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Searched refs:drandom (Results 1 – 7 of 7) sorted by relevance

/openbsd/games/phantasia/
H A Dfight.c119 if (drandom() * Curmonster.m_speed > drandom() * Player.p_speed in encounter()
161 if (drandom() < Curmonster.m_flock / 100.0) in encounter()
491 if (drandom() > 0.2) in monsthits()
514 if (drandom() > 0.5) in monsthits()
610 if (drandom() > 0.1) in monsthits()
843 if (drandom() < 0.25) in throwspell()
962 if (drandom() < 0.3) in throwspell()
1050 Curmonster.m_speed *= drandom() + 0.5; in callmonster()
1157 if (drandom() > 0.65) in awardtreasure()
1455 if (drandom() < 0.33) { in awardtreasure()
[all …]
H A Dmisc.c304 if (drandom() < 0.02) in tradingpost()
325 if (drandom() < 0.02) in tradingpost()
342 if (drandom() < 0.02) in tradingpost()
344 else if (drandom() * numitems > Player.p_level / 10.0 in tradingpost()
368 if (drandom() < 0.02) in tradingpost()
385 if (drandom() < 0.02) in tradingpost()
406 if (drandom() < 0.02) in tradingpost()
427 if (drandom() < 0.02) in tradingpost()
456 ROLL(Circle * 20.0, 40.0), (drandom() < 0.5) ? "him" : "her"); in tradingpost()
1538 drandom(void) in drandom() function
H A Dinterplayer.c396 if (drandom() > 0.25) { in myturn()
408 dtemp *= (drandom() + 0.5) * Player.p_magiclvl * 0.2 + 2.0; in myturn()
413 if (Luckout || drandom() > 0.1) { in myturn()
436 if (drandom() * Player.p_speed < drandom() * Other.p_speed) in myturn()
635 if (drandom() / 2.0 < Player.p_sin) { in tampered()
H A Dmacros.h8 #define ROLL(BASE,INTERVAL) floor((BASE) + (INTERVAL) * drandom())
H A Dmain.c572 if (drandom() < 0.2 && Player.p_status == S_PLAYING && !Throne) in procmain()
715 if (drandom() < 0.2 && Player.p_status == S_PLAYING && !Throne) in procmain()
976 } else if (drandom() / 2.0 > (temp + 1.0) / MAX(Player.p_gold, 1)) in neatstuff()
1023 if (drandom() * Player.p_sin > 1.0) in neatstuff()
H A Dphantglobs.h92 double drandom(void);
H A Dsetup.c241 drandom(void) in drandom() function