer(int player) in printplayer() argument
[all …]
/dragonfly/games/monop/
H A Dtrade.c78 if (tradee == player) { in trade()
84 tradee = 1 - player; in trade()
85 get_list(0, player); in trade()
246 if (new_own == player) in resign()
267 if (new_own == player) in resign()
269 } while (new_own == player); in resign()
283 trades[1].trader = player; in resign()
303 free(play[player].name); in resign()
304 for (i = player; i < num_play; i++) { in resign()
311 if (board[i].owner > player) in resign()
[all …]
H A Dmisc.c81 player = (player + 1) % num_play; in next_play()
82 cur_p = &play[player]; in next_play()
262 printhold(player); in list()
H A Dexecute.c171 buy(player, sqp); in show_move()
177 else if (sqp->owner == player) in show_move()
222 player = 0; in reset_game()
271 fprintf(outf, "currentplayer %d\n", player); in save()
537 if (getnum("currentplayer", txt, 0, num_play-1, &player) < 0) { in restore_toplevel_attr()
544 cur_p = &play[player]; in restore_toplevel_attr()
H A Dmonop.c84 int player, /* current player number */ variable
233 printf("\n%s (%d) (cash $%d) on %s\n", cur_p->name, player + 1, in main()
329 player = max_pl; in init_players()
H A Dcards.c251 if (i != player) in get_card()
260 if (i != player) in get_card()
H A Dmonop.h136 extern int num_play, player, num_doub, num_luck;
/dragonfly/games/cribbage/
H A Dcribbage.n8 was played with hands of five cards; the modern game gives each player
32 holes. On making his first score, the player advances one peg an
51 Each player receives six cards, dealt one at a time face down,
57 After seeing his hand, each player lays away two cards face down.
78 a card that brings the total exactly to 31, he pegs 2. If a player is
84 Whenever a go occurs, the opponent of the player who played the
89 Besides pegging for 31 and go, the player may also peg for certain
115 are played alternately or one player plays several times
172 The hands and crib are counted aloud, and if a player claims a
186 When the game of 121 is played for a stake, a player wins a single
[all …]
/dragonfly/games/larn/
H A DFixed.Bugs37 around the player. Before, the 1st one would always be created to the
51 player might end up with a negative strength. Strength is now stored
65 14. A player id facility has been added to larn. The complaint was that
75 The philosophy of one score per player gives more players the opportunity
78 15. It is no longer required that the player be WIZID to create the scoreboard
178 was only created if the player had outstanding taxes. In that multiple
179 save files per player are now more possible, this was seen as incorrect.
182 5 bytes, the excess is discarded. Also, if the player hits or gets hit
184 where many moves have been typed ahead of the display and the player keeps
207 from input file" has been fixed. Also, the date & time of a player's
[all …]
H A DREADME18 bill.c code for the letters of praise if player wins
41 regen.c code to regenerate the player and advance game time
58 player id's, WIZID must be set to the playerid (edit file .playerids if needed)
59 of the player who can become wizard.
/dragonfly/games/snake/snscore/
H A Dsnscore.c47 struct player { struct
53 struct player players[MAXPLAYERS], temp; argument
/dragonfly/games/sail/
H A Dpl_7.c93 int player; variable
912 mvselprintw(which + 3, 4, which, player, 60, in displayshiplist()
924 move(player + 3, 63); in displayshiplist()
953 player = sp - SHIP(0); in pickship()
978 up(&player, NULL); in pickship()
982 down(&player, NULL, cc->vessels, in pickship()
991 if (player < 0) in pickship()
995 fp = SHIP(player)->file; in pickship()
1104 ms = SHIP(player); in startgame()
H A Dplayer.h93 extern int player;
H A Dpl_3.c234 send_grap(sp, player); in grapungrap()
/dragonfly/games/hunt/
H A DREADME.protocol77 is used when a player wishes to send a text message to all other
149 1 (Q_CLOAK) the player wishes to enter cloaked
150 2 (Q_FLY) the player wishes to enter flying
151 3 (Q_SCAN) the player wishes to enter scanning
153 Any other value indicates that the player wishes to enter in
/dragonfly/games/rogue/
H A DCHANGES21 the player is asked if he really wants to quit. In either case, no
23 The score is keyed to winning scores, and no player may appear twice.
/dragonfly/contrib/file/magic/Magdir/
H A Dcddb9 # CDDB-enabled CD player applications.
/dragonfly/games/larn/datfiles/
H A Dlarn.help119 characters. Each player (by userid or playerid, see UIDSCORE in Makefile)
127 entry on the scoreboard. Note that when a player dies, his inventory is
128 stored in the scoreboard so that everyone can see what items the player had
/dragonfly/games/hack/
H A DREAD_ME71 chroot("/usr/games") so that no player can get access to the rest

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