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Searched refs:SetBit (Results 1 – 13 of 13) sorted by relevance

/openbsd/games/battlestar/
H A Dcommand2.c82 SetBit(wear, value); in wearit()
311 SetBit(location[ahead].objects, WOODSMAN); in ravage()
313 SetBit(location[ahead].objects, MALLET); in ravage()
314 SetBit(location[back].objects, WOODSMAN); in ravage()
315 SetBit(location[back].objects, DEADWOOD); in ravage()
316 SetBit(location[back].objects, MALLET); in ravage()
317 SetBit(location[left].objects, WOODSMAN); in ravage()
318 SetBit(location[left].objects, DEADWOOD); in ravage()
319 SetBit(location[left].objects, MALLET); in ravage()
322 SetBit(location[right].objects, MALLET); in ravage()
[all …]
H A Dcommand3.c46 SetBit(location[position].objects, DEADWOOD); in dig()
47 SetBit(location[position].objects, COMPASS); in dig()
48 SetBit(location[position].objects, KNIFE); in dig()
49 SetBit(location[position].objects, MACE); in dig()
94 SetBit(location[position].objects, n); in jump()
252 SetBit(location[180].objects, DEADGOD); in shoot()
262 SetBit(location[position].objects, DEADGOD); in shoot()
280 SetBit(location[position].objects, DEADTIME); in shoot()
296 SetBit(location[position].objects, DEADNATIVE); in shoot()
H A Dcommand1.c80 SetBit(nightfile[p->room].objects, p->obj); in convert()
168 SetBit(location[GARDEN].objects, GIRLTALK); in news()
169 SetBit(location[GARDEN].objects, LAMPON); in news()
170 SetBit(location[GARDEN].objects, ROPE); in news()
253 SetBit(location[position].objects, CRASH); in crash()
H A Dinit.c63 SetBit(wear, PAJAMAS); in initialize()
67 SetBit(location[p->room].objects, p->obj); in initialize()
H A Dcommand5.c121 SetBit(location[position].objects, MEDALION); in love()
188 SetBit(location[position].objects, n); in zzz()
196 SetBit(location[position].objects, DEADWOOD); in zzz()
199 SetBit(location[position].objects, HALBERD); in zzz()
H A Dcommand6.c70 SetBit(location[position].objects, VIPER); in land()
187 SetBit(location[position].objects, CRASH); in drive()
207 SetBit(location[position].objects, HORSE); in ride()
H A Dcommand4.c57 SetBit(inven, value); in take()
223 SetBit(location[deposit].objects, value); in throw()
228 SetBit(location[deposit].objects, CHAR); in throw()
305 SetBit(location[position].objects, value); in drop()
H A Dcommand7.c217 SetBit(location[position].objects, LASER); in fight()
H A Dextern.h43 #define SetBit(array, index) (array[index/BITS] |= (1U << (index % BITS))) macro
/openbsd/gnu/llvm/lldb/source/Utility/
H A DRegisterValue.cpp836 bool RegisterValue::SetBit(uint32_t bit) { in SetBit() function in RegisterValue
847 return m_scalar.SetBit(bit); in SetBit()
H A DScalar.cpp881 bool Scalar::SetBit(uint32_t bit) { in SetBit() function in Scalar
/openbsd/gnu/llvm/lldb/include/lldb/Utility/
H A DRegisterValue.h144 bool SetBit(uint32_t bit);
H A DScalar.h79 bool SetBit(uint32_t bit);