xref: /openbsd/games/phantasia/phantglobs.h (revision ce7279d8)
1 /*	$OpenBSD: phantglobs.h,v 1.8 2024/05/21 05:00:47 jsg Exp $	*/
2 /*	$NetBSD: phantglobs.h,v 1.3 1995/04/24 12:24:39 cgd Exp $	*/
3 
4 /*
5  * phantglobs.h - global declarations for Phantasia
6  */
7 
8 #include <stdio.h>
9 
10 #include "phantstruct.h"
11 
12 extern	double	Circle;		/* which circle player is in */
13 extern	double	Shield;		/* force field thrown up in monster battle */
14 
15 extern	bool	Beyond;		/* set if player is beyond point of no return */
16 extern	bool	Marsh;		/* set if player is in dead marshes */
17 extern	bool	Throne;		/* set if player is on throne */
18 extern	bool	Changed;	/* set if important player stats have changed */
19 extern	bool	Wizard;		/* set if player is the 'wizard' of the game */
20 extern	bool	Timeout;	/* set if short timeout waiting for input */
21 extern	bool	Windows;	/* set if we are set up for curses stuff */
22 extern	bool	Luckout;	/* set if we have tried to luck out in fight */
23 extern	bool	Foestrikes;	/* set if foe gets a chance to hit in battleplayer()*/
24 extern	bool	Echo;		/* set if echo input to terminal */
25 
26 extern	int	Users;		/* number of users currently playing */
27 extern	int	Whichmonster;	/* which monster we are fighting */
28 extern	int	Lines;		/* line on screen counter for fight routines */
29 
30 extern	char	Ch_Erase;	/* backspace key */
31 extern	char	Ch_Kill;	/* linekill key */
32 
33 extern	long	Fileloc;	/* location in file of player statistics */
34 
35 extern	const char *Login;	/* pointer to login of current player */
36 extern	char	*Enemyname;	/* pointer name of monster/player we are battling*/
37 
38 extern	struct player	Player;	/* stats for player */
39 extern	struct player	Other;	/* stats for another player */
40 
41 extern	struct monster	Curmonster;/* stats for current monster */
42 
43 extern	struct energyvoid Enrgyvoid;/* energy void buffer */
44 
45 extern	struct charstats Stattable[];/* used for rolling and changing player stats*/
46 
47 extern	struct charstats *Statptr;/* pointer into Stattable[] */
48 
49 extern	struct menuitem	Menu[];	/* menu of items for purchase */
50 
51 extern	FILE	*Playersfp;	/* pointer to open player file */
52 extern	FILE	*Monstfp;	/* pointer to open monster file */
53 extern	FILE	*Messagefp;	/* pointer to open message file */
54 extern	FILE	*Energyvoidfp;	/* pointer to open energy void file */
55 
56 extern	char	Databuf[SZ_DATABUF];	/* a place to read data into */
57 
58 /* some canned strings for messages */
59 extern	char	Illcmd[];
60 extern	char	Illmove[];
61 extern	char	Illspell[];
62 extern	char	Nomana[];
63 extern	char	Somebetter[];
64 extern	char	Nobetter[];
65 
66 /* functions which we need to know about */
67 
68 char	*descrlocation(struct player *, bool);
69 char	*descrstatus(struct player *);
70 char	*descrtype(struct player *, bool);
71 void	activelist(void);
72 void	adjuststats(void);
73 long	allocrecord(void);
74 long	allocvoid(void);
75 void	allstatslist(void);
76 void	altercoordinates(double, double, int);
77 void	awardtreasure(void);
78 void	battleplayer(long);
79 void	callmonster(int);
80 void	cancelmonster(void);
81 void	catchalarm(int);
82 void	changestats(bool);
83 void	checkbattle(void);
84 void	checktampered(void);
85 void	cleanup(int);
86 void	collecttaxes(double, double);
87 void	cursedtreasure(void);
88 void	death(char *);
89 void	displaystats(void);
90 double	distance(double, double, double, double);
91 void	dotampered(void);
92 double	drandom(void);
93 void	encounter(int);
94 void	enterscore(void);
95 void	error(char *);
96 double	explevel(double);
97 long	findname(char *, struct player *);
98 void	freerecord(struct player *, long);
99 void	genchar(int);
100 int	getanswer(char *, bool);
101 void	getstring(char *, int);
102 void	hitmonster(double);
103 double	infloat(void);
104 void	initialstate(void);
105 void	initplayer(struct player *);
106 int	inputoption(void);
107 void	interrupt(void);
108 void	leavegame(void);
109 void	monsthits(void);
110 void	monstlist(void);
111 void	more(int);
112 void	movelevel(void);
113 void	myturn(void);
114 void	neatstuff(void);
115 int	pickmonster(void);
116 void	playerhits(void);
117 void	playinit(void);
118 void	procmain(void);
119 void	purgeoldplayers(void);
120 void	readmessage(void);
121 void	readrecord(struct player *, long);
122 long	recallplayer(void);
123 long	rollnewplayer(void);
124 void	scorelist(void);
125 void	scramblestats(void);
126 void	tampered(int, double, double);
127 void	throneroom(void);
128 void	throwspell(void);
129 void	titlelist(void);
130 void	tradingpost(void);
131 void	truncstring(char *);
132 void	userlist(bool);
133 void	writerecord(struct player *, long);
134 void	writevoid(struct energyvoid *, long);
135