/openbsd/games/battlestar/ |
H A D | command2.c | 82 SetBit(wear, value); in wearit() 311 SetBit(location[ahead].objects, WOODSMAN); in ravage() 313 SetBit(location[ahead].objects, MALLET); in ravage() 314 SetBit(location[back].objects, WOODSMAN); in ravage() 315 SetBit(location[back].objects, DEADWOOD); in ravage() 316 SetBit(location[back].objects, MALLET); in ravage() 317 SetBit(location[left].objects, WOODSMAN); in ravage() 318 SetBit(location[left].objects, DEADWOOD); in ravage() 319 SetBit(location[left].objects, MALLET); in ravage() 322 SetBit(location[right].objects, MALLET); in ravage() [all …]
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H A D | command3.c | 46 SetBit(location[position].objects, DEADWOOD); in dig() 47 SetBit(location[position].objects, COMPASS); in dig() 48 SetBit(location[position].objects, KNIFE); in dig() 49 SetBit(location[position].objects, MACE); in dig() 94 SetBit(location[position].objects, n); in jump() 252 SetBit(location[180].objects, DEADGOD); in shoot() 262 SetBit(location[position].objects, DEADGOD); in shoot() 280 SetBit(location[position].objects, DEADTIME); in shoot() 296 SetBit(location[position].objects, DEADNATIVE); in shoot()
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H A D | command1.c | 80 SetBit(nightfile[p->room].objects, p->obj); in convert() 168 SetBit(location[GARDEN].objects, GIRLTALK); in news() 169 SetBit(location[GARDEN].objects, LAMPON); in news() 170 SetBit(location[GARDEN].objects, ROPE); in news() 253 SetBit(location[position].objects, CRASH); in crash()
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H A D | init.c | 63 SetBit(wear, PAJAMAS); in initialize() 67 SetBit(location[p->room].objects, p->obj); in initialize()
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H A D | command5.c | 121 SetBit(location[position].objects, MEDALION); in love() 188 SetBit(location[position].objects, n); in zzz() 196 SetBit(location[position].objects, DEADWOOD); in zzz() 199 SetBit(location[position].objects, HALBERD); in zzz()
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H A D | command6.c | 70 SetBit(location[position].objects, VIPER); in land() 187 SetBit(location[position].objects, CRASH); in drive() 207 SetBit(location[position].objects, HORSE); in ride()
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H A D | command4.c | 57 SetBit(inven, value); in take() 223 SetBit(location[deposit].objects, value); in throw() 228 SetBit(location[deposit].objects, CHAR); in throw() 305 SetBit(location[position].objects, value); in drop()
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H A D | command7.c | 217 SetBit(location[position].objects, LASER); in fight()
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H A D | extern.h | 43 #define SetBit(array, index) (array[index/BITS] |= (1U << (index % BITS))) macro
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/openbsd/gnu/llvm/lldb/source/Utility/ |
H A D | RegisterValue.cpp | 836 bool RegisterValue::SetBit(uint32_t bit) { in SetBit() function in RegisterValue 847 return m_scalar.SetBit(bit); in SetBit()
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H A D | Scalar.cpp | 881 bool Scalar::SetBit(uint32_t bit) { in SetBit() function in Scalar
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/openbsd/gnu/llvm/lldb/include/lldb/Utility/ |
H A D | RegisterValue.h | 144 bool SetBit(uint32_t bit);
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H A D | Scalar.h | 79 bool SetBit(uint32_t bit);
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