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Searched refs:Player (Results 1 – 25 of 33) sorted by relevance

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/openbsd/games/phantasia/
H A Dmisc.c76 Player.p_energy = Player.p_maxenergy + Player.p_shield; in movelevel()
268 Player.p_gold, Player.p_gems, Player.p_level, Player.p_charms); in tradingpost()
270 Player.p_shield, Player.p_sword, Player.p_quksilver, in tradingpost()
501 Player.p_level, Player.p_energy, Player.p_maxenergy + Player.p_shield, in displaystats()
504 Player.p_speed, Player.p_quickness + Player.p_quksilver, Player.p_might, in displaystats()
505 Player.p_strength + Player.p_sword, Player.p_gold, descrstatus(&Player)); in displaystats()
1194 Player.p_speed = Player.p_quickness + Player.p_quksilver - dtemp; in adjuststats()
1204 Player.p_might = dtemp * Player.p_strength + Player.p_sword; in adjuststats()
1208 Player.p_mana = MIN(Player.p_mana, in adjuststats()
1212 Player.p_charms = MIN(Player.p_charms, Player.p_level + 10.0); in adjuststats()
[all …]
H A Dfight.c311 + (Player.p_ring.ring_inuse ? Player.p_might : 0.0); in playerhits()
323 + (Player.p_ring.ring_inuse ? Player.p_might : 0.0); in playerhits()
337 || drandom() * Player.p_speed * Player.p_brains in playerhits()
519 Player.p_gold += Player.p_gems; in monsthits()
580 Player.p_gold = MAX(0.0, Player.p_gold - 1.0); in monsthits()
928 (1.2 * (Player.p_strength + Player.p_sword) in throwspell()
955 if (Player.p_brains + Player.p_magiclvl in throwspell()
1224 Player.p_sin = MAX(0.0, Player.p_sin - 0.25); in awardtreasure()
1368 Player.p_energy = Player.p_maxenergy + Player.p_shield; in awardtreasure()
1529 Player.p_energy = Player.p_maxenergy + Player.p_shield; in awardtreasure()
[all …]
H A Dmain.c224 && (dtemp = fabs(Player.p_x)) == fabs(Player.p_y) in main()
420 Player.p_strength, Player.p_quickness, Player.p_mana); in rollnewplayer()
423 Player.p_energy, Player.p_brains, Player.p_magiclvl); in rollnewplayer()
433 if (Player.p_type == C_EXPER || Player.p_type == C_SUPER) in rollnewplayer()
438 sscanf(Databuf, "%lf %lf", &Player.p_x, &Player.p_y); in rollnewplayer()
562 Player.p_energy += (Player.p_maxenergy + Player.p_shield) / 15.0 in procmain()
565 MIN(Player.p_energy, Player.p_maxenergy + Player.p_shield); in procmain()
570 Player.p_mana += (Circle + Player.p_level) / 4.0; in procmain()
653 temp = distance(Player.p_x, x, Player.p_y, y); in procmain()
981 Player.p_poison = MAX(0.0, Player.p_poison - 1.0); in neatstuff()
[all …]
H A Dinterplayer.c300 Player.p_crowns += (Player.p_level < 1000.0) ? Other.p_crowns : 0; in battleplayer()
304 Player.p_sword = MAX(Player.p_sword, Other.p_sword); in battleplayer()
305 Player.p_shield = MAX(Player.p_shield, Other.p_shield); in battleplayer()
306 Player.p_quksilver = MAX(Player.p_quksilver, Other.p_quksilver); in battleplayer()
406 dtemp = MIN(Player.p_mana, Player.p_level * 5.0); in myturn()
545 Player.p_gold = floor(Player.p_gold / 1.25) + 0.1; in tampered()
593 Player.p_energy = (Player.p_maxenergy *= 1.05) + Player.p_shield; in tampered()
598 Player.p_poison = MIN(0.5, Player.p_poison); in tampered()
609 Player.p_energy = Player.p_maxenergy + Player.p_shield; in tampered()
623 Player.p_sin *= Player.p_sin; in tampered()
[all …]
H A Dgamesupport.c99 playerp = &Player; in changestats()
101 if (strcmp(Databuf, Player.p_name) == 0) in changestats()
104 playerp = &Player; in changestats()
444 (!ingameflag || playerp != &Player)) in changestats()
455 if (ingameflag && playerp == &Player) in changestats()
695 if (strcmp(Player.p_login, sbuf.sb_login) == 0) { in enterscore()
710 if ((!found) || Player.p_level > sbuf.sb_level) in enterscore()
713 strlcpy(sbuf.sb_login, Player.p_login, in enterscore()
715 strlcpy(sbuf.sb_name, Player.p_name, in enterscore()
717 sbuf.sb_level = Player.p_level; in enterscore()
[all …]
H A Dio.c204 ++Player.p_age; /* increase age */ in inputoption()
206 if (Player.p_ring.ring_type != R_SPOILED) in inputoption()
263 if (Player.p_status == S_INBATTLE || Player.p_status == S_MONSTER) in interrupt()
H A Dphantglobs.c39 struct player Player; /* stats for player */ variable
H A Dmacros.h16 #define MAXMOVE() (Player.p_level * 1.5 + 1)
H A Dphantglobs.h38 extern struct player Player; /* stats for player */
/openbsd/games/mille/
H A Dmille.c93 if (!restore || (Player[PLAYER].total >= 5000 in main()
94 || Player[COMP].total >= 5000)) { in main()
95 if (Player[COMP].total < Player[PLAYER].total) in main()
96 Player[PLAYER].games++; in main()
97 else if (Player[COMP].total > Player[PLAYER].total) in main()
98 Player[COMP].games++; in main()
99 Player[COMP].total = 0; in main()
100 Player[PLAYER].total = 0; in main()
121 } while (Player[COMP].total < 5000 in main()
122 && Player[PLAYER].total < 5000); in main()
H A Dmisc.c128 pp = &Player[COMP]; in check_ext()
129 op = &Player[PLAYER]; in check_ext()
207 if (Player[PLAYER].total >= 5000 || Player[COMP].total >= 5000) { in check_more()
214 if (Player[PLAYER].total > Player[COMP].total) in check_more()
215 Player[PLAYER].games++; in check_more()
216 else if (Player[PLAYER].total < Player[COMP].total) in check_more()
217 Player[COMP].games++; in check_more()
218 Player[COMP].total = 0; in check_more()
219 Player[PLAYER].total = 0; in check_more()
H A Dend.c52 num = pp - Player; in finalscore()
71 if (Player[other(num)].mileage == 0) { in finalscore()
92 num = pp - Player; in extrapolate()
98 pp = &Player[other(num)]; in extrapolate()
108 pp = &Player[num]; in extrapolate()
122 if (Player[other(num)].mileage == 0) { in extrapolate()
138 for (pp = Player; pp < &Player[2]; pp++) { in undoex()
H A Dinit.c53 pp = &Player[i]; in init()
80 sort(Player[PLAYER].hand); in init()
128 for (pp = Player; pp <= &Player[COMP]; pp++) { in newboard()
150 for (pp = Player; pp <= &Player[COMP]; pp++) { in newboard()
198 for (pp = Player; pp <= &Player[COMP]; pp++) { in newscore()
205 Player[PLAYER].was_finished = !Finished; in newscore()
206 Player[COMP].was_finished = !Finished; in newscore()
H A Dmove.c53 pp = &Player[Play]; in domove()
127 if (Order && Movetype != M_DRAW && goodplay && pp == &Player[PLAYER]) in domove()
157 for (pp = Player; pp < &Player[2]; pp++) { in check_go()
158 op = (pp == &Player[COMP] ? &Player[PLAYER] : &Player[COMP]); in check_go()
254 pp = &Player[other(Play)]; in playcard()
263 pp = &Player[Play]; in playcard()
267 pp = &Player[other(Play)]; in playcard()
274 pp = &Player[Play]; in playcard()
320 if (pp == &Player[PLAYER]) in playcard()
H A Dprint.c49 pp = &Player[k]; in prboard()
77 pp = &Player[PLAYER]; in prboard()
116 for (pp = Player; pp < &Player[2]; pp++) { in prscore()
117 x = (pp - Player) * 6 + 21; in prscore()
H A Dvarpush.c67 { (void *) Player, sizeof Player } in varpush()
H A Dextern.c163 PLAY Player[2]; /* Player descriptions */ variable
H A Dmille.h206 extern PLAY Player[2];
/openbsd/games/hunt/huntd/
H A Dterminal.c56 for (pp = Player; pp < End_player; pp++) in cgoto()
80 for (pp = Player; pp < End_player; pp++) in outch()
102 for (pp = Player; pp < End_player; pp++) in outstr()
150 for (pp = Player; pp < End_player; pp++) in clrscr()
199 for (pp = Player; pp < End_player; pp++) in sendcom()
216 for (pp = Player; pp < End_player; pp++) in flush()
H A Dextern.c59 PLAYER Player[MAXPL]; /* all the players */ variable
60 PLAYER *End_player = Player; /* last active player slot */
H A Ddriver.c222 for (pp = Player; pp < End_player; ) in main()
234 for (pp = Player; pp < End_player; pp++) in main()
257 for (pp = Player; pp < End_player; pp++) { in main()
652 y = STAT_PLAY_ROW + 1 + (attacker - Player); in checkdam()
843 STAT_PLAY_ROW + 1 + (pp - Player), in zap()
866 STAT_MON_ROW + 1 + (pp - Player), STAT_NAME_COL, in zap()
884 for (np = Player; np < End_player; np++) in zap()
968 for (pp = Player; pp < End_player; pp++) in cleanup()
1054 for (pp = Player; pp < End_player; pp++) in print_stats()
H A Ddraw.c109 for (i = STAT_PLAY_ROW + 1, np = Player; np < End_player; np++, i++) { in drawstatus()
232 for (pp = Player; pp < End_player; pp++) in check()
263 STAT_PLAY_ROW + 1 + (pp - Player), STAT_SCAN_COL, in showstat()
291 for (newp = Player; newp < End_player; newp++) { in drawplayer()
H A Dshots.c77 for (pp = Player; pp < End_player; pp++) in can_moveshots()
184 for (pp = Player; pp < End_player; pp++) in moveshots()
196 for (pp = Player; pp < End_player; pp++) in moveshots()
207 for (pp = Player; pp < End_player; pp++) { in moveshots()
1111 for (pp = Player; pp < End_player; pp++) in play_at()
1199 for (pp = Player; pp < End_player; pp++) in mark_player()
H A Dexpl.c75 for (pp = Player; pp < End_player; pp++) { in showexpl()
124 for (pp = Player; pp < End_player; pp++) in rollexpl()
H A Danswer.c224 if (End_player < &Player[MAXPL]) in answer_next()
385 y = STAT_PLAY_ROW + 1 + (newpp - Player); in stplayer()
386 for (pp = Player; pp < End_player; pp++) { in stplayer()

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